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mpv/sub/draw_bmp.c
Dudemanguy b7bf5e619f draw_bmp: fix overflowing coordinates in mark_rcs
This is yet another unfortunate side effect of the width % SLICE_W == 0
special case. While looping through these rectangles, the rc->x1 value
on the final loop can be greater than the actual total width. This will
cause a buffer overflow if using the mp_draw_sub_overlay API. 2 of the
current VOs that use that work around it by adjusting the values
returned, but the better fix is to correct what's actually given in the
rectangles so you can safely use the values. As for the fix, it's simply
ensuring that rc->x1 doesn't extend beyond p->w with a MPCLAMP.
Previously, the code would always naively add SLICE_W (256) to rc->x0
which would easily extend past the actual width in many cases. The
adjustments in vo_vaapi and vo_dmabuf_wayland are dropped and in theory
vo_direct3d should work now since we can just trust the values given to
us in the rectangles. How nice.
2023-07-30 20:06:20 +02:00

1036 lines
34 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <stdbool.h>
#include <assert.h>
#include <math.h>
#include <inttypes.h>
#include "common/common.h"
#include "draw_bmp.h"
#include "img_convert.h"
#include "video/mp_image.h"
#include "video/repack.h"
#include "video/sws_utils.h"
#include "video/img_format.h"
#include "video/csputils.h"
const bool mp_draw_sub_formats[SUBBITMAP_COUNT] = {
[SUBBITMAP_LIBASS] = true,
[SUBBITMAP_BGRA] = true,
};
struct part {
int change_id;
// Sub-bitmaps scaled to final sizes.
int num_imgs;
struct mp_image **imgs;
};
// Must be a power of 2. Height is 1, but mark_rect() effectively operates on
// multiples of chroma sized macro-pixels. (E.g. 4:2:0 -> every second line is
// the same as the previous one, and x0%2==x1%2==0.)
#define SLICE_W 256u
// Whether to scale in tiles. Faster, but can't use correct chroma position.
// Should be a runtime option. SLICE_W is used as tile width. The tile size
// should probably be small; too small or too big will cause overhead when
// scaling.
#define SCALE_IN_TILES 1
#define TILE_H 4u
struct slice {
uint16_t x0, x1;
};
struct mp_draw_sub_cache
{
struct mpv_global *global;
// Possibly cached parts. Also implies what's in the video_overlay.
struct part parts[MAX_OSD_PARTS];
int64_t change_id;
struct mp_image_params params; // target image params
int w, h; // like params.w/h, but rounded up to chroma
unsigned align_x, align_y; // alignment for all video pixels
struct mp_image *rgba_overlay; // all OSD in RGBA
struct mp_image *video_overlay; // rgba_overlay converted to video colorspace
struct mp_image *alpha_overlay; // alpha plane ref. to video_overlay
struct mp_image *calpha_overlay; // alpha_overlay scaled to chroma plane size
unsigned s_w; // number of slices per line
struct slice *slices; // slices[y * s_w + x / SLICE_W]
bool any_osd;
struct mp_sws_context *rgba_to_overlay; // scaler for rgba -> video csp.
struct mp_sws_context *alpha_to_calpha; // scaler for overlay -> calpha
bool scale_in_tiles;
struct mp_sws_context *sub_scale; // scaler for SUBBITMAP_BGRA
struct mp_repack *overlay_to_f32; // convert video_overlay to float
struct mp_image *overlay_tmp; // slice in float32
struct mp_repack *calpha_to_f32; // convert video_overlay to float
struct mp_image *calpha_tmp; // slice in float32
struct mp_repack *video_to_f32; // convert video to float
struct mp_repack *video_from_f32; // convert float back to video
struct mp_image *video_tmp; // slice in float32
struct mp_sws_context *premul; // video -> premultiplied video
struct mp_sws_context *unpremul; // reverse
struct mp_image *premul_tmp;
// Function that works on the _f32 data.
