mpv/video/out/w32_common.c

2462 lines
81 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <assert.h>
#include <limits.h>
#include <stdatomic.h>
#include <stdio.h>
#define _DECL_DLLMAIN
#include <windows.h>
#include <windowsx.h>
#include <dwmapi.h>
#include <ole2.h>
#include <process.h>
#include <shellscalingapi.h>
#include <shobjidl.h>
#include <avrt.h>
#include "options/m_config.h"
#include "options/options.h"
#include "input/keycodes.h"
#include "input/input.h"
#include "input/event.h"
#include "stream/stream.h"
#include "common/msg.h"
#include "common/common.h"
#include "vo.h"
#include "win_state.h"
#include "w32_common.h"
#include "win32/displayconfig.h"
#include "win32/droptarget.h"
#include "win32/menu.h"
#include "osdep/io.h"
#include "osdep/threads.h"
#include "osdep/w32_keyboard.h"
#include "misc/dispatch.h"
#include "misc/rendezvous.h"
#include "mpv_talloc.h"
#define MPV_WINDOW_CLASS_NAME L"mpv"
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
#ifndef DWMWA_USE_IMMERSIVE_DARK_MODE
#define DWMWA_USE_IMMERSIVE_DARK_MODE 20
#endif
#ifndef DWMWA_VISIBLE_FRAME_BORDER_THICKNESS
#define DWMWA_VISIBLE_FRAME_BORDER_THICKNESS 37
#endif
#ifndef DWMWA_WINDOW_CORNER_PREFERENCE
#define DWMWA_WINDOW_CORNER_PREFERENCE 33
#endif
#ifndef DWMWA_SYSTEMBACKDROP_TYPE
#define DWMWA_SYSTEMBACKDROP_TYPE 38
#endif
#define rect_w(r) ((r).right - (r).left)
#define rect_h(r) ((r).bottom - (r).top)
#define WM_SHOWMENU (WM_USER + 1)
struct w32_api {
BOOLEAN (WINAPI *pShouldAppsUseDarkMode)(void);
DWORD (WINAPI *pSetPreferredAppMode)(DWORD mode);
};
struct vo_w32_state {
struct mp_log *log;
struct vo *vo;
struct mp_vo_opts *opts;
struct m_config_cache *opts_cache;
struct input_ctx *input_ctx;
mp_thread thread;
bool terminate;
struct mp_dispatch_queue *dispatch; // used to run stuff on the GUI thread
bool in_dispatch;
struct w32_api api; // stores functions from dynamically loaded DLLs
HWND window;
HWND parent; // 0 normally, set in embedding mode
HHOOK parent_win_hook;
HWINEVENTHOOK parent_evt_hook;
struct menu_ctx *menu_ctx;
HMONITOR monitor; // Handle of the current screen
char *color_profile; // Path of the current screen's color profile
// Has the window seen a WM_DESTROY? If so, don't call DestroyWindow again.
bool destroyed;
bool focused;
// whether the window position and size were initialized
bool window_bounds_initialized;
bool current_fs;
bool toggle_fs; // whether the current fullscreen state needs to be switched
// Note: maximized state doesn't involve nor modify windowrc
RECT windowrc; // currently known normal/fullscreen window client rect
RECT prev_windowrc; // saved normal window client rect while in fullscreen
// video size
uint32_t o_dwidth;
uint32_t o_dheight;
int dpi;
double dpi_scale;
bool disable_screensaver;
bool cursor_visible;
atomic_uint event_flags;
BOOL tracking;
TRACKMOUSEEVENT track_event;
int mouse_x;
int mouse_y;
// Should SetCursor be called when handling VOCTRL_SET_CURSOR_VISIBILITY?
bool can_set_cursor;
// UTF-16 decoding state for WM_CHAR and VK_PACKET
int high_surrogate;
// Fit the window to one monitor working area next time it's not fullscreen
// and not maximized. Used once after every new "untrusted" size comes from
// mpv, else we assume that the last known size is valid and don't fit.
// FIXME: on a multi-monitor setup one bit is not enough, because the first
// fit (autofit etc) should be to one monitor, but later size changes from
// mpv like window-scale (VOCTRL_SET_UNFS_WINDOW_SIZE) should allow the
// entire virtual desktop area - but we still limit to one monitor size.
bool fit_on_screen;
bool win_force_pos;
ITaskbarList2 *taskbar_list;
ITaskbarList3 *taskbar_list3;
UINT tbtn_created_msg;
bool tbtn_created;
struct voctrl_playback_state current_pstate;
// updates on move/resize/displaychange
double display_fps;
bool moving;
union {
uint8_t snapped;
struct {
uint8_t snapped_left : 1;
uint8_t snapped_right : 1;
uint8_t snapped_top : 1;
uint8_t snapped_bottom : 1;
};
};
int snap_dx;
int snap_dy;
HANDLE avrt_handle;
bool cleared;
bool dragging;
bool start_dragging;
BOOL win_arranging;
bool conversion_mode_init;
bool unmaximize;
};
static inline int get_system_metrics(struct vo_w32_state *w32, int metric)
{
return GetSystemMetricsForDpi(metric, w32->dpi);
}
static void adjust_window_rect(struct vo_w32_state *w32, HWND hwnd, RECT *rc)
{
if (!w32->opts->border && !IsMaximized(w32->window))
return;
AdjustWindowRectExForDpi(rc, GetWindowLongPtrW(hwnd, GWL_STYLE), 0,
GetWindowLongPtrW(hwnd, GWL_EXSTYLE), w32->dpi);
}
static bool check_windows10_build(DWORD build)
{
OSVERSIONINFOEXW osvi = {
.dwOSVersionInfoSize = sizeof(osvi),
.dwMajorVersion = HIBYTE(_WIN32_WINNT_WIN10),
.dwMinorVersion = LOBYTE(_WIN32_WINNT_WIN10),
.dwBuildNumber = build,
};
DWORD type = VER_MAJORVERSION | VER_MINORVERSION | VER_BUILDNUMBER;
ULONGLONG mask = 0;
mask = VerSetConditionMask(mask, VER_MAJORVERSION, VER_GREATER_EQUAL);
mask = VerSetConditionMask(mask, VER_MINORVERSION, VER_GREATER_EQUAL);
mask = VerSetConditionMask(mask, VER_BUILDNUMBER, VER_GREATER_EQUAL);
return VerifyVersionInfoW(&osvi, type, mask);
}
// Get adjusted title bar height, only relevant for --title-bar=no
static int get_title_bar_height(struct vo_w32_state *w32)
{
assert(w32->opts->border ? !w32->opts->title_bar : IsMaximized(w32->window));
UINT visible_border = 0;
// Only available on Windows 11, check in case it's backported and breaks
// WM_NCCALCSIZE exception for Windows 10.
if (check_windows10_build(22000)) {
DwmGetWindowAttribute(w32->window, DWMWA_VISIBLE_FRAME_BORDER_THICKNESS,
&visible_border, sizeof(visible_border));
}
int top_bar = IsMaximized(w32->window)
? get_system_metrics(w32, SM_CYFRAME) +
get_system_metrics(w32, SM_CXPADDEDBORDER)
: visible_border;
return top_bar;
}
static void add_window_borders(struct vo_w32_state *w32, HWND hwnd, RECT *rc)
{
RECT win = *rc;
adjust_window_rect(w32, hwnd, rc);
// Adjust for title bar height that will be hidden in WM_NCCALCSIZE
// Keep the frame border. On Windows 10 the top border is not retained.
// It appears that DWM draws the title bar with its full height, extending
// outside the window area. Essentially, there is a bug in DWM, preventing
// the adjustment of the title bar height. This issue occurs when both the
// top and left client areas are non-zero in WM_NCCALCSIZE. If the left NC
// area is set to 0, the title bar is drawn correctly with the adjusted
// height. To mitigate this problem, set the top NC area to zero. The issue
// doesn't happen on Windows 11 or when DWM NC drawing is disabled with
// DWMWA_NCRENDERING_POLICY. We aim to avoid the manual drawing the border
// and want the DWM look and feel, so skip the top border on Windows 10.
// Also DWMWA_VISIBLE_FRAME_BORDER_THICKNESS is available only on Windows 11,
// so it would be hard to guess this size correctly on Windows 10 anyway.
