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This is done in several steps: 1. refactor MPGLContext -> struct ra_ctx 2. move GL-specific stuff in vo_opengl into opengl/context.c 3. generalize context creation to support other APIs, and add --gpu-api 4. rename all of the --opengl- options that are no longer opengl-specific 5. move all of the stuff from opengl/* that isn't GL-specific into gpu/ (note: opengl/gl_utils.h became opengl/utils.h) 6. rename vo_opengl to vo_gpu 7. to handle window screenshots, the short-term approach was to just add it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to ra itself (and vo_gpu altered to compensate), but this was a stop-gap measure to prevent this commit from getting too big 8. move ra->fns->flush to ra_gl_ctx instead 9. some other minor changes that I've probably already forgotten Note: This is one half of a major refactor, the other half of which is provided by rossy's following commit. This commit enables support for all linux platforms, while his version enables support for all non-linux platforms. Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the --opengl- options like --opengl-early-flush, --opengl-finish etc. Should be a strict superset of the old functionality. Disclaimer: Since I have no way of compiling mpv on all platforms, some of these ports were done blindly. Specifically, the blind ports included context_mali_fbdev.c and context_rpi.c. Since they're both based on egl_helpers, the port should have gone smoothly without any major changes required. But if somebody complains about a compile error on those platforms (assuming anybody actually uses them), you know where to complain.
57 lines
2.4 KiB
C
57 lines
2.4 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MP_GL_VIDEO_SHADERS_H
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#define MP_GL_VIDEO_SHADERS_H
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#include <libavutil/lfg.h>
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#include "utils.h"
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#include "video.h"
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extern const struct deband_opts deband_opts_def;
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extern const struct m_sub_options deband_conf;
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void sampler_prelude(struct gl_shader_cache *sc, int tex_num);
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void pass_sample_separated_gen(struct gl_shader_cache *sc, struct scaler *scaler,
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int d_x, int d_y);
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void pass_sample_polar(struct gl_shader_cache *sc, struct scaler *scaler,
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int components, int glsl_version);
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void pass_compute_polar(struct gl_shader_cache *sc, struct scaler *scaler,
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int components, int bw, int bh, int iw, int ih);
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void pass_sample_bicubic_fast(struct gl_shader_cache *sc);
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void pass_sample_oversample(struct gl_shader_cache *sc, struct scaler *scaler,
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int w, int h);
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void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc);
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void pass_delinearize(struct gl_shader_cache *sc, enum mp_csp_trc trc);
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void pass_ootf(struct gl_shader_cache *sc, enum mp_csp_light light, float peak);
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void pass_inverse_ootf(struct gl_shader_cache *sc, enum mp_csp_light light, float peak);
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void pass_color_map(struct gl_shader_cache *sc,
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struct mp_colorspace src, struct mp_colorspace dst,
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enum tone_mapping algo, float tone_mapping_param,
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float tone_mapping_desat, bool use_detected_peak,
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bool gamut_warning, bool is_linear);
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void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts,
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AVLFG *lfg, enum mp_csp_trc trc);
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void pass_sample_unsharp(struct gl_shader_cache *sc, float param);
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#endif
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