mirror of
https://github.com/mpv-player/mpv
synced 2024-12-26 17:12:36 +00:00
398 lines
16 KiB
C
398 lines
16 KiB
C
/*
|
|
* This file is part of mpv.
|
|
*
|
|
* mpv is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* mpv is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <stdbool.h>
|
|
#include <assert.h>
|
|
|
|
#include "common/common.h"
|
|
#include "osdep/threads.h"
|
|
#include "osdep/timer.h"
|
|
|
|
#include "dispatch.h"
|
|
|
|
struct mp_dispatch_queue {
|
|
struct mp_dispatch_item *head, *tail;
|
|
pthread_mutex_t lock;
|
|
pthread_cond_t cond;
|
|
void (*wakeup_fn)(void *wakeup_ctx);
|
|
void *wakeup_ctx;
|
|
// Time at which mp_dispatch_queue_process() should return.
|
|
int64_t wait;
|
|
// Make mp_dispatch_queue_process() exit if it's idle.
|
|
bool interrupted;
|
|
// The target thread is in mp_dispatch_queue_process() (and either idling,
|
|
// locked, or running a dispatch callback).
|
|
bool in_process;
|
|
pthread_t in_process_thread;
|
|
// The target thread is in mp_dispatch_queue_process(), and currently
|
|
// something has exclusive access to it (e.g. running a dispatch callback,
|
|
// or a different thread got it with mp_dispatch_lock()).
|
|
bool locked;
|
|
// A mp_dispatch_lock() call is requesting an exclusive lock.
|
|
size_t lock_requests;
|
|
// locked==true is due to a mp_dispatch_lock() call (for debugging).
|
|
bool locked_explicit;
|
|
pthread_t locked_explicit_thread;
|
|
};
|
|
|
|
struct mp_dispatch_item {
|
|
mp_dispatch_fn fn;
|
|
void *fn_data;
|
|
bool asynchronous;
|
|
bool mergeable;
|
|
bool completed;
|
|
struct mp_dispatch_item *next;
|
|
};
|
|
|
|
static void queue_dtor(void *p)
|
|
{
|
|
struct mp_dispatch_queue *queue = p;
|
|
assert(!queue->head);
|
|
assert(!queue->in_process);
|
|
assert(!queue->lock_requests);
|
|
assert(!queue->locked);
|
|
pthread_cond_destroy(&queue->cond);
|
|
pthread_mutex_destroy(&queue->lock);
|
|
}
|
|
|
|
// A dispatch queue lets other threads run callbacks in a target thread.
|
|
// The target thread is the thread which calls mp_dispatch_queue_process().
|
|
// Free the dispatch queue with talloc_free(). At the time of destruction,
|
|
// the queue must be empty. The easiest way to guarantee this is to
|
|
// terminate all potential senders, then call mp_dispatch_run() with a
|
|
// function that e.g. makes the target thread exit, then pthread_join() the
|
|
// target thread, and finally destroy the queue. Another way is calling
|
|
// mp_dispatch_queue_process() after terminating all potential senders, and
|
|
// then destroying the queue.
|
|
struct mp_dispatch_queue *mp_dispatch_create(void *ta_parent)
|
|
{
|
|
struct mp_dispatch_queue *queue = talloc_ptrtype(ta_parent, queue);
|
|
*queue = (struct mp_dispatch_queue){0};
|
|
talloc_set_destructor(queue, queue_dtor);
|
|
pthread_mutex_init(&queue->lock, NULL);
|
|
pthread_cond_init(&queue->cond, NULL);
|
|
return queue;
|
|
}
|
|
|
|
// Set a custom function that should be called to guarantee that the target
|
|
// thread wakes up. This is intended for use with code that needs to block
|
|
// on non-pthread primitives, such as e.g. select(). In the case of select(),
|
|
// the wakeup_fn could for example write a byte into a "wakeup" pipe in order
|
|
// to unblock the select(). The wakeup_fn is called from the dispatch queue
|
|
// when there are new dispatch items, and the target thread should then enter
|
|
// mp_dispatch_queue_process() as soon as possible. Note that wakeup_fn is
|
|
// called under no lock, so you might have to do synchronization yourself.
