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mirror of https://github.com/mpv-player/mpv synced 2024-12-26 09:02:38 +00:00
mpv/video/out/vo_sdl.c
Dudemanguy a899e14bcc vo: change vo->driver->wait_events to nanoseconds
In many cases, this is purely cosmetic because poll still only accepts
microseconds. There's still a gain here however since
pthread_cond_timedwait can take a realtime ts now.

Additionally, 37d6604d70 changed the value
added to timeout_ms in X11 and Wayland to ensure that it would never be
0 and rounded up. This was both incomplete, several other parts of the
player have this same problem like drm, and not really needed. Instead
the MPCLAMP is just adjusted to have a min of 1.
2023-10-10 19:10:55 +00:00

990 lines
30 KiB
C

/*
* video output driver for SDL 2.0+
*
* Copyright (C) 2012 Rudolf Polzer <divVerent@xonotic.org>
*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <unistd.h>
#include <string.h>
#include <time.h>
#include <errno.h>
#include <assert.h>
#include <SDL.h>
#include "input/input.h"
#include "input/keycodes.h"
#include "input/input.h"
#include "common/msg.h"
#include "options/m_config.h"
#include "options/options.h"
#include "osdep/timer.h"
#include "sub/osd.h"
#include "video/mp_image.h"
#include "win_state.h"
#include "vo.h"
struct formatmap_entry {
Uint32 sdl;
unsigned int mpv;
int is_rgba;
};
const struct formatmap_entry formats[] = {
{SDL_PIXELFORMAT_YV12, IMGFMT_420P, 0},
{SDL_PIXELFORMAT_IYUV, IMGFMT_420P, 0},
{SDL_PIXELFORMAT_UYVY, IMGFMT_UYVY, 0},
//{SDL_PIXELFORMAT_YVYU, IMGFMT_YVYU, 0},
#if BYTE_ORDER == BIG_ENDIAN
{SDL_PIXELFORMAT_RGB888, IMGFMT_0RGB, 0}, // RGB888 means XRGB8888
{SDL_PIXELFORMAT_RGBX8888, IMGFMT_RGB0, 0}, // has no alpha -> bad for OSD
{SDL_PIXELFORMAT_BGR888, IMGFMT_0BGR, 0}, // BGR888 means XBGR8888
{SDL_PIXELFORMAT_BGRX8888, IMGFMT_BGR0, 0}, // has no alpha -> bad for OSD
{SDL_PIXELFORMAT_ARGB8888, IMGFMT_ARGB, 1}, // matches SUBBITMAP_BGRA
{SDL_PIXELFORMAT_RGBA8888, IMGFMT_RGBA, 1},
{SDL_PIXELFORMAT_ABGR8888, IMGFMT_ABGR, 1},
{SDL_PIXELFORMAT_BGRA8888, IMGFMT_BGRA, 1},
#else
{SDL_PIXELFORMAT_RGB888, IMGFMT_BGR0, 0}, // RGB888 means XRGB8888
{SDL_PIXELFORMAT_RGBX8888, IMGFMT_0BGR, 0}, // has no alpha -> bad for OSD
{SDL_PIXELFORMAT_BGR888, IMGFMT_RGB0, 0}, // BGR888 means XBGR8888
{SDL_PIXELFORMAT_BGRX8888, IMGFMT_0RGB, 0}, // has no alpha -> bad for OSD
{SDL_PIXELFORMAT_ARGB8888, IMGFMT_BGRA, 1}, // matches SUBBITMAP_BGRA
{SDL_PIXELFORMAT_RGBA8888, IMGFMT_ABGR, 1},
{SDL_PIXELFORMAT_ABGR8888, IMGFMT_RGBA, 1},
{SDL_PIXELFORMAT_BGRA8888, IMGFMT_ARGB, 1},
#endif
{SDL_PIXELFORMAT_RGB24, IMGFMT_RGB24, 0},
{SDL_PIXELFORMAT_BGR24, IMGFMT_BGR24, 0},
{SDL_PIXELFORMAT_RGB565, IMGFMT_RGB565, 0},
};
struct keymap_entry {
SDL_Keycode sdl;
int mpv;
};
const struct keymap_entry keys[] = {
{SDLK_RETURN, MP_KEY_ENTER},
{SDLK_ESCAPE, MP_KEY_ESC},
{SDLK_BACKSPACE, MP_KEY_BACKSPACE},
{SDLK_TAB, MP_KEY_TAB},
{SDLK_PRINTSCREEN, MP_KEY_PRINT},
{SDLK_PAUSE, MP_KEY_PAUSE},
{SDLK_INSERT, MP_KEY_INSERT},
{SDLK_HOME, MP_KEY_HOME},
{SDLK_PAGEUP, MP_KEY_PAGE_UP},
{SDLK_DELETE, MP_KEY_DELETE},
{SDLK_END, MP_KEY_END},
{SDLK_PAGEDOWN, MP_KEY_PAGE_DOWN},
