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https://github.com/mpv-player/mpv
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This rewrites the audio decode loop to some degree. Audio filters don't do refcounted frames yet, so af.c contains a hacky "emulation". Remove some of the weird heuristic-heavy code in dec_audio.c. Instead of estimating how much audio we need to filter, we always filter full frames. Maybe this should be adjusted later: in case filtering increases the volume of the audio data, we should try not to buffer too much filter output by reducing the input that is fed at once. For ad_spdif.c and ad_mpg123.c, we don't avoid extra copying yet - it doesn't seem worth the trouble. |
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.. | ||
lua | ||
timeline | ||
audio.c | ||
client.c | ||
client.h | ||
command.c | ||
command.h | ||
configfiles.c | ||
core.h | ||
discnav.c | ||
loadfile.c | ||
lua.c | ||
main_fn.c | ||
main.c | ||
misc.c | ||
osd.c | ||
playloop.c | ||
screenshot.c | ||
screenshot.h | ||
scripting.c | ||
sub.c | ||
video.c |