mpv/DOCS/man
Niklas Haas 345bb193fe
vo_opengl: support loading custom user textures
Parsing the texture data as raw strings makes the textures the most
portable and self-contained. In order to facilitate different types of
shaders, the parse_user_shader interaction has been changed to instead
have it loop through blocks and call the passed functions for each valid
block parsed. This is more modular and also cleaner, with better code
separation.

Closes #4586.
2017-07-27 23:51:05 +02:00
..
af.rst af, vf: improvements to libavfilter bridge 2017-05-31 17:42:55 +02:00
ao.rst ao_coreaudio: insane hack for passing through AC3 as float PCM 2017-06-30 09:06:01 +02:00
changes.rst
encode.rst
input.rst vo_opengl: refactor vo performance subsystem 2017-07-01 00:58:27 +02:00
ipc.rst manpage: document tricky issue with IPC observe_property command 2017-05-16 12:20:39 +02:00
javascript.rst manpage: upcase JavaScript for section title case consistency. 2017-07-17 15:42:10 +03:00
libmpv.rst manpage: define stricter rules for C plugin return values 2017-01-14 17:41:04 +01:00
lua.rst manpage: replace gendered pronouns 2017-04-19 16:05:56 +02:00
mpv.rst manpage: fix minor spelling mistake in mpv.rst 2017-07-19 19:05:25 +01:00
options.rst vo_opengl: support loading custom user textures 2017-07-27 23:51:05 +02:00
osc.rst osc: add user_opts.boxmaxchars for box layout title limit 2017-04-19 20:35:58 +01:00
vf.rst options: kill --field-dominance 2017-07-21 20:00:09 +02:00
vo.rst options: kill --field-dominance 2017-07-21 20:00:09 +02:00