mpv/tremor
diego 60e30388e4 Instead of removing code from this imported library, place it under #if 0.
This makes the differences to upstream smaller and the diff more readable.


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26899 b3059339-0415-0410-9bf9-f77b7e298cf2
2008-05-27 13:09:40 +00:00
..
COPYING
FILES
asm_arm.h
backends.h
bitwise.c
block.c _vorbis_block_alloc() is used w/o prototype, this will crash on ia64. 2007-10-20 22:41:24 +00:00
block.h _vorbis_block_alloc() is used w/o prototype, this will crash on ia64. 2007-10-20 22:41:24 +00:00
codebook.c
codebook.h
codec_internal.h
floor0.c _vorbis_block_alloc() is used w/o prototype, this will crash on ia64. 2007-10-20 22:41:24 +00:00
floor1.c _vorbis_block_alloc() is used w/o prototype, this will crash on ia64. 2007-10-20 22:41:24 +00:00
framing.c
info.c
ivorbiscodec.h
lsp_lookup.h
mapping0.c
mdct.c
mdct.h
mdct_lookup.h
misc.h
ogg.h
os.h Use the standard "static inline" instead of some broken ifdef mess 2008-01-27 11:25:45 +00:00
os_types.h Instead of removing code from this imported library, place it under #if 0. 2008-05-27 13:09:40 +00:00
registry.c
registry.h
res012.c _vorbis_block_alloc() is used w/o prototype, this will crash on ia64. 2007-10-20 22:41:24 +00:00
sharedbook.c
synthesis.c _vorbis_block_alloc() is used w/o prototype, this will crash on ia64. 2007-10-20 22:41:24 +00:00
tremor.diff Instead of removing code from this imported library, place it under #if 0. 2008-05-27 13:09:40 +00:00
window.c
window.h
window_lookup.h