if (w32->opts->border && !w32->opts->title_bar && !w32->current_fs &&
(GetWindowLongPtrW(w32->window, GWL_STYLE) & WS_CAPTION))
{
if (!check_windows10_build(22000) && !IsMaximized(w32->window))
*rc = win;
rc->top = win.top - get_title_bar_height(w32);
}
}
// basically a reverse AdjustWindowRect (win32 doesn't appear to have this)
static void subtract_window_borders(struct vo_w32_state *w32, HWND hwnd, RECT *rc)
{
RECT b = { 0, 0, 0, 0 };
add_window_borders(w32, hwnd, &b);
rc->left -= b.left;
rc->top -= b.top;
rc->right -= b.right;
rc->bottom -= b.bottom;
}
static LRESULT borderless_nchittest(struct vo_w32_state *w32, int x, int y)
{
if (IsMaximized(w32->window))
return HTCLIENT;
RECT rc;
if (!GetWindowRect(w32->window, &rc))
return HTNOWHERE;
POINT frame = {get_system_metrics(w32, SM_CXSIZEFRAME),
get_system_metrics(w32, SM_CYSIZEFRAME)};
if (w32->opts->border) {
frame.x += get_system_metrics(w32, SM_CXPADDEDBORDER);
frame.y += get_system_metrics(w32, SM_CXPADDEDBORDER);
if (!w32->opts->title_bar)
rc.top -= get_system_metrics(w32, SM_CXPADDEDBORDER);
}
InflateRect(&rc, -frame.x, -frame.y);
// Hit-test top border
if (y < rc.top) {
if (x < rc.left)
return HTTOPLEFT;
if (x > rc.right)
return HTTOPRIGHT;
return HTTOP;
}
// Hit-test bottom border
if (y > rc.bottom) {
if (x < rc.left)
return HTBOTTOMLEFT;
if (x > rc.right)
return HTBOTTOMRIGHT;
return HTBOTTOM;
}
// Hit-test side borders
if (x < rc.left)
return HTLEFT;
if (x > rc.right)
return HTRIGHT;
return HTCLIENT;
}
// turn a WMSZ_* input value in v into the border that should be resized
// take into consideration which borders are snapped to avoid detaching
// returns: 0=left, 1=top, 2=right, 3=bottom, -1=undefined
static int get_resize_border(struct vo_w32_state *w32, int v)
{
switch (v) {
case WMSZ_LEFT:
case WMSZ_RIGHT:
return w32->snapped_bottom ? 1 : 3;
case WMSZ_TOP:
case WMSZ_BOTTOM:
return w32->snapped_right ? 0 : 2;
case WMSZ_TOPLEFT: return 1;
case WMSZ_TOPRIGHT: return 1;
case WMSZ_BOTTOMLEFT: return 3;
case WMSZ_BOTTOMRIGHT: return 3;
default: return -1;
}
}
static bool key_state(int vk)
{
return GetKeyState(vk) & 0x8000;
}
static int mod_state(struct vo_w32_state *w32)
{
int res = 0;
// AltGr is represented as LCONTROL+RMENU on Windows
bool alt_gr = mp_input_use_alt_gr(w32->input_ctx) &&
key_state(VK_RMENU) && key_state(VK_LCONTROL);
if (key_state(VK_RCONTROL) || (key_state(VK_LCONTROL) && !alt_gr))
res |= MP_KEY_MODIFIER_CTRL;
if (key_state(VK_SHIFT))
res |= MP_KEY_MODIFIER_SHIFT;
if (key_state(VK_LMENU) || (key_state(VK_RMENU) && !alt_gr))
res |= MP_KEY_MODIFIER_ALT;
return res;
}
static int decode_surrogate_pair(wchar_t lead, wchar_t trail)
{
return 0x10000 + (((lead & 0x3ff) << 10) | (trail & 0x3ff));
}
static int decode_utf16(struct vo_w32_state *w32, wchar_t c)
{
// Decode UTF-16, keeping state in w32->high_surrogate
if (IS_HIGH_SURROGATE(c)) {
w32->high_surrogate = c;
return 0;
}
if (IS_LOW_SURROGATE(c)) {
if (!w32->high_surrogate) {
MP_ERR(w32, "Invalid UTF-16 input\n");
return 0;
}
int codepoint = decode_surrogate_pair(w32->high_surrogate, c);
w32->high_surrogate = 0;
return codepoint;
}
if (w32->high_surrogate != 0) {
w32->high_surrogate = 0;
MP_ERR(w32, "Invalid UTF-16 input\n");
return 0;
}
return c;
}
static void clear_keyboard_buffer(void)
{
static const UINT vkey = VK_DECIMAL;
static const BYTE keys[256] = { 0 };
UINT scancode = MapVirtualKey(vkey, MAPVK_VK_TO_VSC);
wchar_t buf[10];
int ret = 0;
// Use the method suggested by Michael Kaplan to clear any pending dead
// keys from the current keyboard layout. See:
// <https://web.archive.org/web/20101004154432/http://blogs.msdn.com/b/michkap/archive/2006/04/06/569632.aspx>
// <https://web.archive.org/web/20100820152419/http://blogs.msdn.com/b/michkap/archive/2007/10/27/5717859.aspx>
do {
ret = ToUnicode(vkey, scancode, keys, buf, MP_ARRAY_SIZE(buf), 0);
} while (ret < 0);
}
static int to_unicode(UINT vkey, UINT scancode, const BYTE keys[256])
{
// This wraps ToUnicode to be stateless and to return only one character
// Make the buffer 10 code units long to be safe, same as here:
// <https://web.archive.org/web/20101013215215/http://blogs.msdn.com/b/michkap/archive/2006/03/24/559169.aspx>
wchar_t buf[10] = { 0 };
// Dead keys aren't useful for key shortcuts, so clear the keyboard state
clear_keyboard_buffer();
int len = ToUnicode(vkey, scancode, keys, buf, MP_ARRAY_SIZE(buf), 0);
// Return the last complete UTF-16 code point. A negative return value
// indicates a dead key, however there should still be a non-combining
// version of the key in the buffer.
if (len < 0)
len = -len;
if (len >= 2 && IS_SURROGATE_PAIR(buf[len - 2], buf[len - 1]))
return decode_surrogate_pair(buf[len - 2], buf[len - 1]);
if (len >= 1)
return buf[len - 1];
return 0;
}
static int decode_key(struct vo_w32_state *w32, UINT vkey, UINT scancode)
{
BYTE keys[256];
GetKeyboardState(keys);
// If mp_input_use_alt_gr is false, detect and remove AltGr so normal
// characters are generated. Note that AltGr is represented as
// LCONTROL+RMENU on Windows.
if ((keys[VK_RMENU] & 0x80) && (keys[VK_LCONTROL] & 0x80) &&
!mp_input_use_alt_gr(w32->input_ctx))
{
keys[VK_RMENU] = keys[VK_LCONTROL] = 0;
keys[VK_MENU] = keys[VK_LMENU];
keys[VK_CONTROL] = keys[VK_RCONTROL];
}
int c = to_unicode(vkey, scancode, keys);
// Some shift states prevent ToUnicode from working or cause it to produce
// control characters. If this is detected, remove modifiers until it
// starts producing normal characters.
if (c < 0x20 && (keys[VK_MENU] & 0x80)) {
keys[VK_LMENU] = keys[VK_RMENU] = keys[VK_MENU] = 0;
c = to_unicode(vkey, scancode, keys);
}
if (c < 0x20 && (keys[VK_CONTROL] & 0x80)) {
keys[VK_LCONTROL] = keys[VK_RCONTROL] = keys[VK_CONTROL] = 0;
c = to_unicode(vkey, scancode, keys);
}
if (c < 0x20)
return 0;
// Decode lone UTF-16 surrogates (VK_PACKET can generate these)
if (c < 0x10000)
return decode_utf16(w32, c);
return c;
}
static bool handle_appcommand(struct vo_w32_state *w32, UINT cmd)
{
if (!mp_input_use_media_keys(w32->input_ctx))
return false;
int mpkey = mp_w32_appcmd_to_mpkey(cmd);
if (!mpkey)
return false;
mp_input_put_key(w32->input_ctx, mpkey | mod_state(w32));
return true;
}
static void handle_key_down(struct vo_w32_state *w32, UINT vkey, UINT scancode)
{
int mpkey = mp_w32_vkey_to_mpkey(vkey, scancode & KF_EXTENDED);
if (!mpkey) {
mpkey = decode_key(w32, vkey, scancode & (0xff | KF_EXTENDED));
if (!mpkey)
return;
}
int state = w32->opts->native_keyrepeat ? 0 : MP_KEY_STATE_DOWN;
mp_input_put_key(w32->input_ctx, mpkey | mod_state(w32) | state);
}
static void handle_key_up(struct vo_w32_state *w32, UINT vkey, UINT scancode)
{
switch (vkey) {
case VK_MENU:
case VK_CONTROL:
case VK_SHIFT:
break;
default:
// Releasing all keys on key-up is simpler and ensures no keys can be
// get "stuck." This matches the behaviour of other VOs.
mp_input_put_key(w32->input_ctx, MP_INPUT_RELEASE_ALL);
}
}
static bool handle_char(struct vo_w32_state *w32, WPARAM wc, bool decode)
{
int c = decode ? decode_utf16(w32, wc) : wc;
if (c == 0)
return true;
if (c < 0x20)
return false;
mp_input_put_key(w32->input_ctx, c | mod_state(w32));
return true;
}
static void begin_dragging(struct vo_w32_state *w32)
{
if (w32->current_fs ||
mp_input_test_dragging(w32->input_ctx, w32->mouse_x, w32->mouse_y))
return;
// Window dragging hack
ReleaseCapture();
// The dragging model loop is entered at SendMessage() here.
// Unfortunately, the w32->current_fs value is stale because the
// input is handled in a different thread, and we cannot wait for
// an up-to-date value before entering the model loop if dragging
// needs to be kept resonsive.
// Workaround this by intercepting the loop in the WM_MOVING message,
// where the up-to-date value is available.
SystemParametersInfoW(SPI_GETWINARRANGING, 0, &w32->win_arranging, 0);
w32->dragging = true;
SendMessage(w32->window, WM_NCLBUTTONDOWN, HTCAPTION, 0);
w32->dragging = false;
SystemParametersInfoW(SPI_SETWINARRANGING, w32->win_arranging, 0, 0);
mp_input_put_key(w32->input_ctx, MP_INPUT_RELEASE_ALL);
}
// If native touch is enabled and the mouse event is emulated, ignore it.
// See: <https://learn.microsoft.com/en-us/windows/win32/tablet/
// system-events-and-mouse-messages#distinguishing-pen-input-from-mouse-and-touch>
static bool should_ignore_mouse_event(const struct vo_w32_state *w32)
{
return w32->opts->native_touch && ((GetMessageExtraInfo() & 0xFFFFFF00) == 0xFF515700);
}
static void handle_mouse_down(struct vo_w32_state *w32, int btn, int x, int y)
{
if (should_ignore_mouse_event(w32))
return;
btn |= mod_state(w32);
mp_input_put_key(w32->input_ctx, btn | MP_KEY_STATE_DOWN);
SetCapture(w32->window);
}
static void handle_mouse_up(struct vo_w32_state *w32, int btn)
{
if (should_ignore_mouse_event(w32))
return;
btn |= mod_state(w32);
mp_input_put_key(w32->input_ctx, btn | MP_KEY_STATE_UP);
ReleaseCapture();
}
static void handle_mouse_wheel(struct vo_w32_state *w32, bool horiz, int val)
{
int code;
if (horiz)
code = val > 0 ? MP_WHEEL_RIGHT : MP_WHEEL_LEFT;
else
code = val > 0 ? MP_WHEEL_UP : MP_WHEEL_DOWN;
mp_input_put_wheel(w32->input_ctx, code | mod_state(w32), abs(val) / 120.);
}
static void signal_events(struct vo_w32_state *w32, int events)
{
atomic_fetch_or(&w32->event_flags, events);
vo_wakeup(w32->vo);
}
static void wakeup_gui_thread(void *ctx)
{
struct vo_w32_state *w32 = ctx;
// Wake up the window procedure (which processes the dispatch queue)
if (GetWindowThreadProcessId(w32->window, NULL) == GetCurrentThreadId()) {
PostMessageW(w32->window, WM_NULL, 0, 0);
} else {
// Use a sent message when cross-thread, since the queue of sent
// messages is processed in some cases when posted messages are blocked
SendNotifyMessageW(w32->window, WM_NULL, 0, 0);
}
}
static double get_refresh_rate_from_gdi(const wchar_t *device)
{
DEVMODEW dm = { .dmSize = sizeof dm };
if (!EnumDisplaySettingsW(device, ENUM_CURRENT_SETTINGS, &dm))
return 0.0;
// May return 0 or 1 which "represent the display hardware's default refresh rate"
// https://msdn.microsoft.com/en-us/library/windows/desktop/dd183565%28v=vs.85%29.aspx
// mpv validates this value with a threshold of 1, so don't return exactly 1
if (dm.dmDisplayFrequency == 1)
return 0.0;
// dm.dmDisplayFrequency is an integer which is rounded down, so it's
// highly likely that 23 represents 24/1.001, 59 represents 60/1.001, etc.
