mirror of https://github.com/mpv-player/mpv
470 lines
22 KiB
C
470 lines
22 KiB
C
#pragma once
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#include <stdbool.h>
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#include "frame.h"
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struct mpv_global;
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struct mp_filter;
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// A filter input or output. These always come in pairs: one mp_pin is for
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// input, the other is for output. (The separation is mostly for checking
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// their API use, and for the connection functions.)
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// Effectively, this is a 1-frame queue. The data flow rules have the goal to
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// reduce the number of buffered frames and the amount of time they are
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// buffered.
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// A mp_pin must be connected to be usable. The default state of a mp_pin is
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// a manual connection, which means you use the mp_pin_*() functions to
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// manually read or write data.
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struct mp_pin;
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enum mp_pin_dir {
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MP_PIN_INVALID = 0, // used as a placeholder value
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MP_PIN_IN, // you write data to the pin
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MP_PIN_OUT, // you read data from the pin
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};
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// The established direction for this pin. The direction of a pin is immutable.
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// You must use the mp_pin_in_*() and mp_pin_out_*() functions on the correct
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// pin type - mismatching it is an API violation.
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enum mp_pin_dir mp_pin_get_dir(struct mp_pin *p);
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// True if a new frame should be written to the pin.
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bool mp_pin_in_needs_data(struct mp_pin *p);
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// Write a frame to the pin. If the input was not accepted, false is returned
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// (does not normally happen, as long as mp_pin_in_needs_data() returned true).
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// The callee owns the reference to the frame data, even on failure.
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// Writing a MP_FRAME_NONE has no effect (and returns false).
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// If you did not call mp_pin_in_needs_data() before this, it's likely a bug.
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bool mp_pin_in_write(struct mp_pin *p, struct mp_frame frame);
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// True if a frame is actually available for reading right now, and
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// mp_pin_out_read() will return success. If this returns false, the pin is
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// flagged for needing data (the filter might either produce output the next
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// time it's run, or request new input).
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// You should call this only if you can immediately consume the data. The goal
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// is to have no redundant buffering in the filter graph, and leaving frames
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// buffered in mp_pins goes against this.
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bool mp_pin_out_request_data(struct mp_pin *p);
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// Same as mp_pin_out_request_data(), but call the filter's process() function
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// next time even if there is new data. the intention is that the filter reads
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// the data in the next iteration, without checking for the data now.
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void mp_pin_out_request_data_next(struct mp_pin *p);
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// Same as mp_pin_out_request_data(), but does not attempt to procure new frames
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// if the return value is false.
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bool mp_pin_out_has_data(struct mp_pin *p);
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// Read a frame. Returns MP_FRAME_NONE if currently no frame is available.
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// You need to call mp_pin_out_request_data() and wait until the frame is ready
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// to be sure this returns a frame. (This call implicitly calls _request if no
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// frame is available, but to get proper data flow in filters, you should
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// probably follow the preferred conventions.)
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// If no frame is returned, a frame is automatically requested via
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// mp_pin_out_request_data() (so it might be retuned in the future).
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// If a frame is returned, no new frame is automatically requested (this is
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// usually not wanted, because it could lead to additional buffering).
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// This is guaranteed to return a non-NONE frame if mp_pin_out_has_data()
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// returned true and no other filter functions were called.
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// The caller owns the reference to the returned data.
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struct mp_frame mp_pin_out_read(struct mp_pin *p);
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// Undo mp_pin_out_read(). This should be only used in special cases. Normally,
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// you should make an effort to reduce buffering, which means you signal that
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// you need a frame only once you know that you can use it (meaning you'll
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// really use it and have no need to "undo" the read). But in special cases,
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// especially if the behavior depends on the exact frame data, using this might
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// be justified.
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// If this is called, the next mp_pin_out_read() call will return the same frame
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// again. You must not have called mp_pin_out_request_data() on this pin and
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// you must not have disconnected or changed the pin in any way.
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// This does not mark the filter for progress, i.e. the filter's process()
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// function won't be repeated (unless other pins change). If you really need
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// that, call mp_filter_internal_mark_progress() manually in addition.
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void mp_pin_out_unread(struct mp_pin *p, struct mp_frame frame);
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// A helper to make draining on MP_FRAME_EOF frames easier. For filters which
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// buffer data, but have no easy way to buffer MP_FRAME_EOF frames natively.
