mirror of
https://github.com/mpv-player/mpv
synced 2024-12-25 08:12:17 +00:00
466 lines
15 KiB
Objective-C
466 lines
15 KiB
Objective-C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <libavutil/common.h>
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#include "input/keycodes.h"
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#include "osdep/macosx_events.h"
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#include "osdep/macosx_compat.h"
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#include "video/out/cocoa_common.h"
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#include "window.h"
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@interface MpvVideoWindow()
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@property(nonatomic, retain) NSScreen *targetScreen;
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@property(nonatomic, retain) NSScreen *previousScreen;
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@property(nonatomic, retain) NSScreen *currentScreen;
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@property(nonatomic, retain) NSScreen *unfScreen;
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- (NSRect)frameRect:(NSRect)frameRect forCenteredContentSize:(NSSize)newSize;
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- (void)setCenteredContentSize:(NSSize)newSize;
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@end
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@implementation MpvVideoWindow {
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NSSize _queued_video_size;
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NSRect _unfs_content_frame;
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int _is_animating;
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}
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@synthesize adapter = _adapter;
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@synthesize targetScreen = _target_screen;
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@synthesize previousScreen = _previous_screen;
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@synthesize currentScreen = _current_screen;
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@synthesize unfScreen = _unf_screen;
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- (id)initWithContentRect:(NSRect)content_rect
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styleMask:(NSWindowStyleMask)style_mask
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backing:(NSBackingStoreType)buffering_type
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defer:(BOOL)flag
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screen:(NSScreen *)screen
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{
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if (self = [super initWithContentRect:content_rect
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styleMask:style_mask
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backing:buffering_type
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defer:flag
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screen:screen]) {
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[self setBackgroundColor:[NSColor whiteColor]];
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[self setMinSize:NSMakeSize(50,50)];
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[self setCollectionBehavior: NSWindowCollectionBehaviorFullScreenPrimary];
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self.targetScreen = screen;
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self.currentScreen = screen;
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self.unfScreen = screen;
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_is_animating = 0;
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_unfs_content_frame = [self convertRectToScreen:[[self contentView] frame]];
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}
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return self;
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}
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- (void)setStyleMask:(NSWindowStyleMask)style
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{
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NSResponder *nR = [self firstResponder];
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[super setStyleMask:style];
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[self makeFirstResponder:nR];
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}
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- (void)toggleFullScreen:(id)sender
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{
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if (_is_animating)
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return;
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_is_animating = 1;
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self.targetScreen = [self.adapter getTargetScreen];
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if(![self targetScreen] && ![self previousScreen]) {
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self.targetScreen = [self screen];
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} else if (![self targetScreen]) {
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self.targetScreen = self.previousScreen;
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self.previousScreen = nil;
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} else {
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self.previousScreen = [self screen];
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}
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if (![self.adapter isInFullScreenMode]) {
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_unfs_content_frame = [self convertRectToScreen:[[self contentView] frame]];
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self.unfScreen = [self screen];
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}
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//move window to target screen when going to fullscreen
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if (![self.adapter isInFullScreenMode] && ![[self targetScreen] isEqual:[self screen]]) {
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NSRect frame = [self calculateWindowPositionForScreen:[self targetScreen]
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withoutBounds:NO];
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[self setFrame:frame display:YES];
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}
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if ([self.adapter wantsNativeFullscreen])
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[super toggleFullScreen:sender];
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if (![self.adapter isInFullScreenMode]) {
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[self setToFullScreen];
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} else {
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[self setToWindow];
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}
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}
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- (void)setToFullScreen
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{
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[self setStyleMask:([self styleMask] | NSWindowStyleMaskFullScreen)];
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NSRect frame = [[self targetScreen] frame];
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if ([self.adapter wantsNativeFullscreen]) {
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[self setFrame:frame display:YES];
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} else {
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[NSApp setPresentationOptions:NSApplicationPresentationAutoHideMenuBar|
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NSApplicationPresentationAutoHideDock];
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[self setFrame:frame display:YES];
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_is_animating = 0;
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[self.adapter windowDidEnterFullScreen];
