mirror of
https://github.com/mpv-player/mpv
synced 2024-12-27 17:42:17 +00:00
899e0bd16b
The code is very basic: - only handles gamepads, could be extended for generic joysticks in the future. - only has button mappings for controllers natively supported by SDL2. I heard more can be added through env vars, there's also ways to load mappings from text files, but I'd rather not go there yet. Common ones like Dualshock are supported natively. - analog buttons (TRIGGER and AXIS) are mapped to discrete buttons using an activation threshold. - only supports one gamepad at a time. the feature is intented to use gamepads as evolved remote controls, not play multiplayer games in mpv :)
233 lines
9.5 KiB
C
233 lines
9.5 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MPLAYER_INPUT_H
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#define MPLAYER_INPUT_H
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#include <stdbool.h>
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#include "misc/bstr.h"
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#include "cmd.h"
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// For mp_input_put_key(): release all keys that are down.
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#define MP_INPUT_RELEASE_ALL -1
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struct input_ctx;
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struct mp_log;
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struct mp_input_src {
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struct mpv_global *global;
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struct mp_log *log;
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struct input_ctx *input_ctx;
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struct mp_input_src_internal *in;
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// If not-NULL: called before destroying the input_src. Should unblock the
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// reader loop, and make it exit. (Use with mp_input_add_thread_src().)
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void (*cancel)(struct mp_input_src *src);
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// Called after the reader thread returns, and cancel() won't be called
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// again. This should make sure that nothing after this call accesses src.
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void (*uninit)(struct mp_input_src *src);
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// For free use by the implementer.
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void *priv;
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};
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enum mp_input_section_flags {
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// If a key binding is not defined in the current section, do not search the
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// other sections for it (like the default section). Instead, an unbound
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// key warning will be printed.
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MP_INPUT_EXCLUSIVE = 1,
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// Prefer it to other sections.
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MP_INPUT_ON_TOP = 2,
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// Let mp_input_test_dragging() return true, even if inside the mouse area.
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MP_INPUT_ALLOW_VO_DRAGGING = 4,
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// Don't force mouse pointer visible, even if inside the mouse area.
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MP_INPUT_ALLOW_HIDE_CURSOR = 8,
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};
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// Add an input source that runs on a thread. The source is automatically
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// removed if the thread loop exits.
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// ctx: this is passed to loop_fn.
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// loop_fn: this is called once inside of a new thread, and should not return
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// until all input is read, or src->cancel is called by another thread.
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// You must call mp_input_src_init_done(src) early during init to signal
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// success (then src->cancel may be called at a later point); on failure,
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// return from loop_fn immediately.
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// Returns >=0 on success, <0 on failure to allocate resources.
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// Do not set src->cancel after mp_input_src_init_done() has been called.
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int mp_input_add_thread_src(struct input_ctx *ictx, void *ctx,
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void (*loop_fn)(struct mp_input_src *src, void *ctx));
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// Signal successful init.
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// Must be called on the same thread as loop_fn (see mp_input_add_thread_src()).
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// Set src->cancel and src->uninit (if needed) before calling this.
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void mp_input_src_init_done(struct mp_input_src *src);
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// Feed text data, which will be split into lines of commands.
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void mp_input_src_feed_cmd_text(struct mp_input_src *src, char *buf, size_t len);
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// Process keyboard input. code is a key code from keycodes.h, possibly
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// with modifiers applied. MP_INPUT_RELEASE_ALL is also a valid value.
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void mp_input_put_key(struct input_ctx *ictx, int code);
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// Like mp_input_put_key(), but ignore mouse disable option for mouse buttons.
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void mp_input_put_key_artificial(struct input_ctx *ictx, int code);
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// Like mp_input_put_key(), but process all UTF-8 characters in the given
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// string as key events.
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void mp_input_put_key_utf8(struct input_ctx *ictx, int mods, struct bstr t);
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// Process scrolling input. Support for precise scrolling. Scales the given
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// scroll amount add multiplies it with the command (seeking, sub-delay, etc)
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void mp_input_put_wheel(struct input_ctx *ictx, int direction, double value);
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// Update mouse position (in window coordinates).
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void mp_input_set_mouse_pos(struct input_ctx *ictx, int x, int y);
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// Like mp_input_set_mouse_pos(), but ignore mouse disable option.
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void mp_input_set_mouse_pos_artificial(struct input_ctx *ictx, int x, int y);
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void mp_input_get_mouse_pos(struct input_ctx *ictx, int *x, int *y);
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// Return whether we want/accept mouse input.
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bool mp_input_mouse_enabled(struct input_ctx *ictx);
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bool mp_input_vo_keyboard_enabled(struct input_ctx *ictx);
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/* Make mp_input_set_mouse_pos() mangle the mouse coordinates. Hack for certain
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* VOs. dst=NULL, src=NULL reset it. src can be NULL.
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*/
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struct mp_rect;
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void mp_input_set_mouse_transform(struct input_ctx *ictx, struct mp_rect *dst,
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struct mp_rect *src);
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// Add a command to the command queue.
