mirror of
https://github.com/mpv-player/mpv
synced 2025-04-09 03:02:13 +00:00
I thought setSamples() was some funky abstraction to set the number of components, but it's actually something else. Also fix the include paths.
125 lines
3.1 KiB
C++
125 lines
3.1 KiB
C++
#include "mpvrenderer.h"
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#include <QObject>
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#include <QtGlobal>
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#include <QOpenGLContext>
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#include <QtGui/QOpenGLFramebufferObject>
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#include <QtQuick/QQuickWindow>
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#include <qsgsimpletexturenode.h>
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class MpvRenderer : public QQuickFramebufferObject::Renderer
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{
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static void *get_proc_address(void *ctx, const char *name) {
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(void)ctx;
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QOpenGLContext *glctx = QOpenGLContext::currentContext();
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if (!glctx)
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return NULL;
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return (void *)glctx->getProcAddress(QByteArray(name));
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}
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mpv_opengl_cb_context *mpv_gl;
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QQuickWindow *window;
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public:
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MpvRenderer(mpv_opengl_cb_context *a_mpv_gl)
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: mpv_gl(a_mpv_gl), window(NULL)
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{
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int r = mpv_opengl_cb_init_gl(mpv_gl, NULL, get_proc_address, NULL);
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if (r < 0)
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throw "could not initialize OpenGL";
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}
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virtual ~MpvRenderer()
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{
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mpv_opengl_cb_uninit_gl(mpv_gl);
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}
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void render()
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{
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assert(window); // must have been set by synchronize()
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QOpenGLFramebufferObject *fbo = framebufferObject();
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int vp[4] = {0, 0, fbo->width(), fbo->height()};
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window->resetOpenGLState();
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mpv_opengl_cb_render(mpv_gl, fbo->handle(), vp);
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window->resetOpenGLState();
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}
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QOpenGLFramebufferObject *createFramebufferObject(const QSize &size)
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{
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QOpenGLFramebufferObjectFormat format;
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return new QOpenGLFramebufferObject(size, format);
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}
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protected:
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virtual void synchronize(QQuickFramebufferObject *item)
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{
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window = item->window();
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}
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};
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MpvObject::MpvObject(QQuickItem * parent)
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: QQuickFramebufferObject(parent)
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{
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mpv = mpv_create();
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if (!mpv)
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throw "could not create mpv context";
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mpv_set_option_string(mpv, "terminal", "yes");
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mpv_set_option_string(mpv, "msg-level", "all=v");
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if (mpv_initialize(mpv) < 0) {
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mpv_terminate_destroy(mpv);
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throw "could not initialize mpv context";
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}
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// Make use of the MPV_SUB_API_OPENGL_CB API.
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mpv::qt::set_option_variant(mpv, "vo", "opengl-cb");
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// Request hw decoding, just for testing.
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mpv::qt::set_option_variant(mpv, "hwdec", "auto");
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mpv_gl = (mpv_opengl_cb_context *)mpv_get_sub_api(mpv, MPV_SUB_API_OPENGL_CB);
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if (!mpv_gl) {
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mpv_terminate_destroy(mpv);
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throw "OpenGL not compiled in";
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}
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mpv_opengl_cb_set_update_callback(mpv_gl, on_update, (void *)this);
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connect(this, &MpvObject::onUpdate, this, &MpvObject::doUpdate, Qt::QueuedConnection);
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}
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MpvObject::~MpvObject()
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{
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mpv_terminate_destroy(mpv);
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}
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void MpvObject::on_update(void *ctx)
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{
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MpvObject *self = (MpvObject *)ctx;
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emit self->onUpdate();
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}
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// connected to onUpdate(); signal makes sure it runs on the GUI thread
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void MpvObject::doUpdate()
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{
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update();
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}
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void MpvObject::loadfile(const QString& filename)
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{
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QVariantList cmd;
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cmd.append("loadfile");
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cmd.append(filename);
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mpv::qt::command_variant(mpv, cmd);
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}
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QQuickFramebufferObject::Renderer *MpvObject::createRenderer() const
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{
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window()->setPersistentOpenGLContext(true);
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window()->setPersistentSceneGraph(true);
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return new MpvRenderer(mpv_gl);
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}
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