// A caller can always reproduce the original value by using floor.
double rv = dm.dmDisplayFrequency;
switch (dm.dmDisplayFrequency) {
case 23:
case 29:
case 47:
case 59:
case 71:
case 89:
case 95:
case 119:
case 143:
case 164:
case 239:
case 359:
case 479:
rv = (rv + 1) / 1.001;
}
return rv;
}
static char *get_color_profile(void *ctx, const wchar_t *device)
{
char *name = NULL;
wchar_t *wname = NULL;
HDC ic = CreateICW(device, NULL, NULL, NULL);
if (!ic)
goto done;
wname = talloc_array(NULL, wchar_t, MP_PATH_MAX);
if (!GetICMProfileW(ic, &(DWORD){ MP_PATH_MAX - 1 }, wname))
goto done;
name = mp_to_utf8(ctx, wname);
done:
if (ic)
DeleteDC(ic);
talloc_free(wname);
return name;
}
static void update_dpi(struct vo_w32_state *w32)
{
UINT dpiX, dpiY;
HDC hdc = NULL;
int dpi = 0;
if (GetDpiForMonitor(w32->monitor, MDT_EFFECTIVE_DPI, &dpiX, &dpiY) == S_OK) {
dpi = (int)dpiX;
MP_VERBOSE(w32, "DPI detected from the new API: %d\n", dpi);
} else if ((hdc = GetDC(NULL))) {
dpi = GetDeviceCaps(hdc, LOGPIXELSX);
ReleaseDC(NULL, hdc);
MP_VERBOSE(w32, "DPI detected from the old API: %d\n", dpi);
}
if (dpi <= 0) {
dpi = 96;
MP_VERBOSE(w32, "Couldn't determine DPI, falling back to %d\n", dpi);
}
w32->dpi = dpi;
w32->dpi_scale = w32->dpi / 96.0;
signal_events(w32, VO_EVENT_DPI);
}
static void update_display_info(struct vo_w32_state *w32)
{
HMONITOR monitor = MonitorFromWindow(w32->window, MONITOR_DEFAULTTOPRIMARY);
if (w32->monitor == monitor)
return;
w32->monitor = monitor;
update_dpi(w32);
MONITORINFOEXW mi = { .cbSize = sizeof mi };
GetMonitorInfoW(monitor, (MONITORINFO*)&mi);
// Try to get the monitor refresh rate.
double freq = 0.0;
if (freq == 0.0)
freq = mp_w32_displayconfig_get_refresh_rate(mi.szDevice);
if (freq == 0.0)
freq = get_refresh_rate_from_gdi(mi.szDevice);
if (freq != w32->display_fps) {
MP_VERBOSE(w32, "display-fps: %f\n", freq);
if (freq == 0.0)
MP_WARN(w32, "Couldn't determine monitor refresh rate\n");
w32->display_fps = freq;
signal_events(w32, VO_EVENT_WIN_STATE);
}
char *color_profile = get_color_profile(w32, mi.szDevice);
if ((color_profile == NULL) != (w32->color_profile == NULL) ||
(color_profile && strcmp(color_profile, w32->color_profile)))
{
if (color_profile)
MP_VERBOSE(w32, "color-profile: %s\n", color_profile);
talloc_free(w32->color_profile);
w32->color_profile = color_profile;
color_profile = NULL;
signal_events(w32, VO_EVENT_ICC_PROFILE_CHANGED);
}
talloc_free(color_profile);
}
static void force_update_display_info(struct vo_w32_state *w32)
{
w32->monitor = 0;
update_display_info(w32);
}
static void update_playback_state(struct vo_w32_state *w32)
{
struct voctrl_playback_state *pstate = &w32->current_pstate;
if (!w32->taskbar_list3 || !w32->tbtn_created)
return;
if (!pstate->playing || !pstate->taskbar_progress) {
ITaskbarList3_SetProgressState(w32->taskbar_list3, w32->window,
TBPF_NOPROGRESS);
return;
}
ULONGLONG completed = pstate->position;
ULONGLONG total = UINT8_MAX;
if (!pstate->position) {
completed = 1;
total = MAXULONGLONG;
}
ITaskbarList3_SetProgressValue(w32->taskbar_list3, w32->window,
completed, total);
ITaskbarList3_SetProgressState(w32->taskbar_list3, w32->window,
pstate->paused ? TBPF_PAUSED :
TBPF_NORMAL);
}
struct get_monitor_data {
int i;
int target;
HMONITOR mon;
};
static BOOL CALLBACK get_monitor_proc(HMONITOR mon, HDC dc, LPRECT r, LPARAM p)
{
struct get_monitor_data *data = (struct get_monitor_data*)p;
if (data->i == data->target) {
data->mon = mon;
return FALSE;
}
data->i++;
return TRUE;
}
static HMONITOR get_monitor(int id)
{
struct get_monitor_data data = { .target = id };
EnumDisplayMonitors(NULL, NULL, get_monitor_proc, (LPARAM)&data);
return data.mon;
}
static HMONITOR get_default_monitor(struct vo_w32_state *w32)
{
const int id = w32->current_fs ? w32->opts->fsscreen_id :
w32->opts->screen_id;
// Handle --fs-screen=<all|default> and --screen=default
if (id < 0) {
if (w32->win_force_pos && !w32->current_fs) {
// Get window from forced position
return MonitorFromRect(&w32->windowrc, MONITOR_DEFAULTTOPRIMARY);
} else {
// Let compositor decide
return MonitorFromWindow(w32->window, MONITOR_DEFAULTTOPRIMARY);
}
}
HMONITOR mon = get_monitor(id);
if (mon)
return mon;
MP_VERBOSE(w32, "Screen %d does not exist, falling back to primary\n", id);
return MonitorFromPoint((POINT){0, 0}, MONITOR_DEFAULTTOPRIMARY);
}
static MONITORINFO get_monitor_info(struct vo_w32_state *w32)
{
HMONITOR mon;
if (IsWindowVisible(w32->window) && !w32->current_fs) {
mon = MonitorFromWindow(w32->window, MONITOR_DEFAULTTOPRIMARY);
} else {
// The window is not visible during initialization, so get the
// monitor by --screen or --fs-screen id, or fallback to primary.
mon = get_default_monitor(w32);
}
MONITORINFO mi = { .cbSize = sizeof(mi) };
GetMonitorInfoW(mon, &mi);
return mi;
}
static RECT get_screen_area(struct vo_w32_state *w32)
{
// Handle --fs-screen=all
if (w32->current_fs && w32->opts->fsscreen_id == -2) {
const int x = get_system_metrics(w32, SM_XVIRTUALSCREEN);
const int y = get_system_metrics(w32, SM_YVIRTUALSCREEN);
return (RECT) { x, y, x + get_system_metrics(w32, SM_CXVIRTUALSCREEN),
y + get_system_metrics(w32, SM_CYVIRTUALSCREEN) };
}
return get_monitor_info(w32).rcMonitor;
}
static RECT get_working_area(struct vo_w32_state *w32)
{
return w32->current_fs ? get_screen_area(w32) :
get_monitor_info(w32).rcWork;
}
// Adjust working area boundaries to compensate for invisible borders.
static void adjust_working_area_for_extended_frame(RECT *wa_rect, RECT *wnd_rect, HWND wnd)
{
RECT frame = {0};
if (DwmGetWindowAttribute(wnd, DWMWA_EXTENDED_FRAME_BOUNDS,
&frame, sizeof(RECT)) == S_OK) {
wa_rect->left -= frame.left - wnd_rect->left;
wa_rect->top -= frame.top - wnd_rect->top;
wa_rect->right += wnd_rect->right - frame.right;
wa_rect->bottom += wnd_rect->bottom - frame.bottom;
}
}
static bool snap_to_screen_edges(struct vo_w32_state *w32, RECT *rc)
{
if (w32->parent || w32->current_fs || IsMaximized(w32->window))
return false;
if (!w32->opts->snap_window) {
w32->snapped = 0;
return false;
}
RECT rect;
POINT cursor;
if (!GetWindowRect(w32->window, &rect) || !GetCursorPos(&cursor))
return false;
// Check if window is going to be aero-snapped
if (rect_w(*rc) != rect_w(rect) || rect_h(*rc) != rect_h(rect))
return false;
// Check if window has already been aero-snapped
WINDOWPLACEMENT wp = {0};
wp.length = sizeof(wp);
if (!GetWindowPlacement(w32->window, &wp))
return false;
RECT wr = wp.rcNormalPosition;
if (rect_w(*rc) != rect_w(wr) || rect_h(*rc) != rect_h(wr))
return false;
// Get the work area to let the window snap to taskbar
wr = get_working_area(w32);
adjust_working_area_for_extended_frame(&wr, &rect, w32->window);
// Let the window to unsnap by changing its position,
// otherwise it will stick to the screen edges forever
rect = *rc;
if (w32->snapped) {
OffsetRect(&rect, cursor.x - rect.left - w32->snap_dx,
cursor.y - rect.top - w32->snap_dy);
}
int threshold = (w32->dpi * 16) / 96;
bool was_snapped = !!w32->snapped;
w32->snapped = 0;
// Adjust X position
// snapped_left & snapped_right are mutually exclusive
if (abs(rect.left - wr.left) < threshold) {
w32->snapped_left = 1;
OffsetRect(&rect, wr.left - rect.left, 0);
} else if (abs(rect.right - wr.right) < threshold) {
w32->snapped_right = 1;
OffsetRect(&rect, wr.right - rect.right, 0);
}
// Adjust Y position
// snapped_top & snapped_bottom are mutually exclusive
if (abs(rect.top - wr.top) < threshold) {
w32->snapped_top = 1;
OffsetRect(&rect, 0, wr.top - rect.top);
} else if (abs(rect.bottom - wr.bottom) < threshold) {
w32->snapped_bottom = 1;
OffsetRect(&rect, 0, wr.bottom - rect.bottom);
}
if (!was_snapped && w32->snapped != 0) {
w32->snap_dx = cursor.x - rc->left;
w32->snap_dy = cursor.y - rc->top;
}
*rc = rect;
return true;
}
static bool is_high_contrast(void)
{
HIGHCONTRAST hc = {sizeof(hc)};
SystemParametersInfo(SPI_GETHIGHCONTRAST, sizeof(hc), &hc, 0);
return hc.dwFlags & HCF_HIGHCONTRASTON;
}
static DWORD update_style(struct vo_w32_state *w32, DWORD style)
{
const DWORD NO_FRAME = WS_OVERLAPPED | WS_MINIMIZEBOX | WS_THICKFRAME;
const DWORD FRAME = WS_OVERLAPPEDWINDOW;
const DWORD FULLSCREEN = NO_FRAME & ~WS_THICKFRAME;
style &= ~(NO_FRAME | FRAME | FULLSCREEN);
style |= WS_SYSMENU;
if (w32->current_fs) {
style |= FULLSCREEN;
} else {
style |= (w32->opts->border || w32->opts->window_maximized) ? FRAME : NO_FRAME;
if (!w32->opts->title_bar && is_high_contrast())
style &= ~WS_CAPTION;
}
return style;
}
static DWORD update_exstyle(struct vo_w32_state *w32, DWORD exstyle)
{
exstyle &= ~(WS_EX_TOOLWINDOW);
if (!w32->opts->show_in_taskbar)
exstyle |= WS_EX_TOOLWINDOW;
return exstyle;
}
static void update_window_style(struct vo_w32_state *w32)
{
if (w32->parent)
return;
// SetWindowLongPtr can trigger a WM_SIZE event, so window rect
// has to be saved now and restored after setting the new style.
const RECT wr = w32->windowrc;
const DWORD style = GetWindowLongPtrW(w32->window, GWL_STYLE);
const DWORD exstyle = GetWindowLongPtrW(w32->window, GWL_EXSTYLE);
SetWindowLongPtrW(w32->window, GWL_STYLE, update_style(w32, style));
SetWindowLongPtrW(w32->window, GWL_EXSTYLE, update_exstyle(w32, exstyle));
w32->windowrc = wr;
}
// Resize window rect to width = w and height = h. If window is snapped,
// don't let it detach from snapped borders. Otherwise resize around the center.
static void resize_and_move_rect(struct vo_w32_state *w32, RECT *rc, int w, int h)
{
int x, y;
if (w32->snapped_left)
x = rc->left;
else if (w32->snapped_right)
x = rc->right - w;
else
x = rc->left + rect_w(*rc) / 2 - w / 2;
if (w32->snapped_top)
y = rc->top;
else if (w32->snapped_bottom)
y = rc->bottom - h;
else
y = rc->top + rect_h(*rc) / 2 - h / 2;
SetRect(rc, x, y, x + w, y + h);
}
// If rc is wider/taller than n_w/n_h, shrink rc size while keeping the center.
