mirror of https://github.com/mpv-player/mpv
334 lines
9.4 KiB
C
334 lines
9.4 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "options/m_config.h"
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#include "context.h"
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#include "ra_gl.h"
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#include "utils.h"
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// 0-terminated list of desktop GL versions a backend should try to
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// initialize. Each entry is the minimum required version.
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const int mpgl_min_required_gl_versions[] = {
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/*
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* Nvidia drivers will not provide the highest supported version
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* when 320 core is requested. Instead, it just returns 3.2. This
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* would be bad, as we actually want compute shaders that require
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* 4.2, so we have to request a sufficiently high version. We use
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* 440 to maximise driver compatibility as we don't need anything
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* from newer versions.
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*/
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440,
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320,
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210,
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0
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};
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enum {
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FLUSH_NO = 0,
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FLUSH_YES,
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FLUSH_AUTO,
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};
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struct opengl_opts {
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int use_glfinish;
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int waitvsync;
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int vsync_pattern[2];
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int swapinterval;
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int early_flush;
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int gles_mode;
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};
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#define OPT_BASE_STRUCT struct opengl_opts
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const struct m_sub_options opengl_conf = {
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.opts = (const struct m_option[]) {
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{"opengl-glfinish", OPT_FLAG(use_glfinish)},
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{"opengl-waitvsync", OPT_FLAG(waitvsync)},
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{"opengl-swapinterval", OPT_INT(swapinterval)},
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{"opengl-check-pattern-a", OPT_INT(vsync_pattern[0])},
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{"opengl-check-pattern-b", OPT_INT(vsync_pattern[1])},
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{"opengl-restrict", OPT_REMOVED(NULL)},
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{"opengl-es", OPT_CHOICE(gles_mode,
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{"auto", GLES_AUTO}, {"yes", GLES_YES}, {"no", GLES_NO})},
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{"opengl-early-flush", OPT_CHOICE(early_flush,
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{"no", FLUSH_NO}, {"yes", FLUSH_YES}, {"auto", FLUSH_AUTO})},
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{"opengl-debug", OPT_REPLACED("gpu-debug")},
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{"opengl-sw", OPT_REPLACED("gpu-sw")},
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{"opengl-vsync-fences", OPT_REPLACED("swapchain-depth")},
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{"opengl-backend", OPT_REPLACED("gpu-context")},
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{0},
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},
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.defaults = &(const struct opengl_opts) {
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.swapinterval = 1,
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},
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.size = sizeof(struct opengl_opts),
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};
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struct priv {
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GL *gl;
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struct mp_log *log;
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struct ra_gl_ctx_params params;
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struct opengl_opts *opts;
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struct ra_swapchain_fns fns;
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GLuint main_fb;
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struct ra_tex *wrapped_fb; // corresponds to main_fb
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// for debugging:
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int frames_rendered;
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unsigned int prev_sgi_sync_count;
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// for gl_vsync_pattern
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int last_pattern;
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int matches, mismatches;
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// for swapchain_depth simulation
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GLsync *vsync_fences;
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int num_vsync_fences;
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};
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enum gles_mode ra_gl_ctx_get_glesmode(struct ra_ctx *ctx)
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{
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void *tmp = talloc_new(NULL);
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struct opengl_opts *opts;
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enum gles_mode mode;
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opts = mp_get_config_group(tmp, ctx->global, &opengl_conf);
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mode = opts->gles_mode;
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talloc_free(tmp);
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return mode;
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}
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void ra_gl_ctx_uninit(struct ra_ctx *ctx)
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{
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if (ctx->swapchain) {
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struct priv *p = ctx->swapchain->priv;
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if (ctx->ra && p->wrapped_fb)
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ra_tex_free(ctx->ra, &p->wrapped_fb);
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talloc_free(ctx->swapchain);
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ctx->swapchain = NULL;
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}
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// Clean up any potentially left-over debug callback
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if (ctx->ra)
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ra_gl_set_debug(ctx->ra, false);
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ra_free(&ctx->ra);
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}
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static const struct ra_swapchain_fns ra_gl_swapchain_fns;
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bool ra_gl_ctx_init(struct ra_ctx *ctx, GL *gl, struct ra_gl_ctx_params params)
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{
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struct ra_swapchain *sw = ctx->swapchain = talloc_ptrtype(NULL, sw);
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*sw = (struct ra_swapchain) {
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.ctx = ctx,
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};
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struct priv *p = sw->priv = talloc_ptrtype(sw, p);
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*p = (struct priv) {
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.gl = gl,
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.log = ctx->log,
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.params = params,
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.opts = mp_get_config_group(p, ctx->global, &opengl_conf),
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.fns = ra_gl_swapchain_fns,
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};
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sw->fns = &p->fns;
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const struct ra_swapchain_fns *ext = p->params.external_swapchain;
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if (ext) {
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if (ext->color_depth)
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p->fns.color_depth = ext->color_depth;
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if (ext->start_frame)
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p->fns.start_frame = ext->start_frame;
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if (ext->submit_frame)
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p->fns.submit_frame = ext->submit_frame;
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if (ext->swap_buffers)
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p->fns.swap_buffers = ext->swap_buffers;
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}
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if (!gl->version && !gl->es)
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return false;
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if (gl->mpgl_caps & MPGL_CAP_SW) {
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MP_WARN(p, "Suspected software renderer or indirect context.\n");
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if (ctx->opts.probing && !ctx->opts.allow_sw)
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return false;
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}