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// This is to be used as follows:
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// 1. caller receives MP_FRAME_EOF
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// 2. initiates draining (or continues, see step 4.)
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// 2b. if there are no more buffered frames, just propagates the EOF frame and
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// exits
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// 3. calls mp_pin_out_repeat_eof(pin)
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// 4. returns a buffered frame normally, and continues normally
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// 4b. pin returns "repeated" MP_FRAME_EOF, jump to 1.
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// 5. if there's nothing more to do, stop
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// 5b. there might be a sporadic wakeup, and an unwanted wait for output (in
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// a typical filter implementation)
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// You must not have requested data before calling this. (Usually you'd call
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// this after mp_pin_out_read(). Requesting data after queuing the repeat EOF
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// is OK and idempotent.)
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// This is equivalent to mp_pin_out_unread(p, MP_EOF_FRAME). See that function
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// for further remarks.
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void mp_pin_out_repeat_eof(struct mp_pin *p);
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// Trivial helper to determine whether src is readable and dst is writable right
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// now. Defers or requests new data if not ready. This means it has the side
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// effect of telling the filters that you want to transfer data.
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// You use this in a filter process() function. If the result is false, it will
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// have requested new output from src, and your process() function will be
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// called again once src has output and dst is accepts input (the latest).
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bool mp_pin_can_transfer_data(struct mp_pin *dst, struct mp_pin *src);
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// Trivial helper to copy data between two manual pins. This uses filter data
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// flow - so if data can't be copied, it requests the pins to make it possible
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// on the next filter run. This implies you call this either from a filter
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// process() function, or call it manually when needed. Also see
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// mp_pin_can_transfer_data(). Returns whether a transfer happened.
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bool mp_pin_transfer_data(struct mp_pin *dst, struct mp_pin *src);
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// Connect src and dst, for automatic data flow. Pin src will reflect the request
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// state of pin dst, and accept and pass down frames to dst when appropriate.
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// src must be MP_PIN_OUT, dst must be MP_PIN_IN.
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// Previous connections are always removed. If the pins were already connected,
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// no action is taken.
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// Creating circular connections will just cause infinite recursion or such.
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// Both API user and filter implementations can use this, but always only on
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// the pins they're allowed to access.
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void mp_pin_connect(struct mp_pin *dst, struct mp_pin *src);
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// Enable manual filter access. This means you want to directly use the
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// mp_pin_in*() and mp_pin_out_*() functions for data flow.
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// Always severs previous connections.
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void mp_pin_set_manual_connection(struct mp_pin *p, bool connected);
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// Enable manual filter access, like mp_pin_set_manual_connection(). In
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// addition, this specifies which filter's process function should be invoked
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// on pin state changes. Using mp_pin_set_manual_connection() will default to
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// the parent filter for this.
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// Passing f=NULL disconnects.
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void mp_pin_set_manual_connection_for(struct mp_pin *p, struct mp_filter *f);
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// Return the manual connection for this pin, or NULL if none.
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struct mp_filter *mp_pin_get_manual_connection(struct mp_pin *p);
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// Disconnect the pin, possibly breaking connections.
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void mp_pin_disconnect(struct mp_pin *p);
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// Return whether a connection was set on this pin. Note that this is not
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// transitive (if the pin is connected to an pin with no further connections,
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// there is no active connection, but this still returns true).
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bool mp_pin_is_connected(struct mp_pin *p);
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// Return a symbolic name of the pin. Usually it will be something redundant
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// (like "in" or "out"), or something the user set.
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// The returned pointer is valid as long as the mp_pin is allocated.
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const char *mp_pin_get_name(struct mp_pin *p);
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/**
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* A filter converts input frames to output frames (mp_frame, usually audio or
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* video data). It can support multiple inputs and outputs. Data always flows
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* through mp_pin instances.
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*
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* --- General rules for data flow:
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*
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* All data goes through mp_pin (present in the mp_filter inputs/outputs list).
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* Actual work is done in the filter's process() function. This function
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* queries whether input mp_pins have data and output mp_pins require data. If
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* both is the case, a frame is read, filtered, and written to the output.
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* Depending on the filter type, the filter might internally buffer data (e.g.
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* things that require readahead). But in general, a filter should not request
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* input before output is needed.