|
|
void mp_dispatch_set_wakeup_fn(struct mp_dispatch_queue *queue,
|
|
void (*wakeup_fn)(void *wakeup_ctx),
|
|
void *wakeup_ctx)
|
|
{
|
|
queue->wakeup_fn = wakeup_fn;
|
|
queue->wakeup_ctx = wakeup_ctx;
|
|
}
|
|
|
|
static void mp_dispatch_append(struct mp_dispatch_queue *queue,
|
|
struct mp_dispatch_item *item)
|
|
{
|
|
pthread_mutex_lock(&queue->lock);
|
|
if (item->mergeable) {
|
|
for (struct mp_dispatch_item *cur = queue->head; cur; cur = cur->next) {
|
|
if (cur->mergeable && cur->fn == item->fn &&
|
|
cur->fn_data == item->fn_data)
|
|
{
|
|
talloc_free(item);
|
|
pthread_mutex_unlock(&queue->lock);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (queue->tail) {
|
|
queue->tail->next = item;
|
|
} else {
|
|
queue->head = item;
|
|
}
|
|
queue->tail = item;
|
|
|
|
// Wake up the main thread; note that other threads might wait on this
|
|
// condition for reasons, so broadcast the condition.
|
|
pthread_cond_broadcast(&queue->cond);
|
|
// No wakeup callback -> assume mp_dispatch_queue_process() needs to be
|
|
// interrupted instead.
|
|
if (!queue->wakeup_fn)
|
|
queue->interrupted = true;
|
|
pthread_mutex_unlock(&queue->lock);
|
|
|
|
if (queue->wakeup_fn)
|
|
queue->wakeup_fn(queue->wakeup_ctx);
|
|
}
|
|
|
|
// Enqueue a callback to run it on the target thread asynchronously. The target
|
|
// thread will run fn(fn_data) as soon as it enter mp_dispatch_queue_process.
|
|
// Note that mp_dispatch_enqueue() will usually return long before that happens.
|
|
// It's up to the user to signal completion of the callback. It's also up to
|
|
// the user to guarantee that the context fn_data has correct lifetime, i.e.
|
|
// lives until the callback is run, and is freed after that.
|
|
void mp_dispatch_enqueue(struct mp_dispatch_queue *queue,
|
|
mp_dispatch_fn fn, void *fn_data)
|
|
{
|
|
struct mp_dispatch_item *item = talloc_ptrtype(NULL, item);
|
|
*item = (struct mp_dispatch_item){
|
|
.fn = fn,
|
|
.fn_data = fn_data,
|
|
.asynchronous = true,
|
|
};
|
|
mp_dispatch_append(queue, item);
|
|
}
|
|
|
|
// Like mp_dispatch_enqueue(), but the queue code will call talloc_free(fn_data)
|
|
// after the fn callback has been run. (The callback could trivially do that
|
|
// itself, but it makes it easier to implement synchronous and asynchronous
|
|
// requests with the same callback implementation.)
|
|
void mp_dispatch_enqueue_autofree(struct mp_dispatch_queue *queue,
|
|
mp_dispatch_fn fn, void *fn_data)
|
|
{
|
|
struct mp_dispatch_item *item = talloc_ptrtype(NULL, item);
|
|
*item = (struct mp_dispatch_item){
|
|
.fn = fn,
|
|
.fn_data = talloc_steal(item, fn_data),
|
|
.asynchronous = true,
|
|
};
|
|
mp_dispatch_append(queue, item);
|
|
}
|
|
|
|
// Like mp_dispatch_enqueue(), but
|
|
void mp_dispatch_enqueue_notify(struct mp_dispatch_queue *queue,
|
|
mp_dispatch_fn fn, void *fn_data)
|
|
{
|
|
struct mp_dispatch_item *item = talloc_ptrtype(NULL, item);
|
|
*item = (struct mp_dispatch_item){
|
|
.fn = fn,
|
|
.fn_data = fn_data,
|
|
.mergeable = true,
|
|
.asynchronous = true,
|
|
};
|
|
mp_dispatch_append(queue, item);
|
|
}
|
|
|
|
// Remove already queued item. Only items enqueued with the following functions
|
|
// can be canceled:
|
|
// - mp_dispatch_enqueue()
|
|
// - mp_dispatch_enqueue_notify()
|
|
// Items which were enqueued, and which are currently executing, can not be
|
|
// canceled anymore. This function is mostly for being called from the same
|
|
// context as mp_dispatch_queue_process(), where the "currently executing" case
|
|
// can be excluded.
|
|
void mp_dispatch_cancel_fn(struct mp_dispatch_queue *queue,
|
|
mp_dispatch_fn fn, void *fn_data)
|
|
{
|
|
pthread_mutex_lock(&queue->lock);
|
|
struct mp_dispatch_item **pcur = &queue->head;
|
|
queue->tail = NULL;
|
|
while (*pcur) {
|
|
struct mp_dispatch_item *cur = *pcur;
|
|
if (cur->fn == fn && cur->fn_data == fn_data) {
|
|
*pcur = cur->next;
|
|
talloc_free(cur);
|
|
} else {
|
|
queue->tail = cur;
|
|
pcur = &cur->next;
|
|
}
|
|
}
|
|
pthread_mutex_unlock(&queue->lock);
|
|
}
|
|
|
|
// Run fn(fn_data) on the target thread synchronously. This function enqueues
|
|
// the callback and waits until the target thread is done doing this.
