mirror of
https://github.com/mpv-player/mpv
synced 2024-12-11 09:25:56 +00:00
1c2cbeabc2
Obscure feature, and I've never heard of anyone using it. The anaglyph effects can be reproduced with vf_stereo3d. The only thing that can't be reproduced with it is "quadbuffer", which requires special and expensive hardware.
89 lines
2.9 KiB
C
89 lines
2.9 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MP_GL_VIDEO_H
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#define MP_GL_VIDEO_H
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#include <stdbool.h>
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#include "options/m_option.h"
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#include "sub/osd.h"
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#include "gl_common.h"
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struct lut3d {
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uint16_t *data;
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int size[3];
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};
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struct gl_video_opts {
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char *scalers[2];
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char *dscalers[2];
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float scaler_params[2][2];
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float scaler_radius[2];
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int indirect;
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float gamma;
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int srgb;
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int approx_gamma;
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int scale_sep;
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int fancy_downscaling;
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int scaler_resizes_only;
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int npot;
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int pbo;
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int dither_depth;
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int dither_algo;
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int dither_size;
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int temporal_dither;
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int fbo_format;
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int alpha_mode;
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int chroma_location;
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int use_rectangle;
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struct m_color background;
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};
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extern const struct m_sub_options gl_video_conf;
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extern const struct gl_video_opts gl_video_opts_hq_def;
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extern const struct gl_video_opts gl_video_opts_def;
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struct gl_video;
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struct gl_video *gl_video_init(GL *gl, struct mp_log *log, struct osd_state *osd);
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void gl_video_uninit(struct gl_video *p);
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void gl_video_set_options(struct gl_video *p, struct gl_video_opts *opts);
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bool gl_video_check_format(struct gl_video *p, int mp_format);
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void gl_video_config(struct gl_video *p, struct mp_image_params *params);
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void gl_video_set_output_depth(struct gl_video *p, int r, int g, int b);
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void gl_video_set_lut3d(struct gl_video *p, struct lut3d *lut3d);
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void gl_video_upload_image(struct gl_video *p, struct mp_image *img);
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void gl_video_render_frame(struct gl_video *p, int fbo);
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struct mp_image *gl_video_download_image(struct gl_video *p);
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void gl_video_resize(struct gl_video *p, struct mp_rect *window,
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struct mp_rect *src, struct mp_rect *dst,
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struct mp_osd_res *osd, bool vflip);
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void gl_video_get_colorspace(struct gl_video *p, struct mp_image_params *params);
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bool gl_video_set_equalizer(struct gl_video *p, const char *name, int val);
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bool gl_video_get_equalizer(struct gl_video *p, const char *name, int *val);
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void gl_video_set_debug(struct gl_video *p, bool enable);
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void gl_video_resize_redraw(struct gl_video *p, int w, int h);
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void gl_video_set_gl_state(struct gl_video *p);
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void gl_video_unset_gl_state(struct gl_video *p);
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struct gl_hwdec;
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void gl_video_set_hwdec(struct gl_video *p, struct gl_hwdec *hwdec);
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#endif
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