// returns true if the rectangle was modified.
static bool fit_rect_size(struct vo_w32_state *w32, RECT *rc, long n_w, long n_h)
{
// nothing to do if we already fit.
int o_w = rect_w(*rc), o_h = rect_h(*rc);
if (o_w <= n_w && o_h <= n_h)
return false;
// Apply letterboxing
const float o_asp = o_w / (float)MPMAX(o_h, 1);
const float n_asp = n_w / (float)MPMAX(n_h, 1);
if (o_asp > n_asp) {
n_h = n_w / o_asp;
} else {
n_w = n_h * o_asp;
}
resize_and_move_rect(w32, rc, n_w, n_h);
return true;
}
// If the window is bigger than the desktop, shrink to fit with same center.
// Also, if the top edge is above the working area, move down to align.
static void fit_window_on_screen(struct vo_w32_state *w32)
{
RECT screen = get_working_area(w32);
if (w32->opts->border)
subtract_window_borders(w32, w32->window, &screen);
RECT window_rect;
if (GetWindowRect(w32->window, &window_rect))
adjust_working_area_for_extended_frame(&screen, &window_rect, w32->window);
bool adjusted = fit_rect_size(w32, &w32->windowrc, rect_w(screen), rect_h(screen));
if (w32->windowrc.top < screen.top) {
// if the top-edge of client area is above the target area (mainly
// because the client-area is centered but the title bar is taller
// than the bottom border), then move it down to align the edges.
// Windows itself applies the same constraint during manual move.
w32->windowrc.bottom += screen.top - w32->windowrc.top;
w32->windowrc.top = screen.top;
adjusted = true;
}
if (adjusted) {
MP_VERBOSE(w32, "adjusted window bounds: %d:%d:%d:%d\n",
(int)w32->windowrc.left, (int)w32->windowrc.top,
(int)rect_w(w32->windowrc), (int)rect_h(w32->windowrc));
}
}
// Calculate new fullscreen state and change window size and position.
static void update_fullscreen_state(struct vo_w32_state *w32)
{
if (w32->parent)
return;
bool new_fs = w32->opts->fullscreen;
if (w32->toggle_fs) {
new_fs = !w32->current_fs;
w32->toggle_fs = false;
}
bool toggle_fs = w32->current_fs != new_fs;
w32->opts->fullscreen = w32->current_fs = new_fs;
m_config_cache_write_opt(w32->opts_cache,
&w32->opts->fullscreen);
if (toggle_fs) {
if (w32->current_fs) {
// Save window rect when switching to fullscreen.
w32->prev_windowrc = w32->windowrc;
MP_VERBOSE(w32, "save window bounds: %d:%d:%d:%d\n",
(int)w32->windowrc.left, (int)w32->windowrc.top,
(int)rect_w(w32->windowrc), (int)rect_h(w32->windowrc));
} else {
// Restore window rect when switching from fullscreen.
w32->windowrc = w32->prev_windowrc;
}
}
if (w32->current_fs)
w32->windowrc = get_screen_area(w32);
MP_VERBOSE(w32, "reset window bounds: %d:%d:%d:%d\n",
(int)w32->windowrc.left, (int)w32->windowrc.top,
(int)rect_w(w32->windowrc), (int)rect_h(w32->windowrc));
}
static void update_minimized_state(struct vo_w32_state *w32)
{
if (w32->parent)
return;
if (!!IsMinimized(w32->window) != w32->opts->window_minimized) {
if (w32->opts->window_minimized) {
ShowWindow(w32->window, SW_SHOWMINNOACTIVE);
} else {
ShowWindow(w32->window, SW_RESTORE);
}
}
}
static void update_maximized_state(struct vo_w32_state *w32, bool leaving_fullscreen)
{
if (w32->parent)
return;
update_window_style(w32);
// Apply the maximized state on leaving fullscreen.
if (w32->current_fs && !leaving_fullscreen)
return;
WINDOWPLACEMENT wp = { .length = sizeof wp };
GetWindowPlacement(w32->window, &wp);
if (wp.showCmd == SW_SHOWMINIMIZED) {
// When the window is minimized, setting this property just changes
// whether it will be maximized when it's restored
if (w32->opts->window_maximized) {
wp.flags |= WPF_RESTORETOMAXIMIZED;
} else {
wp.flags &= ~WPF_RESTORETOMAXIMIZED;
}
SetWindowPlacement(w32->window, &wp);
} else if ((wp.showCmd == SW_SHOWMAXIMIZED) != w32->opts->window_maximized) {
if (w32->opts->window_maximized) {
ShowWindow(w32->window, SW_SHOWMAXIMIZED);
} else {
ShowWindow(w32->window, SW_SHOWNOACTIVATE);
}
}
}
static bool is_visible(HWND window)
{
// Unlike IsWindowVisible, this doesn't check the window's parents
return GetWindowLongPtrW(window, GWL_STYLE) & WS_VISIBLE;
}
//Set the mpv window's affinity.
//This will affect how it's displayed on the desktop and in system-level operations like taking screenshots.
static void update_affinity(struct vo_w32_state *w32)
{
if (!w32 || w32->parent) {
return;
}
SetWindowDisplayAffinity(w32->window, w32->opts->window_affinity);
}
static void update_window_state(struct vo_w32_state *w32)
{
if (w32->parent)
return;
RECT wr = w32->windowrc;
add_window_borders(w32, w32->window, &wr);
SetWindowPos(w32->window, w32->opts->ontop ? HWND_TOPMOST : HWND_NOTOPMOST,
wr.left, wr.top, rect_w(wr), rect_h(wr),
SWP_FRAMECHANGED | SWP_NOACTIVATE | SWP_NOOWNERZORDER);
// Unmaximize the window if a size change is requested because SetWindowPos
// doesn't change the window maximized state.
// ShowWindow(SW_SHOWNOACTIVATE) can't be used here because it tries to
// "restore" the window to its size before it's maximized.
if (w32->unmaximize) {
WINDOWPLACEMENT wp = { .length = sizeof wp };
GetWindowPlacement(w32->window, &wp);
wp.showCmd = SW_SHOWNOACTIVATE;
wp.rcNormalPosition = wr;
SetWindowPlacement(w32->window, &wp);
w32->unmaximize = false;
}
// Show the window if it's not yet visible
if (!is_visible(w32->window)) {
if (w32->opts->window_minimized) {
ShowWindow(w32->window, SW_SHOWMINNOACTIVE);
update_maximized_state(w32, false); // Set the WPF_RESTORETOMAXIMIZED flag
} else if (w32->opts->window_maximized) {
ShowWindow(w32->window, SW_SHOWMAXIMIZED);
} else {
ShowWindow(w32->window, SW_SHOW);
}
}
// Notify the taskbar about the fullscreen state only after the window
// is visible, to make sure the taskbar item has already been created
if (w32->taskbar_list) {
ITaskbarList2_MarkFullscreenWindow(w32->taskbar_list,
w32->window, w32->current_fs);
}
// Update snapping status if needed
if (w32->opts->snap_window && !w32->parent &&
!w32->current_fs && !IsMaximized(w32->window)) {
RECT wa = get_working_area(w32);
adjust_working_area_for_extended_frame(&wa, &wr, w32->window);
// snapped_left & snapped_right are mutually exclusive
if (wa.left == wr.left && wa.right == wr.right) {
// Leave as is.
} else if (wa.left == wr.left) {
w32->snapped_left = 1;
w32->snapped_right = 0;
} else if (wa.right == wr.right) {
w32->snapped_right = 1;
w32->snapped_left = 0;
} else {
w32->snapped_left = w32->snapped_right = 0;
}
// snapped_top & snapped_bottom are mutually exclusive
if (wa.top == wr.top && wa.bottom == wr.bottom) {
// Leave as is.
} else if (wa.top == wr.top) {
w32->snapped_top = 1;
w32->snapped_bottom = 0;
} else if (wa.bottom == wr.bottom) {
w32->snapped_bottom = 1;
w32->snapped_top = 0;
} else {
w32->snapped_top = w32->snapped_bottom = 0;
}
}
signal_events(w32, VO_EVENT_RESIZE);
}
static void update_corners_pref(const struct vo_w32_state *w32) {
if (w32->parent)
return;
int pref = w32->current_fs ? 0 : w32->opts->window_corners;
DwmSetWindowAttribute(w32->window, DWMWA_WINDOW_CORNER_PREFERENCE,
&pref, sizeof(pref));
}
static void reinit_window_state(struct vo_w32_state *w32)
{
if (w32->parent)
return;
// The order matters: fs state should be updated prior to changing styles
update_fullscreen_state(w32);
update_corners_pref(w32);
update_window_style(w32);
// fit_on_screen is applied at most once when/if applicable (normal win).
if (w32->fit_on_screen && !w32->current_fs && !IsMaximized(w32->window)) {
fit_window_on_screen(w32);
w32->fit_on_screen = false;
}
// Show and activate the window after all window state parameters were set
update_window_state(w32);
}
// Follow Windows settings and update dark mode state
// Microsoft documented how to enable dark mode for title bar:
// https://learn.microsoft.com/windows/apps/desktop/modernize/apply-windows-themes
// https://learn.microsoft.com/windows/win32/api/dwmapi/ne-dwmapi-dwmwindowattribute
// Documentation says to set the DWMWA_USE_IMMERSIVE_DARK_MODE attribute to
// TRUE to honor dark mode for the window, FALSE to always use light mode. While
// in fact setting it to TRUE causes dark mode to be always enabled, regardless
// of the settings. Since it is quite unlikely that it will be fixed, just use
// UxTheme API to check if dark mode should be applied and while at it enable it
// fully. Ideally this function should only call the DwmSetWindowAttribute(),
// but it just doesn't work as documented.
