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mpv/libass/ass_bitmap.c
eugeni 4a27cb5876 Partial fix for semitransparent glyph outlines.
This fix removes semitransparent area (less then pixel width) between glyph and
it's outline. Instead, it makes them overlap a little. It usually looks much
better this way.
Complete fix seems impossible with the current output format (single color
alpha bitmaps). The right way is to blend both glyph and outline into one
bitmap so that 2 pixels with 50% transparency produce a fully solid one.
This requires RGBA bitmap output from libass.


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@20890 b3059339-0415-0410-9bf9-f77b7e298cf2
2006-11-13 16:35:15 +00:00

274 lines
6.6 KiB
C

// -*- c-basic-offset: 8; indent-tabs-mode: t -*-
// vim:ts=8:sw=8:noet:ai:
/*
Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <ft2build.h>
#include FT_GLYPH_H
#include "mp_msg.h"
#include "libvo/font_load.h" // for blur()
#include "ass_bitmap.h"
struct ass_synth_priv_s {
int tmp_w, tmp_h;
unsigned short* tmp;
int g_r;
int g_w;
unsigned *g;
unsigned *gt2;
};
static const unsigned int maxcolor = 255;
static const unsigned base = 256;
static const double blur_radius = 1.5;
static int generate_tables(ass_synth_priv_t* priv, double radius)
{
double A = log(1.0/base)/(radius*radius*2);
int mx, i;
double volume_diff, volume_factor = 0;
unsigned volume;
priv->g_r = ceil(radius);
priv->g_w = 2*priv->g_r+1;
if (priv->g_r) {
priv->g = malloc(priv->g_w * sizeof(unsigned));
priv->gt2 = malloc(256 * priv->g_w * sizeof(unsigned));
if (priv->g==NULL || priv->gt2==NULL) {
return -1;
}
}
if (priv->g_r) {
// gaussian curve with volume = 256
for (volume_diff=10000000; volume_diff>0.0000001; volume_diff*=0.5){
volume_factor+= volume_diff;
volume=0;
for (i = 0; i<priv->g_w; ++i) {
priv->g[i] = (unsigned)(exp(A * (i-priv->g_r)*(i-priv->g_r)) * volume_factor + .5);
volume+= priv->g[i];
}
if(volume>256) volume_factor-= volume_diff;
}
volume=0;
for (i = 0; i<priv->g_w; ++i) {
priv->g[i] = (unsigned)(exp(A * (i-priv->g_r)*(i-priv->g_r)) * volume_factor + .5);
volume+= priv->g[i];
}
// gauss table:
for(mx=0;mx<priv->g_w;mx++){
for(i=0;i<256;i++){
priv->gt2[mx+i*priv->g_w] = i*priv->g[mx];
}
}
}
return 0;
}
static void resize_tmp(ass_synth_priv_t* priv, int w, int h)
{
if (priv->tmp_w >= w && priv->tmp_h >= h)
return;
if (priv->tmp_w == 0)
priv->tmp_w = 64;
if (priv->tmp_h == 0)
priv->tmp_h = 64;
while (priv->tmp_w < w) priv->tmp_w *= 2;
while (priv->tmp_h < h) priv->tmp_h *= 2;
if (priv->tmp)
free(priv->tmp);
priv->tmp = malloc((priv->tmp_w + 1) * priv->tmp_h * sizeof(short));
}
ass_synth_priv_t* ass_synth_init()
{
ass_synth_priv_t* priv = calloc(1, sizeof(ass_synth_priv_t));
generate_tables(priv, blur_radius);
return priv;
}
void ass_synth_done(ass_synth_priv_t* priv)
{
if (priv->tmp)
free(priv->tmp);
if (priv->g)
free(priv->g);
if (priv->gt2)
free(priv->gt2);
free(priv);
}
static bitmap_t* alloc_bitmap(int w, int h)
{
bitmap_t* bm;
bm = calloc(1, sizeof(bitmap_t));
bm->buffer = malloc(w*h);
bm->w = w;
bm->h = h;
bm->left = bm->top = 0;
return bm;
}
void ass_free_bitmap(bitmap_t* bm)
{
if (bm) {
if (bm->buffer) free(bm->buffer);
free(bm);
}
}
