mirror of https://github.com/mpv-player/mpv
4c95f545d3
The osxbundle target creates a bundle that is supposed to be distributable to third parties. As they may not have fontconfig installed they miss a fonts.conf pointing to the usual fonts directories in OSX. For people installing from source and using from the terminal this commit changes nothing. You just have to make sure that your fontconfig is installed with a sane configuration (XQuartz does). If you are installing fontconfig from source you can force a sane OSX default using `--with-add-fonts`. For example: `./configure --with-add-fonts=/Library/Fonts,~/Library/Fonts` Homebrew already addressed this with mxcl/homebrew@b242883 |
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DOCS | ||
TOOLS | ||
audio | ||
compat | ||
core | ||
demux | ||
etc | ||
osdep | ||
stream | ||
sub | ||
video | ||
.gitignore | ||
AUTHORS | ||
Copyright | ||
LICENSE | ||
Makefile | ||
README | ||
configure | ||
talloc.c | ||
talloc.h | ||
version.sh |
README
Compiling with full features requires development files for several external libraries. Below is a list of some important requirements. For more information see the output of './configure --help' for a list of options, or look at the list of enabled and disabled features printed after running './configure'. If you think you have support for some feature installed but configure fails to detect it, the file config.log may contain information about the reasons for the failure. Libraries specific to particular video output methods (you'll want at least one of VDPAU, GL or Xv): - libvdpau (for VDPAU output, best choice for NVIDIA cards) - libGL (OpenGL output) - libXv (XVideo output) general: - libasound (ALSA audio output) - various general X development libraries - libfreetype (for libass) - libfontconfig (for libass) - libass - FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc) Most of the above libraries are available in suitable versions on normal Linux distributions. However FFmpeg is an exception (distro versions may be too old to work at all or work well). For that reason you may want to use the separately available build wrapper that first compiles FFmpeg libraries and libass, and then compiles the player statically linked against those.