mirror of
https://github.com/mpv-player/mpv
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e294656cb1
Apparently we need this for Cocoa too. (The option was X11 specific in the hope that only X11 would need this hack.)
260 lines
10 KiB
C
260 lines
10 KiB
C
/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPLAYER_INPUT_H
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#define MPLAYER_INPUT_H
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#include <stdbool.h>
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#include "misc/bstr.h"
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#include "cmd_list.h"
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#include "cmd_parse.h"
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// For mp_input_put_key(): release all keys that are down.
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#define MP_INPUT_RELEASE_ALL -1
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enum mp_cmd_flags {
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MP_ON_OSD_NO = 0, // prefer not using OSD
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MP_ON_OSD_AUTO = 1, // use default behavior of the specific command
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MP_ON_OSD_BAR = 2, // force a bar, if applicable
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MP_ON_OSD_MSG = 4, // force a message, if applicable
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MP_EXPAND_PROPERTIES = 8, // expand strings as properties
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MP_ON_OSD_FLAGS = MP_ON_OSD_NO | MP_ON_OSD_AUTO |
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MP_ON_OSD_BAR | MP_ON_OSD_MSG,
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};
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enum mp_input_section_flags {
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// If a key binding is not defined in the current section, do not search the
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// other sections for it (like the default section). Instead, an unbound
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// key warning will be printed.
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MP_INPUT_EXCLUSIVE = 1,
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// Prefer it to other sections.
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MP_INPUT_ON_TOP = 2,
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// Let mp_input_test_dragging() return true, even if inside the mouse area.
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MP_INPUT_ALLOW_VO_DRAGGING = 4,
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// Don't force mouse pointer visible, even if inside the mouse area.
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MP_INPUT_ALLOW_HIDE_CURSOR = 8,
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};
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struct input_ctx;
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struct mp_log;
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struct mp_cmd_arg {
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const struct m_option *type;
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union {
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int i;
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float f;
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double d;
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char *s;
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char **str_list;
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void *p;
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} v;
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};
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typedef struct mp_cmd {
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int id;
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char *name;
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struct mp_cmd_arg args[MP_CMD_MAX_ARGS];
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int nargs;
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int flags; // mp_cmd_flags bitfield
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bstr original;
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char *input_section;
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bool key_up_follows;
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bool repeated;
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bool mouse_move;
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int mouse_x, mouse_y;
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struct mp_cmd *queue_next;
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double scale; // for scaling numeric arguments
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const struct mp_cmd_def *def;
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} mp_cmd_t;
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struct mp_input_src {
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struct mpv_global *global;
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struct mp_log *log;
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struct input_ctx *input_ctx;
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struct mp_input_src_internal *in;
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// If not-NULL: called before destroying the input_src. Should unblock the
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// reader loop, and make it exit. (Use with mp_input_add_thread_src().)
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void (*cancel)(struct mp_input_src *src);
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// Called after the reader thread returns, and cancel() won't be called
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// again. This should make sure that nothing after this call accesses src.
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void (*uninit)(struct mp_input_src *src);
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// For free use by the implementer.
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void *priv;
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};
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// Add a new input source. The input code can create a new thread, which feeds
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// keys or commands to input_ctx. mp_input_src.uninit must be set.
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// mp_input_src_kill() must not be called by anything after init.
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struct mp_input_src *mp_input_add_src(struct input_ctx *ictx);
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// Add an input source that runs on a thread. The source is automatically
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// removed if the thread loop exits.
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// ctx: this is passed to loop_fn.
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// loop_fn: this is called once inside of a new thread, and should not return
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// until all input is read, or src->cancel is called by another thread.
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// You must call mp_input_src_init_done(src) early during init to signal
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// success (then src->cancel may be called at a later point); on failure,
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// return from loop_fn immediately.
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// Returns >=0 on success, <0 on failure to allocate resources.
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// Do not set src->cancel after mp_input_src_init_done() has been called.
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int mp_input_add_thread_src(struct input_ctx *ictx, void *ctx,
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void (*loop_fn)(struct mp_input_src *src, void *ctx));
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// Signal successful init.
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// Must be called on the same thread as loop_fn (see mp_input_add_thread_src()).
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// Set src->cancel and src->uninit (if needed) before calling this.
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void mp_input_src_init_done(struct mp_input_src *src);
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// Currently only with mp_input_add_thread_src().
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int mp_input_src_get_wakeup_fd(struct mp_input_src *src);
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// Remove and free the source. You can call this only while the input_ctx
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// exists; otherwise there would be a race condition when another thread
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// destroys input_ctx.
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void mp_input_src_kill(struct mp_input_src *src);
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// Feed text data, which will be split into lines of commands.
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void mp_input_src_feed_cmd_text(struct mp_input_src *src, char *buf, size_t len);
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// Process keyboard input. code is a key code from keycodes.h, possibly
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// with modifiers applied. MP_INPUT_RELEASE_ALL is also a valid value.
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void mp_input_put_key(struct input_ctx *ictx, int code);
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// Like mp_input_put_key(), but process all UTF-8 characters in the given
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// string as key events.
