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Normally, vdpau decoded frames are passed directly to a suitable vo (vo_vdpau or vo_opengl) without ever touching system memory. This is efficient for output purposes, but prevents any of the regular filters from being used with such frames. This new filter implements a read-back step to pull the frames back into system memory where they can be acted on by other filters. Eventually the frames will be sent to the vo as if they were normal software-decoded frames. Note that a vdpau compatible vo must still be used to ensure that the decoder is properly initialised. Signed-off-by: wm4 <wm4@nowhere> |
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.. | ||
vf_buffer.c | ||
vf_crop.c | ||
vf_delogo.c | ||
vf_dlopen.c | ||
vf_dlopen.h | ||
vf_dsize.c | ||
vf_eq.c | ||
vf_expand.c | ||
vf_flip.c | ||
vf_format.c | ||
vf_gradfun.c | ||
vf_hqdn3d.c | ||
vf_lavfi.c | ||
vf_lavfi.h | ||
vf_mirror.c | ||
vf_noformat.c | ||
vf_noise.c | ||
vf_pullup.c | ||
vf_rotate.c | ||
vf_scale.c | ||
vf_stereo3d.c | ||
vf_sub.c | ||
vf_unsharp.c | ||
vf_vapoursynth.c | ||
vf_vavpp.c | ||
vf_vdpaupp.c | ||
vf_vdpaurb.c | ||
vf_yadif.c | ||
vf.c | ||
vf.h |