mirror of https://github.com/mpv-player/mpv
Seems like the last refactor to this code broke playing flipped images, at least with --opengl-pbo --gpu-api=opengl. Flipping is rather a shitmess. The main problem is that OpenGL does not support flipped uploading. The original vo_gl implementation considered it important to handle the flipped case efficiently, so instead of uploading the image line by line backwards, it uploaded it flipped, and then flipped it in the renderer (basically the upload path ignored the flipping). The ra code and backends probably have an insane and inconsistent mix of semantics, so fix this by never passing it flipped images in the first place. In the future, the backends should probably support flipped images directly. Fixes #5097. |
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.. | ||
decode | ||
filter | ||
out | ||
csputils.c | ||
csputils.h | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
hwdec.c | ||
hwdec.h | ||
image_loader.c | ||
image_loader.h | ||
image_writer.c | ||
image_writer.h | ||
img_format.c | ||
img_format.h | ||
mp_image.c | ||
mp_image.h | ||
mp_image_pool.c | ||
mp_image_pool.h | ||
sws_utils.c | ||
sws_utils.h | ||
vaapi.c | ||
vaapi.h | ||
vdpau.c | ||
vdpau.h | ||
vdpau_functions.inc | ||
vdpau_mixer.c | ||
vdpau_mixer.h |