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}
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}
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- (void)setToWindow
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{
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[self setStyleMask:([self styleMask] & ~NSWindowStyleMaskFullScreen)];
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NSRect frame = [self calculateWindowPositionForScreen:[self targetScreen]
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withoutBounds:[[self targetScreen] isEqual:[self screen]]];
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if ([self.adapter wantsNativeFullscreen]) {
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[self setFrame:frame display:YES];
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[self setContentAspectRatio:_unfs_content_frame.size];
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[self setCenteredContentSize:_unfs_content_frame.size];
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} else {
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[NSApp setPresentationOptions:NSApplicationPresentationDefault];
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[self setFrame:frame display:YES];
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[self setContentAspectRatio:_unfs_content_frame.size];
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[self setCenteredContentSize:_unfs_content_frame.size];
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_is_animating = 0;
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[self.adapter windowDidExitFullScreen];
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}
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}
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- (NSArray *)customWindowsToEnterFullScreenForWindow:(NSWindow *)window
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{
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return [NSArray arrayWithObject:window];
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}
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- (NSArray*)customWindowsToExitFullScreenForWindow:(NSWindow*)window
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{
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return [NSArray arrayWithObject:window];
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}
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// we still need to keep those around or it will use the standard animation
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- (void)window:(NSWindow *)window startCustomAnimationToEnterFullScreenWithDuration:(NSTimeInterval)duration {}
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- (void)window:(NSWindow *)window startCustomAnimationToExitFullScreenWithDuration:(NSTimeInterval)duration {}
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- (void)windowDidEnterFullScreen:(NSNotification *)notification
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{
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_is_animating = 0;
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[self.adapter windowDidEnterFullScreen];
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}
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- (void)windowDidExitFullScreen:(NSNotification *)notification
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{
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_is_animating = 0;
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[self.adapter windowDidExitFullScreen];
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}
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- (void)windowWillEnterFullScreen:(NSNotification *)notification
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{
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[self.adapter windowWillEnterFullScreen:notification];
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}
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- (void)windowWillExitFullScreen:(NSNotification *)notification
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{
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[self.adapter windowWillExitFullScreen:notification];
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}
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- (void)windowDidFailToEnterFullScreen:(NSWindow *)window
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{
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_is_animating = 0;
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[self setToWindow];
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[self.adapter windowDidFailToEnterFullScreen:window];
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}
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- (void)windowDidFailToExitFullScreen:(NSWindow *)window
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{
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_is_animating = 0;
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[self setToFullScreen];
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[self.adapter windowDidFailToExitFullScreen:window];
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}
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- (void)windowDidChangeBackingProperties:(NSNotification *)notification
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{
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// XXX: we maybe only need expose for this
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[self.adapter setNeedsResize];
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}
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- (void)windowDidChangeScreen:(NSNotification *)notification
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{
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[self.adapter windowDidChangeScreen:notification];
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if (!_is_animating && ![[self currentScreen] isEqual:[self screen]]) {
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self.previousScreen = [self screen];
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}
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if (![[self currentScreen] isEqual:[self screen]]) {
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[self.adapter windowDidChangePhysicalScreen];
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}
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self.currentScreen = [self screen];
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}
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- (void)windowDidChangeScreenProfile:(NSNotification *)notification
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{
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[self.adapter didChangeWindowedScreenProfile:notification];
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}
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- (void)windowDidResignKey:(NSNotification *)notification
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{
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[self.adapter windowDidResignKey:notification];
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}
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- (void)windowDidBecomeKey:(NSNotification *)notification
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{
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[self.adapter windowDidBecomeKey:notification];
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}
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- (void)windowDidMiniaturize:(NSNotification *)notification
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{
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[self.adapter windowDidMiniaturize:notification];
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}
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- (void)windowDidDeminiaturize:(NSNotification *)notification
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{
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[self.adapter windowDidDeminiaturize:notification];