static void update_dark_mode(const struct vo_w32_state *w32)
{
if (w32->api.pSetPreferredAppMode)
w32->api.pSetPreferredAppMode(1); // allow dark mode
// if pShouldAppsUseDarkMode is not available, just assume it to be true
const BOOL use_dark_mode = !is_high_contrast() && (!w32->api.pShouldAppsUseDarkMode ||
w32->api.pShouldAppsUseDarkMode());
SetWindowTheme(w32->window, use_dark_mode ? L"DarkMode_Explorer" : L"", NULL);
DwmSetWindowAttribute(w32->window, DWMWA_USE_IMMERSIVE_DARK_MODE,
&use_dark_mode, sizeof(use_dark_mode));
}
static void update_backdrop(const struct vo_w32_state *w32)
{
if (w32->parent)
return;
int backdropType = w32->opts->backdrop_type;
DwmSetWindowAttribute(w32->window, DWMWA_SYSTEMBACKDROP_TYPE,
&backdropType, sizeof(backdropType));
}
static void update_cursor_passthrough(const struct vo_w32_state *w32)
{
if (w32->parent)
return;
LONG_PTR exstyle = GetWindowLongPtrW(w32->window, GWL_EXSTYLE);
if (exstyle) {
if (w32->opts->cursor_passthrough) {
SetWindowLongPtrW(w32->window, GWL_EXSTYLE, exstyle | WS_EX_LAYERED | WS_EX_TRANSPARENT);
// This is required, otherwise the titlebar disappears.
SetLayeredWindowAttributes(w32->window, 0, 255, LWA_ALPHA);
} else {
SetWindowLongPtrW(w32->window, GWL_EXSTYLE, exstyle & ~(WS_EX_LAYERED | WS_EX_TRANSPARENT));
}
}
}
static void update_native_touch(const struct vo_w32_state *w32)
{
if (w32->parent)
return;
if (w32->opts->native_touch) {
RegisterTouchWindow(w32->window, 0);
} else {
UnregisterTouchWindow(w32->window);
mp_input_put_key(w32->input_ctx, MP_TOUCH_RELEASE_ALL);
}
}
static void set_ime_conversion_mode(const struct vo_w32_state *w32, DWORD mode)
{
if (w32->parent)
return;
HIMC imc = ImmGetContext(w32->window);
if (imc) {
DWORD sentence_mode;
if (ImmGetConversionStatus(imc, NULL, &sentence_mode))
ImmSetConversionStatus(imc, mode, sentence_mode);
ImmReleaseContext(w32->window, imc);
}
}
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam,
LPARAM lParam)
{
struct vo_w32_state *w32 = (void*)GetWindowLongPtrW(hWnd, GWLP_USERDATA);
if (!w32) {
// WM_NCCREATE is supposed to be the first message that a window
// receives. It allows struct vo_w32_state to be passed from
// CreateWindow's lpParam to the window procedure. However, as a
// longstanding Windows bug, overlapped top-level windows will get a
// WM_GETMINMAXINFO before WM_NCCREATE. This can be ignored.
if (message != WM_NCCREATE)
return DefWindowProcW(hWnd, message, wParam, lParam);
CREATESTRUCTW *cs = (CREATESTRUCTW *)lParam;
w32 = cs->lpCreateParams;
w32->window = hWnd;
SetWindowLongPtrW(hWnd, GWLP_USERDATA, (LONG_PTR)w32);
}
// The dispatch queue should be processed as soon as possible to prevent
// playback glitches, since it is likely blocking the VO thread
if (!w32->in_dispatch) {
w32->in_dispatch = true;
mp_dispatch_queue_process(w32->dispatch, 0);
w32->in_dispatch = false;
}
// Start window dragging if the flag is set by the voctrl.
// This is processed here to avoid blocking the dispatch queue.
if (w32->start_dragging) {
w32->start_dragging = false;
begin_dragging(w32);
}
switch (message) {
case WM_ERASEBKGND:
if (w32->cleared || !w32->opts->border || w32->current_fs)
return TRUE;
break;
case WM_PAINT:
w32->cleared = true;
signal_events(w32, VO_EVENT_EXPOSE);
break;
case WM_MOVE: {
w32->moving = false;
const int x = GET_X_LPARAM(lParam), y = GET_Y_LPARAM(lParam);
OffsetRect(&w32->windowrc, x - w32->windowrc.left,
y - w32->windowrc.top);
// Window may intersect with new monitors (see VOCTRL_GET_DISPLAY_NAMES)
signal_events(w32, VO_EVENT_WIN_STATE);
update_display_info(w32); // if we moved between monitors
break;
}
case WM_MOVING: {
w32->moving = true;
RECT *rc = (RECT*)lParam;
// Prevent the window from being moved if the window dragging hack
// is active, and the window is currently in fullscreen.
if (w32->dragging && w32->current_fs) {
// Temporarily disable window arrangement to prevent aero shake
// from being activated. The original system setting will be restored
// after the dragging hack ends.
if (w32->win_arranging) {
SystemParametersInfoW(SPI_SETWINARRANGING, FALSE, 0, 0);
}
*rc = w32->windowrc;
return TRUE;
}
if (snap_to_screen_edges(w32, rc))
return TRUE;
break;
}
case WM_ENTERSIZEMOVE:
w32->moving = true;
if (w32->snapped != 0) {
// Save the cursor offset from the window borders,
// so the player window can be unsnapped later
RECT rc;
POINT cursor;
if (GetWindowRect(w32->window, &rc) && GetCursorPos(&cursor)) {
w32->snap_dx = cursor.x - rc.left;
w32->snap_dy = cursor.y - rc.top;
}
}
break;
case WM_EXITSIZEMOVE:
w32->moving = false;
break;
case WM_SIZE: {
const int w = LOWORD(lParam), h = HIWORD(lParam);
if (w > 0 && h > 0) {
w32->windowrc.right = w32->windowrc.left + w;
w32->windowrc.bottom = w32->windowrc.top + h;
signal_events(w32, VO_EVENT_RESIZE);
MP_VERBOSE(w32, "resize window: %d:%d\n", w, h);
}
// Window may have been minimized, maximized or restored
if (is_visible(w32->window)) {
WINDOWPLACEMENT wp = { .length = sizeof wp };
GetWindowPlacement(w32->window, &wp);
bool is_minimized = wp.showCmd == SW_SHOWMINIMIZED;
if (w32->opts->window_minimized != is_minimized) {
w32->opts->window_minimized = is_minimized;
m_config_cache_write_opt(w32->opts_cache,
&w32->opts->window_minimized);
}
bool is_maximized = wp.showCmd == SW_SHOWMAXIMIZED ||
(wp.showCmd == SW_SHOWMINIMIZED &&
(wp.flags & WPF_RESTORETOMAXIMIZED));
if (w32->opts->window_maximized != is_maximized) {
w32->opts->window_maximized = is_maximized;
update_window_style(w32);
m_config_cache_write_opt(w32->opts_cache,
&w32->opts->window_maximized);
}
}
signal_events(w32, VO_EVENT_WIN_STATE);
update_display_info(w32);
break;
}
case WM_SIZING:
if (w32->opts->keepaspect && w32->opts->keepaspect_window &&
!w32->current_fs && !w32->parent)
{
RECT *rc = (RECT*)lParam;
// get client area of the windows if it had the rect rc
// (subtracting the window borders)
RECT r = *rc;
subtract_window_borders(w32, w32->window, &r);
int c_w = rect_w(r), c_h = rect_h(r);
float aspect = w32->o_dwidth / (float) MPMAX(w32->o_dheight, 1);
int d_w = c_h * aspect - c_w;
int d_h = c_w / aspect - c_h;
int d_corners[4] = { d_w, d_h, -d_w, -d_h };
int corners[4] = { rc->left, rc->top, rc->right, rc->bottom };
int corner = get_resize_border(w32, wParam);
if (corner >= 0)
corners[corner] -= d_corners[corner];
*rc = (RECT) { corners[0], corners[1], corners[2], corners[3] };
return TRUE;
}
break;
case WM_DPICHANGED:
update_display_info(w32);
RECT *rc = (RECT*)lParam;
w32->windowrc = *rc;
subtract_window_borders(w32, w32->window, &w32->windowrc);
update_window_state(w32);
break;
case WM_CLOSE:
// Don't destroy the window yet to not lose wakeup events.
mp_input_put_key(w32->input_ctx, MP_KEY_CLOSE_WIN);
return 0;
case WM_NCDESTROY: // Sometimes only WM_NCDESTROY is received in --wid mode
case WM_DESTROY:
if (w32->destroyed)
break;
// If terminate is not set, something else destroyed the window. This
// can also happen in --wid mode when the parent window is destroyed.
if (!w32->terminate)
mp_input_put_key(w32->input_ctx, MP_KEY_CLOSE_WIN);
RevokeDragDrop(w32->window);
w32->destroyed = true;
w32->window = NULL;
PostQuitMessage(0);
break;
case WM_COMMAND: {
const char *cmd = mp_win32_menu_get_cmd(w32->menu_ctx, LOWORD(wParam));
if (cmd) {
mp_cmd_t *cmdt = mp_input_parse_cmd(w32->input_ctx, bstr0(cmd), "");
mp_input_queue_cmd(w32->input_ctx, cmdt);
}
break;
}
case WM_SYSCOMMAND: {
switch (wParam & 0xFFF0) {
case SC_SCREENSAVE:
case SC_MONITORPOWER:
if (w32->disable_screensaver) {
MP_VERBOSE(w32, "killing screensaver\n");
return 0;
}
break;
case SC_RESTORE:
if (IsMaximized(w32->window) && w32->current_fs) {
w32->toggle_fs = true;
reinit_window_state(w32);
return 0;
}
break;
}
// All custom items must use ids of less than 0xF000. The context menu items are
// also larger than WM_USER, which excludes SCF_ISSECURE.
if (wParam > WM_USER && wParam < 0xF000) {
const char *cmd = mp_win32_menu_get_cmd(w32->menu_ctx, LOWORD(wParam));
if (cmd) {
mp_cmd_t *cmdt = mp_input_parse_cmd(w32->input_ctx, bstr0(cmd), "");
mp_input_queue_cmd(w32->input_ctx, cmdt);
return 0;
}
}
break;
}
case WM_NCACTIVATE:
// Cosmetic to remove blinking window border when initializing window
if (!w32->opts->border)
lParam = -1;
break;
case WM_NCHITTEST:
// Provide sizing handles for borderless windows
if ((!w32->opts->border || !w32->opts->title_bar) && !w32->current_fs) {
return borderless_nchittest(w32, GET_X_LPARAM(lParam),
GET_Y_LPARAM(lParam));
}
break;
case WM_APPCOMMAND:
if (handle_appcommand(w32, GET_APPCOMMAND_LPARAM(lParam)))
return TRUE;
break;
case WM_SYSKEYDOWN:
// Open the window menu on Alt+Space. Normally DefWindowProc opens the
// window menu in response to WM_SYSCHAR, but since mpv translates its
// own keyboard input, WM_SYSCHAR isn't generated, so the window menu
// must be opened manually.