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*
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* The general goal is to reduce the amount of data buffered. This is why
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* mp_pins buffer at most 1 frame, and the API is designed such that queued
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* data in pins will be immediately passed to the next filter. If buffering is
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* actually desired, explicit filters for buffering have to be introduced into
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* the filter chain.
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*
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* Typically a filter will do something like this:
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*
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* process(struct mp_filter *f) {
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* if (!mp_pin_in_needs_data(f->ppins[1]))
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* return; // reader needs no output yet, so stop filtering
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* if (!have_enough_data_for_output) {
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* // Could check mp_pin_out_request_data(), but often just trying to
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* // read is enough, as a failed read will request more data.
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* struct mp_frame fr = mp_pin_out_read_data(f->ppins[0]);
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* if (!fr.type)
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* return; // no frame was returned - data was requested, and will
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* // be queued when available, and invoke process() again
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* ... do something with fr here ...
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* }
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* ... produce output frame (i.e. actual filtering) ...
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* mp_pin_in_write(f->ppins[1], output_frame);
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* }
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*
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* Simpler filters can use utility functions like mp_pin_can_transfer_data(),
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* which reduce the boilerplate. Such filters also may not need to buffer data
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* as internal state.
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*
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* --- Driving filters:
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*
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* The filter root (created by mp_filter_create_root()) will internally create
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* a graph runner, that can be entered with mp_filter_graph_run(). This will
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* check if any filter/pin has unhandled requests, and call filter process()
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* functions accordingly. Outside of the filter, this can be triggered
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* implicitly via the mp_pin_* functions.
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*
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* Multiple filters are driven by letting mp_pin flag filters which need
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* process() to be called. The process starts by requesting output from the
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* last filter. The requests will "bubble up" by iteratively calling process()
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* on each filter, which will request further input, until input on the first
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* filter's input pin is requested. The API user feeds it a frame, which will
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* call the first filter's process() function, which will filter and output
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* the frame, and the frame is iteratively filtered until it reaches the output.
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*
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* --- General rules for thread safety:
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*
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* Filters are by default not thread safe. However, some filters can be
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* partially thread safe and allow certain functions to be accessed from
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* foreign threads. The common filter code itself is not thread safe, except
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* for some utility functions explicitly marked as such, and which are meant
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* to make implementing threaded filters easier.
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*
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* (Semi-)automatic filter communication such as pins must always be within the
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* same root filter. This is meant to help with ensuring thread-safety. Every
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* thread that wants to run filters "on its own" should use a different filter
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* graph, and disallowing different root filters ensures these graphs are not
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* accidentally connected using non-thread safe mechanisms. Actual threaded
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* filter graphs would use several independent graphs connected by asynchronous
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* helpers (such as mp_async_queue instead of mp_pin connections).
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*
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* --- Rules for manual connections:
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*
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* A pin can be marked for manual connection via mp_pin_set_manual_connection().
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* It's also the default. These have two uses:
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*
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* 1. filter internal (the filter actually does something with a frame)
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* 2. filter user manually feeding/retrieving frames
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*
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* Basically, a manual connection means someone uses the mp_pin_in_*() or
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* mp_pin_out_*() functions on a pin. The alternative is an automatic connection
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* made via mp_pin_connect(). Manual connections need special considerations
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* for wakeups:
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*
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* Internal manual pins (within a filter) will invoke the filter's process()
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* function, and the filter polls the state of all pins to see if anything
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* needs to be filtered or requested.
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*
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* External manual pins (filter user) require the user to poll all manual pins
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* that are part of the graph. In addition, the filter's wakeup callback must be
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* set, and trigger repolling all pins. This is needed in case any filters do
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* async filtering internally.
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*
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* --- Rules for filters with multiple inputs or outputs:
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*
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* The generic filter code does not do any kind of scheduling. It's the filter's
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* responsibility to request frames from input when needed, and to avoid
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* internal excessive buffering if outputs aren't read.
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*
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* --- Rules for async filters:
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*
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* Async filters will have a synchronous interface with asynchronous waiting.
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* They change mp_pin data flow to being poll based, with a wakeup mechanism to
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* avoid active waiting. Once polling results in no change, the API user can go
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* to sleep, and wait until the wakeup callback set via mp_filter_create_root()
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* is invoked. Then it can poll the filters again. Internally, filters use
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* mp_filter_wakeup() to get their process() function invoked on the user
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* thread, and update the mp_pin states.