{SDLK_RIGHT, MP_KEY_RIGHT},
{SDLK_LEFT, MP_KEY_LEFT},
{SDLK_DOWN, MP_KEY_DOWN},
{SDLK_UP, MP_KEY_UP},
{SDLK_KP_ENTER, MP_KEY_KPENTER},
{SDLK_KP_1, MP_KEY_KP1},
{SDLK_KP_2, MP_KEY_KP2},
{SDLK_KP_3, MP_KEY_KP3},
{SDLK_KP_4, MP_KEY_KP4},
{SDLK_KP_5, MP_KEY_KP5},
{SDLK_KP_6, MP_KEY_KP6},
{SDLK_KP_7, MP_KEY_KP7},
{SDLK_KP_8, MP_KEY_KP8},
{SDLK_KP_9, MP_KEY_KP9},
{SDLK_KP_0, MP_KEY_KP0},
{SDLK_KP_PERIOD, MP_KEY_KPDEC},
{SDLK_POWER, MP_KEY_POWER},
{SDLK_MENU, MP_KEY_MENU},
{SDLK_STOP, MP_KEY_STOP},
{SDLK_MUTE, MP_KEY_MUTE},
{SDLK_VOLUMEUP, MP_KEY_VOLUME_UP},
{SDLK_VOLUMEDOWN, MP_KEY_VOLUME_DOWN},
{SDLK_KP_COMMA, MP_KEY_KPDEC},
{SDLK_AUDIONEXT, MP_KEY_NEXT},
{SDLK_AUDIOPREV, MP_KEY_PREV},
{SDLK_AUDIOSTOP, MP_KEY_STOP},
{SDLK_AUDIOPLAY, MP_KEY_PLAY},
{SDLK_AUDIOMUTE, MP_KEY_MUTE},
{SDLK_F1, MP_KEY_F + 1},
{SDLK_F2, MP_KEY_F + 2},
{SDLK_F3, MP_KEY_F + 3},
{SDLK_F4, MP_KEY_F + 4},
{SDLK_F5, MP_KEY_F + 5},
{SDLK_F6, MP_KEY_F + 6},
{SDLK_F7, MP_KEY_F + 7},
{SDLK_F8, MP_KEY_F + 8},
{SDLK_F9, MP_KEY_F + 9},
{SDLK_F10, MP_KEY_F + 10},
{SDLK_F11, MP_KEY_F + 11},
{SDLK_F12, MP_KEY_F + 12},
{SDLK_F13, MP_KEY_F + 13},
{SDLK_F14, MP_KEY_F + 14},
{SDLK_F15, MP_KEY_F + 15},
{SDLK_F16, MP_KEY_F + 16},
{SDLK_F17, MP_KEY_F + 17},
{SDLK_F18, MP_KEY_F + 18},
{SDLK_F19, MP_KEY_F + 19},
{SDLK_F20, MP_KEY_F + 20},
{SDLK_F21, MP_KEY_F + 21},
{SDLK_F22, MP_KEY_F + 22},
{SDLK_F23, MP_KEY_F + 23},
{SDLK_F24, MP_KEY_F + 24}
};
struct mousemap_entry {
Uint8 sdl;
int mpv;
};
const struct mousemap_entry mousebtns[] = {
{SDL_BUTTON_LEFT, MP_MBTN_LEFT},
{SDL_BUTTON_MIDDLE, MP_MBTN_MID},
{SDL_BUTTON_RIGHT, MP_MBTN_RIGHT},
{SDL_BUTTON_X1, MP_MBTN_BACK},
{SDL_BUTTON_X2, MP_MBTN_FORWARD},
};
struct priv {
SDL_Window *window;
SDL_Renderer *renderer;
int renderer_index;
SDL_RendererInfo renderer_info;
SDL_Texture *tex;
int tex_swapped;
struct mp_image_params params;
struct mp_rect src_rect;
struct mp_rect dst_rect;
struct mp_osd_res osd_res;
struct formatmap_entry osd_format;
struct osd_bitmap_surface {
int change_id;
struct osd_target {
SDL_Rect source;
SDL_Rect dest;
SDL_Texture *tex;
SDL_Texture *tex2;
} *targets;
int num_targets;
int targets_size;
} osd_surfaces[MAX_OSD_PARTS];
double osd_pts;
Uint32 wakeup_event;
bool screensaver_enabled;
struct m_config_cache *opts_cache;
// options
bool allow_sw;
bool switch_mode;
bool vsync;
};
static bool lock_texture(struct vo *vo, struct mp_image *texmpi)
{
struct priv *vc = vo->priv;
*texmpi = (struct mp_image){0};
mp_image_set_size(texmpi, vc->params.w, vc->params.h);
mp_image_setfmt(texmpi, vc->params.imgfmt);
switch (texmpi->num_planes) {
case 1:
case 3:
break;
default:
MP_ERR(vo, "Invalid plane count\n");
return false;
}
void *pixels;
int pitch;
if (SDL_LockTexture(vc->tex, NULL, &pixels, &pitch)) {
MP_ERR(vo, "SDL_LockTexture failed\n");
return false;
}
texmpi->planes[0] = pixels;
texmpi->stride[0] = pitch;
if (texmpi->num_planes == 3) {
if (vc->tex_swapped) {
texmpi->planes[2] =
((Uint8 *) texmpi->planes[0] + texmpi->h * pitch);
texmpi->stride[2] = pitch / 2;
texmpi->planes[1] =
((Uint8 *) texmpi->planes[2] + (texmpi->h * pitch) / 4);
texmpi->stride[1] = pitch / 2;
} else {