if (wParam == VK_SPACE) {
SendMessage(w32->window, WM_SYSCOMMAND, SC_KEYMENU, ' ');
return 0;
}
handle_key_down(w32, wParam, HIWORD(lParam));
if (wParam == VK_F10)
return 0;
break;
case WM_KEYDOWN:
handle_key_down(w32, wParam, HIWORD(lParam));
break;
case WM_SYSKEYUP:
case WM_KEYUP:
handle_key_up(w32, wParam, HIWORD(lParam));
if (wParam == VK_F10)
return 0;
break;
case WM_CHAR:
case WM_SYSCHAR:
if (handle_char(w32, wParam, true))
return 0;
break;
case WM_UNICHAR:
if (wParam == UNICODE_NOCHAR) {
return TRUE;
} else if (handle_char(w32, wParam, false)) {
return 0;
}
break;
case WM_KILLFOCUS:
mp_input_put_key(w32->input_ctx, MP_INPUT_RELEASE_ALL);
w32->focused = false;
signal_events(w32, VO_EVENT_FOCUS);
return 0;
case WM_SETFOCUS:
w32->focused = true;
signal_events(w32, VO_EVENT_FOCUS);
return 0;
case WM_SETCURSOR:
// The cursor should only be hidden if the mouse is in the client area
// and if the window isn't in menu mode (HIWORD(lParam) is non-zero)
w32->can_set_cursor = LOWORD(lParam) == HTCLIENT && HIWORD(lParam);
if (w32->can_set_cursor && !w32->cursor_visible) {
SetCursor(NULL);
return TRUE;
}
break;
case WM_MOUSELEAVE:
w32->tracking = FALSE;
mp_input_put_key(w32->input_ctx, MP_KEY_MOUSE_LEAVE);
break;
case WM_MOUSEMOVE: {
if (!w32->tracking) {
w32->tracking = TrackMouseEvent(&w32->track_event);
mp_input_put_key(w32->input_ctx, MP_KEY_MOUSE_ENTER);
}
// Windows can send spurious mouse events, which would make the mpv
// core unhide the mouse cursor on completely unrelated events. See:
// <https://web.archive.org/web/20100821161603/
// https://blogs.msdn.com/b/oldnewthing/archive/2003/10/01/55108.aspx>
int x = GET_X_LPARAM(lParam);
int y = GET_Y_LPARAM(lParam);
if (x != w32->mouse_x || y != w32->mouse_y) {
w32->mouse_x = x;
w32->mouse_y = y;
if (!should_ignore_mouse_event(w32))
mp_input_set_mouse_pos(w32->input_ctx, x, y);
}
break;
}
case WM_LBUTTONDOWN:
handle_mouse_down(w32, MP_MBTN_LEFT, GET_X_LPARAM(lParam),
GET_Y_LPARAM(lParam));
break;
case WM_LBUTTONUP:
handle_mouse_up(w32, MP_MBTN_LEFT);
break;
case WM_MBUTTONDOWN:
handle_mouse_down(w32, MP_MBTN_MID, GET_X_LPARAM(lParam),
GET_Y_LPARAM(lParam));
break;
case WM_MBUTTONUP:
handle_mouse_up(w32, MP_MBTN_MID);
break;
case WM_RBUTTONDOWN:
handle_mouse_down(w32, MP_MBTN_RIGHT, GET_X_LPARAM(lParam),
GET_Y_LPARAM(lParam));
break;
case WM_RBUTTONUP:
handle_mouse_up(w32, MP_MBTN_RIGHT);
break;
case WM_MOUSEWHEEL:
handle_mouse_wheel(w32, false, GET_WHEEL_DELTA_WPARAM(wParam));
return 0;
case WM_MOUSEHWHEEL:
handle_mouse_wheel(w32, true, GET_WHEEL_DELTA_WPARAM(wParam));
// Some buggy mouse drivers (SetPoint) stop delivering WM_MOUSEHWHEEL
// events when the message loop doesn't return TRUE (even on Windows 7)
return TRUE;
case WM_XBUTTONDOWN:
handle_mouse_down(w32,
HIWORD(wParam) == 1 ? MP_MBTN_BACK : MP_MBTN_FORWARD,
GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
return TRUE;
case WM_XBUTTONUP:
handle_mouse_up(w32,
HIWORD(wParam) == 1 ? MP_MBTN_BACK : MP_MBTN_FORWARD);
return TRUE;
case WM_DISPLAYCHANGE:
force_update_display_info(w32);
break;
case WM_SETTINGCHANGE:
update_dark_mode(w32);
update_window_style(w32);
update_window_state(w32);
break;
case WM_NCCALCSIZE:
if (!w32->opts->border && !IsMaximized(w32->window))
return 0;
// Apparently removing WS_CAPTION disables some window animation, instead
// just reduce non-client size to remove title bar.
if (wParam && lParam && !w32->current_fs && !w32->parent &&
(w32->opts->border ? !w32->opts->title_bar : IsMaximized(w32->window)) &&
(GetWindowLongPtrW(w32->window, GWL_STYLE) & WS_CAPTION))
{
// Remove all NC area on Windows 10 due to inability to control the
// top bar height before Windows 11.
if (!check_windows10_build(22000) && !IsMaximized(w32->window))
return 0;
RECT r = {0};
adjust_window_rect(w32, w32->window, &r);
NCCALCSIZE_PARAMS *p = (LPNCCALCSIZE_PARAMS)lParam;
p->rgrc[0].top += r.top + get_title_bar_height(w32);
}
break;
case WM_IME_STARTCOMPOSITION: {
HIMC imc = ImmGetContext(w32->window);
if (imc) {
COMPOSITIONFORM cf = {.dwStyle = CFS_POINT, .ptCurrentPos = {0, 0}};
ImmSetCompositionWindow(imc, &cf);
ImmReleaseContext(w32->window, imc);
}
break;
}
case WM_CREATE:
// The IME can only be changed to alphanumeric input after it's initialized.
// Unfortunately, there is no way to know when this happens, as
// none of the WM_CREATE, WM_INPUTLANGCHANGE, or WM_IME_* messages work.
// This works if the IME is initialized within a short time after
// the window is created. Otherwise, fallback to setting alphanumeric mode on
// the first keypress.
SetTimer(w32->window, (UINT_PTR)WM_CREATE, 250, NULL);
break;
case WM_TIMER:
if (wParam == WM_CREATE) {
// Default to alphanumeric input when the IME is first initialized.
set_ime_conversion_mode(w32, IME_CMODE_ALPHANUMERIC);
KillTimer(w32->window, (UINT_PTR)WM_CREATE);
return 0;
}
break;
case WM_SHOWMENU:
mp_win32_menu_show(w32->menu_ctx, w32->window);
break;
case WM_TOUCH: {
UINT count = LOWORD(wParam);
TOUCHINPUT *inputs = talloc_array_ptrtype(NULL, inputs, count);
if (GetTouchInputInfo((HTOUCHINPUT)lParam, count, inputs, sizeof(TOUCHINPUT))) {
for (UINT i = 0; i < count; i++) {
TOUCHINPUT *ti = &inputs[i];
POINT pt = {TOUCH_COORD_TO_PIXEL(ti->x), TOUCH_COORD_TO_PIXEL(ti->y)};
ScreenToClient(w32->window, &pt);
if (ti->dwFlags & TOUCHEVENTF_DOWN)
mp_input_add_touch_point(w32->input_ctx, ti->dwID, pt.x, pt.y);
if (ti->dwFlags & TOUCHEVENTF_MOVE)
mp_input_update_touch_point(w32->input_ctx, ti->dwID, pt.x, pt.y);
if (ti->dwFlags & TOUCHEVENTF_UP)
mp_input_remove_touch_point(w32->input_ctx, ti->dwID);
}
}
CloseTouchInputHandle((HTOUCHINPUT)lParam);
talloc_free(inputs);
return 0;
}
}
if (message == w32->tbtn_created_msg) {
w32->tbtn_created = true;
update_playback_state(w32);
return 0;
}
return DefWindowProcW(hWnd, message, wParam, lParam);
}
static mp_once window_class_init_once = MP_STATIC_ONCE_INITIALIZER;
static ATOM window_class;
static void register_window_class(void)
{
window_class = RegisterClassExW(&(WNDCLASSEXW) {
.cbSize = sizeof(WNDCLASSEXW),
.style = CS_HREDRAW | CS_VREDRAW,
.lpfnWndProc = WndProc,
.hInstance = HINST_THISCOMPONENT,
.hIcon = LoadIconW(HINST_THISCOMPONENT, L"IDI_ICON1"),
.hCursor = LoadCursor(NULL, IDC_ARROW),
.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH),
.lpszClassName = MPV_WINDOW_CLASS_NAME,
});
}
static ATOM get_window_class(void)
{
mp_exec_once(&window_class_init_once, register_window_class);
return window_class;
}
static void resize_child_win(HWND parent)
{
// Check if an mpv window is a child of this window. This will not
// necessarily be the case because the hook functions will run for all
// windows on the parent window's thread.
ATOM cls = get_window_class();
HWND child = FindWindowExW(parent, NULL, (LPWSTR)MAKEINTATOM(cls), NULL);
if (!child)
return;
// Make sure the window was created by this instance
if (GetWindowLongPtrW(child, GWLP_HINSTANCE) != (LONG_PTR)HINST_THISCOMPONENT)
return;
// Resize the mpv window to match its parent window's size
RECT rm, rp;
if (!GetClientRect(child, &rm))
return;
if (!GetClientRect(parent, &rp))
return;
if (EqualRect(&rm, &rp))
return;
SetWindowPos(child, NULL, 0, 0, rp.right, rp.bottom, SWP_ASYNCWINDOWPOS |
SWP_NOACTIVATE | SWP_NOZORDER | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING);
}
static LRESULT CALLBACK parent_win_hook(int nCode, WPARAM wParam, LPARAM lParam)
{
if (nCode != HC_ACTION)
goto done;
CWPSTRUCT *cwp = (CWPSTRUCT*)lParam;
if (cwp->message != WM_WINDOWPOSCHANGED)
goto done;
resize_child_win(cwp->hwnd);
done:
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
static void CALLBACK parent_evt_hook(HWINEVENTHOOK hWinEventHook, DWORD event,
HWND hwnd, LONG idObject, LONG idChild, DWORD dwEventThread,
DWORD dwmsEventTime)
{
if (event != EVENT_OBJECT_LOCATIONCHANGE)
return;
if (!hwnd || idObject != OBJID_WINDOW || idChild != CHILDID_SELF)
return;
resize_child_win(hwnd);
}
static void install_parent_hook(struct vo_w32_state *w32)
{
DWORD pid;
DWORD tid = GetWindowThreadProcessId(w32->parent, &pid);
// If the parent lives inside the current process, install a Windows hook
if (pid == GetCurrentProcessId()) {
w32->parent_win_hook = SetWindowsHookExW(WH_CALLWNDPROC,
parent_win_hook, NULL, tid);
} else {
// Otherwise, use a WinEvent hook. These don't seem to be as smooth as
// Windows hooks, but they can be delivered across process boundaries.
w32->parent_evt_hook = SetWinEventHook(
EVENT_OBJECT_LOCATIONCHANGE, EVENT_OBJECT_LOCATIONCHANGE,
NULL, parent_evt_hook, pid, tid, WINEVENT_OUTOFCONTEXT);
}
}
static void remove_parent_hook(struct vo_w32_state *w32)
{
if (w32->parent_win_hook)
UnhookWindowsHookEx(w32->parent_win_hook);
if (w32->parent_evt_hook)
UnhookWinEvent(w32->parent_evt_hook);
}
static bool is_key_message(UINT msg)
{
return msg == WM_KEYDOWN || msg == WM_SYSKEYDOWN ||
msg == WM_KEYUP || msg == WM_SYSKEYUP;
}
// Dispatch incoming window events and handle them.
