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mpv/video/out/opengl
wm4 a8eae12af5 vo_opengl: fix shader compilation with debanding and OSX hwdec
2 things are being stupid here: Apple for requiring rectangle textures
with their IOSurface interop for no reason, and OpenGL having a
different sampler type for rectangle textures.
2015-09-10 20:53:47 +02:00
..
cocoa.c
common.c
common.h
header_fixes.h
hwdec_dxva2.c
hwdec_vaglx.c
hwdec_vda.c
hwdec_vdpau.c
hwdec.c
hwdec.h
lcms.c
lcms.h
osd.c
osd.h
rpi.c
rpi.h
utils.c vo_opengl: move sampler type mapping to a function 2015-09-10 20:52:50 +02:00
utils.h vo_opengl: move sampler type mapping to a function 2015-09-10 20:52:50 +02:00
video_shaders.c vo_opengl: fix shader compilation with debanding and OSX hwdec 2015-09-10 20:53:47 +02:00
video_shaders.h vo_opengl: fix shader compilation with debanding and OSX hwdec 2015-09-10 20:53:47 +02:00
video.c vo_opengl: fix shader compilation with debanding and OSX hwdec 2015-09-10 20:53:47 +02:00
video.h vo_opengl: implement debanding (and remove source-shader) 2015-09-09 19:19:23 +02:00
w32.c
wayland.c
x11.c
x11egl.c