texmpi->planes[1] =
((Uint8 *) texmpi->planes[0] + texmpi->h * pitch);
texmpi->stride[1] = pitch / 2;
texmpi->planes[2] =
((Uint8 *) texmpi->planes[1] + (texmpi->h * pitch) / 4);
texmpi->stride[2] = pitch / 2;
}
}
return true;
}
static bool is_good_renderer(SDL_RendererInfo *ri,
const char *driver_name_wanted, bool allow_sw,
struct formatmap_entry *osd_format)
{
if (driver_name_wanted && driver_name_wanted[0])
if (strcmp(driver_name_wanted, ri->name))
return false;
if (!allow_sw &&
!(ri->flags & SDL_RENDERER_ACCELERATED))
return false;
int i, j;
for (i = 0; i < ri->num_texture_formats; ++i)
for (j = 0; j < sizeof(formats) / sizeof(formats[0]); ++j)
if (ri->texture_formats[i] == formats[j].sdl)
if (formats[j].is_rgba) {
if (osd_format)
*osd_format = formats[j];
return true;
}
return false;
}
static void destroy_renderer(struct vo *vo)
{
struct priv *vc = vo->priv;
// free ALL the textures
if (vc->tex) {
SDL_DestroyTexture(vc->tex);
vc->tex = NULL;
}
int i, j;
for (i = 0; i < MAX_OSD_PARTS; ++i) {
for (j = 0; j < vc->osd_surfaces[i].targets_size; ++j) {
if (vc->osd_surfaces[i].targets[j].tex) {
SDL_DestroyTexture(vc->osd_surfaces[i].targets[j].tex);
vc->osd_surfaces[i].targets[j].tex = NULL;
}
if (vc->osd_surfaces[i].targets[j].tex2) {
SDL_DestroyTexture(vc->osd_surfaces[i].targets[j].tex2);
vc->osd_surfaces[i].targets[j].tex2 = NULL;
}
}
}
if (vc->renderer) {
SDL_DestroyRenderer(vc->renderer);
vc->renderer = NULL;
}
}
static bool try_create_renderer(struct vo *vo, int i, const char *driver)
{
struct priv *vc = vo->priv;
// first probe
SDL_RendererInfo ri;
if (SDL_GetRenderDriverInfo(i, &ri))
return false;
if (!is_good_renderer(&ri, driver, vc->allow_sw, NULL))
return false;
vc->renderer = SDL_CreateRenderer(vc->window, i, 0);
if (!vc->renderer) {
MP_ERR(vo, "SDL_CreateRenderer failed\n");
return false;
}
if (SDL_GetRendererInfo(vc->renderer, &vc->renderer_info)) {
MP_ERR(vo, "SDL_GetRendererInfo failed\n");
destroy_renderer(vo);
return false;
}
if (!is_good_renderer(&vc->renderer_info, NULL, vc->allow_sw,
&vc->osd_format)) {
MP_ERR(vo, "Renderer '%s' does not fulfill "
"requirements on this system\n",
vc->renderer_info.name);
destroy_renderer(vo);
return false;
}
if (vc->renderer_index != i) {
MP_INFO(vo, "Using %s\n", vc->renderer_info.name);
vc->renderer_index = i;
}
return true;
}
static int init_renderer(struct vo *vo)
{
struct priv *vc = vo->priv;
int n = SDL_GetNumRenderDrivers();
int i;
if (vc->renderer_index >= 0)
if (try_create_renderer(vo, vc->renderer_index, NULL))
return 0;
for (i = 0; i < n; ++i)
if (try_create_renderer(vo, i, SDL_GetHint(SDL_HINT_RENDER_DRIVER)))
return 0;
for (i = 0; i < n; ++i)
if (try_create_renderer(vo, i, NULL))
return 0;
MP_ERR(vo, "No supported renderer\n");
return -1;
}
static void resize(struct vo *vo, int w, int h)
{
struct priv *vc = vo->priv;
vo->dwidth = w;
vo->dheight = h;
vo_get_src_dst_rects(vo, &vc->src_rect, &vc->dst_rect,
&vc->osd_res);
SDL_RenderSetLogicalSize(vc->renderer, w, h);
vo->want_redraw = true;
vo_wakeup(vo);
}
static void force_resize(struct vo *vo)
{
struct priv *vc = vo->priv;
int w, h;
SDL_GetWindowSize(vc->window, &w, &h);