// This returns only when the thread is asked to terminate.
static void run_message_loop(struct vo_w32_state *w32)
{
MSG msg;
while (!w32->destroyed && GetMessageW(&msg, 0, 0, 0) > 0) {
// Change the conversion mode on the first keypress, in case the timer
// solution fails. Note that this leaves the mode indicator in the language
// bar showing the original mode until a key is pressed.
if (is_key_message(msg.message) && !w32->conversion_mode_init) {
set_ime_conversion_mode(w32, IME_CMODE_ALPHANUMERIC);
w32->conversion_mode_init = true;
KillTimer(w32->window, (UINT_PTR)WM_CREATE);
}
// Only send IME messages to TranslateMessage
if (is_key_message(msg.message) && msg.wParam == VK_PROCESSKEY)
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
// Even if the message loop somehow exits, we still have to respond to
// external requests until termination is requested.
while (!w32->terminate)
mp_dispatch_queue_process(w32->dispatch, 1000);
}
static void window_reconfig(struct vo_w32_state *w32, bool force)
{
struct vo *vo = w32->vo;
RECT r = get_working_area(w32);
// for normal window which is auto-positioned (centered), center the window
// rather than the content (by subtracting the borders from the work area)
if (!w32->current_fs && !IsMaximized(w32->window) && w32->opts->border &&
!w32->opts->geometry.xy_valid /* specific position not requested */)
{
subtract_window_borders(w32, w32->window, &r);
}
struct mp_rect screen = { r.left, r.top, r.right, r.bottom };
struct vo_win_geometry geo;
RECT monrc = get_monitor_info(w32).rcMonitor;
struct mp_rect mon = { monrc.left, monrc.top, monrc.right, monrc.bottom };
if (w32->dpi_scale == 0)
force_update_display_info(w32);
vo_calc_window_geometry3(vo, &screen, &mon, w32->dpi_scale, &geo);
vo_apply_window_geometry(vo, &geo);
bool reset_size = ((w32->o_dwidth != vo->dwidth ||
w32->o_dheight != vo->dheight) &&
w32->opts->auto_window_resize) || force;
w32->o_dwidth = vo->dwidth;
w32->o_dheight = vo->dheight;
if (!w32->parent && (!w32->window_bounds_initialized || force)) {
SetRect(&w32->windowrc, geo.win.x0, geo.win.y0,
geo.win.x0 + vo->dwidth, geo.win.y0 + vo->dheight);
w32->prev_windowrc = w32->windowrc;
w32->window_bounds_initialized = true;
w32->win_force_pos = geo.flags & VO_WIN_FORCE_POS;
w32->fit_on_screen = !w32->win_force_pos;
goto finish;
}
// The rect which size is going to be modified.
RECT *rc = &w32->windowrc;
// The desired size always matches the window size in wid mode.
if (!reset_size || w32->parent) {
GetClientRect(w32->window, &r);
// Restore vo_dwidth and vo_dheight, which were reset in vo_config()
vo->dwidth = r.right;
vo->dheight = r.bottom;
} else {
if (w32->current_fs)
rc = &w32->prev_windowrc;
w32->fit_on_screen = true;
}
resize_and_move_rect(w32, rc, vo->dwidth, vo->dheight);
finish:
reinit_window_state(w32);
}
static void gui_thread_reconfig(void *ptr)
{
window_reconfig(ptr, false);
}
// Resize the window. On the first call, it's also made visible.
void vo_w32_config(struct vo *vo)
{
struct vo_w32_state *w32 = vo->w32;
mp_dispatch_run(w32->dispatch, gui_thread_reconfig, w32);
}
static void w32_api_load(struct vo_w32_state *w32)
{
// Dark mode related functions, available since the 1809 Windows 10 update
// Check the Windows build version as on previous versions used ordinals
// may point to unexpected code/data. Alternatively could check uxtheme.dll
// version directly, but it is little bit more boilerplate code, and build
// number is good enough check.
HMODULE uxtheme_dll = !check_windows10_build(17763) ? NULL :
GetModuleHandle(L"uxtheme.dll");
w32->api.pShouldAppsUseDarkMode = !uxtheme_dll ? NULL :
(void *)GetProcAddress(uxtheme_dll, MAKEINTRESOURCEA(132));
w32->api.pSetPreferredAppMode = !uxtheme_dll ? NULL :
(void *)GetProcAddress(uxtheme_dll, MAKEINTRESOURCEA(135));
}
static MP_THREAD_VOID gui_thread(void *ptr)
{
struct vo_w32_state *w32 = ptr;
bool ole_ok = false;
int res = 0;
mp_thread_set_name("window");
w32_api_load(w32);
if (w32->opts->WinID >= 0)
w32->parent = (HWND)(intptr_t)(w32->opts->WinID);
ATOM cls = get_window_class();
if (w32->parent) {
RECT r;
GetClientRect(w32->parent, &r);
CreateWindowExW(WS_EX_NOPARENTNOTIFY, (LPWSTR)MAKEINTATOM(cls), MPV_WINDOW_CLASS_NAME,
WS_CHILD | WS_VISIBLE, 0, 0, r.right, r.bottom,
w32->parent, 0, HINST_THISCOMPONENT, w32);
// Install a hook to get notifications when the parent changes size
if (w32->window)
install_parent_hook(w32);
} else {
CreateWindowExW(0, (LPWSTR)MAKEINTATOM(cls), MPV_WINDOW_CLASS_NAME,
update_style(w32, 0), CW_USEDEFAULT, SW_HIDE, 100, 100,
0, 0, HINST_THISCOMPONENT, w32);
}
if (!w32->window) {
MP_ERR(w32, "unable to create window!\n");
goto done;
}
w32->menu_ctx = mp_win32_menu_init(w32->window);
update_dark_mode(w32);
update_corners_pref(w32);
if (w32->opts->window_affinity)
update_affinity(w32);
if (w32->opts->backdrop_type)
update_backdrop(w32);
if (w32->opts->cursor_passthrough)
update_cursor_passthrough(w32);
if (w32->opts->native_touch)
update_native_touch(w32);
if (SUCCEEDED(OleInitialize(NULL))) {
ole_ok = true;
IDropTarget *dt = mp_w32_droptarget_create(w32->log, w32->opts, w32->input_ctx);
RegisterDragDrop(w32->window, dt);
// ITaskbarList2 has the MarkFullscreenWindow method, which is used to
// make sure the taskbar is hidden when mpv goes fullscreen
if (SUCCEEDED(CoCreateInstance(&CLSID_TaskbarList, NULL,
CLSCTX_INPROC_SERVER, &IID_ITaskbarList2,
(void**)&w32->taskbar_list)))
{
if (FAILED(ITaskbarList2_HrInit(w32->taskbar_list))) {
ITaskbarList2_Release(w32->taskbar_list);
w32->taskbar_list = NULL;
}
}
// ITaskbarList3 has methods for status indication on taskbar buttons,
// however that interface is only available on Win7/2008 R2 or newer
if (SUCCEEDED(CoCreateInstance(&CLSID_TaskbarList, NULL,
CLSCTX_INPROC_SERVER, &IID_ITaskbarList3,
(void**)&w32->taskbar_list3)))
{
if (FAILED(ITaskbarList3_HrInit(w32->taskbar_list3))) {
ITaskbarList3_Release(w32->taskbar_list3);
w32->taskbar_list3 = NULL;
} else {
w32->tbtn_created_msg = RegisterWindowMessage(L"TaskbarButtonCreated");
}
}
} else {
MP_ERR(w32, "Failed to initialize OLE/COM\n");
}
w32->tracking = FALSE;
w32->track_event = (TRACKMOUSEEVENT){
.cbSize = sizeof(TRACKMOUSEEVENT),
.dwFlags = TME_LEAVE,
.hwndTrack = w32->window,
};
if (w32->parent)
EnableWindow(w32->window, 0);
w32->cursor_visible = true;
w32->moving = false;
w32->snapped = 0;
w32->snap_dx = w32->snap_dy = 0;
mp_dispatch_set_wakeup_fn(w32->dispatch, wakeup_gui_thread, w32);
res = 1;
done:
mp_rendezvous(w32, res); // init barrier
// This blocks until the GUI thread is to be exited.
if (res)
run_message_loop(w32);
MP_VERBOSE(w32, "uninit\n");
remove_parent_hook(w32);
if (w32->menu_ctx)
mp_win32_menu_uninit(w32->menu_ctx);
if (w32->window && !w32->destroyed)
DestroyWindow(w32->window);
if (w32->taskbar_list)
ITaskbarList2_Release(w32->taskbar_list);
if (w32->taskbar_list3)
ITaskbarList3_Release(w32->taskbar_list3);
if (ole_ok)
OleUninitialize();
SetThreadExecutionState(ES_CONTINUOUS);
MP_THREAD_RETURN();
}
bool vo_w32_init(struct vo *vo)
{
assert(!vo->w32);
struct vo_w32_state *w32 = talloc_ptrtype(vo, w32);
*w32 = (struct vo_w32_state){
.log = mp_log_new(w32, vo->log, "win32"),
.vo = vo,
.opts_cache = m_config_cache_alloc(w32, vo->global, &vo_sub_opts),
.input_ctx = vo->input_ctx,
.dispatch = mp_dispatch_create(w32),
};
w32->opts = w32->opts_cache->opts;
vo->w32 = w32;
if (mp_thread_create(&w32->thread, gui_thread, w32))
goto fail;
if (!mp_rendezvous(w32, 0)) { // init barrier
mp_thread_join(w32->thread);
goto fail;
}
// While the UI runs in its own thread, the thread in which this function
// runs in will be the renderer thread. Apply magic MMCSS cargo-cult,
// which might stop Windows from throttling clock rate and so on.
