mirror of https://github.com/mpv-player/mpv
5771f7abf4
Redefining texture1D / texture3D seems to be illegal, they are already built-in macros or something. So just use tex1D and tex3D instead. Additionally, GL_KHR_vulkan_glsl requires using explicit vertex locations and bindings, so make some changes to facilitate this. (It also requires explicitly setting location=0 for the color attachment output) |
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.. | ||
decode | ||
filter | ||
out | ||
csputils.c | ||
csputils.h | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
gpu_memcpy.c | ||
gpu_memcpy.h | ||
hwdec.c | ||
hwdec.h | ||
image_loader.c | ||
image_loader.h | ||
image_writer.c | ||
image_writer.h | ||
img_format.c | ||
img_format.h | ||
mp_image.c | ||
mp_image.h | ||
mp_image_pool.c | ||
mp_image_pool.h | ||
sws_utils.c | ||
sws_utils.h | ||
vaapi.c | ||
vaapi.h | ||
vdpau.c | ||
vdpau.h | ||
vdpau_functions.inc | ||
vdpau_mixer.c | ||
vdpau_mixer.h | ||
vt.c | ||
vt.h |