mirror of
https://github.com/mpv-player/mpv
synced 2025-02-18 13:47:04 +00:00
For most actual desktop users, vulkan should be the a superior experience over opengl as this point and our autoprobe should pick that. For linux users, vulkan on wayland is rapidly seeing improvements and is far ahead of egl. There is no sign of that changing anytime soon and working fifo is on the horizon, so really wayland users should just all be using vulkan from now on. For x11, there is not a big difference between using egl vs vulkan as far as I know and both work well. macOS already prefers the vulkan backend over the libmpv one anyways, and finally windows still defaults to d3d11. Probably virtually no one uses opengl on windows, but vulkan is reasonably common among windows users and it doesn't make any sense to prefer opengl over it. The two outliers here are Android and VK_KHR_display. On Android, vulkan drivers are probably just a total disaster and let's not put ourselves in that mess if there's no reason to. For VK_KHR_display, it actually works fine except for one really big problem: VT switching doesn't work. If you try it, enjoy losing all input and being forced to do a hard reboot. It might be fixable if you use logind or something, but the method of using signals like the drm context does won't work because VK_KHR_display uses render nodes not primary nodes. Also, the opengl drm context could support hdr in theory (some attempts were made but none succesful) so it is probably "better". Maybe. Anyways, for these two platforms, we still prefer opengl.
348 lines
9.4 KiB
C
348 lines
9.4 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stddef.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdbool.h>
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#include <math.h>
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#include <assert.h>
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#include "config.h"
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#include "common/common.h"
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#include "common/msg.h"
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#include "options/options.h"
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#include "options/m_option.h"
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#include "video/out/vo.h"
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#include "context.h"
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#include "spirv.h"
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/* OpenGL */
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extern const struct ra_ctx_fns ra_ctx_glx;
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extern const struct ra_ctx_fns ra_ctx_x11_egl;
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extern const struct ra_ctx_fns ra_ctx_drm_egl;
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extern const struct ra_ctx_fns ra_ctx_wayland_egl;
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extern const struct ra_ctx_fns ra_ctx_wgl;
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extern const struct ra_ctx_fns ra_ctx_angle;
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extern const struct ra_ctx_fns ra_ctx_dxgl;
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extern const struct ra_ctx_fns ra_ctx_android;
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/* Vulkan */
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extern const struct ra_ctx_fns ra_ctx_vulkan_wayland;
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extern const struct ra_ctx_fns ra_ctx_vulkan_win;
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extern const struct ra_ctx_fns ra_ctx_vulkan_xlib;
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extern const struct ra_ctx_fns ra_ctx_vulkan_android;
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extern const struct ra_ctx_fns ra_ctx_vulkan_display;
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extern const struct ra_ctx_fns ra_ctx_vulkan_mac;
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/* Direct3D 11 */
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extern const struct ra_ctx_fns ra_ctx_d3d11;
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/* No API */
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extern const struct ra_ctx_fns ra_ctx_wldmabuf;
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/* Autoprobe dummy. Always fails to create. */
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static bool dummy_init(struct ra_ctx *ctx)
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{
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return false;
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}
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static void dummy_uninit(struct ra_ctx *ctx)
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{
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}
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static const struct ra_ctx_fns ra_ctx_dummy = {
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.type = "auto",
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.name = "auto",
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.description = "Auto detect",
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.init = dummy_init,
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.uninit = dummy_uninit,
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};
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static const struct ra_ctx_fns *contexts[] = {
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&ra_ctx_dummy,
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// Direct3D contexts:
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#if HAVE_D3D11
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&ra_ctx_d3d11,
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#endif
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// Vulkan contexts:
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#if HAVE_VULKAN
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#if HAVE_WIN32_DESKTOP
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&ra_ctx_vulkan_win,
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#endif
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#if HAVE_WAYLAND
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&ra_ctx_vulkan_wayland,
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#endif
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#if HAVE_X11
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&ra_ctx_vulkan_xlib,
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#endif
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#if HAVE_COCOA && HAVE_SWIFT
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&ra_ctx_vulkan_mac,
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#endif
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#endif
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// OpenGL contexts:
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#if HAVE_EGL_ANDROID
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&ra_ctx_android,
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#endif
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#if HAVE_EGL_ANGLE_WIN32
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&ra_ctx_angle,
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#endif
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#if HAVE_GL_WIN32
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&ra_ctx_wgl,
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#endif
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#if HAVE_GL_DXINTEROP
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&ra_ctx_dxgl,
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#endif
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#if HAVE_EGL_WAYLAND
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&ra_ctx_wayland_egl,
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#endif