static bitmap_t* copy_bitmap(const bitmap_t* src)
{
bitmap_t* dst = alloc_bitmap(src->w, src->h);
dst->left = src->left;
dst->top = src->top;
memcpy(dst->buffer, src->buffer, src->w * src->h);
return dst;
}
static bitmap_t* glyph_to_bitmap_internal(FT_Glyph glyph, int bord)
{
FT_BitmapGlyph bg;
FT_Bitmap* bit;
bitmap_t* bm;
int w, h;
unsigned char* src;
unsigned char* dst;
int i;
int error;
error = FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, 0, 0);
if (error) {
mp_msg(MSGT_ASS, MSGL_WARN, "FT_Glyph_To_Bitmap error %d \n", error);
return 0;
}
bg = (FT_BitmapGlyph)glyph;
bit = &(bg->bitmap);
if (bit->pixel_mode != FT_PIXEL_MODE_GRAY) {
mp_msg(MSGT_ASS, MSGL_WARN, "Unsupported pixel mode: %d\n", (int)(bit->pixel_mode));
FT_Done_Glyph(glyph);
return 0;
}
w = bit->width;
h = bit->rows;
bm = alloc_bitmap(w + 2*bord, h + 2*bord);
memset(bm->buffer, 0, bm->w * bm->h);
bm->left = bg->left - bord;
bm->top = - bg->top - bord;
src = bit->buffer;
dst = bm->buffer + bord + bm->w * bord;
for (i = 0; i < h; ++i) {
memcpy(dst, src, w);
src += bit->pitch;
dst += bm->w;
}
return bm;
}
/**
* \brief fix outline bitmap and generate shadow bitmap
* Two things are done here:
* 1. Glyph bitmap is subtracted from outline bitmap. This way looks much better in some cases.
* 2. Shadow bitmap is created as a sum of glyph and outline bitmaps.
*/
static bitmap_t* fix_outline_and_shadow(bitmap_t* bm_g, bitmap_t* bm_o)
{
int x, y;
const int l = bm_o->left > bm_g->left ? bm_o->left : bm_g->left;
const int t = bm_o->top > bm_g->top ? bm_o->top : bm_g->top;
const int r = bm_o->left + bm_o->w < bm_g->left + bm_g->w ? bm_o->left + bm_o->w : bm_g->left + bm_g->w;
const int b = bm_o->top + bm_o->h < bm_g->top + bm_g->h ? bm_o->top + bm_o->h : bm_g->top + bm_g->h;
bitmap_t* bm_s = copy_bitmap(bm_o);
unsigned char* g = bm_g->buffer + (t - bm_g->top) * bm_g->w + (l - bm_g->left);
unsigned char* o = bm_o->buffer + (t - bm_o->top) * bm_o->w + (l - bm_o->left);
unsigned char* s = bm_s->buffer + (t - bm_s->top) * bm_s->w + (l - bm_s->left);
for (y = 0; y < b - t; ++y) {
for (x = 0; x < r - l; ++x) {
unsigned char c_g, c_o;
c_g = g[x];
c_o = o[x];
o[x] = (c_o > c_g) ? c_o : 0;
s[x] = (c_o < 0xFF - c_g) ? c_o + c_g : 0xFF;
}
g += bm_g->w;
o += bm_o->w;
s += bm_s->w;
}
assert(bm_s);
return bm_s;
}
int glyph_to_bitmap(ass_synth_priv_t* priv, FT_Glyph glyph, FT_Glyph outline_glyph,
bitmap_t** bm_g, bitmap_t** bm_o, bitmap_t** bm_s, int be)
{
const int bord = be ? ceil(blur_radius) : 0;
assert(bm_g && bm_o && bm_s);
*bm_g = *bm_o = *bm_s = 0;
if (glyph)
*bm_g = glyph_to_bitmap_internal(glyph, bord);
if (!*bm_g)
return 1;
if (outline_glyph) {
*bm_o = glyph_to_bitmap_internal(outline_glyph, bord);
if (!*bm_o) {
ass_free_bitmap(*bm_g);
return 1;
}
}
if (*bm_o)
resize_tmp(priv, (*bm_o)->w, (*bm_o)->h);
resize_tmp(priv, (*bm_g)->w, (*bm_g)->h);
if (be) {
blur((*bm_g)->buffer, priv->tmp, (*bm_g)->w, (*bm_g)->h, (*bm_g)->w, (int*)priv->gt2, priv->g_r, priv->g_w);
if (*bm_o)
blur((*bm_o)->buffer, priv->tmp, (*bm_o)->w, (*bm_o)->h, (*bm_o)->w, (int*)priv->gt2, priv->g_r, priv->g_w);
}
if (*bm_o)
*bm_s = fix_outline_and_shadow(*bm_g, *bm_o);
else
*bm_s = copy_bitmap(*bm_g);
assert(bm_s);
return 0;
}