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https://github.com/mpv-player/mpv
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76276c9210
Get rid of the old vf.c code. Replace it with a generic filtering framework, which can potentially handle more than just --vf. At least reimplementing --af with this code is planned. This changes some --vf semantics (including runtime behavior and the "vf" command). The most important ones are listed in interface-changes. vf_convert.c is renamed to f_swscale.c. It is now an internal filter that can not be inserted by the user manually. f_lavfi.c is a refactor of player/lavfi.c. The latter will be removed once --lavfi-complex is reimplemented on top of f_lavfi.c. (which is conceptually easy, but a big mess due to the data flow changes). The existing filters are all changed heavily. The data flow of the new filter framework is different. Especially EOF handling changes - EOF is now a "frame" rather than a state, and must be passed through exactly once. Another major thing is that all filters must support dynamic format changes. The filter reconfig() function goes away. (This sounds complex, but since all filters need to handle EOF draining anyway, they can use the same code, and it removes the mess with reconfig() having to predict the output format, which completely breaks with libavfilter anyway.) In addition, there is no automatic format negotiation or conversion. libavfilter's primitive and insufficient API simply doesn't allow us to do this in a reasonable way. Instead, filters can use f_autoconvert as sub-filter, and tell it which formats they support. This filter will in turn add actual conversion filters, such as f_swscale, to perform necessary format changes. vf_vapoursynth.c uses the same basic principle of operation as before, but with worryingly different details in data flow. Still appears to work. The hardware deint filters (vf_vavpp.c, vf_d3d11vpp.c, vf_vdpaupp.c) are heavily changed. Fortunately, they all used refqueue.c, which is for sharing the data flow logic (especially for managing future/past surfaces and such). It turns out it can be used to factor out most of the data flow. Some of these filters accepted software input. Instead of having ad-hoc upload code in each filter, surface upload is now delegated to f_autoconvert, which can use f_hwupload to perform this. Exporting VO capabilities is still a big mess (mp_stream_info stuff). The D3D11 code drops the redundant image formats, and all code uses the hw_subfmt (sw_format in FFmpeg) instead. Although that too seems to be a big mess for now. f_async_queue is unused.
253 lines
7.5 KiB
C
253 lines
7.5 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <windows.h>
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#include <d3d11.h>
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#include <d3d11_1.h>
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#include "config.h"
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#include "common/common.h"
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#include "options/m_config.h"
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#include "osdep/windows_utils.h"
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#include "video/hwdec.h"
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#include "video/d3d.h"
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#include "video/out/d3d11/ra_d3d11.h"
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#include "video/out/gpu/hwdec.h"
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struct d3d11va_opts {
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int zero_copy;
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};
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#define OPT_BASE_STRUCT struct d3d11va_opts
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const struct m_sub_options d3d11va_conf = {
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.opts = (const struct m_option[]) {
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OPT_FLAG("d3d11va-zero-copy", zero_copy, 0),
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{0}
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},
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.defaults = &(const struct d3d11va_opts) {
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.zero_copy = 0,
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},
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.size = sizeof(struct d3d11va_opts)
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};
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struct priv_owner {
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struct d3d11va_opts *opts;
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struct mp_hwdec_ctx hwctx;
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ID3D11Device *device;
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ID3D11Device1 *device1;
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};
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struct priv {
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// 1-copy path
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ID3D11DeviceContext1 *ctx;
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ID3D11Texture2D *copy_tex;
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// zero-copy path
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int num_planes;
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const struct ra_format *fmt[4];
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};
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static void uninit(struct ra_hwdec *hw)
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{
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struct priv_owner *p = hw->priv;
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hwdec_devices_remove(hw->devs, &p->hwctx);
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SAFE_RELEASE(p->device);
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SAFE_RELEASE(p->device1);
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}
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static int init(struct ra_hwdec *hw)
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{
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struct priv_owner *p = hw->priv;
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HRESULT hr;
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if (!ra_is_d3d11(hw->ra))
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return -1;
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p->device = ra_d3d11_get_device(hw->ra);
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if (!p->device)
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return -1;
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p->opts = mp_get_config_group(hw->priv, hw->global, &d3d11va_conf);
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// D3D11VA requires Direct3D 11.1, so this should always succeed
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hr = ID3D11Device_QueryInterface(p->device, &IID_ID3D11Device1,
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(void**)&p->device1);
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if (FAILED(hr)) {
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MP_ERR(hw, "Failed to get D3D11.1 interface: %s\n",
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mp_HRESULT_to_str(hr));
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return -1;
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}
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ID3D10Multithread *multithread;
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hr = ID3D11Device_QueryInterface(p->device, &IID_ID3D10Multithread,
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(void **)&multithread);
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if (FAILED(hr)) {
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MP_ERR(hw, "Failed to get Multithread interface: %s\n",
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mp_HRESULT_to_str(hr));
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return -1;
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}
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ID3D10Multithread_SetMultithreadProtected(multithread, TRUE);
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ID3D10Multithread_Release(multithread);
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static const int subfmts[] = {IMGFMT_NV12, IMGFMT_P010, 0};
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p->hwctx = (struct mp_hwdec_ctx){
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.driver_name = hw->driver->name,
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.av_device_ref = d3d11_wrap_device_ref(p->device),
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.supported_formats = subfmts,
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.hw_imgfmt = IMGFMT_D3D11,
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};
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hwdec_devices_add(hw->devs, &p->hwctx);
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return 0;
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}
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static void mapper_uninit(struct ra_hwdec_mapper *mapper)
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{
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struct priv *p = mapper->priv;
