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mpv/vidix/savage_regs.h
diego 9b7f5e81c6 Move driver files directly into the vidix directory.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@22868 b3059339-0415-0410-9bf9-f77b7e298cf2
2007-04-01 00:02:43 +00:00

304 lines
9.4 KiB
C

/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/savage/savage_regs.h,v 1.10 2001/11/04 22:17:48 alanh Exp $ */
#ifndef _SAVAGE_REGS_H
#define _SAVAGE_REGS_H
/* These are here until xf86PciInfo.h is updated. */
#ifndef PCI_CHIP_S3TWISTER_P
#define PCI_CHIP_S3TWISTER_P 0x8d01
#endif
#ifndef PCI_CHIP_S3TWISTER_K
#define PCI_CHIP_S3TWISTER_K 0x8d02
#endif
#ifndef PCI_CHIP_SUPSAV_MX128
#define PCI_CHIP_SUPSAV_MX128 0x8c22
#define PCI_CHIP_SUPSAV_MX64 0x8c24
#define PCI_CHIP_SUPSAV_MX64C 0x8c26
#define PCI_CHIP_SUPSAV_IX128SDR 0x8c2a
#define PCI_CHIP_SUPSAV_IX128DDR 0x8c2b
#define PCI_CHIP_SUPSAV_IX64SDR 0x8c2c
#define PCI_CHIP_SUPSAV_IX64DDR 0x8c2d
#define PCI_CHIP_SUPSAV_IXCSDR 0x8c2e
#define PCI_CHIP_SUPSAV_IXCDDR 0x8c2f
#endif
#ifndef PCI_CHIP_PROSAVAGE_DDR
#define PCI_CHIP_PROSAVAGE_DDR 0x8d03
#define PCI_CHIP_PROSAVAGE_DDRK 0x8d04
#endif
#define S3_SAVAGE3D_SERIES(chip) ((chip>=S3_SAVAGE3D) && (chip<=S3_SAVAGE_MX))
#define S3_SAVAGE4_SERIES(chip) ((chip==S3_SAVAGE4) || (chip==S3_PROSAVAGE))
#define S3_SAVAGE_MOBILE_SERIES(chip) ((chip==S3_SAVAGE_MX) || (chip==S3_SUPERSAVAGE))
#define S3_SAVAGE_SERIES(chip) ((chip>=S3_SAVAGE3D) && (chip<=S3_SAVAGE2000))
/* Chip tags. These are used to group the adapters into
* related families.
*/
enum S3CHIPTAGS {
S3_UNKNOWN = 0,
S3_SAVAGE3D,
S3_SAVAGE_MX,
S3_SAVAGE4,
S3_PROSAVAGE,
S3_SUPERSAVAGE,
S3_SAVAGE2000,
S3_LAST
};
typedef struct {
unsigned int mode, refresh;
unsigned char SR08, SR0E, SR0F;
unsigned char SR10, SR11, SR12, SR13, SR15, SR18, SR1B, SR29, SR30;
unsigned char SR54[8];
unsigned char Clock;
unsigned char CR31, CR32, CR33, CR34, CR36, CR3A, CR3B, CR3C;
unsigned char CR40, CR41, CR42, CR43, CR45;
unsigned char CR50, CR51, CR53, CR55, CR58, CR5B, CR5D, CR5E;
unsigned char CR60, CR63, CR65, CR66, CR67, CR68, CR69, CR6D, CR6F;
unsigned char CR86, CR88;
unsigned char CR90, CR91, CRB0;
unsigned int STREAMS[22]; /* yuck, streams regs */
unsigned int MMPR0, MMPR1, MMPR2, MMPR3;
} SavageRegRec, *SavageRegPtr;
#define BIOS_BSIZE 1024
#define BIOS_BASE 0xc0000
#define SAVAGE_NEWMMIO_REGBASE_S3 0x1000000 /* 16MB */
#define SAVAGE_NEWMMIO_REGBASE_S4 0x0000000
#define SAVAGE_NEWMMIO_REGSIZE 0x0080000 /* 512kb */
#define SAVAGE_NEWMMIO_VGABASE 0x8000
#define BASE_FREQ 14.31818
#define FIFO_CONTROL_REG 0x8200
#define MIU_CONTROL_REG 0x8204
#define STREAMS_TIMEOUT_REG 0x8208
#define MISC_TIMEOUT_REG 0x820c
/* Stream Processor 1 */
/* Primary Stream 1 Frame Buffer Address 0 */
#define PRI_STREAM_FBUF_ADDR0 0x81c0
/* Primary Stream 1 Frame Buffer Address 0 */
#define PRI_STREAM_FBUF_ADDR1 0x81c4
/* Primary Stream 1 Stride */
#define PRI_STREAM_STRIDE 0x81c8
/* Primary Stream 1 Frame Buffer Size */