if (vo->opts->mmcss_profile[0]) {
wchar_t *profile = mp_from_utf8(NULL, vo->opts->mmcss_profile);
w32->avrt_handle = AvSetMmThreadCharacteristicsW(profile, &(DWORD){0});
talloc_free(profile);
}
return true;
fail:
talloc_free(w32);
vo->w32 = NULL;
return false;
}
struct disp_names_data {
HMONITOR assoc;
int count;
char **names;
};
static BOOL CALLBACK disp_names_proc(HMONITOR mon, HDC dc, LPRECT r, LPARAM p)
{
struct disp_names_data *data = (struct disp_names_data*)p;
// get_disp_names() adds data->assoc to the list, so skip it here
if (mon == data->assoc)
return TRUE;
MONITORINFOEXW mi = { .cbSize = sizeof mi };
if (GetMonitorInfoW(mon, (MONITORINFO*)&mi)) {
MP_TARRAY_APPEND(NULL, data->names, data->count,
mp_to_utf8(NULL, mi.szDevice));
}
return TRUE;
}
static char **get_disp_names(struct vo_w32_state *w32)
{
// Get the client area of the window in screen space
RECT rect = { 0 };
GetClientRect(w32->window, &rect);
MapWindowPoints(w32->window, NULL, (POINT*)&rect, 2);
struct disp_names_data data = { .assoc = w32->monitor };
// Make sure the monitor that Windows considers to be associated with the
// window is first in the list
MONITORINFOEXW mi = { .cbSize = sizeof mi };
if (GetMonitorInfoW(data.assoc, (MONITORINFO*)&mi)) {
MP_TARRAY_APPEND(NULL, data.names, data.count,
mp_to_utf8(NULL, mi.szDevice));
}
// Get the names of the other monitors that intersect the client rect
EnumDisplayMonitors(NULL, &rect, disp_names_proc, (LPARAM)&data);
MP_TARRAY_APPEND(NULL, data.names, data.count, NULL);
return data.names;
}
static int gui_thread_control(struct vo_w32_state *w32, int request, void *arg)
{
switch (request) {
case VOCTRL_VO_OPTS_CHANGED: {
void *changed_option;
while (m_config_cache_get_next_changed(w32->opts_cache,
&changed_option))
{
struct mp_vo_opts *vo_opts = w32->opts_cache->opts;
if (changed_option == &vo_opts->fullscreen) {
if (!vo_opts->fullscreen)
update_maximized_state(w32, true);
reinit_window_state(w32);
} else if (changed_option == &vo_opts->window_affinity) {
update_affinity(w32);
} else if (changed_option == &vo_opts->ontop) {
update_window_state(w32);
} else if (changed_option == &vo_opts->backdrop_type) {
update_backdrop(w32);
} else if (changed_option == &vo_opts->cursor_passthrough) {
update_cursor_passthrough(w32);
} else if (changed_option == &vo_opts->border ||
changed_option == &vo_opts->title_bar)
{
update_window_style(w32);
update_window_state(w32);
} else if (changed_option == &vo_opts->show_in_taskbar) {
// This hide and show is apparently required according to the documentation:
// https://learn.microsoft.com/en-us/windows/win32/shell/taskbar#managing-taskbar-buttons
ShowWindow(w32->window, SW_HIDE);
update_window_style(w32);
ShowWindow(w32->window, SW_SHOW);
update_window_state(w32);
} else if (changed_option == &vo_opts->window_minimized) {
update_minimized_state(w32);
} else if (changed_option == &vo_opts->window_maximized) {
update_maximized_state(w32, false);
} else if (changed_option == &vo_opts->window_corners) {
update_corners_pref(w32);
} else if (changed_option == &vo_opts->native_touch) {
update_native_touch(w32);
} else if (changed_option == &vo_opts->geometry || changed_option == &vo_opts->autofit ||
changed_option == &vo_opts->autofit_smaller || changed_option == &vo_opts->autofit_larger)
{
if (w32->opts->window_maximized) {
w32->unmaximize = true;
}
window_reconfig(w32, true);
}
}
return VO_TRUE;
}
case VOCTRL_GET_WINDOW_ID: {
if (!w32->window)
return VO_NOTAVAIL;
*(int64_t *)arg = (intptr_t)w32->window;
return VO_TRUE;
}
case VOCTRL_GET_HIDPI_SCALE: {
*(double *)arg = w32->dpi_scale;
return VO_TRUE;
}
case VOCTRL_GET_UNFS_WINDOW_SIZE: {
int *s = arg;
if (!w32->window_bounds_initialized)
return VO_FALSE;
RECT *rc = w32->current_fs ? &w32->prev_windowrc : &w32->windowrc;
s[0] = rect_w(*rc);
s[1] = rect_h(*rc);
return VO_TRUE;
}
case VOCTRL_SET_UNFS_WINDOW_SIZE: {
int *s = arg;
if (!w32->window_bounds_initialized)
return VO_FALSE;
RECT *rc = w32->current_fs ? &w32->prev_windowrc : &w32->windowrc;
resize_and_move_rect(w32, rc, s[0], s[1]);
if (w32->opts->window_maximized) {
w32->unmaximize = true;
}
w32->fit_on_screen = true;
reinit_window_state(w32);
return VO_TRUE;
}
case VOCTRL_SET_CURSOR_VISIBILITY:
w32->cursor_visible = *(bool *)arg;
if (w32->can_set_cursor && w32->tracking) {
if (w32->cursor_visible)
SetCursor(LoadCursor(NULL, IDC_ARROW));
else
SetCursor(NULL);
}
return VO_TRUE;
case VOCTRL_KILL_SCREENSAVER:
w32->disable_screensaver = true;
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED |
ES_DISPLAY_REQUIRED);
return VO_TRUE;
case VOCTRL_RESTORE_SCREENSAVER:
w32->disable_screensaver = false;
SetThreadExecutionState(ES_CONTINUOUS);
return VO_TRUE;
case VOCTRL_UPDATE_WINDOW_TITLE: {
wchar_t *title = mp_from_utf8(NULL, (char *)arg);
SetWindowTextW(w32->window, title);
talloc_free(title);
return VO_TRUE;
}
case VOCTRL_UPDATE_PLAYBACK_STATE: {
w32->current_pstate = *(struct voctrl_playback_state *)arg;
update_playback_state(w32);
return VO_TRUE;
}
case VOCTRL_GET_DISPLAY_FPS:
update_display_info(w32);
*(double*) arg = w32->display_fps;
return VO_TRUE;
case VOCTRL_GET_DISPLAY_RES: ;
RECT monrc = get_monitor_info(w32).rcMonitor;
((int *)arg)[0] = monrc.right - monrc.left;
((int *)arg)[1] = monrc.bottom - monrc.top;
return VO_TRUE;
case VOCTRL_GET_DISPLAY_NAMES:
*(char ***)arg = get_disp_names(w32);
return VO_TRUE;
case VOCTRL_GET_ICC_PROFILE:
update_display_info(w32);
if (w32->color_profile) {
bstr *p = arg;
*p = stream_read_file(w32->color_profile, NULL,
w32->vo->global, 100000000); // 100 MB
return p->len ? VO_TRUE : VO_FALSE;
}
return VO_FALSE;
case VOCTRL_GET_FOCUSED:
*(bool *)arg = w32->focused;
return VO_TRUE;
case VOCTRL_BEGIN_DRAGGING:
w32->start_dragging = true;
return VO_TRUE;
case VOCTRL_SHOW_MENU:
PostMessageW(w32->window, WM_SHOWMENU, 0, 0);
return VO_TRUE;
case VOCTRL_UPDATE_MENU:
mp_win32_menu_update(w32->menu_ctx, (struct mpv_node *)arg);
return VO_TRUE;
}
return VO_NOTIMPL;
}
static void do_control(void *ptr)
{
void **p = ptr;
struct vo_w32_state *w32 = p[0];
int *events = p[1];
int request = *(int *)p[2];
void *arg = p[3];
int *ret = p[4];
*ret = gui_thread_control(w32, request, arg);
*events |= atomic_fetch_and(&w32->event_flags, 0);
// Safe access, since caller (owner of vo) is blocked.
if (*events & VO_EVENT_RESIZE) {
w32->vo->dwidth = rect_w(w32->windowrc);
w32->vo->dheight = rect_h(w32->windowrc);
}
}
int vo_w32_control(struct vo *vo, int *events, int request, void *arg)
{
struct vo_w32_state *w32 = vo->w32;
if (request == VOCTRL_CHECK_EVENTS) {
*events |= atomic_fetch_and(&w32->event_flags, 0);
if (*events & VO_EVENT_RESIZE) {
mp_dispatch_lock(w32->dispatch);
vo->dwidth = rect_w(w32->windowrc);
vo->dheight = rect_h(w32->windowrc);
mp_dispatch_unlock(w32->dispatch);
}
return VO_TRUE;
} else {
int r;
void *p[] = {w32, events, &request, arg, &r};
mp_dispatch_run(w32->dispatch, do_control, p);
return r;
}
}
static void do_terminate(void *ptr)
{
struct vo_w32_state *w32 = ptr;
w32->terminate = true;
if (!w32->destroyed)
DestroyWindow(w32->window);
mp_dispatch_interrupt(w32->dispatch);
}
void vo_w32_uninit(struct vo *vo)
{
struct vo_w32_state *w32 = vo->w32;
if (!w32)
return;
mp_dispatch_run(w32->dispatch, do_terminate, w32);
mp_thread_join(w32->thread);
AvRevertMmThreadCharacteristics(w32->avrt_handle);
talloc_free(w32);
vo->w32 = NULL;
}
HWND vo_w32_hwnd(struct vo *vo)
{
struct vo_w32_state *w32 = vo->w32;
return w32->window; // immutable, so no synchronization needed
}
void vo_w32_run_on_thread(struct vo *vo, void (*cb)(void *ctx), void *ctx)
{
struct vo_w32_state *w32 = vo->w32;
mp_dispatch_run(w32->dispatch, cb, ctx);
}
void vo_w32_set_transparency(struct vo *vo, bool enable)
{
struct vo_w32_state *w32 = vo->w32;
if (w32->parent)
return;
DWM_BLURBEHIND dbb = {0};
if (enable) {
HRGN rgn = CreateRectRgn(0, 0, -1, -1);
dbb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
dbb.hRgnBlur = rgn;
dbb.fEnable = TRUE;
DwmEnableBlurBehindWindow(w32->window, &dbb);
DeleteObject(rgn);
} else {
dbb.dwFlags = DWM_BB_ENABLE;
dbb.fEnable = FALSE;
DwmEnableBlurBehindWindow(w32->window, &dbb);
}
}
BOOL WINAPI DllMain(HANDLE dll, DWORD reason, LPVOID reserved)
{
if (reason == DLL_PROCESS_DETACH && window_class)
UnregisterClassW(MPV_WINDOW_CLASS_NAME, HINST_THISCOMPONENT);
return TRUE;
}