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*
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* For running parts of a filter graph on a different thread, f_async_queue.h
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* can be used.
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*
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* With different filter graphs working asynchronously, reset handling and start
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* of filtering becomes more difficult. Since filtering is always triggered by
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* requesting output from a filter, a simple way to solve this is to trigger
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* resets from the consumer, and to synchronously reset the producer.
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*
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* --- Format conversions and mid-stream format changes:
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*
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* Generally, all filters must support all formats, as well as mid-stream
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* format changes. If they don't, they will have to error out. There are some
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* helpers for dealing with these two things.
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*
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* mp_pin_out_unread() can temporarily put back an input frame. If the input
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* format changed, and you have to drain buffered data, you can put back the
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* frame every time you output a buffered frame. Once all buffered data is
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* drained this way, you can actually change the internal filter state to the
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* new format, and actually consume the input frame.
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*
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* There is an f_autoconvert filter, which lets you transparently convert to
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* a set of target formats (and which passes through the data if no conversion
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* is needed).
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*
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* --- Rules for format negotiation:
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*
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* Since libavfilter does not provide _any_ kind of format negotiation to the
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* user, and most filters use the libavfilter wrapper anyway, this is pretty
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* broken and rudimentary. (The only thing libavfilter provides is that you
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* can try to create a filter with a specific input format. Then you get
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* either failure, or an output format. It involves actually initializing all
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* filters, so a try run is not cheap or even side effect free.)
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*/
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struct mp_filter {
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// Private state for the filter implementation. API users must not access
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// this.
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void *priv;
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struct mpv_global *global;
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struct mp_log *log;
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// Array of public pins. API users can read this, but are not allowed to
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// modify the array. Filter implementations use mp_filter_add_pin() to add
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// pins to the array. The array is in order of the add calls.
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// Most filters will use pins[0] for input (MP_PIN_IN), and pins[1] for
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// output (MP_PIN_OUT). This is the default convention for filters. Some
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// filters may have more complex usage, and assign pin entries with
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// different meanings.
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// The filter implementation must not use this. It must access ppins[]
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// instead.
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struct mp_pin **pins;
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int num_pins;
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// Internal pins, for access by the filter implementation. The meaning of
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// in/out is swapped from the public interface: inputs use MP_PIN_OUT,
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// because the filter reads from the inputs, and outputs use MP_PIN_IN,
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// because the filter writes to them. ppins[n] always corresponds to pin[n],
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// with swapped direction, and implicit data flow between the two.
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// Outside API users must not access this.
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struct mp_pin **ppins;
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// Dumb garbage.
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struct mp_stream_info *stream_info;
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// Private state for the generic filter code.
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struct mp_filter_internal *in;
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};
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// Return a symbolic name, which is set at init time. NULL if no name.
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// Valid until filter is destroyed or next mp_filter_set_name() call.
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const char *mp_filter_get_name(struct mp_filter *f);
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// Change mp_filter_get_name() return value.
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void mp_filter_set_name(struct mp_filter *f, const char *name);
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// Set filter priority. A higher priority gets processed first. Also, high
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// priority filters disable "interrupting" the filter graph.
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void mp_filter_set_high_priority(struct mp_filter *filter, bool pri);
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// Get a pin from f->pins[] for which mp_pin_get_name() returns the same name.
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// If name is NULL, always return NULL.
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struct mp_pin *mp_filter_get_named_pin(struct mp_filter *f, const char *name);
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// Return true if the filter has failed in some fatal way that does not allow
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// it to continue. This resets the error state (but does not reset the child
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// failed status on any parent filter).
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bool mp_filter_has_failed(struct mp_filter *filter);
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// Invoke mp_filter_info.reset on this filter and all children (but not
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// other filters connected via pins).