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gl->debug_context = ctx->opts.debug;
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if (gl->SwapInterval) {
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gl->SwapInterval(p->opts->swapinterval);
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} else {
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MP_VERBOSE(p, "GL_*_swap_control extension missing.\n");
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}
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ctx->ra = ra_create_gl(p->gl, ctx->log);
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return !!ctx->ra;
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}
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void ra_gl_ctx_resize(struct ra_swapchain *sw, int w, int h, int fbo)
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{
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struct priv *p = sw->priv;
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if (p->main_fb == fbo && p->wrapped_fb && p->wrapped_fb->params.w == w
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&& p->wrapped_fb->params.h == h)
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return;
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if (p->wrapped_fb)
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ra_tex_free(sw->ctx->ra, &p->wrapped_fb);
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p->main_fb = fbo;
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p->wrapped_fb = ra_create_wrapped_fb(sw->ctx->ra, fbo, w, h);
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}
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int ra_gl_ctx_color_depth(struct ra_swapchain *sw)
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{
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struct priv *p = sw->priv;
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GL *gl = p->gl;
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if (!p->wrapped_fb)
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return 0;
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if ((gl->es < 300 && !gl->version) || !(gl->mpgl_caps & MPGL_CAP_FB))
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return 0;
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gl->BindFramebuffer(GL_FRAMEBUFFER, p->main_fb);
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GLenum obj = gl->version ? GL_BACK_LEFT : GL_BACK;
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if (p->main_fb)
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obj = GL_COLOR_ATTACHMENT0;
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GLint depth_g = 0;
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gl->GetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, obj,
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GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, &depth_g);
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gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
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return depth_g;
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}
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bool ra_gl_ctx_start_frame(struct ra_swapchain *sw, struct ra_fbo *out_fbo)
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{
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struct priv *p = sw->priv;
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bool visible = true;
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if (p->params.check_visible)
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visible = p->params.check_visible(sw->ctx);
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if (!visible)
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return false;
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// If out_fbo is NULL, this was called from vo_gpu_next. Bail out.
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if (out_fbo == NULL || !visible)
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return visible;
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if (!out_fbo)
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return true;
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*out_fbo = (struct ra_fbo) {
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.tex = p->wrapped_fb,
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.flip = !p->params.flipped, // OpenGL FBs are normally flipped
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};
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return true;
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}
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bool ra_gl_ctx_submit_frame(struct ra_swapchain *sw, const struct vo_frame *frame)
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{
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struct priv *p = sw->priv;
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GL *gl = p->gl;
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if (p->opts->use_glfinish)
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gl->Finish();
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if (gl->FenceSync && !p->params.external_swapchain) {
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GLsync fence = gl->FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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if (fence)
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MP_TARRAY_APPEND(p, p->vsync_fences, p->num_vsync_fences, fence);
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}
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switch (p->opts->early_flush) {
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case FLUSH_AUTO:
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if (frame->display_synced)
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break;
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// fall through
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case FLUSH_YES:
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gl->Flush();
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}
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return true;
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}
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static void check_pattern(struct priv *p, int item)
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{
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int expected = p->opts->vsync_pattern[p->last_pattern];
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if (item == expected) {
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p->last_pattern++;
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if (p->last_pattern >= 2)
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p->last_pattern = 0;
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p->matches++;
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} else {
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p->mismatches++;
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MP_WARN(p, "wrong pattern, expected %d got %d (hit: %d, mis: %d)\n",
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expected, item, p->matches, p->mismatches);
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}
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}
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void ra_gl_ctx_swap_buffers(struct ra_swapchain *sw)
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{
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struct priv *p = sw->priv;
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GL *gl = p->gl;
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p->params.swap_buffers(sw->ctx);
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p->frames_rendered++;
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if (p->frames_rendered > 5 && !sw->ctx->opts.debug)
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ra_gl_set_debug(sw->ctx->ra, false);
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if ((p->opts->waitvsync || p->opts->vsync_pattern[0])
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&& gl->GetVideoSync)
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{
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unsigned int n1 = 0, n2 = 0;
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gl->GetVideoSync(&n1);
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if (p->opts->waitvsync)
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gl->WaitVideoSync(2, (n1 + 1) % 2, &n2);
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int step = n1 - p->prev_sgi_sync_count;
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p->prev_sgi_sync_count = n1;
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MP_DBG(p, "Flip counts: %u->%u, step=%d\n", n1, n2, step);
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if (p->opts->vsync_pattern[0])
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check_pattern(p, step);
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}
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while (p->num_vsync_fences >= sw->ctx->vo->opts->swapchain_depth) {
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gl->ClientWaitSync(p->vsync_fences[0], GL_SYNC_FLUSH_COMMANDS_BIT, 1e9);
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gl->DeleteSync(p->vsync_fences[0]);
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MP_TARRAY_REMOVE_AT(p->vsync_fences, p->num_vsync_fences, 0);
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}
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}
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static void ra_gl_ctx_get_vsync(struct ra_swapchain *sw,
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struct vo_vsync_info *info)
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{
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struct priv *p = sw->priv;
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if (p->params.get_vsync)
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p->params.get_vsync(sw->ctx, info);
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}
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static const struct ra_swapchain_fns ra_gl_swapchain_fns = {
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.color_depth = ra_gl_ctx_color_depth,
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.start_frame = ra_gl_ctx_start_frame,
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.submit_frame = ra_gl_ctx_submit_frame,
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.swap_buffers = ra_gl_ctx_swap_buffers,
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.get_vsync = ra_gl_ctx_get_vsync,
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};
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