#define PRI_STREAM_BUFFERSIZE 0x8214
/* Secondary stream 1 Color/Chroma Key Control */
#define SEC_STREAM_CKEY_LOW 0x8184
/* Secondary stream 1 Chroma Key Upper Bound */
#define SEC_STREAM_CKEY_UPPER 0x8194
/* Blend Control of Secondary Stream 1 & 2 */
#define BLEND_CONTROL 0x8190
/* Secondary Stream 1 Color conversion/Adjustment 1 */
#define SEC_STREAM_COLOR_CONVERT1 0x8198
/* Secondary Stream 1 Color conversion/Adjustment 2 */
#define SEC_STREAM_COLOR_CONVERT2 0x819c
/* Secondary Stream 1 Color conversion/Adjustment 3 */
#define SEC_STREAM_COLOR_CONVERT3 0x81e4
/* Secondary Stream 1 Horizontal Scaling */
#define SEC_STREAM_HSCALING 0x81a0
/* Secondary Stream 1 Frame Buffer Size */
#define SEC_STREAM_BUFFERSIZE 0x81a8
/* Secondary Stream 1 Horizontal Scaling Normalization (2K only) */
#define SEC_STREAM_HSCALE_NORMALIZE 0x81ac
/* Secondary Stream 1 Horizontal Scaling */
#define SEC_STREAM_VSCALING 0x81e8
/* Secondary Stream 1 Frame Buffer Address 0 */
#define SEC_STREAM_FBUF_ADDR0 0x81d0
/* Secondary Stream 1 Frame Buffer Address 1 */
#define SEC_STREAM_FBUF_ADDR1 0x81d4
/* Secondary Stream 1 Frame Buffer Address 2 */
#define SEC_STREAM_FBUF_ADDR2 0x81ec
/* Secondary Stream 1 Stride */
#define SEC_STREAM_STRIDE 0x81d8
/* Secondary Stream 1 Window Start Coordinates */
#define SEC_STREAM_WINDOW_START 0x81f8
/* Secondary Stream 1 Window Size */
#define SEC_STREAM_WINDOW_SZ 0x81fc
/* Secondary Streams Tile Offset */
#define SEC_STREAM_TILE_OFF 0x821c
/* Secondary Stream 1 Opaque Overlay Control */
#define SEC_STREAM_OPAQUE_OVERLAY 0x81dc
/* Stream Processor 2 */
/* Primary Stream 2 Frame Buffer Address 0 */
#define PRI_STREAM2_FBUF_ADDR0 0x81b0
/* Primary Stream 2 Frame Buffer Address 1 */
#define PRI_STREAM2_FBUF_ADDR1 0x81b4
/* Primary Stream 2 Stride */
#define PRI_STREAM2_STRIDE 0x81b8
/* Primary Stream 2 Frame Buffer Size */
#define PRI_STREAM2_BUFFERSIZE 0x8218
/* Secondary Stream 2 Color/Chroma Key Control */
#define SEC_STREAM2_CKEY_LOW 0x8188
/* Secondary Stream 2 Chroma Key Upper Bound */
#define SEC_STREAM2_CKEY_UPPER 0x818c
/* Secondary Stream 2 Horizontal Scaling */
#define SEC_STREAM2_HSCALING 0x81a4
/* Secondary Stream 2 Horizontal Scaling */
#define SEC_STREAM2_VSCALING 0x8204
/* Secondary Stream 2 Frame Buffer Size */
#define SEC_STREAM2_BUFFERSIZE 0x81ac
/* Secondary Stream 2 Frame Buffer Address 0 */
#define SEC_STREAM2_FBUF_ADDR0 0x81bc
/* Secondary Stream 2 Frame Buffer Address 1 */
#define SEC_STREAM2_FBUF_ADDR1 0x81e0
/* Secondary Stream 2 Frame Buffer Address 2 */
#define SEC_STREAM2_FBUF_ADDR2 0x8208
/* Multiple Buffer/LPB and Secondary Stream 2 Stride */
#define SEC_STREAM2_STRIDE_LPB 0x81cc
/* Secondary Stream 2 Color conversion/Adjustment 1 */
#define SEC_STREAM2_COLOR_CONVERT1 0x81f0
/* Secondary Stream 2 Color conversion/Adjustment 2 */
#define SEC_STREAM2_COLOR_CONVERT2 0x81f4
/* Secondary Stream 2 Color conversion/Adjustment 3 */
#define SEC_STREAM2_COLOR_CONVERT3 0x8200