void (*blend_line)(void *dst, void *src, void *src_a, int w);
struct mp_image res_overlay; // returned by mp_draw_sub_overlay()
};
static void blend_line_f32(void *dst, void *src, void *src_a, int w)
{
float *dst_f = dst;
float *src_f = src;
float *src_a_f = src_a;
for (int x = 0; x < w; x++)
dst_f[x] = src_f[x] + dst_f[x] * (1.0f - src_a_f[x]);
}
static void blend_line_u8(void *dst, void *src, void *src_a, int w)
{
uint8_t *dst_i = dst;
uint8_t *src_i = src;
uint8_t *src_a_i = src_a;
for (int x = 0; x < w; x++)
dst_i[x] = src_i[x] + dst_i[x] * (255u - src_a_i[x]) / 255u;
}
static void blend_slice(struct mp_draw_sub_cache *p)
{
struct mp_image *ov = p->overlay_tmp;
struct mp_image *ca = p->calpha_tmp;
struct mp_image *vid = p->video_tmp;
for (int plane = 0; plane < vid->num_planes; plane++) {
int xs = vid->fmt.xs[plane];
int ys = vid->fmt.ys[plane];
int h = (1 << vid->fmt.chroma_ys) - (1 << ys) + 1;
int cw = mp_chroma_div_up(vid->w, xs);
for (int y = 0; y < h; y++) {
p->blend_line(mp_image_pixel_ptr_ny(vid, plane, 0, y),
mp_image_pixel_ptr_ny(ov, plane, 0, y),
xs || ys ? mp_image_pixel_ptr_ny(ca, 0, 0, y)
: mp_image_pixel_ptr_ny(ov, ov->num_planes - 1, 0, y),
cw);
}
}
}
static bool blend_overlay_with_video(struct mp_draw_sub_cache *p,
struct mp_image *dst)
{
if (!repack_config_buffers(p->video_to_f32, 0, p->video_tmp, 0, dst, NULL))
return false;
if (!repack_config_buffers(p->video_from_f32, 0, dst, 0, p->video_tmp, NULL))
return false;
int xs = dst->fmt.chroma_xs;
int ys = dst->fmt.chroma_ys;
for (int y = 0; y < dst->h; y += p->align_y) {
struct slice *line = &p->slices[y * p->s_w];
for (int sx = 0; sx < p->s_w; sx++) {
struct slice *s = &line[sx];
int w = s->x1 - s->x0;
if (w <= 0)
continue;
int x = sx * SLICE_W + s->x0;
assert(MP_IS_ALIGNED(x, p->align_x));
assert(MP_IS_ALIGNED(w, p->align_x));
assert(x + w <= p->w);
repack_line(p->overlay_to_f32, 0, 0, x, y, w);
repack_line(p->video_to_f32, 0, 0, x, y, w);
if (p->calpha_to_f32)
repack_line(p->calpha_to_f32, 0, 0, x >> xs, y >> ys, w >> xs);
blend_slice(p);
repack_line(p->video_from_f32, x, y, 0, 0, w);
}
}
return true;
}
static bool convert_overlay_part(struct mp_draw_sub_cache *p,
int x0, int y0, int w, int h)
{
struct mp_image src = *p->rgba_overlay;
struct mp_image dst = *p->video_overlay;
mp_image_crop(&src, x0, y0, x0 + w, y0 + h);
mp_image_crop(&dst, x0, y0, x0 + w, y0 + h);
if (mp_sws_scale(p->rgba_to_overlay, &dst, &src) < 0)
return false;
if (p->calpha_overlay) {
src = *p->alpha_overlay;
dst = *p->calpha_overlay;
int xs = p->video_overlay->fmt.chroma_xs;
int ys = p->video_overlay->fmt.chroma_ys;
mp_image_crop(&src, x0, y0, x0 + w, y0 + h);
mp_image_crop(&dst, x0 >> xs, y0 >> ys, (x0 + w) >> xs, (y0 + h) >> ys);
if (mp_sws_scale(p->alpha_to_calpha, &dst, &src) < 0)
return false;
}
return true;
}
static bool convert_to_video_overlay(struct mp_draw_sub_cache *p)
{
if (!p->video_overlay)
return true;
if (p->scale_in_tiles) {
int t_h = p->rgba_overlay->h / TILE_H;
for (int ty = 0; ty < t_h; ty++) {
for (int sx = 0; sx < p->s_w; sx++) {
struct slice *s = &p->slices[ty * TILE_H * p->s_w + sx];
bool pixels_set = false;
for (int y = 0; y < TILE_H; y++) {
if (s[0].x0 < s[0].x1) {
pixels_set = true;
break;
}
s += p->s_w;
}
if (!pixels_set)
continue;
if (!convert_overlay_part(p, sx * SLICE_W, ty * TILE_H,
SLICE_W, TILE_H))
return false;
}
}
} else {
if (!convert_overlay_part(p, 0, 0, p->rgba_overlay->w, p->rgba_overlay->h))
return false;
}
return true;
}
// Mark the given rectangle of pixels as possibly non-transparent.
// The rectangle must have been pre-clipped.
static void mark_rect(struct mp_draw_sub_cache *p, int x0, int y0, int x1, int y1)
{
x0 = MP_ALIGN_DOWN(x0, p->align_x);
y0 = MP_ALIGN_DOWN(y0, p->align_y);
x1 = MP_ALIGN_UP(x1, p->align_x);
y1 = MP_ALIGN_UP(y1, p->align_y);
assert(x0 >= 0 && x0 <= x1 && x1 <= p->w);
assert(y0 >= 0 && y0 <= y1 && y1 <= p->h);
const int sx0 = x0 / SLICE_W;
const int sx1 = MPMIN(x1 / SLICE_W, p->s_w - 1);
for (int y = y0; y < y1; y++) {
struct slice *line = &p->slices[y * p->s_w];
struct slice *s0 = &line[sx0];
struct slice *s1 = &line[sx1];
s0->x0 = MPMIN(s0->x0, x0 % SLICE_W);
s1->x1 = MPMAX(s1->x1, ((x1 - 1) % SLICE_W) + 1);
if (s0 != s1) {
s0->x1 = SLICE_W;
s1->x0 = 0;
for (int x = sx0 + 1; x < sx1; x++) {
struct slice *s = &line[x];
s->x0 = 0;
s->x1 = SLICE_W;
}
}
// Ensure the very last slice does not extend
// beyond the total width.