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int mp_input_queue_cmd(struct input_ctx *ictx, struct mp_cmd *cmd);
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// Return next queued command, or NULL.
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struct mp_cmd *mp_input_read_cmd(struct input_ctx *ictx);
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// Parse text and return corresponding struct mp_cmd.
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// The location parameter is for error messages.
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struct mp_cmd *mp_input_parse_cmd(struct input_ctx *ictx, bstr str,
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const char *location);
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// Set current input section. The section is appended on top of the list of
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// active sections, so its bindings are considered first. If the section was
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// already active, it's moved to the top as well.
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// name==NULL will behave as if name=="default"
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// flags is a bitfield of enum mp_input_section_flags values
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void mp_input_enable_section(struct input_ctx *ictx, char *name, int flags);
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// Undo mp_input_enable_section().
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// name==NULL will behave as if name=="default"
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void mp_input_disable_section(struct input_ctx *ictx, char *name);
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// Like mp_input_set_section(ictx, ..., 0) for all sections.
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void mp_input_disable_all_sections(struct input_ctx *ictx);
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// Set the contents of an input section.
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// name: name of the section, for mp_input_set_section() etc.
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// location: location string (like filename) for error reporting
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// contents: list of keybindings, like input.conf
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// a value of NULL deletes the section
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// builtin: create as builtin section; this means if the user defines bindings
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// using "{name}", they won't be ignored or overwritten - instead,
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// they are preferred to the bindings defined with this call
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// owner: string ID of the client which defined this, or NULL
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// If the section already exists, its bindings are removed and replaced.
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void mp_input_define_section(struct input_ctx *ictx, char *name, char *location,
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char *contents, bool builtin, char *owner);
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// Remove all sections that have been defined by the given owner.
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void mp_input_remove_sections_by_owner(struct input_ctx *ictx, char *owner);
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// Define where on the screen the named input section should receive.
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// Setting a rectangle of size 0 unsets the mouse area.
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// A rectangle with negative size disables mouse input for this section.
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void mp_input_set_section_mouse_area(struct input_ctx *ictx, char *name,
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int x0, int y0, int x1, int y1);
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// Used to detect mouse movement.
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unsigned int mp_input_get_mouse_event_counter(struct input_ctx *ictx);
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// Test whether there is any input section which wants to receive events.
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// Note that the mouse event is always delivered, even if this returns false.
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bool mp_input_test_mouse_active(struct input_ctx *ictx, int x, int y);
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// Whether input.c wants mouse drag events at this mouse position. If this
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// returns false, some VOs will initiate window dragging.
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bool mp_input_test_dragging(struct input_ctx *ictx, int x, int y);
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// Initialize the input system
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struct mpv_global;
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struct input_ctx *mp_input_init(struct mpv_global *global,
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void (*wakeup_cb)(void *ctx),
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void *wakeup_ctx);
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void mp_input_load_config(struct input_ctx *ictx);
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void mp_input_update_opts(struct input_ctx *ictx);
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void mp_input_uninit(struct input_ctx *ictx);
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// Return number of seconds until the next autorepeat event will be generated.
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// Returns INFINITY if no autorepeated key is active.
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double mp_input_get_delay(struct input_ctx *ictx);
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// Wake up sleeping input loop from another thread.
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void mp_input_wakeup(struct input_ctx *ictx);
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// If this returns true, use Right Alt key as Alt Gr to produce special
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// characters. If false, count Right Alt as the modifier Alt key.
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bool mp_input_use_alt_gr(struct input_ctx *ictx);
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// Return true if mpv should intercept keyboard media keys
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bool mp_input_use_media_keys(struct input_ctx *ictx);
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// Like mp_input_parse_cmd_strv, but also run the command.
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void mp_input_run_cmd(struct input_ctx *ictx, const char **cmd);
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// Binds a command to a key.
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void mp_input_bind_key(struct input_ctx *ictx, int key, bstr command);
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void mp_input_set_repeat_info(struct input_ctx *ictx, int rate, int delay);
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void mp_input_pipe_add(struct input_ctx *ictx, const char *filename);
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void mp_input_sdl_gamepad_add(struct input_ctx *ictx);
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struct mp_ipc_ctx;
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struct mp_client_api;
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// Platform specific implementation, provided by ipc-*.c.
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struct mp_ipc_ctx *mp_init_ipc(struct mp_client_api *client_api,
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struct mpv_global *global);
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void mp_uninit_ipc(struct mp_ipc_ctx *ctx);
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// Serialize the given mpv_event structure to JSON. Returns an allocated string.
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struct mpv_event;
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char *mp_json_encode_event(struct mpv_event *event);
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// Given the raw IPC input buffer "buf", remove the first newline-separated
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// command, execute it and return the result (if any) as an allocated string.
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struct mpv_handle;
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char *mp_ipc_consume_next_command(struct mpv_handle *client, void *ctx, bstr *buf);
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#endif /* MPLAYER_INPUT_H */
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