resize(vo, w, h);
}
static void check_resize(struct vo *vo)
{
struct priv *vc = vo->priv;
int w, h;
SDL_GetWindowSize(vc->window, &w, &h);
if (vo->dwidth != w || vo->dheight != h)
resize(vo, w, h);
}
static inline void set_screensaver(bool enabled)
{
if (!!enabled == !!SDL_IsScreenSaverEnabled())
return;
if (enabled)
SDL_EnableScreenSaver();
else
SDL_DisableScreenSaver();
}
static void set_fullscreen(struct vo *vo)
{
struct priv *vc = vo->priv;
struct mp_vo_opts *opts = vc->opts_cache->opts;
int fs = opts->fullscreen;
SDL_bool prev_screensaver_state = SDL_IsScreenSaverEnabled();
Uint32 fs_flag;
if (vc->switch_mode)
fs_flag = SDL_WINDOW_FULLSCREEN;
else
fs_flag = SDL_WINDOW_FULLSCREEN_DESKTOP;
Uint32 old_flags = SDL_GetWindowFlags(vc->window);
int prev_fs = !!(old_flags & fs_flag);
if (fs == prev_fs)
return;
Uint32 flags = 0;
if (fs)
flags |= fs_flag;
if (SDL_SetWindowFullscreen(vc->window, flags)) {
MP_ERR(vo, "SDL_SetWindowFullscreen failed\n");
return;
}
// toggling fullscreen might recreate the window, so better guard for this
set_screensaver(prev_screensaver_state);
force_resize(vo);
}
static void update_screeninfo(struct vo *vo, struct mp_rect *screenrc)
{
struct priv *vc = vo->priv;
SDL_DisplayMode mode;
if (SDL_GetCurrentDisplayMode(SDL_GetWindowDisplayIndex(vc->window),
&mode)) {
MP_ERR(vo, "SDL_GetCurrentDisplayMode failed\n");
return;
}
*screenrc = (struct mp_rect){0, 0, mode.w, mode.h};
}
static int reconfig(struct vo *vo, struct mp_image_params *params)
{
struct priv *vc = vo->priv;
struct vo_win_geometry geo;
struct mp_rect screenrc;
update_screeninfo(vo, &screenrc);
vo_calc_window_geometry(vo, &screenrc, &geo);
vo_apply_window_geometry(vo, &geo);
int win_w = vo->dwidth;
int win_h = vo->dheight;
SDL_SetWindowSize(vc->window, win_w, win_h);
if (geo.flags & VO_WIN_FORCE_POS)
SDL_SetWindowPosition(vc->window, geo.win.x0, geo.win.y0);
if (vc->tex)
SDL_DestroyTexture(vc->tex);
Uint32 texfmt = SDL_PIXELFORMAT_UNKNOWN;
int i, j;
for (i = 0; i < vc->renderer_info.num_texture_formats; ++i)
for (j = 0; j < sizeof(formats) / sizeof(formats[0]); ++j)
if (vc->renderer_info.texture_formats[i] == formats[j].sdl)
if (params->imgfmt == formats[j].mpv)
texfmt = formats[j].sdl;
if (texfmt == SDL_PIXELFORMAT_UNKNOWN) {
MP_ERR(vo, "Invalid pixel format\n");
return -1;
}
vc->tex_swapped = texfmt == SDL_PIXELFORMAT_YV12;
vc->tex = SDL_CreateTexture(vc->renderer, texfmt,
SDL_TEXTUREACCESS_STREAMING,
params->w, params->h);
if (!vc->tex) {
MP_ERR(vo, "Could not create a texture\n");
return -1;
}
vc->params = *params;
struct mp_image tmp;
if (!lock_texture(vo, &tmp)) {
SDL_DestroyTexture(vc->tex);
vc->tex = NULL;
return -1;
}
mp_image_clear(&tmp, 0, 0, tmp.w, tmp.h);
SDL_UnlockTexture(vc->tex);
resize(vo, win_w, win_h);
set_screensaver(vc->screensaver_enabled);
set_fullscreen(vo);
SDL_ShowWindow(vc->window);
check_resize(vo);
return 0;
}
static void flip_page(struct vo *vo)
{
struct priv *vc = vo->priv;
SDL_RenderPresent(vc->renderer);
}
static void wakeup(struct vo *vo)
{
struct priv *vc = vo->priv;
SDL_Event event = {.type = vc->wakeup_event};
// Note that there is no context - SDL is a singleton.
