mirror of https://github.com/mpv-player/mpv
502 lines
18 KiB
Swift
502 lines
18 KiB
Swift
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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import Cocoa
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class Window: NSWindow, NSWindowDelegate {
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weak var cocoaCB: CocoaCB! = nil
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var mpv: MPVHelper? { get { return cocoaCB.mpv } }
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var libmpv: LibmpvHelper { get { return cocoaCB.libmpv } }
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var targetScreen: NSScreen?
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var previousScreen: NSScreen?
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var currentScreen: NSScreen?
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var unfScreen: NSScreen?
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var unfsContentFrame: NSRect?
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var isInFullscreen: Bool = false
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var isAnimating: Bool = false
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var isMoving: Bool = false
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var forceTargetScreen: Bool = false
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var keepAspect: Bool = true {
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didSet {
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if let contentViewFrame = contentView?.frame, !isInFullscreen {
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unfsContentFrame = convertToScreen(contentViewFrame)
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}
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if keepAspect {
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contentAspectRatio = unfsContentFrame?.size ?? contentAspectRatio
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} else {
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resizeIncrements = NSSize(width: 1.0, height: 1.0)
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}
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}
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}
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var border: Bool = true {
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didSet { if !border { cocoaCB.titleBar?.hide() } }
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}
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override var canBecomeKey: Bool { return true }
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override var canBecomeMain: Bool { return true }
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override var styleMask: NSWindow.StyleMask {
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get { return super.styleMask }
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set {
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let responder = firstResponder
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let windowTitle = title
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super.styleMask = newValue
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makeFirstResponder(responder)
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title = windowTitle
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}
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}
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convenience init(contentRect: NSRect, screen: NSScreen?, view: NSView, cocoaCB ccb: CocoaCB) {
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self.init(contentRect: contentRect,
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styleMask: [.titled, .closable, .miniaturizable, .resizable],
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backing: .buffered, defer: false, screen: screen)
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// workaround for an AppKit bug where the NSWindow can't be placed on a
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// none Main screen NSScreen outside the Main screen's frame bounds
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if let wantedScreen = screen, screen != NSScreen.main {
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var absoluteWantedOrigin = contentRect.origin
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absoluteWantedOrigin.x += wantedScreen.frame.origin.x
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absoluteWantedOrigin.y += wantedScreen.frame.origin.y
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if !NSEqualPoints(absoluteWantedOrigin, self.frame.origin) {
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self.setFrameOrigin(absoluteWantedOrigin)
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}
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}
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cocoaCB = ccb
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title = cocoaCB.title
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minSize = NSMakeSize(160, 90)
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collectionBehavior = .fullScreenPrimary
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delegate = self
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if let cView = contentView {
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cView.addSubview(view)
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view.frame = cView.frame
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unfsContentFrame = convertToScreen(cView.frame)
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}
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targetScreen = screen
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currentScreen = screen
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unfScreen = screen
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if let app = NSApp as? Application {
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app.menuBar.register(#selector(setHalfWindowSize), for: MPM_H_SIZE)
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app.menuBar.register(#selector(setNormalWindowSize), for: MPM_N_SIZE)
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app.menuBar.register(#selector(setDoubleWindowSize), for: MPM_D_SIZE)
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app.menuBar.register(#selector(performMiniaturize(_:)), for: MPM_MINIMIZE)
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app.menuBar.register(#selector(performZoom(_:)), for: MPM_ZOOM)
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}
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}
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override func toggleFullScreen(_ sender: Any?) {
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if isAnimating {
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return
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}
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isAnimating = true
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targetScreen = cocoaCB.getTargetScreen(forFullscreen: !isInFullscreen)
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if targetScreen == nil && previousScreen == nil {
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targetScreen = screen
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} else if targetScreen == nil {
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targetScreen = previousScreen
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previousScreen = nil
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} else {
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previousScreen = screen
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}
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if let contentViewFrame = contentView?.frame, !isInFullscreen {
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unfsContentFrame = convertToScreen(contentViewFrame)
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unfScreen = screen
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}
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// move window to target screen when going to fullscreen
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if let tScreen = targetScreen, !isInFullscreen && (tScreen != screen) {
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let frame = calculateWindowPosition(for: tScreen, withoutBounds: false)
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setFrame(frame, display: true)
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}
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if Bool(mpv?.opts.native_fs ?? 1) {
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super.toggleFullScreen(sender)
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} else {
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if !isInFullscreen {
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setToFullScreen()