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void mp_input_put_key_utf8(struct input_ctx *ictx, int mods, struct bstr t);
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// Process scrolling input. Support for precise scrolling. Scales the given
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// scroll amount add multiplies it with the command (seeking, sub-delay, etc)
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void mp_input_put_axis(struct input_ctx *ictx, int direction, double value);
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// Update mouse position (in window coordinates).
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void mp_input_set_mouse_pos(struct input_ctx *ictx, int x, int y);
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void mp_input_get_mouse_pos(struct input_ctx *ictx, int *x, int *y);
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// Return whether we want/accept mouse input.
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bool mp_input_mouse_enabled(struct input_ctx *ictx);
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bool mp_input_vo_keyboard_enabled(struct input_ctx *ictx);
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/* Make mp_input_set_mouse_pos() mangle the mouse coordinates. Hack for certain
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* VOs. dst=NULL, src=NULL reset it. src can be NULL.
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*/
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struct mp_rect;
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void mp_input_set_mouse_transform(struct input_ctx *ictx, struct mp_rect *dst,
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struct mp_rect *src);
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// Add a command to the command queue.
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int mp_input_queue_cmd(struct input_ctx *ictx, struct mp_cmd *cmd);
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// Return next queued command, or NULL.
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struct mp_cmd *mp_input_read_cmd(struct input_ctx *ictx);
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// Parse text and return corresponding struct mp_cmd.
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// The location parameter is for error messages.
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struct mp_cmd *mp_input_parse_cmd(struct input_ctx *ictx, bstr str,
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const char *location);
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// Set current input section. The section is appended on top of the list of
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// active sections, so its bindings are considered first. If the section was
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// already active, it's moved to the top as well.
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// name==NULL will behave as if name=="default"
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// flags is a bitfield of enum mp_input_section_flags values
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void mp_input_enable_section(struct input_ctx *ictx, char *name, int flags);
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// Undo mp_input_enable_section().
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// name==NULL will behave as if name=="default"
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void mp_input_disable_section(struct input_ctx *ictx, char *name);
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// Like mp_input_set_section(ictx, ..., 0) for all sections.
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void mp_input_disable_all_sections(struct input_ctx *ictx);
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// Set the contents of an input section.
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// name: name of the section, for mp_input_set_section() etc.
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// location: location string (like filename) for error reporting
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// contents: list of keybindings, like input.conf
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// a value of NULL deletes the section
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// builtin: create as builtin section; this means if the user defines bindings
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// using "{name}", they won't be ignored or overwritten - instead,
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// they are preferred to the bindings defined with this call
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// If the section already exists, its bindings are removed and replaced.
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void mp_input_define_section(struct input_ctx *ictx, char *name, char *location,
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char *contents, bool builtin);
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// Define where on the screen the named input section should receive.
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// Setting a rectangle of size 0 unsets the mouse area.
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// A rectangle with negative size disables mouse input for this section.
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void mp_input_set_section_mouse_area(struct input_ctx *ictx, char *name,
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int x0, int y0, int x1, int y1);
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// Used to detect mouse movement.
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unsigned int mp_input_get_mouse_event_counter(struct input_ctx *ictx);
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// Test whether there is any input section which wants to receive events.
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// Note that the mouse event is always delivered, even if this returns false.
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bool mp_input_test_mouse_active(struct input_ctx *ictx, int x, int y);
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// Whether input.c wants mouse drag events at this mouse position. If this
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// returns false, some VOs will initiate window dragging.
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bool mp_input_test_dragging(struct input_ctx *ictx, int x, int y);
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// Initialize the input system
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struct mpv_global;
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struct input_ctx *mp_input_init(struct mpv_global *global);
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// Load config, options, and devices.
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void mp_input_load(struct input_ctx *ictx);
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void mp_input_uninit(struct input_ctx *ictx);
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// Sleep for the given amount of seconds, until mp_input_wakeup() is called,
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// or new input arrives. seconds<=0 returns immediately.
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void mp_input_wait(struct input_ctx *ictx, double seconds);
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// Wake up sleeping input loop from another thread.
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void mp_input_wakeup(struct input_ctx *ictx);
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void mp_input_wakeup_nolock(struct input_ctx *ictx);
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// Used to asynchronously abort playback. Needed because the core still can
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// block on network in some situations.
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struct mp_cancel;
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void mp_input_set_cancel(struct input_ctx *ictx, struct mp_cancel *cancel);
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// If this returns true, use Right Alt key as Alt Gr to produce special
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// characters. If false, count Right Alt as the modifier Alt key.
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bool mp_input_use_alt_gr(struct input_ctx *ictx);
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// Like mp_input_parse_cmd_strv, but also run the command.
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void mp_input_run_cmd(struct input_ctx *ictx, int def_flags, const char **cmd,
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const char *location);
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void mp_input_pipe_add(struct input_ctx *ictx, const char *filename);
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void mp_input_joystick_add(struct input_ctx *ictx, char *dev);
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void mp_input_lirc_add(struct input_ctx *ictx, char *lirc_configfile);
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void mp_input_set_repeat_info(struct input_ctx *ictx, int rate, int delay);
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#endif /* MPLAYER_INPUT_H */
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