|
|
// This is redundant to calling the function inside mp_dispatch_[un]lock(),
|
|
// but can be helpful with code that relies on TLS (such as OpenGL).
|
|
void mp_dispatch_run(struct mp_dispatch_queue *queue,
|
|
mp_dispatch_fn fn, void *fn_data)
|
|
{
|
|
struct mp_dispatch_item item = {
|
|
.fn = fn,
|
|
.fn_data = fn_data,
|
|
};
|
|
mp_dispatch_append(queue, &item);
|
|
|
|
pthread_mutex_lock(&queue->lock);
|
|
while (!item.completed)
|
|
pthread_cond_wait(&queue->cond, &queue->lock);
|
|
pthread_mutex_unlock(&queue->lock);
|
|
}
|
|
|
|
// Process any outstanding dispatch items in the queue. This also handles
|
|
// suspending or locking the this thread from another thread via
|
|
// mp_dispatch_lock().
|
|
// The timeout specifies the minimum wait time. The actual time spent in this
|
|
// function can be much higher if the suspending/locking functions are used, or
|
|
// if executing the dispatch items takes time. On the other hand, this function
|
|
// can return much earlier than the timeout due to sporadic wakeups.
|
|
// Note that this will strictly return only after:
|
|
// - timeout has passed,
|
|
// - all queue items were processed,
|
|
// - the possibly acquired lock has been released
|
|
// It's possible to cancel the timeout by calling mp_dispatch_interrupt().
|
|
// Reentrant calls are not allowed. There can be only 1 thread calling
|
|
// mp_dispatch_queue_process() at a time. In addition, mp_dispatch_lock() can
|
|
// not be called from a thread that is calling mp_dispatch_queue_process() (i.e.
|
|
// no enqueued callback can call the lock/unlock functions).
|
|
void mp_dispatch_queue_process(struct mp_dispatch_queue *queue, double timeout)
|
|
{
|
|
pthread_mutex_lock(&queue->lock);
|
|
queue->wait = timeout > 0 ? mp_add_timeout(mp_time_us(), timeout) : 0;
|
|
assert(!queue->in_process); // recursion not allowed
|
|
queue->in_process = true;
|
|
queue->in_process_thread = pthread_self();
|
|
// Wake up thread which called mp_dispatch_lock().
|
|
if (queue->lock_requests)
|
|
pthread_cond_broadcast(&queue->cond);
|
|
while (1) {
|
|
if (queue->lock_requests) {
|
|
// Block due to something having called mp_dispatch_lock().
|
|
pthread_cond_wait(&queue->cond, &queue->lock);
|
|
} else if (queue->head) {
|
|
struct mp_dispatch_item *item = queue->head;
|
|
queue->head = item->next;
|
|
if (!queue->head)
|
|
queue->tail = NULL;
|
|
item->next = NULL;
|
|
// Unlock, because we want to allow other threads to queue items
|
|
// while the dispatch item is processed.
|
|
// At the same time, we must prevent other threads from returning
|
|
// from mp_dispatch_lock(), which is done by locked=true.
|
|
assert(!queue->locked);
|
|
queue->locked = true;
|
|
pthread_mutex_unlock(&queue->lock);
|
|
|
|
item->fn(item->fn_data);
|
|
|
|
pthread_mutex_lock(&queue->lock);
|
|
assert(queue->locked);
|
|
queue->locked = false;
|
|
// Wakeup mp_dispatch_run(), also mp_dispatch_lock().
|
|
pthread_cond_broadcast(&queue->cond);
|
|
if (item->asynchronous) {
|
|
talloc_free(item);
|
|
} else {
|
|
item->completed = true;
|
|
}
|
|
} else if (queue->wait > 0 && !queue->interrupted) {
|
|
struct timespec ts = mp_time_us_to_timespec(queue->wait);
|
|
if (pthread_cond_timedwait(&queue->cond, &queue->lock, &ts))
|
|
queue->wait = 0;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
assert(!queue->locked);
|
|
queue->in_process = false;
|
|
queue->interrupted = false;
|
|
pthread_mutex_unlock(&queue->lock);
|
|
}
|
|
|
|
// If the queue is inside of mp_dispatch_queue_process(), make it return as
|
|
// soon as all work items have been run, without waiting for the timeout. This
|
|
// does not make it return early if it's blocked by a mp_dispatch_lock().