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}
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else {
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setToWindow()
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}
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}
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}
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func customWindowsToEnterFullScreen(for window: NSWindow) -> [NSWindow]? {
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return [window]
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}
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func customWindowsToExitFullScreen(for window: NSWindow) -> [NSWindow]? {
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return [window]
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}
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func window(_ window: NSWindow, startCustomAnimationToEnterFullScreenWithDuration duration: TimeInterval) {
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guard let tScreen = targetScreen else { return }
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cocoaCB.view?.layerContentsPlacement = .scaleProportionallyToFit
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cocoaCB.titleBar?.hide()
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NSAnimationContext.runAnimationGroup({ (context) -> Void in
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context.duration = getFsAnimationDuration(duration - 0.05)
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window.animator().setFrame(tScreen.frame, display: true)
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}, completionHandler: { })
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}
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func window(_ window: NSWindow, startCustomAnimationToExitFullScreenWithDuration duration: TimeInterval) {
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guard let tScreen = targetScreen, let currentScreen = screen else { return }
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let newFrame = calculateWindowPosition(for: tScreen, withoutBounds: tScreen == screen)
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let intermediateFrame = aspectFit(rect: newFrame, in: currentScreen.frame)
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cocoaCB.view?.layerContentsPlacement = .scaleProportionallyToFill
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cocoaCB.titleBar?.hide()
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styleMask.remove(.fullScreen)
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setFrame(intermediateFrame, display: true)
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NSAnimationContext.runAnimationGroup({ (context) -> Void in
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context.duration = getFsAnimationDuration(duration - 0.05)
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window.animator().setFrame(newFrame, display: true)
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}, completionHandler: { })
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}
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func windowDidEnterFullScreen(_ notification: Notification) {
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isInFullscreen = true
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cocoaCB.flagEvents(VO_EVENT_FULLSCREEN_STATE)
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cocoaCB.updateCusorVisibility()
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endAnimation(frame)
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cocoaCB.titleBar?.show()
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}
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func windowDidExitFullScreen(_ notification: Notification) {
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guard let tScreen = targetScreen else { return }
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isInFullscreen = false
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cocoaCB.flagEvents(VO_EVENT_FULLSCREEN_STATE)
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endAnimation(calculateWindowPosition(for: tScreen, withoutBounds: targetScreen == screen))
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cocoaCB.view?.layerContentsPlacement = .scaleProportionallyToFit
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}
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func windowDidFailToEnterFullScreen(_ window: NSWindow) {
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guard let tScreen = targetScreen else { return }
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let newFrame = calculateWindowPosition(for: tScreen, withoutBounds: targetScreen == screen)
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setFrame(newFrame, display: true)
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endAnimation()
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}
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func windowDidFailToExitFullScreen(_ window: NSWindow) {
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guard let targetFrame = targetScreen?.frame else { return }
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setFrame(targetFrame, display: true)
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endAnimation()
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cocoaCB.view?.layerContentsPlacement = .scaleProportionallyToFit
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}
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func endAnimation(_ newFrame: NSRect = NSZeroRect) {
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if !NSEqualRects(newFrame, NSZeroRect) && isAnimating {
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NSAnimationContext.runAnimationGroup({ (context) -> Void in
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context.duration = 0.01
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self.animator().setFrame(newFrame, display: true)
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}, completionHandler: nil )
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}
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isAnimating = false
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cocoaCB.layer?.update()
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cocoaCB.checkShutdown()
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}
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func setToFullScreen() {
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guard let targetFrame = targetScreen?.frame else { return }
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styleMask.insert(.fullScreen)
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NSApp.presentationOptions = [.autoHideMenuBar, .autoHideDock]
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setFrame(targetFrame, display: true)
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endAnimation()
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isInFullscreen = true
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cocoaCB.flagEvents(VO_EVENT_FULLSCREEN_STATE)
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cocoaCB.layer?.update()
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}
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func setToWindow() {
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guard let tScreen = targetScreen else { return }
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let newFrame = calculateWindowPosition(for: tScreen, withoutBounds: targetScreen == screen)
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NSApp.presentationOptions = []
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setFrame(newFrame, display: true)
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styleMask.remove(.fullScreen)
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endAnimation()
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isInFullscreen = false
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cocoaCB.flagEvents(VO_EVENT_FULLSCREEN_STATE)
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cocoaCB.layer?.update()
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}
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func getFsAnimationDuration(_ def: Double) -> Double {
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let duration = libmpv.macOpts.macos_fs_animation_duration
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if duration < 0 {
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return def
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} else {
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return Double(duration)/1000
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}
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}
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func setOnTop(_ state: Bool, _ ontopLevel: Int) {
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if state {
