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e2976e662d
While `ra` supports the concept of a texture as a storage destination, it does not support the concept of a texture format being usable for a storage texture. This can lead to us attempting to create a texture from an incompatible format, with undefined results. So, let's introduce an explicit format flag for storage and use it. In `ra_pl` we can simply reflect the `storable` flag. For GL and D3D, we'll need to write some new code to do the compatibility checks. I'm not going to do it here because it's not a regression; we were already implicitly assuming all formats were storable. Fixes #6657 |
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ra_pl.c | ||
ra_pl.h | ||
utils.c | ||
utils.h |