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Also refactors the usage of tex_upload to make ra_tex_upload_pbo a RA-internal thing again. ra_buf_pool has the main advantage of being dynamically sized depending on buf_poll, so for OpenGL we'll end up only using one buffer (when not persistently mapping) - while for vulkan we'll use as many as necessary, which depends on the swapchain depth anyway. |
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.. | ||
decode | ||
filter | ||
out | ||
csputils.c | ||
csputils.h | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
gpu_memcpy.c | ||
gpu_memcpy.h | ||
hwdec.c | ||
hwdec.h | ||
image_loader.c | ||
image_loader.h | ||
image_writer.c | ||
image_writer.h | ||
img_format.c | ||
img_format.h | ||
mp_image_pool.c | ||
mp_image_pool.h | ||
mp_image.c | ||
mp_image.h | ||
sws_utils.c | ||
sws_utils.h | ||
vaapi.c | ||
vaapi.h | ||
vdpau_functions.inc | ||
vdpau_mixer.c | ||
vdpau_mixer.h | ||
vdpau.c | ||
vdpau.h | ||
vt.c | ||
vt.h |