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switch ontopLevel {
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case -1:
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level = .floating
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case -2:
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level = .statusBar + 1
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default:
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level = NSWindow.Level(ontopLevel)
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}
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collectionBehavior.remove(.transient)
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collectionBehavior.insert(.managed)
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} else {
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level = .normal
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}
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}
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func updateMovableBackground(_ pos: NSPoint) {
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if !isInFullscreen {
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isMovableByWindowBackground = mpv?.canBeDraggedAt(pos) ?? true
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} else {
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isMovableByWindowBackground = false
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}
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}
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func updateFrame(_ rect: NSRect) {
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if rect != frame {
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let cRect = frameRect(forContentRect: rect)
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unfsContentFrame = rect
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setFrame(cRect, display: true)
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}
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}
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func updateSize(_ size: NSSize) {
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if let currentSize = contentView?.frame.size, size != currentSize {
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let newContentFrame = centeredContentSize(for: frame, size: size)
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if !isInFullscreen {
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updateFrame(newContentFrame)
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} else {
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unfsContentFrame = newContentFrame
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}
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}
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}
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override func setFrame(_ frameRect: NSRect, display flag: Bool) {
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super.setFrame(frameRect, display: flag)
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if let size = unfsContentFrame?.size, keepAspect {
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contentAspectRatio = size
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}
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}
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func centeredContentSize(for rect: NSRect, size sz: NSSize) -> NSRect {
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let cRect = contentRect(forFrameRect: rect)
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let dx = (cRect.size.width - sz.width) / 2
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let dy = (cRect.size.height - sz.height) / 2
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return NSInsetRect(cRect, dx, dy)
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}
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func aspectFit(rect r: NSRect, in rTarget: NSRect) -> NSRect {
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var s = rTarget.width / r.width;
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if r.height*s > rTarget.height {
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s = rTarget.height / r.height
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}
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let w = r.width * s
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let h = r.height * s
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return NSRect(x: rTarget.midX - w/2, y: rTarget.midY - h/2, width: w, height: h)
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}
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func calculateWindowPosition(for tScreen: NSScreen, withoutBounds: Bool) -> NSRect {
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guard let contentFrame = unfsContentFrame, let screen = unfScreen else {
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return frame
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}
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var newFrame = frameRect(forContentRect: contentFrame)
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let targetFrame = tScreen.frame
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let targetVisibleFrame = tScreen.visibleFrame
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let unfsScreenFrame = screen.frame
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let visibleWindow = NSIntersectionRect(unfsScreenFrame, newFrame)
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// calculate visible area of every side
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let left = newFrame.origin.x - unfsScreenFrame.origin.x
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let right = unfsScreenFrame.size.width -
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(newFrame.origin.x - unfsScreenFrame.origin.x + newFrame.size.width)
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let bottom = newFrame.origin.y - unfsScreenFrame.origin.y
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let top = unfsScreenFrame.size.height -
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(newFrame.origin.y - unfsScreenFrame.origin.y + newFrame.size.height)
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// normalize visible areas, decide which one to take horizontal/vertical
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var xPer = (unfsScreenFrame.size.width - visibleWindow.size.width)
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var yPer = (unfsScreenFrame.size.height - visibleWindow.size.height)
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if xPer != 0 { xPer = (left >= 0 || right < 0 ? left : right) / xPer }
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if yPer != 0 { yPer = (bottom >= 0 || top < 0 ? bottom : top) / yPer }
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// calculate visible area for every side for target screen
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let xNewLeft = targetFrame.origin.x +
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(targetFrame.size.width - visibleWindow.size.width) * xPer
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let xNewRight = targetFrame.origin.x + targetFrame.size.width -
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(targetFrame.size.width - visibleWindow.size.width) * xPer - newFrame.size.width
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let yNewBottom = targetFrame.origin.y +
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(targetFrame.size.height - visibleWindow.size.height) * yPer
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let yNewTop = targetFrame.origin.y + targetFrame.size.height -
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(targetFrame.size.height - visibleWindow.size.height) * yPer - newFrame.size.height
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// calculate new coordinates, decide which one to take horizontal/vertical
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newFrame.origin.x = left >= 0 || right < 0 ? xNewLeft : xNewRight
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newFrame.origin.y = bottom >= 0 || top < 0 ? yNewBottom : yNewTop
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// don't place new window on top of a visible menubar
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let topMar = targetFrame.size.height -
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(newFrame.origin.y - targetFrame.origin.y + newFrame.size.height)
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let menuBarHeight = targetFrame.size.height -
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(targetVisibleFrame.size.height + targetVisibleFrame.origin.y)
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if topMar < menuBarHeight {
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newFrame.origin.y -= top - menuBarHeight
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}
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if withoutBounds {