|
|
// If the queue is _not_ inside of mp_dispatch_queue_process(), make the next
|
|
// call of it use a timeout of 0 (this is useful behavior if you need to
|
|
// wakeup the main thread from another thread in a race free way).
|
|
void mp_dispatch_interrupt(struct mp_dispatch_queue *queue)
|
|
{
|
|
pthread_mutex_lock(&queue->lock);
|
|
queue->interrupted = true;
|
|
pthread_cond_broadcast(&queue->cond);
|
|
pthread_mutex_unlock(&queue->lock);
|
|
}
|
|
|
|
// If a mp_dispatch_queue_process() call is in progress, then adjust the maximum
|
|
// time it blocks due to its timeout argument. Otherwise does nothing. (It
|
|
// makes sense to call this in code that uses both mp_dispatch_[un]lock() and
|
|
// a normal event loop.)
|
|
// Does not work correctly with queues that have mp_dispatch_set_wakeup_fn()
|
|
// called on them, because this implies you actually do waiting via
|
|
// mp_dispatch_queue_process(), while wakeup callbacks are used when you need
|
|
// to wait in external APIs.
|
|
void mp_dispatch_adjust_timeout(struct mp_dispatch_queue *queue, int64_t until)
|
|
{
|
|
pthread_mutex_lock(&queue->lock);
|
|
if (queue->in_process && queue->wait > until) {
|
|
queue->wait = until;
|
|
pthread_cond_broadcast(&queue->cond);
|
|
}
|
|
pthread_mutex_unlock(&queue->lock);
|
|
}
|
|
|
|
// Grant exclusive access to the target thread's state. While this is active,
|
|
// no other thread can return from mp_dispatch_lock() (i.e. it behaves like
|
|
// a pthread mutex), and no other thread can get dispatch items completed.
|
|
// Other threads can still queue asynchronous dispatch items without waiting,
|
|
// and the mutex behavior applies to this function and dispatch callbacks only.
|
|
// The lock is non-recursive, and dispatch callback functions can be thought of
|
|
// already holding the dispatch lock.
|
|
void mp_dispatch_lock(struct mp_dispatch_queue *queue)
|
|
{
|
|
pthread_mutex_lock(&queue->lock);
|
|
// Must not be called recursively from dispatched callbacks.
|
|
if (queue->in_process)
|
|
assert(!pthread_equal(queue->in_process_thread, pthread_self()));
|
|
// Must not be called recursively at all.
|
|
if (queue->locked_explicit)
|
|
assert(!pthread_equal(queue->locked_explicit_thread, pthread_self()));
|
|
queue->lock_requests += 1;
|
|
// And now wait until the target thread gets "trapped" within the
|
|
// mp_dispatch_queue_process() call, which will mean we get exclusive
|
|
// access to the target's thread state.
|
|
while (!queue->in_process) {
|
|
pthread_mutex_unlock(&queue->lock);
|
|
if (queue->wakeup_fn)
|
|
queue->wakeup_fn(queue->wakeup_ctx);
|
|
pthread_mutex_lock(&queue->lock);
|
|
if (queue->in_process)
|
|
break;
|
|
pthread_cond_wait(&queue->cond, &queue->lock);
|
|
}
|
|
// Wait until we can get the lock.
|
|
while (!queue->in_process || queue->locked)
|
|
pthread_cond_wait(&queue->cond, &queue->lock);
|
|
// "Lock".
|
|
assert(queue->lock_requests);
|
|
assert(!queue->locked);
|
|
assert(!queue->locked_explicit);
|
|
queue->locked = true;
|
|
queue->locked_explicit = true;
|
|
queue->locked_explicit_thread = pthread_self();
|
|
pthread_mutex_unlock(&queue->lock);
|
|
}
|
|
|
|
// Undo mp_dispatch_lock().
|
|
void mp_dispatch_unlock(struct mp_dispatch_queue *queue)
|
|
{
|
|
pthread_mutex_lock(&queue->lock);
|
|
assert(queue->locked);
|
|
// Must be called after a mp_dispatch_lock(), from the same thread.
|
|
assert(queue->locked_explicit);
|
|
assert(pthread_equal(queue->locked_explicit_thread, pthread_self()));
|
|
// "Unlock".
|
|
queue->locked = false;
|
|
queue->locked_explicit = false;
|
|
queue->lock_requests -= 1;
|
|
// Wakeup mp_dispatch_queue_process(), and maybe other mp_dispatch_lock()s.
|
|
// (Would be nice to wake up only 1 other locker if lock_requests>0.)
|
|
pthread_cond_broadcast(&queue->cond);
|
|
pthread_mutex_unlock(&queue->lock);
|
|
}
|