SDL_PushEvent(&event);
}
static void wait_events(struct vo *vo, int64_t until_time_ns)
{
int64_t wait_ns = until_time_ns - mp_time_ns();
int timeout_ms = MPCLAMP(wait_ns / 1e6, 1, 10000);
SDL_Event ev;
while (SDL_WaitEventTimeout(&ev, timeout_ms)) {
timeout_ms = 0;
switch (ev.type) {
case SDL_WINDOWEVENT:
switch (ev.window.event) {
case SDL_WINDOWEVENT_EXPOSED:
vo->want_redraw = true;
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
check_resize(vo);
vo_event(vo, VO_EVENT_RESIZE);
break;
case SDL_WINDOWEVENT_ENTER:
mp_input_put_key(vo->input_ctx, MP_KEY_MOUSE_ENTER);
break;
case SDL_WINDOWEVENT_LEAVE:
mp_input_put_key(vo->input_ctx, MP_KEY_MOUSE_LEAVE);
break;
}
break;
case SDL_QUIT:
mp_input_put_key(vo->input_ctx, MP_KEY_CLOSE_WIN);
break;
case SDL_TEXTINPUT: {
int sdl_mod = SDL_GetModState();
int mpv_mod = 0;
// we ignore KMOD_LSHIFT, KMOD_RSHIFT and KMOD_RALT (if
// mp_input_use_alt_gr() is true) because these are already
// factored into ev.text.text
if (sdl_mod & (KMOD_LCTRL | KMOD_RCTRL))
mpv_mod |= MP_KEY_MODIFIER_CTRL;
if ((sdl_mod & KMOD_LALT) ||
((sdl_mod & KMOD_RALT) && !mp_input_use_alt_gr(vo->input_ctx)))
mpv_mod |= MP_KEY_MODIFIER_ALT;
if (sdl_mod & (KMOD_LGUI | KMOD_RGUI))
mpv_mod |= MP_KEY_MODIFIER_META;
struct bstr t = {
ev.text.text, strlen(ev.text.text)
};
mp_input_put_key_utf8(vo->input_ctx, mpv_mod, t);
break;
}
case SDL_KEYDOWN: {
// Issue: we don't know in advance whether this keydown event
// will ALSO cause a SDL_TEXTINPUT event
// So we're conservative, and only map non printable keycodes
// (e.g. function keys, arrow keys, etc.)
// However, this does lose some keypresses at least on X11
// (e.g. Ctrl-A generates SDL_KEYDOWN only, but the key is
// 'a'... and 'a' is normally also handled by SDL_TEXTINPUT).
// The default config does not use Ctrl, so this is fine...