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for (int i = 0; i < 4; i++)
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ra_tex_free(mapper->ra, &mapper->tex[i]);
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SAFE_RELEASE(p->copy_tex);
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SAFE_RELEASE(p->ctx);
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}
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static int mapper_init(struct ra_hwdec_mapper *mapper)
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{
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struct priv_owner *o = mapper->owner->priv;
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struct priv *p = mapper->priv;
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HRESULT hr;
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mapper->dst_params = mapper->src_params;
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mapper->dst_params.imgfmt = mapper->src_params.hw_subfmt;
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mapper->dst_params.hw_subfmt = 0;
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struct ra_imgfmt_desc desc = {0};
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if (!ra_get_imgfmt_desc(mapper->ra, mapper->dst_params.imgfmt, &desc))
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return -1;
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if (o->opts->zero_copy) {
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// In the zero-copy path, we create the ra_tex objects in the map
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// operation, so we just need to store the format of each plane
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p->num_planes = desc.num_planes;
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for (int i = 0; i < desc.num_planes; i++)
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p->fmt[i] = desc.planes[i];
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} else {
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struct mp_image layout = {0};
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mp_image_set_params(&layout, &mapper->dst_params);
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DXGI_FORMAT copy_fmt;
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switch (mapper->dst_params.imgfmt) {
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case IMGFMT_NV12: copy_fmt = DXGI_FORMAT_NV12; break;
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case IMGFMT_P010: copy_fmt = DXGI_FORMAT_P010; break;
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default: return -1;
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}
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D3D11_TEXTURE2D_DESC copy_desc = {
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.Width = mapper->dst_params.w,
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.Height = mapper->dst_params.h,
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.MipLevels = 1,
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.ArraySize = 1,
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.SampleDesc.Count = 1,
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.Format = copy_fmt,
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.BindFlags = D3D11_BIND_SHADER_RESOURCE,
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};
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hr = ID3D11Device_CreateTexture2D(o->device, ©_desc, NULL,
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&p->copy_tex);
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if (FAILED(hr)) {
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MP_FATAL(mapper, "Could not create shader resource texture\n");
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return -1;
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}
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for (int i = 0; i < desc.num_planes; i++) {
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mapper->tex[i] = ra_d3d11_wrap_tex_video(mapper->ra, p->copy_tex,
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mp_image_plane_w(&layout, i), mp_image_plane_h(&layout, i), 0,
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desc.planes[i]);
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if (!mapper->tex[i]) {
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MP_FATAL(mapper, "Could not create RA texture view\n");
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return -1;
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}
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}
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// A ref to the immediate context is needed for CopySubresourceRegion
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ID3D11Device1_GetImmediateContext1(o->device1, &p->ctx);
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}
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return 0;
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}
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static int mapper_map(struct ra_hwdec_mapper *mapper)
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{
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struct priv *p = mapper->priv;
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ID3D11Texture2D *tex = (void *)mapper->src->planes[0];
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int subresource = (intptr_t)mapper->src->planes[1];
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if (p->copy_tex) {
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ID3D11DeviceContext1_CopySubresourceRegion1(p->ctx,
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(ID3D11Resource *)p->copy_tex, 0, 0, 0, 0,
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(ID3D11Resource *)tex, subresource, (&(D3D11_BOX) {
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.left = 0,
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.top = 0,
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.front = 0,
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.right = mapper->dst_params.w,
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.bottom = mapper->dst_params.h,
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.back = 1,
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}), D3D11_COPY_DISCARD);
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} else {
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D3D11_TEXTURE2D_DESC desc2d;
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ID3D11Texture2D_GetDesc(tex, &desc2d);
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for (int i = 0; i < p->num_planes; i++) {
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// The video decode texture may include padding, so the size of the
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// ra_tex needs to be determined by the actual size of the Tex2D
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bool chroma = i >= 1;
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int w = desc2d.Width / (chroma ? 2 : 1);
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int h = desc2d.Height / (chroma ? 2 : 1);
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mapper->tex[i] = ra_d3d11_wrap_tex_video(mapper->ra, tex,
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w, h, subresource, p->fmt[i]);
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if (!mapper->tex[i])
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return -1;
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}
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}
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return 0;
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}
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static void mapper_unmap(struct ra_hwdec_mapper *mapper)
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{
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struct priv *p = mapper->priv;
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if (p->copy_tex)
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return;
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for (int i = 0; i < 4; i++)
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ra_tex_free(mapper->ra, &mapper->tex[i]);
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}
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const struct ra_hwdec_driver ra_hwdec_d3d11va = {
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.name = "d3d11va",
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.priv_size = sizeof(struct priv_owner),
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.imgfmts = {IMGFMT_D3D11, 0},
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.init = init,
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.uninit = uninit,
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.mapper = &(const struct ra_hwdec_mapper_driver){
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.priv_size = sizeof(struct priv),
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.init = mapper_init,
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.uninit = mapper_uninit,
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.map = mapper_map,
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.unmap = mapper_unmap,
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},
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};
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