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https://github.com/mpv-player/mpv
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5059039c95
For some reason, the buffered_audio variable was used to "cache" the ao_get_delay() result. But I can't really see any reason why this should be done, and it just seems to complicate everything. One reason might be that the value should be checked only if the AO buffers have been recently filled (as otherwise the delay could go low and trigger an accidental EOF condition), but this didn't work anyway, since buffered_audio is set from ao_get_delay() anyway at a later point if it was unset. And in both cases, the value is used _after_ filling the audio buffers anyway. Simplify it. Also, move the audio EOF condition to a separate function. (Note that ao_eof_reached() probably could/should whether the last ao_play() call had AOPLAY_FINAL_CHUNK set to avoid accidental EOF on underflows, but for now let's keep the code equivalent.) |
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.. | ||
ao_alsa.c | ||
ao_coreaudio_properties.c | ||
ao_coreaudio_properties.h | ||
ao_coreaudio_utils.c | ||
ao_coreaudio_utils.h | ||
ao_coreaudio.c | ||
ao_dsound.c | ||
ao_jack.c | ||
ao_lavc.c | ||
ao_null.c | ||
ao_openal.c | ||
ao_oss.c | ||
ao_pcm.c | ||
ao_portaudio.c | ||
ao_pulse.c | ||
ao_rsound.c | ||
ao_sdl.c | ||
ao_sndio.c | ||
ao_wasapi_utils.c | ||
ao_wasapi_utils.h | ||
ao_wasapi.c | ||
ao_wasapi.h | ||
ao.c | ||
ao.h | ||
internal.h | ||
pull.c | ||
push.c |