int keycode = 0;
int i;
for (i = 0; i < sizeof(keys) / sizeof(keys[0]); ++i)
if (keys[i].sdl == ev.key.keysym.sym) {
keycode = keys[i].mpv;
break;
}
if (keycode) {
if (ev.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))
keycode |= MP_KEY_MODIFIER_SHIFT;
if (ev.key.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL))
keycode |= MP_KEY_MODIFIER_CTRL;
if (ev.key.keysym.mod & (KMOD_LALT | KMOD_RALT))
keycode |= MP_KEY_MODIFIER_ALT;
if (ev.key.keysym.mod & (KMOD_LGUI | KMOD_RGUI))
keycode |= MP_KEY_MODIFIER_META;
mp_input_put_key(vo->input_ctx, keycode);
}
break;
}
case SDL_MOUSEMOTION:
mp_input_set_mouse_pos(vo->input_ctx, ev.motion.x, ev.motion.y);
break;
case SDL_MOUSEBUTTONDOWN: {
int i;
for (i = 0; i < sizeof(mousebtns) / sizeof(mousebtns[0]); ++i)
if (mousebtns[i].sdl == ev.button.button) {
mp_input_put_key(vo->input_ctx, mousebtns[i].mpv | MP_KEY_STATE_DOWN);
break;
}
break;
}
case SDL_MOUSEBUTTONUP: {
int i;
for (i = 0; i < sizeof(mousebtns) / sizeof(mousebtns[0]); ++i)
if (mousebtns[i].sdl == ev.button.button) {
mp_input_put_key(vo->input_ctx, mousebtns[i].mpv | MP_KEY_STATE_UP);
break;
}
break;
}
case SDL_MOUSEWHEEL: {
#if SDL_VERSION_ATLEAST(2, 0, 4)
double multiplier = ev.wheel.direction == SDL_MOUSEWHEEL_FLIPPED ? -0.1 : 0.1;
#else
double multiplier = 0.1;
#endif
int y_code = ev.wheel.y > 0 ? MP_WHEEL_UP : MP_WHEEL_DOWN;
mp_input_put_wheel(vo->input_ctx, y_code, abs(ev.wheel.y) * multiplier);
int x_code = ev.wheel.x > 0 ? MP_WHEEL_RIGHT : MP_WHEEL_LEFT;
mp_input_put_wheel(vo->input_ctx, x_code, abs(ev.wheel.x) * multiplier);
break;
}
}
}
}
static void uninit(struct vo *vo)
{
struct priv *vc = vo->priv;
destroy_renderer(vo);
SDL_DestroyWindow(vc->window);
vc->window = NULL;
SDL_QuitSubSystem(SDL_INIT_VIDEO);
talloc_free(vc);
}
static inline void upload_to_texture(struct vo *vo, SDL_Texture *tex,
int w, int h, void *bitmap, int stride)
{
struct priv *vc = vo->priv;
if (vc->osd_format.sdl == SDL_PIXELFORMAT_ARGB8888) {
// NOTE: this optimization is questionable, because SDL docs say
// that this way is slow.
// It did measure up faster, though...
SDL_UpdateTexture(tex, NULL, bitmap, stride);
return;
}
void *pixels;
int pitch;
if (SDL_LockTexture(tex, NULL, &pixels, &pitch)) {
MP_ERR(vo, "Could not lock texture\n");
} else {
SDL_ConvertPixels(w, h, SDL_PIXELFORMAT_ARGB8888,
bitmap, stride,
vc->osd_format.sdl,
pixels, pitch);
SDL_UnlockTexture(tex);
}
}
static inline void subbitmap_to_texture(struct vo *vo, SDL_Texture *tex,
struct sub_bitmap *bmp,
uint32_t ormask)
{
if (ormask == 0) {
upload_to_texture(vo, tex, bmp->w, bmp->h,
bmp->bitmap, bmp->stride);
} else {
uint32_t *temppixels;
temppixels = talloc_array(vo, uint32_t, bmp->w * bmp->h);
int x, y;
for (y = 0; y < bmp->h; ++y) {
const uint32_t *src =
(const uint32_t *) ((const char *) bmp->bitmap + y * bmp->stride);
uint32_t *dst = temppixels + y * bmp->w;
for (x = 0; x < bmp->w; ++x)
dst[x] = src[x] | ormask;
}
upload_to_texture(vo, tex, bmp->w, bmp->h,
temppixels, sizeof(uint32_t) * bmp->w);
talloc_free(temppixels);
}
}
static void generate_osd_part(struct vo *vo, struct sub_bitmaps *imgs)
{
struct priv *vc = vo->priv;
struct osd_bitmap_surface *sfc = &vc->osd_surfaces[imgs->render_index];
if (imgs->format == SUBBITMAP_EMPTY || imgs->num_parts == 0)
return;
if (imgs->change_id == sfc->change_id)
return;
if (imgs->num_parts > sfc->targets_size) {
