mirror of https://github.com/mpv-player/mpv
150 lines
5.9 KiB
C
150 lines
5.9 KiB
C
/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPLAYER_MP_MSG_H
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#define MPLAYER_MP_MSG_H
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#include <stdarg.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include "compat/compiler.h"
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struct mp_log;
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extern int verbose;
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extern bool mp_msg_mute;
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extern bool mp_msg_stdout_in_use;
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extern int mp_smode; // slave mode compatibility glue
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// A mp_log instance that never outputs anything.
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extern struct mp_log *const mp_null_log;
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// Verbosity levels.
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#define MSGL_FATAL 0 // will exit/abort (note: msg.c doesn't exit or abort)
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#define MSGL_ERR 1 // continues
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#define MSGL_WARN 2 // only warning
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#define MSGL_HINT 3 // (to be phased out)
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#define MSGL_INFO 4 // -quiet
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#define MSGL_STATUS 5 // exclusively for the playback status line
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#define MSGL_V 6 // -v
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#define MSGL_DBG2 7 // -v -v
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#define MSGL_DBG3 8 // ...
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#define MSGL_DBG4 9 // ....
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#define MSGL_DBG5 10 // .....
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#define MSGL_SMODE 11 // old slave mode (-identify)
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struct mp_log *mp_log_new(void *talloc_ctx, struct mp_log *parent,
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const char *name);
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void mp_msg_log(struct mp_log *log, int lev, const char *format, ...)
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PRINTF_ATTRIBUTE(3, 4);
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void mp_msg_log_va(struct mp_log *log, int lev, const char *format, va_list va);
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// Convenience macros, typically called with a pointer to a context struct
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// as first argument, which has a "struct mp_log log;" member.
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#define MP_MSG(obj, lev, ...) mp_msg_log((obj)->log, lev, __VA_ARGS__)
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#define MP_FATAL(obj, ...) MP_MSG(obj, MSGL_FATAL, __VA_ARGS__)
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#define MP_ERR(obj, ...) MP_MSG(obj, MSGL_ERR, __VA_ARGS__)
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#define MP_WARN(obj, ...) MP_MSG(obj, MSGL_WARN, __VA_ARGS__)
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#define MP_INFO(obj, ...) MP_MSG(obj, MSGL_INFO, __VA_ARGS__)
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#define MP_VERBOSE(obj, ...) MP_MSG(obj, MSGL_V, __VA_ARGS__)
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#define MP_DBG(obj, ...) MP_MSG(obj, MSGL_DBG2, __VA_ARGS__)
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#define MP_TRACE(obj, ...) MP_MSG(obj, MSGL_DBG5, __VA_ARGS__)
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#define MP_SMODE(obj, ...) MP_MSG(obj, MSGL_SMODE, __VA_ARGS__)
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#define mp_fatal(log, ...) mp_msg_log(log, MSGL_FATAL, __VA_ARGS__)
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#define mp_err(log, ...) mp_msg_log(log, MSGL_ERR, __VA_ARGS__)
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#define mp_warn(log, ...) mp_msg_log(log, MSGL_WARN, __VA_ARGS__)
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#define mp_info(log, ...) mp_msg_log(log, MSGL_INFO, __VA_ARGS__)
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#define mp_verbose(log, ...) mp_msg_log(log, MSGL_V, __VA_ARGS__)
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#define mp_dbg(log, ...) mp_msg_log(log, MSGL_DBG2, __VA_ARGS__)
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#define mp_trace(log, ...) mp_msg_log(log, MSGL_DBG5, __VA_ARGS__)
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struct mpv_global;
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void mp_msg_init(struct mpv_global *global);
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void mp_msg_uninit(struct mpv_global *global);
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void mp_msg_update_msglevels(struct mpv_global *global);
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struct mpv_global *mp_log_get_global(struct mp_log *log);
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struct bstr;
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int mp_msg_split_msglevel(struct bstr *s, struct bstr *out_mod, int *out_level);
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// --- Legacy
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// Note: using mp_msg_log or the MP_ERR/... macros is preferred.
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int mp_msg_test(int mod, int lev);
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bool mp_msg_test_log(struct mp_log *log, int lev);
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void mp_msg_va(int mod, int lev, const char *format, va_list va);
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void mp_msg(int mod, int lev, const char *format, ... ) PRINTF_ATTRIBUTE(3, 4);
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#define MSGL_FIXME 1 // for conversions from printf where the appropriate MSGL is not known; set equal to ERR for obtrusiveness
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#define MSGT_FIXME 0 // for conversions from printf where the appropriate MSGT is not known; set equal to GLOBAL for
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#define MSGT_GLOBAL 0 // common player stuff errors
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#define MSGT_CPLAYER 1 // console player (mplayer.c)
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#define MSGT_VO 3 // libvo
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#define MSGT_AO 4 // libao
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#define MSGT_DEMUXER 5 // demuxer.c (general stuff)
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#define MSGT_DS 6 // demux stream (add/read packet etc)
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#define MSGT_DEMUX 7 // fileformat-specific stuff (demux_*.c)
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#define MSGT_HEADER 8 // fileformat-specific header (*header.c)
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#define MSGT_AVSYNC 9 // mplayer.c timer stuff
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#define MSGT_AUTOQ 10 // mplayer.c auto-quality stuff
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#define MSGT_CFGPARSER 11 // cfgparser.c
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#define MSGT_DECAUDIO 12 // av decoder
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#define MSGT_DECVIDEO 13
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#define MSGT_SEEK 14 // seeking code
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#define MSGT_WIN32 15 // win32 dll stuff
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#define MSGT_OPEN 16 // open.c (stream opening)
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#define MSGT_DVD 17 // open.c (DVD init/read/seek)
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#define MSGT_PARSEES 18 // parse_es.c (mpeg stream parser)
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#define MSGT_LIRC 19 // lirc_mp.c and input lirc driver
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#define MSGT_STREAM 20 // stream.c
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#define MSGT_CACHE 21 // cache2.c
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#define MSGT_ENCODE 22 // now encode_lavc.c
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#define MSGT_XACODEC 23 // XAnim codecs
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#define MSGT_TV 24 // TV input subsystem
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#define MSGT_OSDEP 25 // OS-dependent parts
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#define MSGT_SPUDEC 26 // spudec.c
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#define MSGT_PLAYTREE 27 // Playtree handeling (playtree.c, playtreeparser.c)
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#define MSGT_INPUT 28
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#define MSGT_VFILTER 29
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#define MSGT_OSD 30
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#define MSGT_NETWORK 31
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#define MSGT_CPUDETECT 32
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#define MSGT_CODECCFG 33
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#define MSGT_SWS 34
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#define MSGT_VOBSUB 35
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#define MSGT_SUBREADER 36
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#define MSGT_AFILTER 37 // Audio filter messages
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#define MSGT_NETST 38 // Netstream
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#define MSGT_MUXER 39 // muxer layer
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#define MSGT_IDENTIFY 41 // -identify output
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#define MSGT_RADIO 42
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#define MSGT_ASS 43 // libass messages
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#define MSGT_LOADER 44 // dll loader messages
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#define MSGT_STATUSLINE 45 // playback/encoding status line
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#define MSGT_TELETEXT 46 // Teletext decoder
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#define MSGT_MAX 47
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#endif /* MPLAYER_MP_MSG_H */
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