struct slice *last_s = &line[p->s_w - 1];
last_s->x1 = MPMIN(p->w - ((p->s_w - 1) * SLICE_W), last_s->x1);
p->any_osd = true;
}
}
static void draw_ass_rgba(uint8_t *dst, ptrdiff_t dst_stride,
uint8_t *src, ptrdiff_t src_stride,
int w, int h, uint32_t color)
{
const unsigned int r = (color >> 24) & 0xff;
const unsigned int g = (color >> 16) & 0xff;
const unsigned int b = (color >> 8) & 0xff;
const unsigned int a = 0xff - (color & 0xff);
for (int y = 0; y < h; y++) {
uint32_t *dstrow = (uint32_t *) dst;
for (int x = 0; x < w; x++) {
const unsigned int v = src[x];
unsigned int aa = a * v;
uint32_t dstpix = dstrow[x];
unsigned int dstb = dstpix & 0xFF;
unsigned int dstg = (dstpix >> 8) & 0xFF;
unsigned int dstr = (dstpix >> 16) & 0xFF;
unsigned int dsta = (dstpix >> 24) & 0xFF;
dstb = (v * b * a + dstb * (255 * 255 - aa)) / (255 * 255);
dstg = (v * g * a + dstg * (255 * 255 - aa)) / (255 * 255);
dstr = (v * r * a + dstr * (255 * 255 - aa)) / (255 * 255);
dsta = (aa * 255 + dsta * (255 * 255 - aa)) / (255 * 255);
dstrow[x] = dstb | (dstg << 8) | (dstr << 16) | (dsta << 24);
}
dst += dst_stride;
src += src_stride;
}
}
static void render_ass(struct mp_draw_sub_cache *p, struct sub_bitmaps *sb)
{
assert(sb->format == SUBBITMAP_LIBASS);
for (int i = 0; i < sb->num_parts; i++) {
struct sub_bitmap *s = &sb->parts[i];
draw_ass_rgba(mp_image_pixel_ptr(p->rgba_overlay, 0, s->x, s->y),
p->rgba_overlay->stride[0], s->bitmap, s->stride,
s->w, s->h, s->libass.color);
mark_rect(p, s->x, s->y, s->x + s->w, s->y + s->h);
}
}
static void draw_rgba(uint8_t *dst, ptrdiff_t dst_stride,
uint8_t *src, ptrdiff_t src_stride, int w, int h)
{
for (int y = 0; y < h; y++) {
uint32_t *srcrow = (uint32_t *)src;
uint32_t *dstrow = (uint32_t *)dst;
for (int x = 0; x < w; x++) {
uint32_t srcpix = srcrow[x];
uint32_t dstpix = dstrow[x];
unsigned int srcb = srcpix & 0xFF;
unsigned int srcg = (srcpix >> 8) & 0xFF;
unsigned int srcr = (srcpix >> 16) & 0xFF;
unsigned int srca = (srcpix >> 24) & 0xFF;
unsigned int dstb = dstpix & 0xFF;
unsigned int dstg = (dstpix >> 8) & 0xFF;
unsigned int dstr = (dstpix >> 16) & 0xFF;
unsigned int dsta = (dstpix >> 24) & 0xFF;
dstb = srcb + dstb * (255 * 255 - srca) / (255 * 255);
dstg = srcg + dstg * (255 * 255 - srca) / (255 * 255);
dstr = srcr + dstr * (255 * 255 - srca) / (255 * 255);
dsta = srca + dsta * (255 * 255 - srca) / (255 * 255);
dstrow[x] = dstb | (dstg << 8) | (dstr << 16) | (dsta << 24);
}
dst += dst_stride;
src += src_stride;
}
}
static bool render_rgba(struct mp_draw_sub_cache *p, struct part *part,
struct sub_bitmaps *sb)
{
assert(sb->format == SUBBITMAP_BGRA);
if (part->change_id != sb->change_id) {
for (int n = 0; n < part->num_imgs; n++)
talloc_free(part->imgs[n]);
part->num_imgs = sb->num_parts;
MP_TARRAY_GROW(p, part->imgs, part->num_imgs);
for (int n = 0; n < part->num_imgs; n++)
part->imgs[n] = NULL;
part->change_id = sb->change_id;
}
for (int i = 0; i < sb->num_parts; i++) {
struct sub_bitmap *s = &sb->parts[i];
// Clipping is rare but necessary.