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return newFrame
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}
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// screen bounds right and left
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if newFrame.origin.x + newFrame.size.width > targetFrame.origin.x + targetFrame.size.width {
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newFrame.origin.x = targetFrame.origin.x + targetFrame.size.width - newFrame.size.width
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}
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if newFrame.origin.x < targetFrame.origin.x {
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newFrame.origin.x = targetFrame.origin.x
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}
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// screen bounds top and bottom
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if newFrame.origin.y + newFrame.size.height > targetFrame.origin.y + targetFrame.size.height {
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newFrame.origin.y = targetFrame.origin.y + targetFrame.size.height - newFrame.size.height
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}
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if newFrame.origin.y < targetFrame.origin.y {
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newFrame.origin.y = targetFrame.origin.y
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}
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return newFrame
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}
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override func constrainFrameRect(_ frameRect: NSRect, to tScreen: NSScreen?) -> NSRect {
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if (isAnimating && !isInFullscreen) || (!isAnimating && isInFullscreen) {
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return frameRect
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}
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guard let ts: NSScreen = tScreen ?? screen ?? NSScreen.main else {
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return frameRect
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}
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var nf: NSRect = frameRect
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let of: NSRect = frame
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let vf: NSRect = (isAnimating ? (targetScreen ?? ts) : ts).visibleFrame
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let ncf: NSRect = contentRect(forFrameRect: nf)
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// screen bounds top and bottom
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if NSMaxY(nf) > NSMaxY(vf) {
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nf.origin.y = NSMaxY(vf) - NSHeight(nf)
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}
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if NSMaxY(ncf) < NSMinY(vf) {
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nf.origin.y = NSMinY(vf) + NSMinY(ncf) - NSMaxY(ncf)
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}
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// screen bounds right and left
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if NSMinX(nf) > NSMaxX(vf) {
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nf.origin.x = NSMaxX(vf) - NSWidth(nf)
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}
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if NSMaxX(nf) < NSMinX(vf) {
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nf.origin.x = NSMinX(vf)
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}
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if NSHeight(nf) < NSHeight(vf) && NSHeight(of) > NSHeight(vf) && !isInFullscreen {
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// If the window height is smaller than the visible frame, but it was
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// bigger previously recenter the smaller window vertically. This is
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// needed to counter the 'snap to top' behaviour.
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nf.origin.y = (NSHeight(vf) - NSHeight(nf)) / 2
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}
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return nf
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}
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@objc func setNormalWindowSize() { setWindowScale(1.0) }
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@objc func setHalfWindowSize() { setWindowScale(0.5) }
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@objc func setDoubleWindowSize() { setWindowScale(2.0) }
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func setWindowScale(_ scale: Double) {
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mpv?.command("set window-scale \(scale)")
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}
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func windowDidChangeScreen(_ notification: Notification) {
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if screen == nil {
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return
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}
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if !isAnimating && (currentScreen != screen) {
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previousScreen = screen
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}
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if currentScreen != screen {
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cocoaCB.updateDisplaylink()
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}
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currentScreen = screen
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}
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func windowDidChangeScreenProfile(_ notification: Notification) {
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cocoaCB.layer?.needsICCUpdate = true
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}
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func windowDidChangeBackingProperties(_ notification: Notification) {
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cocoaCB.layer?.contentsScale = backingScaleFactor
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}
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func windowWillStartLiveResize(_ notification: Notification) {
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cocoaCB.layer?.inLiveResize = true
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}
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func windowDidEndLiveResize(_ notification: Notification) {
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cocoaCB.layer?.inLiveResize = false
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}
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func windowShouldClose(_ sender: NSWindow) -> Bool {
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cocoa_put_key(SWIFT_KEY_CLOSE_WIN)
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return false
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}
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func windowDidMiniaturize(_ notification: Notification) {
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cocoaCB.flagEvents(VO_EVENT_WIN_STATE)
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}
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func windowDidDeminiaturize(_ notification: Notification) {
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cocoaCB.flagEvents(VO_EVENT_WIN_STATE)
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}
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func windowDidResignKey(_ notification: Notification) {
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cocoaCB.setCursorVisiblility(true)
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}
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func windowDidBecomeKey(_ notification: Notification) {
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cocoaCB.updateCusorVisibility()
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}
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func windowDidChangeOcclusionState(_ notification: Notification) {
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if occlusionState.contains(.visible) {
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cocoaCB.layer?.update(force: true)
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}
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}
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func windowWillMove(_ notification: Notification) {
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isMoving = true
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}
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}
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