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mpv/video/out/gpu/d3d11_helpers.c
James Ross-Gowan 1b80e124db vo_gpu: d3d11: implement tex_download()
This allows the new GPU screenshot functionality introduced in
9f595f3a80 to work with the D3D11 backend. It replaces the old window
screenshot functionality, which was shared between D3D11 and ANGLE. The
old code can be removed, since it's not needed by ANGLE anymore either.
2018-02-13 21:25:15 +11:00

377 lines
12 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <windows.h>
#include <d3d11.h>
#include <dxgi1_2.h>
#include <pthread.h>
#include "common/common.h"
#include "common/msg.h"
#include "osdep/io.h"
#include "osdep/windows_utils.h"
#include "d3d11_helpers.h"
// Windows 8 enum value, not present in mingw-w64 headers
#define DXGI_ADAPTER_FLAG_SOFTWARE (2)
static pthread_once_t d3d11_once = PTHREAD_ONCE_INIT;
static PFN_D3D11_CREATE_DEVICE pD3D11CreateDevice = NULL;
static void d3d11_load(void)
{
HMODULE d3d11 = LoadLibraryW(L"d3d11.dll");
if (!d3d11)
return;
pD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)
GetProcAddress(d3d11, "D3D11CreateDevice");
}
// Get a const array of D3D_FEATURE_LEVELs from max_fl to min_fl (inclusive)
static int get_feature_levels(int max_fl, int min_fl,
const D3D_FEATURE_LEVEL **out)
{
static const D3D_FEATURE_LEVEL levels[] = {
D3D_FEATURE_LEVEL_12_1,
D3D_FEATURE_LEVEL_12_0,
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1,
};
static const int levels_len = MP_ARRAY_SIZE(levels);
int start = 0;
for (; start < levels_len; start++) {
if (levels[start] <= max_fl)
break;
}
int len = 0;
for (; start + len < levels_len; len++) {
if (levels[start + len] < min_fl)
break;
}
*out = &levels[start];
return len;
}
static HRESULT create_device(struct mp_log *log, bool warp, bool debug,
int max_fl, int min_fl, ID3D11Device **dev)
{
const D3D_FEATURE_LEVEL *levels;
int levels_len = get_feature_levels(max_fl, min_fl, &levels);
if (!levels_len) {
mp_fatal(log, "No suitable Direct3D feature level found\n");
return E_FAIL;
}
D3D_DRIVER_TYPE type = warp ? D3D_DRIVER_TYPE_WARP
: D3D_DRIVER_TYPE_HARDWARE;
UINT flags = debug ? D3D11_CREATE_DEVICE_DEBUG : 0;
return pD3D11CreateDevice(NULL, type, NULL, flags, levels, levels_len,
D3D11_SDK_VERSION, dev, NULL, NULL);
}
// Create a Direct3D 11 device for rendering and presentation. This is meant to
// reduce boilerplate in backends that D3D11, while also making sure they share
// the same device creation logic and log the same information.
bool mp_d3d11_create_present_device(struct mp_log *log,
struct d3d11_device_opts *opts,
ID3D11Device **dev_out)
{
bool warp = opts->force_warp;
int max_fl = opts->max_feature_level;
int min_fl = opts->min_feature_level;
ID3D11Device *dev = NULL;
IDXGIDevice1 *dxgi_dev = NULL;
IDXGIAdapter1 *adapter = NULL;
bool success = false;
HRESULT hr;
pthread_once(&d3d11_once, d3d11_load);
if (!pD3D11CreateDevice) {
mp_fatal(log, "Failed to load d3d11.dll\n");
goto done;
}
// Return here to retry creating the device
do {
// Use these default feature levels if they are not set
max_fl = max_fl ? max_fl : D3D_FEATURE_LEVEL_11_0;
min_fl = min_fl ? min_fl : D3D_FEATURE_LEVEL_9_1;
hr = create_device(log, warp, opts->debug, max_fl, min_fl, &dev);
if (SUCCEEDED(hr))
break;
// Trying to create a D3D_FEATURE_LEVEL_12_0 device on Windows 8.1 or
// below will not succeed. Try an 11_1 device.
if (max_fl >= D3D_FEATURE_LEVEL_12_0 &&
min_fl <= D3D_FEATURE_LEVEL_11_1)
{
mp_dbg(log, "Failed to create 12_0+ device, trying 11_1\n");
max_fl = D3D_FEATURE_LEVEL_11_1;
continue;
}
// Trying to create a D3D_FEATURE_LEVEL_11_1 device on Windows 7
// without the platform update will not succeed. Try an 11_0 device.