int sx0 = s->x;
int sy0 = s->y;
int sx1 = s->x + s->dw;
int sy1 = s->y + s->dh;
int x0 = MPCLAMP(sx0, 0, p->w);
int y0 = MPCLAMP(sy0, 0, p->h);
int x1 = MPCLAMP(sx1, 0, p->w);
int y1 = MPCLAMP(sy1, 0, p->h);
int dw = x1 - x0;
int dh = y1 - y0;
if (dw <= 0 || dh <= 0)
continue;
// We clip the source instead of the scaled image, because that might
// avoid excessive memory usage when applying a ridiculous scale factor,
// even if that stretches it to up to 1 pixel due to integer rounding.
int sx = 0;
int sy = 0;
int sw = s->w;
int sh = s->h;
if (x0 != sx0 || y0 != sy0 || x1 != sx1 || y1 != sy1) {
double fx = s->dw / (double)s->w;
double fy = s->dh / (double)s->h;
sx = MPCLAMP((x0 - sx0) / fx, 0, s->w);
sy = MPCLAMP((y0 - sy0) / fy, 0, s->h);
sw = MPCLAMP(dw / fx, 1, s->w);
sh = MPCLAMP(dh / fy, 1, s->h);
}
assert(sx >= 0 && sw > 0 && sx + sw <= s->w);
assert(sy >= 0 && sh > 0 && sy + sh <= s->h);
ptrdiff_t s_stride = s->stride;
void *s_ptr = (char *)s->bitmap + s_stride * sy + sx * 4;
if (dw != sw || dh != sh) {
struct mp_image *scaled = part->imgs[i];
if (!scaled) {
struct mp_image src_img = {0};
mp_image_setfmt(&src_img, IMGFMT_BGRA);
mp_image_set_size(&src_img, sw, sh);
src_img.planes[0] = s_ptr;
src_img.stride[0] = s_stride;
src_img.params.alpha = MP_ALPHA_PREMUL;
scaled = mp_image_alloc(IMGFMT_BGRA, dw, dh);
if (!scaled)
return false;
part->imgs[i] = talloc_steal(p, scaled);
mp_image_copy_attributes(scaled, &src_img);
if (mp_sws_scale(p->sub_scale, scaled, &src_img) < 0)
return false;
}
assert(scaled->w == dw);
assert(scaled->h == dh);
s_stride = scaled->stride[0];
s_ptr = scaled->planes[0];
}
draw_rgba(mp_image_pixel_ptr(p->rgba_overlay, 0, x0, y0),
p->rgba_overlay->stride[0], s_ptr, s_stride, dw, dh);
mark_rect(p, x0, y0, x1, y1);
}
return true;
}
static bool render_sb(struct mp_draw_sub_cache *p, struct sub_bitmaps *sb)
{
struct part *part = &p->parts[sb->render_index];
switch (sb->format) {
case SUBBITMAP_LIBASS:
render_ass(p, sb);
return true;
case SUBBITMAP_BGRA:
return render_rgba(p, part, sb);
}
return false;
}
static void clear_rgba_overlay(struct mp_draw_sub_cache *p)
{
assert(p->rgba_overlay->imgfmt == IMGFMT_BGRA);
for (int y = 0; y < p->rgba_overlay->h; y++) {
uint32_t *px = mp_image_pixel_ptr(p->rgba_overlay, 0, 0, y);
struct slice *line = &p->slices[y * p->s_w];
for (int sx = 0; sx < p->s_w; sx++) {
struct slice *s = &line[sx];
// Ensure this final slice doesn't extend beyond the width of p->s_w
if (s->x1 == SLICE_W && sx == p->s_w - 1 && y == p->rgba_overlay->h - 1)
s->x1 = MPMIN(p->w - ((p->s_w - 1) * SLICE_W), s->x1);
if (s->x0 <= s->x1) {
memset(px + s->x0, 0, (s->x1 - s->x0) * 4);
*s = (struct slice){SLICE_W, 0};
}
px += SLICE_W;
}
}
p->any_osd = false;
}
static struct mp_sws_context *alloc_scaler(struct mp_draw_sub_cache *p)
{
struct mp_sws_context *s = mp_sws_alloc(p);
mp_sws_enable_cmdline_opts(s, p->global);
return s;
}
static void init_general(struct mp_draw_sub_cache *p)
{
p->sub_scale = alloc_scaler(p);
p->s_w = MP_ALIGN_UP(p->rgba_overlay->w, SLICE_W) / SLICE_W;
p->slices = talloc_zero_array(p, struct slice, p->s_w * p->rgba_overlay->h);
mp_image_clear(p->rgba_overlay, 0, 0, p->w, p->h);
clear_rgba_overlay(p);
}
static bool reinit_to_video(struct mp_draw_sub_cache *p)
{
struct mp_image_params *params = &p->params;
mp_image_params_guess_csp(params);
bool need_premul = params->alpha != MP_ALPHA_PREMUL &&
(mp_imgfmt_get_desc(params->imgfmt).flags & MP_IMGFLAG_ALPHA);
// Intermediate format for video_overlay. Requirements:
// - same subsampling as video
// - uses video colorspace
// - has alpha
// - repacker support (to the format used in p->blend_line)
// - probably 8 bit per component rather than something wasteful or strange
struct mp_regular_imgfmt vfdesc = {0};
int rflags = REPACK_CREATE_EXPAND_8BIT;
bool use_shortcut = false;
p->video_to_f32 = mp_repack_create_planar(params->imgfmt, false, rflags);
talloc_steal(p, p->video_to_f32);
if (!p->video_to_f32)
return false;
mp_get_regular_imgfmt(&vfdesc, mp_repack_get_format_dst(p->video_to_f32));
assert(vfdesc.num_planes); // must have succeeded
if (params->color.space == MP_CSP_RGB && vfdesc.num_planes >= 3) {
use_shortcut = true;
if (vfdesc.component_type == MP_COMPONENT_TYPE_UINT &&
vfdesc.component_size == 1 && vfdesc.component_pad == 0)
p->blend_line = blend_line_u8;
}
// If no special blender is available, blend in float.
if (!p->blend_line) {
TA_FREEP(&p->video_to_f32);
rflags |= REPACK_CREATE_PLANAR_F32;
p->video_to_f32 = mp_repack_create_planar(params->imgfmt, false, rflags);
talloc_steal(p, p->video_to_f32);
if (!p->video_to_f32)
return false;
mp_get_regular_imgfmt(&vfdesc, mp_repack_get_format_dst(p->video_to_f32));
assert(vfdesc.component_type == MP_COMPONENT_TYPE_FLOAT);
p->blend_line = blend_line_f32;
}
p->scale_in_tiles = SCALE_IN_TILES;
int vid_f32_fmt = mp_repack_get_format_dst(p->video_to_f32);
p->video_from_f32 = mp_repack_create_planar(params->imgfmt, true, rflags);
talloc_steal(p, p->video_from_f32);
if (!p->video_from_f32)
return false;
assert(mp_repack_get_format_dst(p->video_to_f32) ==
mp_repack_get_format_src(p->video_from_f32));
int overlay_fmt = 0;
if (use_shortcut) {
// No point in doing anything fancy.
overlay_fmt = IMGFMT_BGRA;
p->scale_in_tiles = false;
} else {
struct mp_regular_imgfmt odesc = vfdesc;
// Just use 8 bit as well (should be fine, may use less memory).
odesc.component_type = MP_COMPONENT_TYPE_UINT;
odesc.component_size = 1;
odesc.component_pad = 0;
// Ensure there's alpha.
if (odesc.planes[odesc.num_planes - 1].components[0] != 4) {
if (odesc.num_planes >= 4)
return false; // wat
odesc.planes[odesc.num_planes++] =
(struct mp_regular_imgfmt_plane){1, {4}};
}
overlay_fmt = mp_find_regular_imgfmt(&odesc);
p->scale_in_tiles = odesc.chroma_xs || odesc.chroma_ys;
}
if (!overlay_fmt)
return false;
p->overlay_to_f32 = mp_repack_create_planar(overlay_fmt, false, rflags);
talloc_steal(p, p->overlay_to_f32);
if (!p->overlay_to_f32)
return false;
int render_fmt = mp_repack_get_format_dst(p->overlay_to_f32);
struct mp_regular_imgfmt ofdesc = {0};
mp_get_regular_imgfmt(&ofdesc, render_fmt);
if (ofdesc.planes[ofdesc.num_planes - 1].components[0] != 4)
return false;
// The formats must be the same, minus possible lack of alpha in vfdesc.
if (ofdesc.num_planes != vfdesc.num_planes &&
ofdesc.num_planes - 1 != vfdesc.num_planes)
return false;
for (int n = 0; n < vfdesc.num_planes; n++) {
if (vfdesc.planes[n].components[0] != ofdesc.planes[n].components[0])
return false;
}
p->align_x = mp_repack_get_align_x(p->video_to_f32);
p->align_y = mp_repack_get_align_y(p->video_to_f32);
assert(p->align_x >= mp_repack_get_align_x(p->overlay_to_f32));
assert(p->align_y >= mp_repack_get_align_y(p->overlay_to_f32));
if (p->align_x > SLICE_W || p->align_y > TILE_H)
return false;
p->w = MP_ALIGN_UP(params->w, p->align_x);
int slice_h = p->align_y;
p->h = MP_ALIGN_UP(params->h, slice_h);
// Size of the overlay. If scaling in tiles, round up to tiles, so we don't
// need to reinit the scale for right/bottom tiles.