sfc->targets = talloc_realloc(vc, sfc->targets,
struct osd_target, imgs->num_parts);
memset(&sfc->targets[sfc->targets_size], 0, sizeof(struct osd_target) *
(imgs->num_parts - sfc->targets_size));
sfc->targets_size = imgs->num_parts;
}
sfc->num_targets = imgs->num_parts;
for (int i = 0; i < imgs->num_parts; i++) {
struct osd_target *target = sfc->targets + i;
struct sub_bitmap *bmp = imgs->parts + i;
target->source = (SDL_Rect){
0, 0, bmp->w, bmp->h
};
target->dest = (SDL_Rect){
bmp->x, bmp->y, bmp->dw, bmp->dh
};
// tex: alpha blended texture
if (target->tex) {
SDL_DestroyTexture(target->tex);
target->tex = NULL;
}
if (!target->tex)
target->tex = SDL_CreateTexture(vc->renderer,
vc->osd_format.sdl, SDL_TEXTUREACCESS_STREAMING,
bmp->w, bmp->h);
if (!target->tex) {
MP_ERR(vo, "Could not create texture\n");
}
if (target->tex) {
SDL_SetTextureBlendMode(target->tex,
SDL_BLENDMODE_BLEND);
SDL_SetTextureColorMod(target->tex, 0, 0, 0);
subbitmap_to_texture(vo, target->tex, bmp, 0); // RGBA -> 000A
}
// tex2: added texture
if (target->tex2) {
SDL_DestroyTexture(target->tex2);
target->tex2 = NULL;
}
if (!target->tex2)
target->tex2 = SDL_CreateTexture(vc->renderer,
vc->osd_format.sdl, SDL_TEXTUREACCESS_STREAMING,
bmp->w, bmp->h);
if (!target->tex2) {
MP_ERR(vo, "Could not create texture\n");
}
if (target->tex2) {
SDL_SetTextureBlendMode(target->tex2,
SDL_BLENDMODE_ADD);
subbitmap_to_texture(vo, target->tex2, bmp,
0xFF000000); // RGBA -> RGB1
}
}
sfc->change_id = imgs->change_id;
}
static void draw_osd_part(struct vo *vo, int index)
{
struct priv *vc = vo->priv;
struct osd_bitmap_surface *sfc = &vc->osd_surfaces[index];
int i;
for (i = 0; i < sfc->num_targets; i++) {
struct osd_target *target = sfc->targets + i;
if (target->tex)
SDL_RenderCopy(vc->renderer, target->tex,
&target->source, &target->dest);
if (target->tex2)
SDL_RenderCopy(vc->renderer, target->tex2,
&target->source, &target->dest);
}
}
static void draw_osd_cb(void *ctx, struct sub_bitmaps *imgs)
{
struct vo *vo = ctx;
generate_osd_part(vo, imgs);
draw_osd_part(vo, imgs->render_index);
}
static void draw_osd(struct vo *vo)
{
struct priv *vc = vo->priv;
static const bool osdformats[SUBBITMAP_COUNT] = {
[SUBBITMAP_BGRA] = true,
};
osd_draw(vo->osd, vc->osd_res, vc->osd_pts, 0, osdformats, draw_osd_cb, vo);
}
static int preinit(struct vo *vo)
{
struct priv *vc = vo->priv;
if (SDL_WasInit(SDL_INIT_EVENTS)) {
MP_ERR(vo, "Another component is using SDL already.\n");
return -1;
}
vc->opts_cache = m_config_cache_alloc(vc, vo->global, &vo_sub_opts);
// predefine SDL defaults (SDL env vars shall override)
SDL_SetHintWithPriority(SDL_HINT_RENDER_SCALE_QUALITY, "1",
SDL_HINT_DEFAULT);
SDL_SetHintWithPriority(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0",
SDL_HINT_DEFAULT);
// predefine MPV options (SDL env vars shall be overridden)
SDL_SetHintWithPriority(SDL_HINT_RENDER_VSYNC, vc->vsync ? "1" : "0",
SDL_HINT_OVERRIDE);
if (SDL_InitSubSystem(SDL_INIT_VIDEO)) {
MP_ERR(vo, "SDL_Init failed\n");
return -1;
}
// then actually try
vc->window = SDL_CreateWindow("MPV", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
640, 480, SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN);
if (!vc->window) {
MP_ERR(vo, "SDL_CreateWindow failed\n");
return -1;
}
// try creating a renderer (this also gets the renderer_info data
// for query_format to use!)