/* Secondary Stream 2 Window Start Coordinates */
#define SEC_STREAM2_WINDOW_START 0x820c
/* Secondary Stream 2 Window Size */
#define SEC_STREAM2_WINDOW_SZ 0x8210
/* Secondary Stream 2 Opaque Overlay Control */
#define SEC_STREAM2_OPAQUE_OVERLAY 0x8180
/* savage 2000 */
#define SEC_STREAM_COLOR_CONVERT0_2000 0x8198
#define SEC_STREAM_COLOR_CONVERT1_2000 0x819c
#define SEC_STREAM_COLOR_CONVERT2_2000 0x81e0
#define SEC_STREAM_COLOR_CONVERT3_2000 0x81e4
#define SUBSYS_STAT_REG 0x8504
#define SRC_BASE 0xa4d4
#define DEST_BASE 0xa4d8
#define CLIP_L_R 0xa4dc
#define CLIP_T_B 0xa4e0
#define DEST_SRC_STR 0xa4e4
#define MONO_PAT_0 0xa4e8
#define MONO_PAT_1 0xa4ec
/* Constants for CR69. */
#define CRT_ACTIVE 0x01
#define LCD_ACTIVE 0x02
#define TV_ACTIVE 0x04
#define CRT_ATTACHED 0x10
#define LCD_ATTACHED 0x20
#define TV_ATTACHED 0x40
/*
* reads from SUBSYS_STAT
*/
#define STATUS_WORD0 (INREG(0x48C00))
#define ALT_STATUS_WORD0 (INREG(0x48C60))
#define MAXLOOP 0xffffff
#define IN_SUBSYS_STAT() (INREG(SUBSYS_STAT_REG))
#define MAXFIFO 0x7f00
/*
* NOTE: don't remove 'VGAIN8(vgaCRIndex);'.
* If not present it will cause lockups on Savage4.
* Ask S3, why.
*/
/*#define VerticalRetraceWait() \
{ \
VGAIN8(0x3d0+4); \
VGAOUT8(0x3d0+4, 0x17); \
if (VGAIN8(0x3d0+5) & 0x80) { \
while ((VGAIN8(0x3d0 + 0x0a) & 0x08) == 0x08) ; \
while ((VGAIN8(0x3d0 + 0x0a) & 0x08) == 0x00) ; \
} \
}
*/
#define VerticalRetraceWait() \
do { \
VGAIN8(0x3d4); \
VGAOUT8(0x3d4, 0x17); \
if (VGAIN8(0x3d5) & 0x80) { \
int i = 0x10000; \
while ((VGAIN8(0x3da) & 0x08) == 0x08 && i--) ; \
i = 0x10000; \
while ((VGAIN8(0x3da) & 0x08) == 0x00 && i--) ; \
} \
} while (0)
#define I2C_REG 0xa0
#define InI2CREG(a) \
{ \
VGAOUT8(0x3d0 + 4, I2C_REG); \
a = VGAIN8(0x3d0 + 5); \
}
#define OutI2CREG(a) \
{ \
VGAOUT8(0x3d0 + 4, I2C_REG); \
VGAOUT8(0x3d0 + 5, a); \
}
#define HZEXP_COMP_1 0x54
#define HZEXP_BORDER 0x58
#define HZEXP_FACTOR_IGA1 0x59
#define VTEXP_COMP_1 0x56
#define VTEXP_BORDER 0x5a
#define VTEXP_FACTOR_IGA1 0x5b
#define EC1_CENTER_ON 0x10
#define EC1_EXPAND_ON 0x0c
#define MODE_24 24
#if (MODE_24 == 32)
# define BYTES_PP24 4
#else
# define BYTES_PP24 3
#endif
#define OVERLAY_DEPTH 16
#define STREAMS_MODE32 0x7
#define STREAMS_MODE24 0x6
#define STREAMS_MODE16 0x5 /* @@@ */
#define DEPTH_BPP(depth) (depth == 24 ? (BYTES_PP24 << 3) : (depth + 7) & ~0x7)
#define DEPTH_2ND(depth) (depth > 8 ? depth\
: OVERLAY_DEPTH)
#define SSTREAMS_MODE(bpp) (bpp > 16 ? (bpp > 24 ? STREAMS_MODE32 :\
STREAMS_MODE24) : STREAMS_MODE16)
#define HSCALING_Shift 0
#define HSCALING_Mask (((1L << 16)-1) << HSCALING_Shift)
#define HSCALING(w0,w1) ((((unsigned int)(((double)w0/(double)w1) * (1 << 15))) \
<< HSCALING_Shift) \
& HSCALING_Mask)
#define VSCALING_Shift 0
#define VSCALING_Mask (((1L << 20)-1) << VSCALING_Shift)
#define VSCALING(h0,h1) ((((unsigned int) (((double)h0/(double)h1) * (1 << 15))) \
<< VSCALING_Shift) \
& VSCALING_Mask)
#endif /* _SAVAGE_REGS_H */