int w = p->w;
int h = p->h;
if (p->scale_in_tiles) {
w = MP_ALIGN_UP(w, SLICE_W);
h = MP_ALIGN_UP(h, TILE_H);
}
p->rgba_overlay = talloc_steal(p, mp_image_alloc(IMGFMT_BGRA, w, h));
p->overlay_tmp = talloc_steal(p, mp_image_alloc(render_fmt, SLICE_W, slice_h));
p->video_tmp = talloc_steal(p, mp_image_alloc(vid_f32_fmt, SLICE_W, slice_h));
if (!p->rgba_overlay || !p->overlay_tmp || !p->video_tmp)
return false;
mp_image_params_guess_csp(&p->rgba_overlay->params);
p->rgba_overlay->params.alpha = MP_ALPHA_PREMUL;
p->overlay_tmp->params.color = params->color;
p->video_tmp->params.color = params->color;
if (p->rgba_overlay->imgfmt == overlay_fmt) {
if (!repack_config_buffers(p->overlay_to_f32, 0, p->overlay_tmp,
0, p->rgba_overlay, NULL))
return false;
} else {
// Generally non-RGB.
p->video_overlay = talloc_steal(p, mp_image_alloc(overlay_fmt, w, h));
if (!p->video_overlay)
return false;
p->video_overlay->params.color = params->color;
p->video_overlay->params.chroma_location = params->chroma_location;
p->video_overlay->params.alpha = MP_ALPHA_PREMUL;
if (p->scale_in_tiles)
p->video_overlay->params.chroma_location = MP_CHROMA_CENTER;
p->rgba_to_overlay = alloc_scaler(p);
p->rgba_to_overlay->allow_zimg = true;
if (!mp_sws_supports_formats(p->rgba_to_overlay,
p->video_overlay->imgfmt, p->rgba_overlay->imgfmt))
return false;
if (!repack_config_buffers(p->overlay_to_f32, 0, p->overlay_tmp,
0, p->video_overlay, NULL))
return false;
// Setup a scaled alpha plane if chroma-subsampling is present.
int xs = p->video_overlay->fmt.chroma_xs;
int ys = p->video_overlay->fmt.chroma_ys;
if (xs || ys) {
// Require float so format selection becomes simpler (maybe).
assert(rflags & REPACK_CREATE_PLANAR_F32);
// For extracting the alpha plane, construct a gray format that is
// compatible with the alpha one.
struct mp_regular_imgfmt odesc = {0};
mp_get_regular_imgfmt(&odesc, overlay_fmt);
assert(odesc.component_size);
int aplane = odesc.num_planes - 1;
assert(odesc.planes[aplane].num_components == 1);
assert(odesc.planes[aplane].components[0] == 4);
struct mp_regular_imgfmt cadesc = odesc;
cadesc.num_planes = 1;
cadesc.planes[0] = (struct mp_regular_imgfmt_plane){1, {1}};
cadesc.chroma_xs = cadesc.chroma_ys = 0;
int calpha_fmt = mp_find_regular_imgfmt(&cadesc);
if (!calpha_fmt)
return false;
// Unscaled alpha plane from p->video_overlay.
p->alpha_overlay = talloc_zero(p, struct mp_image);
mp_image_setfmt(p->alpha_overlay, calpha_fmt);
mp_image_set_size(p->alpha_overlay, w, h);
p->alpha_overlay->planes[0] = p->video_overlay->planes[aplane];
p->alpha_overlay->stride[0] = p->video_overlay->stride[aplane];
// Full range gray always has the same range as alpha.
p->alpha_overlay->params.color.levels = MP_CSP_LEVELS_PC;
mp_image_params_guess_csp(&p->alpha_overlay->params);
p->calpha_overlay =
talloc_steal(p, mp_image_alloc(calpha_fmt, w >> xs, h >> ys));
if (!p->calpha_overlay)
return false;
p->calpha_overlay->params.color = p->alpha_overlay->params.color;
p->calpha_to_f32 = mp_repack_create_planar(calpha_fmt, false, rflags);
talloc_steal(p, p->calpha_to_f32);
if (!p->calpha_to_f32)
return false;
int af32_fmt = mp_repack_get_format_dst(p->calpha_to_f32);
p->calpha_tmp = talloc_steal(p, mp_image_alloc(af32_fmt, SLICE_W, 1));
if (!p->calpha_tmp)
return false;
if (!repack_config_buffers(p->calpha_to_f32, 0, p->calpha_tmp,
0, p->calpha_overlay, NULL))
return false;
p->alpha_to_calpha = alloc_scaler(p);
if (!mp_sws_supports_formats(p->alpha_to_calpha,
calpha_fmt, calpha_fmt))
return false;
}
}
if (need_premul) {
p->premul = alloc_scaler(p);
p->unpremul = alloc_scaler(p);
p->premul_tmp = mp_image_alloc(params->imgfmt, params->w, params->h);
talloc_steal(p, p->premul_tmp);
if (!p->premul_tmp)
return false;
mp_image_set_params(p->premul_tmp, params);
p->premul_tmp->params.alpha = MP_ALPHA_PREMUL;
// Only zimg supports this.