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}
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- (void)windowWillMove:(NSNotification *)notification
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{
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[self.adapter windowWillMove:notification];
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}
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- (BOOL)canBecomeMainWindow { return YES; }
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- (BOOL)canBecomeKeyWindow { return YES; }
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- (BOOL)windowShouldClose:(id)sender
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{
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cocoa_put_key(MP_KEY_CLOSE_WIN);
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// We have to wait for MPlayer to handle this,
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// otherwise we are in trouble if the
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// MP_KEY_CLOSE_WIN handler is disabled
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return NO;
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}
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- (void)normalSize { [self mulSize:1.0f]; }
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- (void)halfSize { [self mulSize:0.5f];}
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- (void)doubleSize { [self mulSize:2.0f];}
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- (void)mulSize:(float)multiplier
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{
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char cmd[50];
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snprintf(cmd, sizeof(cmd), "set window-scale %f", multiplier);
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[self.adapter putCommand:cmd];
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}
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- (void)updateBorder:(int)border
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{
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int borderStyle = NSWindowStyleMaskTitled|NSWindowStyleMaskClosable|
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NSWindowStyleMaskMiniaturizable;
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if (border) {
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int window_mask = [self styleMask] & ~NSWindowStyleMaskBorderless;
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window_mask |= borderStyle;
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[self setStyleMask:window_mask];
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} else {
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int window_mask = [self styleMask] & ~borderStyle;
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window_mask |= NSWindowStyleMaskBorderless;
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[self setStyleMask:window_mask];
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}
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if (![self.adapter isInFullScreenMode]) {
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// XXX: workaround to force redrawing of window decoration
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if (border) {
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NSRect frame = [self frame];
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frame.size.width += 1;
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[self setFrame:frame display:YES];
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frame.size.width -= 1;
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[self setFrame:frame display:YES];
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}
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[self setContentAspectRatio:_unfs_content_frame.size];
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}
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}
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- (NSRect)frameRect:(NSRect)f forCenteredContentSize:(NSSize)ns
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{
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NSRect cr = [self contentRectForFrameRect:f];
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CGFloat dx = (cr.size.width - ns.width) / 2;
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CGFloat dy = (cr.size.height - ns.height) / 2;
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return NSInsetRect(f, dx, dy);
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}
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- (void)setCenteredContentSize:(NSSize)ns
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{
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[self setFrame:[self frameRect:[self frame] forCenteredContentSize:ns]
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display:NO
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animate:NO];
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}
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- (NSRect)calculateWindowPositionForScreen:(NSScreen *)screen withoutBounds:(BOOL)withoutBounds
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{
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NSRect frame = [self frameRectForContentRect:_unfs_content_frame];
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NSRect targetFrame = [screen frame];
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NSRect targetVisibleFrame = [screen visibleFrame];
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NSRect unfsScreenFrame = [self.unfScreen frame];
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NSRect visibleWindow = NSIntersectionRect(unfsScreenFrame, frame);
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// calculate visible area of every side
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CGFloat left = frame.origin.x - unfsScreenFrame.origin.x;
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CGFloat right = unfsScreenFrame.size.width -
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(frame.origin.x - unfsScreenFrame.origin.x + frame.size.width);
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CGFloat bottom = frame.origin.y - unfsScreenFrame.origin.y;
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CGFloat top = unfsScreenFrame.size.height -
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(frame.origin.y - unfsScreenFrame.origin.y + frame.size.height);
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// normalize visible areas, decide which one to take horizontal/vertical
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CGFloat x_per = (unfsScreenFrame.size.width - visibleWindow.size.width);
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CGFloat y_per = (unfsScreenFrame.size.height - visibleWindow.size.height);
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if (x_per != 0) x_per = (left >= 0 || right < 0 ? left : right)/x_per;
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if (y_per != 0) y_per = (bottom >= 0 || top < 0 ? bottom : top)/y_per;
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// calculate visible area for every side for target screen
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CGFloat x_new_left = targetFrame.origin.x +
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(targetFrame.size.width - visibleWindow.size.width)*x_per;
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CGFloat x_new_right = targetFrame.origin.x + targetFrame.size.width -
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(targetFrame.size.width - visibleWindow.size.width)*x_per - frame.size.width;
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CGFloat y_new_bottom = targetFrame.origin.y +
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(targetFrame.size.height - visibleWindow.size.height)*y_per;
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CGFloat y_new_top = targetFrame.origin.y + targetFrame.size.height -
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(targetFrame.size.height - visibleWindow.size.height)*y_per - frame.size.height;