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#if HAVE_EGL_X11
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&ra_ctx_x11_egl,
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#endif
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#if HAVE_GL_X11
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&ra_ctx_glx,
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#endif
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#if HAVE_EGL_DRM
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&ra_ctx_drm_egl,
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#endif
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// Vulkan contexts (fallbacks):
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#if HAVE_VULKAN
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#if HAVE_ANDROID
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&ra_ctx_vulkan_android,
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#endif
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#if HAVE_VK_KHR_DISPLAY
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&ra_ctx_vulkan_display,
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#endif
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#endif
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};
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static const struct ra_ctx_fns *no_api_contexts[] = {
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&ra_ctx_dummy,
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/* No API contexts: */
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#if HAVE_DMABUF_WAYLAND
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&ra_ctx_wldmabuf,
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#endif
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};
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static bool get_desc(struct m_obj_desc *dst, int index)
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{
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if (index >= MP_ARRAY_SIZE(contexts))
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return false;
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const struct ra_ctx_fns *ctx = contexts[index];
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*dst = (struct m_obj_desc) {
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.name = ctx->name,
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.description = ctx->description,
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};
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return true;
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}
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static bool check_unknown_entry(const char *name)
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{
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return false;
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}
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const struct m_obj_list ra_ctx_obj_list = {
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.get_desc = get_desc,
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.check_unknown_entry = check_unknown_entry,
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.description = "GPU contexts",
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.allow_trailer = true,
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.disallow_positional_parameters = true,
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.use_global_options = true,
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};
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static bool get_type_desc(struct m_obj_desc *dst, int index)
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{
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int api_index = 0;
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for (int i = 0; i < MP_ARRAY_SIZE(contexts); i++) {
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if (i && strcmp(contexts[i - 1]->type, contexts[i]->type))
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api_index++;
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if (api_index == index) {
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*dst = (struct m_obj_desc) {
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.name = contexts[i]->type,
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.description = "",
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};
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return true;
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}
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}
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return false;
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}
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static void print_context_apis(struct mp_log *log)
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{
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mp_info(log, "Available GPU APIs and contexts:\n");
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for (int n = 0; n < MP_ARRAY_SIZE(contexts); n++) {
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mp_info(log, " %s %s\n", contexts[n]->type, contexts[n]->name);
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}
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}
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const struct m_obj_list ra_ctx_type_obj_list = {
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.get_desc = get_type_desc,
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.check_unknown_entry = check_unknown_entry,
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.description = "GPU APIs",
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.allow_trailer = true,
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.disallow_positional_parameters = true,
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.use_global_options = true,
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.print_help_list = print_context_apis,
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};
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#define OPT_BASE_STRUCT struct ra_ctx_opts
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const struct m_sub_options ra_ctx_conf = {
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.opts = (const m_option_t[]) {
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{"gpu-context",
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OPT_SETTINGSLIST(context_list, &ra_ctx_obj_list)},
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{"gpu-api",
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OPT_SETTINGSLIST(context_type_list, &ra_ctx_type_obj_list)},
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{"gpu-debug", OPT_BOOL(debug)},
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{"gpu-sw", OPT_BOOL(allow_sw)},
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{0}
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},
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.size = sizeof(struct ra_ctx_opts),
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.change_flags = UPDATE_VO,
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};
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static struct ra_ctx *create_in_contexts(struct vo *vo, const char *name,
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struct m_obj_settings *context_type_list,
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const struct ra_ctx_fns *ctxs[], size_t size,
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struct ra_ctx_opts opts)
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{
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for (int i = 0; i < size; i++) {
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if (strcmp(name, ctxs[i]->name) != 0)
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continue;
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if (context_type_list) {