p->premul->force_scaler = MP_SWS_ZIMG;
p->unpremul->force_scaler = MP_SWS_ZIMG;
}
init_general(p);
return true;
}
static bool reinit_to_overlay(struct mp_draw_sub_cache *p)
{
p->align_x = 1;
p->align_y = 1;
p->w = p->params.w;
p->h = p->params.h;
p->rgba_overlay = talloc_steal(p, mp_image_alloc(IMGFMT_BGRA, p->w, p->h));
if (!p->rgba_overlay)
return false;
mp_image_params_guess_csp(&p->rgba_overlay->params);
p->rgba_overlay->params.alpha = MP_ALPHA_PREMUL;
// Some non-sense with the intention to somewhat isolate the returned image.
mp_image_setfmt(&p->res_overlay, p->rgba_overlay->imgfmt);
mp_image_set_size(&p->res_overlay, p->rgba_overlay->w, p->rgba_overlay->h);
mp_image_copy_attributes(&p->res_overlay, p->rgba_overlay);
p->res_overlay.planes[0] = p->rgba_overlay->planes[0];
p->res_overlay.stride[0] = p->rgba_overlay->stride[0];
init_general(p);
// Mark all dirty (for full reinit of user state).
for (int y = 0; y < p->rgba_overlay->h; y++) {
for (int sx = 0; sx < p->s_w; sx++)
p->slices[y * p->s_w + sx] = (struct slice){0, SLICE_W};
}
return true;
}
static bool check_reinit(struct mp_draw_sub_cache *p,
struct mp_image_params *params, bool to_video)
{
if (!mp_image_params_equal(&p->params, params) || !p->rgba_overlay) {
talloc_free_children(p);
*p = (struct mp_draw_sub_cache){.global = p->global, .params = *params};
if (!(to_video ? reinit_to_video(p) : reinit_to_overlay(p))) {
talloc_free_children(p);
*p = (struct mp_draw_sub_cache){.global = p->global};
return false;
}
}
return true;
}
char *mp_draw_sub_get_dbg_info(struct mp_draw_sub_cache *p)
{
assert(p);
return talloc_asprintf(NULL,
"align=%d:%d ov=%-7s, ov_f=%s, v_f=%s, a=%s, ca=%s, ca_f=%s",
p->align_x, p->align_y,
mp_imgfmt_to_name(p->video_overlay ? p->video_overlay->imgfmt : 0),
mp_imgfmt_to_name(p->overlay_tmp->imgfmt),
mp_imgfmt_to_name(p->video_tmp->imgfmt),
mp_imgfmt_to_name(p->alpha_overlay ? p->alpha_overlay->imgfmt : 0),
mp_imgfmt_to_name(p->calpha_overlay ? p->calpha_overlay->imgfmt : 0),
mp_imgfmt_to_name(p->calpha_tmp ? p->calpha_tmp->imgfmt : 0));
}
struct mp_draw_sub_cache *mp_draw_sub_alloc(void *ta_parent, struct mpv_global *g)
{
struct mp_draw_sub_cache *c = talloc_zero(ta_parent, struct mp_draw_sub_cache);
c->global = g;
return c;
}
// For tests.
struct mp_draw_sub_cache *mp_draw_sub_alloc_test(struct mp_image *dst)
{
struct mp_draw_sub_cache *c = talloc_zero(NULL, struct mp_draw_sub_cache);
reinit_to_video(c);
return c;
}
bool mp_draw_sub_bitmaps(struct mp_draw_sub_cache *p, struct mp_image *dst,
struct sub_bitmap_list *sbs_list)
{
bool ok = false;
// dst must at least be as large as the bounding box, or you may get memory
// corruption.
assert(dst->w >= sbs_list->w);
assert(dst->h >= sbs_list->h);
if (!check_reinit(p, &dst->params, true))
return false;
if (p->change_id != sbs_list->change_id) {
p->change_id = sbs_list->change_id;
clear_rgba_overlay(p);
for (int n = 0; n < sbs_list->num_items; n++) {
if (!render_sb(p, sbs_list->items[n]))
goto done;
}
if (!convert_to_video_overlay(p))
goto done;
}
if (p->any_osd) {
struct mp_image *target = dst;
if (p->premul_tmp) {
if (mp_sws_scale(p->premul, p->premul_tmp, dst) < 0)
goto done;
target = p->premul_tmp;
}
if (!blend_overlay_with_video(p, target))
goto done;
if (target != dst) {
if (mp_sws_scale(p->unpremul, dst, p->premul_tmp) < 0)
goto done;
}
}
ok = true;
done:
return ok;
}
// Bounding boxes for mp_draw_sub_overlay() API. For simplicity, each rectangle
// covers a fixed tile on the screen, starts out empty, but is not extended
// beyond the tile. In the simplest case, there's only 1 rect/tile for everything.