if (init_renderer(vo) != 0) {
SDL_DestroyWindow(vc->window);
vc->window = NULL;
return -1;
}
vc->wakeup_event = SDL_RegisterEvents(1);
if (vc->wakeup_event == (Uint32)-1)
MP_ERR(vo, "SDL_RegisterEvents() failed.\n");
MP_WARN(vo, "Warning: this legacy VO has bad performance. Consider fixing "
"your graphics drivers, or not forcing the sdl VO.\n");
return 0;
}
static int query_format(struct vo *vo, int format)
{
struct priv *vc = vo->priv;
int i, j;
for (i = 0; i < vc->renderer_info.num_texture_formats; ++i)
for (j = 0; j < sizeof(formats) / sizeof(formats[0]); ++j)
if (vc->renderer_info.texture_formats[i] == formats[j].sdl)
if (format == formats[j].mpv)
return 1;
return 0;
}
static void draw_frame(struct vo *vo, struct vo_frame *frame)
{
struct priv *vc = vo->priv;
// typically this runs in parallel with the following mp_image_copy call
SDL_SetRenderDrawColor(vc->renderer, 0, 0, 0, 255);
SDL_RenderClear(vc->renderer);
SDL_SetTextureBlendMode(vc->tex, SDL_BLENDMODE_NONE);
if (frame->current) {
vc->osd_pts = frame->current->pts;
mp_image_t texmpi;
if (!lock_texture(vo, &texmpi))
return;
mp_image_copy(&texmpi, frame->current);
SDL_UnlockTexture(vc->tex);
}
SDL_Rect src, dst;
src.x = vc->src_rect.x0;
src.y = vc->src_rect.y0;
src.w = vc->src_rect.x1 - vc->src_rect.x0;
src.h = vc->src_rect.y1 - vc->src_rect.y0;
dst.x = vc->dst_rect.x0;
dst.y = vc->dst_rect.y0;
dst.w = vc->dst_rect.x1 - vc->dst_rect.x0;
dst.h = vc->dst_rect.y1 - vc->dst_rect.y0;
SDL_RenderCopy(vc->renderer, vc->tex, &src, &dst);
draw_osd(vo);
}
static struct mp_image *get_window_screenshot(struct vo *vo)
{
struct priv *vc = vo->priv;
struct mp_image *image = mp_image_alloc(vc->osd_format.mpv, vo->dwidth,
vo->dheight);
if (!image)
return NULL;
if (SDL_RenderReadPixels(vc->renderer, NULL, vc->osd_format.sdl,
image->planes[0], image->stride[0])) {
MP_ERR(vo, "SDL_RenderReadPixels failed\n");
talloc_free(image);
return NULL;
}
return image;
}
static int control(struct vo *vo, uint32_t request, void *data)
{
struct priv *vc = vo->priv;
switch (request) {
case VOCTRL_VO_OPTS_CHANGED: {
void *opt;
while (m_config_cache_get_next_changed(vc->opts_cache, &opt)) {
struct mp_vo_opts *opts = vc->opts_cache->opts;
if (&opts->fullscreen == opt)
set_fullscreen(vo);
}
return 1;
}
case VOCTRL_SET_PANSCAN:
force_resize(vo);
return VO_TRUE;
case VOCTRL_SCREENSHOT_WIN:
*(struct mp_image **)data = get_window_screenshot(vo);
return true;
case VOCTRL_SET_CURSOR_VISIBILITY:
SDL_ShowCursor(*(bool *)data);
return true;
case VOCTRL_KILL_SCREENSAVER:
vc->screensaver_enabled = false;
set_screensaver(vc->screensaver_enabled);
return VO_TRUE;
case VOCTRL_RESTORE_SCREENSAVER:
vc->screensaver_enabled = true;
set_screensaver(vc->screensaver_enabled);
return VO_TRUE;
case VOCTRL_UPDATE_WINDOW_TITLE:
SDL_SetWindowTitle(vc->window, (char *)data);
return true;
}
return VO_NOTIMPL;
}
#define OPT_BASE_STRUCT struct priv
const struct vo_driver video_out_sdl = {
.description = "SDL 2.0 Renderer",
.name = "sdl",
.priv_size = sizeof(struct priv),
.priv_defaults = &(const struct priv) {
.renderer_index = -1,
.vsync = true,
},
.options = (const struct m_option []){
{"sw", OPT_BOOL(allow_sw)},
{"switch-mode", OPT_BOOL(switch_mode)},
{"vsync", OPT_BOOL(vsync)},
{NULL}
},
.preinit = preinit,
.query_format = query_format,
.reconfig = reconfig,
.control = control,
.draw_frame = draw_frame,
.uninit = uninit,
.flip_page = flip_page,
.wait_events = wait_events,
.wakeup = wakeup,
.options_prefix = "sdl",
};