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bool found = false;
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for (int j = 0; context_type_list[j].name; j++) {
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if (strcmp(context_type_list[j].name, "auto") == 0 ||
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strcmp(context_type_list[j].name, ctxs[i]->type) == 0) {
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found = true;
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break;
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}
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}
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if (!found)
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continue;
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}
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struct ra_ctx *ctx = talloc_ptrtype(NULL, ctx);
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*ctx = (struct ra_ctx) {
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.vo = vo,
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.global = vo->global,
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.log = mp_log_new(ctx, vo->log, ctxs[i]->type),
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.opts = opts,
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.fns = ctxs[i],
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};
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MP_VERBOSE(ctx, "Initializing GPU context '%s'\n", ctx->fns->name);
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if (ctxs[i]->init(ctx))
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return ctx;
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talloc_free(ctx);
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}
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return NULL;
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}
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struct ra_ctx *ra_ctx_create_by_name(struct vo *vo, const char *name)
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{
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struct ra_ctx_opts dummy = {0};
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struct ra_ctx *ctx = create_in_contexts(vo, name, NULL, contexts,
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MP_ARRAY_SIZE(contexts), dummy);
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if (ctx)
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return ctx;
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return create_in_contexts(vo, name, NULL, no_api_contexts,
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MP_ARRAY_SIZE(no_api_contexts), dummy);
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}
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// Create a VO window and create a RA context on it.
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// vo_flags: passed to the backend's create window function
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struct ra_ctx *ra_ctx_create(struct vo *vo, struct ra_ctx_opts opts)
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{
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bool ctx_auto = !opts.context_list ||
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(opts.context_list[0].name &&
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strcmp(opts.context_list[0].name, "auto") == 0);
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if (ctx_auto) {
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MP_VERBOSE(vo, "Probing for best GPU context.\n");
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opts.probing = true;
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}
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// Hack to silence backend (X11/Wayland/etc.) errors. Kill it once backends
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// are separate from `struct vo`
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bool old_probing = vo->probing;
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vo->probing = opts.probing;
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struct ra_ctx *ctx = NULL;
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if (opts.probing) {
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struct m_obj_settings context_type_list[2] = {{.name = "auto"}, {0}};
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for (int i = 0;
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opts.context_type_list ? opts.context_type_list[i].name != NULL : i == 0;
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i++) {
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for (int j = 0; j < MP_ARRAY_SIZE(contexts); j++) {
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if (opts.context_type_list)
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context_type_list[0].name = opts.context_type_list[i].name;
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ctx = create_in_contexts(vo, contexts[j]->name, context_type_list,
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contexts, MP_ARRAY_SIZE(contexts),
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opts);
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if (ctx)
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goto done;
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}
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}
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}
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for (int i = 0; opts.context_list && opts.context_list[i].name; i++) {
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ctx = create_in_contexts(vo, opts.context_list[i].name,
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opts.context_type_list, contexts,
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MP_ARRAY_SIZE(contexts), opts);
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if (ctx)
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goto done;
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}
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done:
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if (ctx) {
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vo->probing = old_probing;
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vo->context_name = ctx->fns->name;
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return ctx;
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}
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vo->probing = old_probing;
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// If we've reached this point, then none of the contexts matched the name
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// requested, or the backend creation failed for all of them.
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if (!vo->probing)
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MP_ERR(vo, "Failed initializing any suitable GPU context!\n");
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return NULL;
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}
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void ra_ctx_destroy(struct ra_ctx **ctx_ptr)
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{
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struct ra_ctx *ctx = *ctx_ptr;
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if (!ctx)
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return;
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if (ctx->spirv && ctx->spirv->fns->uninit)
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ctx->spirv->fns->uninit(ctx);
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ctx->fns->uninit(ctx);
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talloc_free(ctx);
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*ctx_ptr = NULL;
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}
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