mirror of
https://github.com/mpv-player/mpv
synced 2024-12-11 17:37:23 +00:00
31adc87bde
Makes the next commit simpler. It's probably a bad idea to add more fields to the global state, but on the other hand the client API state is pretty much per-instance anyway. It also will help with things like the proposed libmpv custom stream API.
50 lines
1.6 KiB
C
50 lines
1.6 KiB
C
#ifndef MP_CLIENT_H_
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#define MP_CLIENT_H_
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#include <stdint.h>
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#include <stdbool.h>
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#include "libmpv/client.h"
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struct MPContext;
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struct mpv_handle;
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struct mp_client_api;
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struct mp_log;
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// Includes space for \0
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#define MAX_CLIENT_NAME 64
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void mp_clients_init(struct MPContext *mpctx);
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void mp_clients_destroy(struct MPContext *mpctx);
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int mp_clients_num(struct MPContext *mpctx);
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bool mp_clients_all_initialized(struct MPContext *mpctx);
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bool mp_client_exists(struct MPContext *mpctx, const char *client_name);
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void mp_client_broadcast_event(struct MPContext *mpctx, int event, void *data);
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int mp_client_send_event(struct MPContext *mpctx, const char *client_name,
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int event, void *data);
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int mp_client_send_event_dup(struct MPContext *mpctx, const char *client_name,
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int event, void *data);
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bool mp_client_event_is_registered(struct MPContext *mpctx, int event);
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void mp_client_property_change(struct MPContext *mpctx, const char *name);
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struct mpv_handle *mp_new_client(struct mp_client_api *clients, const char *name);
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struct mp_log *mp_client_get_log(struct mpv_handle *ctx);
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struct MPContext *mp_client_get_core(struct mpv_handle *ctx);
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struct MPContext *mp_client_api_get_core(struct mp_client_api *api);
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void mp_resume_all(struct mpv_handle *ctx);
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// m_option.c
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void *node_get_alloc(struct mpv_node *node);
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// vo_opengl_cb.c
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struct mpv_opengl_cb_context;
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struct mpv_global;
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struct osd_state;
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struct mpv_opengl_cb_context *mp_opengl_create(struct mpv_global *g,
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struct mp_client_api *client_api);
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void kill_video(struct mp_client_api *client_api);
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#endif
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