struct rc_grid {
unsigned w, h; // size in grid tiles
unsigned r_w, r_h; // size of a grid tile in pixels
struct mp_rect *rcs; // rcs[x * w + y]
};
static void init_rc_grid(struct rc_grid *gr, struct mp_draw_sub_cache *p,
struct mp_rect *rcs, int max_rcs)
{
*gr = (struct rc_grid){ .w = max_rcs ? 1 : 0, .h = max_rcs ? 1 : 0,
.rcs = rcs, .r_w = p->s_w * SLICE_W, .r_h = p->h, };
// Dumb iteration to figure out max. size because I'm stupid.
bool more = true;
while (more) {
more = false;
if (gr->r_h >= 128) {
if (gr->w * gr->h * 2 > max_rcs)
break;
gr->h *= 2;
gr->r_h = (p->h + gr->h - 1) / gr->h;
more = true;
}
if (gr->r_w >= SLICE_W * 2) {
if (gr->w * gr->h * 2 > max_rcs)
break;
gr->w *= 2;
gr->r_w = (p->s_w + gr->w - 1) / gr->w * SLICE_W;
more = true;
}
}
assert(gr->r_h * gr->h >= p->h);
assert(!(gr->r_w & (SLICE_W - 1)));
assert(gr->r_w * gr->w >= p->w);
// Init with empty (degenerate) rectangles.
for (int y = 0; y < gr->h; y++) {
for (int x = 0; x < gr->w; x++) {
struct mp_rect *rc = &gr->rcs[y * gr->w + x];
rc->x1 = x * gr->r_w;
rc->y1 = y * gr->r_h;
rc->x0 = rc->x1 + gr->r_w;
rc->y0 = rc->y1 + gr->r_h;
}
}
}
// Extend given grid with contents of p->slices.
static void mark_rcs(struct mp_draw_sub_cache *p, struct rc_grid *gr)
{
for (int y = 0; y < p->h; y++) {
struct slice *line = &p->slices[y * p->s_w];
struct mp_rect *rcs = &gr->rcs[y / gr->r_h * gr->w];
for (int sx = 0; sx < p->s_w; sx++) {
struct slice *s = &line[sx];
if (s->x0 < s->x1) {
unsigned xpos = sx * SLICE_W;
struct mp_rect *rc = &rcs[xpos / gr->r_w];
rc->y0 = MPMIN(rc->y0, y);
rc->y1 = MPMAX(rc->y1, y + 1);
rc->x0 = MPMIN(rc->x0, xpos + s->x0);
// Ensure this does not extend beyond the total width
rc->x1 = MPCLAMP(xpos + s->x1, rc->x1, p->w);
}
}
}
}
// Remove empty RCs, and return rc count.
static int return_rcs(struct rc_grid *gr)
{
int num = 0, cnt = gr->w * gr->h;
for (int n = 0; n < cnt; n++) {
struct mp_rect *rc = &gr->rcs[n];
if (rc->x0 < rc->x1 && rc->y0 < rc->y1)
gr->rcs[num++] = *rc;
}
return num;
}
struct mp_image *mp_draw_sub_overlay(struct mp_draw_sub_cache *p,
struct sub_bitmap_list *sbs_list,
struct mp_rect *act_rcs,
int max_act_rcs,
int *num_act_rcs,
struct mp_rect *mod_rcs,
int max_mod_rcs,
int *num_mod_rcs)
{
*num_act_rcs = 0;
*num_mod_rcs = 0;
struct mp_image_params params = {.w = sbs_list->w, .h = sbs_list->h};
if (!check_reinit(p, &params, false))
return NULL;
struct rc_grid gr_act, gr_mod;
init_rc_grid(&gr_act, p, act_rcs, max_act_rcs);
init_rc_grid(&gr_mod, p, mod_rcs, max_mod_rcs);
if (p->change_id != sbs_list->change_id) {
p->change_id = sbs_list->change_id;
mark_rcs(p, &gr_mod);
clear_rgba_overlay(p);
for (int n = 0; n < sbs_list->num_items; n++) {
if (!render_sb(p, sbs_list->items[n])) {
p->change_id = 0;
return NULL;
}
}
mark_rcs(p, &gr_mod);
}
mark_rcs(p, &gr_act);
*num_act_rcs = return_rcs(&gr_act);
*num_mod_rcs = return_rcs(&gr_mod);
return &p->res_overlay;
}
// vim: ts=4 sw=4 et tw=80