if (max_fl >= D3D_FEATURE_LEVEL_11_1 &&
min_fl <= D3D_FEATURE_LEVEL_11_0)
{
mp_dbg(log, "Failed to create 11_1+ device, trying 11_0\n");
max_fl = D3D_FEATURE_LEVEL_11_0;
continue;
}
// Retry with WARP if allowed
if (!warp && opts->allow_warp) {
mp_dbg(log, "Failed to create hardware device, trying WARP\n");
warp = true;
max_fl = opts->max_feature_level;
min_fl = opts->min_feature_level;
continue;
}
mp_fatal(log, "Failed to create Direct3D 11 device: %s\n",
mp_HRESULT_to_str(hr));
goto done;
} while (true);
hr = ID3D11Device_QueryInterface(dev, &IID_IDXGIDevice1, (void**)&dxgi_dev);
if (FAILED(hr)) {
mp_fatal(log, "Failed to get DXGI device\n");
goto done;
}
hr = IDXGIDevice1_GetParent(dxgi_dev, &IID_IDXGIAdapter1, (void**)&adapter);
if (FAILED(hr)) {
mp_fatal(log, "Failed to get DXGI adapter\n");
goto done;
}
IDXGIDevice1_SetMaximumFrameLatency(dxgi_dev, opts->max_frame_latency);
DXGI_ADAPTER_DESC1 desc;
hr = IDXGIAdapter1_GetDesc1(adapter, &desc);
if (FAILED(hr)) {
mp_fatal(log, "Failed to get adapter description\n");
goto done;
}
D3D_FEATURE_LEVEL selected_level = ID3D11Device_GetFeatureLevel(dev);
mp_verbose(log, "Using Direct3D 11 feature level %u_%u\n",
((unsigned)selected_level) >> 12,
(((unsigned)selected_level) >> 8) & 0xf);
char *dev_name = mp_to_utf8(NULL, desc.Description);
mp_verbose(log, "Device Name: %s\n"
"Device ID: %04x:%04x (rev %02x)\n"
"Subsystem ID: %04x:%04x\n"
"LUID: %08lx%08lx\n",
dev_name,
desc.VendorId, desc.DeviceId, desc.Revision,
LOWORD(desc.SubSysId), HIWORD(desc.SubSysId),
desc.AdapterLuid.HighPart, desc.AdapterLuid.LowPart);
talloc_free(dev_name);
if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)
warp = true;
// If the primary display adapter is a software adapter, the
// DXGI_ADAPTER_FLAG_SOFTWARE flag won't be set, but the device IDs should
// still match the Microsoft Basic Render Driver
if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
warp = true;
if (warp) {
mp_msg(log, opts->force_warp ? MSGL_V : MSGL_WARN,
"Using a software adapter\n");
}
*dev_out = dev;
dev = NULL;
success = true;
done:
SAFE_RELEASE(adapter);
SAFE_RELEASE(dxgi_dev);
SAFE_RELEASE(dev);
return success;
}
static HRESULT create_swapchain_1_2(ID3D11Device *dev, IDXGIFactory2 *factory,
struct mp_log *log,
struct d3d11_swapchain_opts *opts,
bool flip, DXGI_FORMAT format,
IDXGISwapChain **swapchain_out)
{
IDXGISwapChain *swapchain = NULL;
IDXGISwapChain1 *swapchain1 = NULL;
HRESULT hr;
DXGI_SWAP_CHAIN_DESC1 desc = {
.Width = opts->width ? opts->width : 1,
.Height = opts->height ? opts->height : 1,
.Format = format,
.SampleDesc = { .Count = 1 },
.BufferUsage = opts->usage,
};
if (flip) {
desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
desc.BufferCount = opts->length;
} else {
desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
desc.BufferCount = 1;
}
hr = IDXGIFactory2_CreateSwapChainForHwnd(factory, (IUnknown*)dev,
opts->window, &desc, NULL, NULL, &swapchain1);
if (FAILED(hr))
goto done;
hr = IDXGISwapChain1_QueryInterface(swapchain1, &IID_IDXGISwapChain,
(void**)&swapchain);
if (FAILED(hr))
goto done;
*swapchain_out = swapchain;
swapchain = NULL;
done:
SAFE_RELEASE(swapchain1);