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void mp_filter_reset(struct mp_filter *filter);
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enum mp_filter_command_type {
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MP_FILTER_COMMAND_TEXT = 1,
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MP_FILTER_COMMAND_GET_META,
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MP_FILTER_COMMAND_SET_SPEED,
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MP_FILTER_COMMAND_SET_SPEED_RESAMPLE,
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MP_FILTER_COMMAND_SET_SPEED_DROP,
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MP_FILTER_COMMAND_IS_ACTIVE,
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};
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struct mp_filter_command {
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enum mp_filter_command_type type;
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// For MP_FILTER_COMMAND_TEXT
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const char *cmd;
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const char *arg;
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// For MP_FILTER_COMMAND_GET_META
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void *res; // must point to struct mp_tags*, will be set to new instance
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// For MP_FILTER_COMMAND_SET_SPEED and MP_FILTER_COMMAND_SET_SPEED_RESAMPLE
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double speed;
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// For MP_FILTER_COMMAND_IS_ACTIVE
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bool is_active;
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};
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// Run a command on the filter. Returns success. For libavfilter.
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bool mp_filter_command(struct mp_filter *f, struct mp_filter_command *cmd);
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// Specific information about a sub-tree in a filter graph. Currently, this is
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// mostly used to give filters access to VO mechanisms and capabilities.
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struct mp_stream_info {
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void *priv; // for use by whoever implements the callbacks
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double (*get_display_fps)(struct mp_stream_info *i);
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struct mp_hwdec_devices *hwdec_devs;
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struct osd_state *osd;
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bool rotate90;
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struct vo *dr_vo; // for calling vo_get_image()
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};
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// Search for a parent filter (including f) that has this set, and return it.
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struct mp_stream_info *mp_filter_find_stream_info(struct mp_filter *f);
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struct AVBufferRef;
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struct AVBufferRef *mp_filter_load_hwdec_device(struct mp_filter *f, int avtype);
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// Perform filtering. This runs until the filter graph is blocked (due to
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// missing external input or unread output). It returns whether any outside
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// pins have changed state.
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// Can be called on the root filter only.
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bool mp_filter_graph_run(struct mp_filter *root);
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// Set the maximum time mp_filter_graph_run() should block. If the maximum time
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// expires, the effect is the same as calling mp_filter_graph_interrupt() while
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// the function is running. See that function for further details.
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// The default is seconds==INFINITY. Values <=0 make it return after 1 iteration.
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// Can be called on the root filter only.
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void mp_filter_graph_set_max_run_time(struct mp_filter *root, double seconds);
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// Interrupt mp_filter_graph_run() asynchronously. This does not stop filtering
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// in a destructive way, but merely suspends it. In practice, this will make
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// mp_filter_graph_run() return after the current filter's process() function has
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// finished. Filtering can be resumed with subsequent mp_filter_graph_run() calls.
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// When mp_filter_graph_run() is interrupted, it will trigger the filter graph
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// wakeup callback, which in turn ensures that the user will call
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// mp_filter_graph_run() again.
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// If it is called if not in mp_filter_graph_run(), the next mp_filter_graph_run()
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// call is interrupted and no filtering is done for that call.
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// Calling this too often will starve filtering.
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// This does not call the graph wakeup callback directly, which will avoid
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// potential reentrancy issues. (But mp_filter_graph_run() will call it in
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// reaction to it, as described above.)
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// Explicitly thread-safe.
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// Can be called on the root filter only.
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void mp_filter_graph_interrupt(struct mp_filter *root);
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// Create a root dummy filter with no inputs or outputs. This fulfills the
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// following functions:
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// - creating a new filter graph (attached to the root filter)
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// - passing it as parent filter to top-level filters
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// - driving the filter loop between the shared filters
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// - setting the wakeup callback for async filtering
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// - implicitly passing down global data like mpv_global and keeping filter
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// constructor functions simple
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// Note that you can still connect pins of filters with different parents or
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// root filters, but then you may have to manually invoke mp_filter_graph_run()
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// on the root filters of the connected filters to drive data flow.
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struct mp_filter *mp_filter_create_root(struct mpv_global *global);
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// Asynchronous filters may need to wakeup the user thread if the status of any
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// mp_pin has changed. If this is called, the callback provider should get the
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// user's thread to call mp_filter_graph_run() again.
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// The wakeup callback must not recursively call into any filter APIs, or do
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// blocking waits on the filter API (deadlocks will happen).
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// A wakeup callback should always set a "wakeup" flag, that is reset only when
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// mp_filter_graph_run() is going to be called again with no wait time.
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// Can be called on the root filter only.
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void mp_filter_graph_set_wakeup_cb(struct mp_filter *root,
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void (*wakeup_cb)(void *ctx), void *ctx);
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// Debugging internal stuff.
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void mp_filter_dump_states(struct mp_filter *f);
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