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// calculate new coordinates, decide which one to take horizontal/vertical
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frame.origin.x = left >= 0 || right < 0 ? x_new_left : x_new_right;
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frame.origin.y = bottom >= 0 || top < 0 ? y_new_bottom : y_new_top;
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// don't place new window on top of a visible menubar
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CGFloat top_mar = targetFrame.size.height -
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(frame.origin.y - targetFrame.origin.y + frame.size.height);
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CGFloat menuBarHeight = targetFrame.size.height -
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(targetVisibleFrame.size.height + targetVisibleFrame.origin.y);
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if (top_mar < menuBarHeight)
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frame.origin.y -= top-menuBarHeight;
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if (withoutBounds)
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return frame;
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//screen bounds right and left
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if (frame.origin.x + frame.size.width > targetFrame.origin.x + targetFrame.size.width)
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frame.origin.x = targetFrame.origin.x + targetFrame.size.width - frame.size.width;
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if (frame.origin.x < targetFrame.origin.x)
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frame.origin.x = targetFrame.origin.x;
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//screen bounds top and bottom
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if (frame.origin.y + frame.size.height > targetFrame.origin.y + targetFrame.size.height)
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frame.origin.y = targetFrame.origin.y + targetFrame.size.height - frame.size.height;
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if (frame.origin.y < targetFrame.origin.y)
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frame.origin.y = targetFrame.origin.y;
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return frame;
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}
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- (NSRect)constrainFrameRect:(NSRect)nf toScreen:(NSScreen *)screen
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{
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if ((_is_animating && ![self.adapter isInFullScreenMode]) ||
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(!_is_animating && [self.adapter isInFullScreenMode]))
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{
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return nf;
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}
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screen = screen ?: self.screen ?: [NSScreen mainScreen];
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NSRect of = [self frame];
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NSRect vf = [_is_animating ? [self targetScreen] : screen visibleFrame];
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NSRect ncf = [self contentRectForFrameRect:nf];
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// Prevent the window's titlebar from exiting the screen on the top edge.
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// This introduces a 'snap to top' behaviour.
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if (NSMaxY(nf) > NSMaxY(vf))
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nf.origin.y = NSMaxY(vf) - NSHeight(nf);
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// Prevent the window's titlebar from exiting the screen on the bottom edge.
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if (NSMaxY(ncf) < NSMinY(vf))
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nf.origin.y = NSMinY(vf) + NSMinY(ncf) - NSMaxY(ncf);
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// Prevent window from exiting the screen on the right edge
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if (NSMinX(nf) > NSMaxX(vf))
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nf.origin.x = NSMaxX(vf) - NSWidth(nf);
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// Prevent window from exiting the screen on the left
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if (NSMaxX(nf) < NSMinX(vf))
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nf.origin.x = NSMinX(vf);
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if (NSHeight(nf) < NSHeight(vf) && NSHeight(of) > NSHeight(vf) &&
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![self.adapter isInFullScreenMode])
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// If the window height is smaller than the visible frame, but it was
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// bigger previously recenter the smaller window vertically. This is
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// needed to counter the 'snap to top' behaviour.
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nf.origin.y = (NSHeight(vf) - NSHeight(nf)) / 2;
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return nf;
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}
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- (void)windowWillStartLiveResize:(NSNotification *)notification
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{
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[self.adapter windowWillStartLiveResize:notification];
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}
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- (void)windowDidEndLiveResize:(NSNotification *)notification
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{
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[self.adapter windowDidEndLiveResize:notification];
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[self setFrame:[self constrainFrameRect:self.frame toScreen:self.screen]
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display:NO];
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}
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- (void)tryDequeueSize
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{
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if (_queued_video_size.width <= 0.0 || _queued_video_size.height <= 0.0)
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return;
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[self setContentAspectRatio:_queued_video_size];
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[self setCenteredContentSize:_queued_video_size];
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_queued_video_size = NSZeroSize;
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}
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- (void)queueNewVideoSize:(NSSize)newSize
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{
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_unfs_content_frame = [self frameRect:_unfs_content_frame forCenteredContentSize:newSize];
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if (![self.adapter isInFullScreenMode]) {
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if (NSEqualSizes(_queued_video_size, newSize))
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return;
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_queued_video_size = newSize;
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[self tryDequeueSize];
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}
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}
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- (void)windowDidBecomeMain:(NSNotification *)notification
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{
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[self tryDequeueSize];
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}
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@end
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