SAFE_RELEASE(swapchain);
return hr;
}
static HRESULT create_swapchain_1_1(ID3D11Device *dev, IDXGIFactory1 *factory,
struct mp_log *log,
struct d3d11_swapchain_opts *opts,
DXGI_FORMAT format,
IDXGISwapChain **swapchain_out)
{
DXGI_SWAP_CHAIN_DESC desc = {
.BufferDesc = {
.Width = opts->width ? opts->width : 1,
.Height = opts->height ? opts->height : 1,
.Format = format,
},
.SampleDesc = { .Count = 1 },
.BufferUsage = opts->usage,
.BufferCount = 1,
.OutputWindow = opts->window,
.Windowed = TRUE,
.SwapEffect = DXGI_SWAP_EFFECT_DISCARD,
};
return IDXGIFactory1_CreateSwapChain(factory, (IUnknown*)dev, &desc,
swapchain_out);
}
// Create a Direct3D 11 swapchain
bool mp_d3d11_create_swapchain(ID3D11Device *dev, struct mp_log *log,
struct d3d11_swapchain_opts *opts,
IDXGISwapChain **swapchain_out)
{
IDXGIDevice1 *dxgi_dev = NULL;
IDXGIAdapter1 *adapter = NULL;
IDXGIFactory1 *factory = NULL;
IDXGIFactory2 *factory2 = NULL;
IDXGISwapChain *swapchain = NULL;
bool success = false;
HRESULT hr;
hr = ID3D11Device_QueryInterface(dev, &IID_IDXGIDevice1, (void**)&dxgi_dev);
if (FAILED(hr)) {
mp_fatal(log, "Failed to get DXGI device\n");
goto done;
}
hr = IDXGIDevice1_GetParent(dxgi_dev, &IID_IDXGIAdapter1, (void**)&adapter);
if (FAILED(hr)) {
mp_fatal(log, "Failed to get DXGI adapter\n");
goto done;
}
hr = IDXGIAdapter1_GetParent(adapter, &IID_IDXGIFactory1, (void**)&factory);
if (FAILED(hr)) {
mp_fatal(log, "Failed to get DXGI factory\n");
goto done;
}
hr = IDXGIFactory1_QueryInterface(factory, &IID_IDXGIFactory2,
(void**)&factory2);
if (FAILED(hr))
factory2 = NULL;
bool flip = factory2 && opts->flip;
// Return here to retry creating the swapchain
do {
if (factory2) {
// Create a DXGI 1.2+ (Windows 8+) swap chain if possible
hr = create_swapchain_1_2(dev, factory2, log, opts, flip,
DXGI_FORMAT_R8G8B8A8_UNORM, &swapchain);
} else {
// Fall back to DXGI 1.1 (Windows 7)
hr = create_swapchain_1_1(dev, factory, log, opts,
DXGI_FORMAT_R8G8B8A8_UNORM, &swapchain);
}
if (SUCCEEDED(hr))
break;
if (flip) {
mp_dbg(log, "Failed to create flip-model swapchain, trying bitblt\n");
flip = false;
continue;
}
mp_fatal(log, "Failed to create swapchain: %s\n", mp_HRESULT_to_str(hr));
goto done;
} while (true);
// Prevent DXGI from making changes to the VO window, otherwise it will
// hook the Alt+Enter keystroke and make it trigger an ugly transition to
// exclusive fullscreen mode instead of running the user-set command.
IDXGIFactory_MakeWindowAssociation(factory, opts->window,
DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER |
DXGI_MWA_NO_PRINT_SCREEN);
if (factory2) {
mp_verbose(log, "Using DXGI 1.2+\n");
} else {
mp_verbose(log, "Using DXGI 1.1\n");
}
DXGI_SWAP_CHAIN_DESC scd = {0};
IDXGISwapChain_GetDesc(swapchain, &scd);
if (scd.SwapEffect == DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL) {
mp_verbose(log, "Using flip-model presentation\n");
} else {
mp_verbose(log, "Using bitblt-model presentation\n");
}
*swapchain_out = swapchain;
swapchain = NULL;
success = true;
done:
SAFE_RELEASE(swapchain);
SAFE_RELEASE(factory2);
SAFE_RELEASE(factory);
SAFE_RELEASE(adapter);
SAFE_RELEASE(dxgi_dev);
return success;
}