mpv/common/msg.h

150 lines
5.9 KiB
C

/*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPLAYER_MP_MSG_H
#define MPLAYER_MP_MSG_H
#include <stdarg.h>
#include <stdbool.h>
#include <stdlib.h>
#include <stdint.h>
#include "compat/compiler.h"
struct mp_log;
extern int verbose;
extern bool mp_msg_mute;
extern bool mp_msg_stdout_in_use;
extern int mp_smode; // slave mode compatibility glue
// A mp_log instance that never outputs anything.
extern struct mp_log *const mp_null_log;
// Verbosity levels.
#define MSGL_FATAL 0 // will exit/abort (note: msg.c doesn't exit or abort)
#define MSGL_ERR 1 // continues
#define MSGL_WARN 2 // only warning
#define MSGL_HINT 3 // (to be phased out)
#define MSGL_INFO 4 // -quiet
#define MSGL_STATUS 5 // exclusively for the playback status line
#define MSGL_V 6 // -v
#define MSGL_DBG2 7 // -v -v
#define MSGL_DBG3 8 // ...
#define MSGL_DBG4 9 // ....
#define MSGL_DBG5 10 // .....
#define MSGL_SMODE 11 // old slave mode (-identify)
struct mp_log *mp_log_new(void *talloc_ctx, struct mp_log *parent,
const char *name);
void mp_msg_log(struct mp_log *log, int lev, const char *format, ...)
PRINTF_ATTRIBUTE(3, 4);
void mp_msg_log_va(struct mp_log *log, int lev, const char *format, va_list va);
// Convenience macros, typically called with a pointer to a context struct
// as first argument, which has a "struct mp_log log;" member.
#define MP_MSG(obj, lev, ...) mp_msg_log((obj)->log, lev, __VA_ARGS__)
#define MP_FATAL(obj, ...) MP_MSG(obj, MSGL_FATAL, __VA_ARGS__)
#define MP_ERR(obj, ...) MP_MSG(obj, MSGL_ERR, __VA_ARGS__)
#define MP_WARN(obj, ...) MP_MSG(obj, MSGL_WARN, __VA_ARGS__)
#define MP_INFO(obj, ...) MP_MSG(obj, MSGL_INFO, __VA_ARGS__)
#define MP_VERBOSE(obj, ...) MP_MSG(obj, MSGL_V, __VA_ARGS__)
#define MP_DBG(obj, ...) MP_MSG(obj, MSGL_DBG2, __VA_ARGS__)
#define MP_TRACE(obj, ...) MP_MSG(obj, MSGL_DBG5, __VA_ARGS__)
#define MP_SMODE(obj, ...) MP_MSG(obj, MSGL_SMODE, __VA_ARGS__)
#define mp_fatal(log, ...) mp_msg_log(log, MSGL_FATAL, __VA_ARGS__)
#define mp_err(log, ...) mp_msg_log(log, MSGL_ERR, __VA_ARGS__)
#define mp_warn(log, ...) mp_msg_log(log, MSGL_WARN, __VA_ARGS__)
#define mp_info(log, ...) mp_msg_log(log, MSGL_INFO, __VA_ARGS__)
#define mp_verbose(log, ...) mp_msg_log(log, MSGL_V, __VA_ARGS__)
#define mp_dbg(log, ...) mp_msg_log(log, MSGL_DBG2, __VA_ARGS__)
#define mp_trace(log, ...) mp_msg_log(log, MSGL_DBG5, __VA_ARGS__)
struct mpv_global;
void mp_msg_init(struct mpv_global *global);
void mp_msg_uninit(struct mpv_global *global);
void mp_msg_update_msglevels(struct mpv_global *global);
struct mpv_global *mp_log_get_global(struct mp_log *log);
struct bstr;
int mp_msg_split_msglevel(struct bstr *s, struct bstr *out_mod, int *out_level);
// --- Legacy
// Note: using mp_msg_log or the MP_ERR/... macros is preferred.
int mp_msg_test(int mod, int lev);
bool mp_msg_test_log(struct mp_log *log, int lev);
void mp_msg_va(int mod, int lev, const char *format, va_list va);
void mp_msg(int mod, int lev, const char *format, ... ) PRINTF_ATTRIBUTE(3, 4);
#define MSGL_FIXME 1 // for conversions from printf where the appropriate MSGL is not known; set equal to ERR for obtrusiveness
#define MSGT_FIXME 0 // for conversions from printf where the appropriate MSGT is not known; set equal to GLOBAL for
#define MSGT_GLOBAL 0 // common player stuff errors
#define MSGT_CPLAYER 1 // console player (mplayer.c)
#define MSGT_VO 3 // libvo
#define MSGT_AO 4 // libao
#define MSGT_DEMUXER 5 // demuxer.c (general stuff)
#define MSGT_DS 6 // demux stream (add/read packet etc)
#define MSGT_DEMUX 7 // fileformat-specific stuff (demux_*.c)
#define MSGT_HEADER 8 // fileformat-specific header (*header.c)
#define MSGT_AVSYNC 9 // mplayer.c timer stuff
#define MSGT_AUTOQ 10 // mplayer.c auto-quality stuff
#define MSGT_CFGPARSER 11 // cfgparser.c
#define MSGT_DECAUDIO 12 // av decoder
#define MSGT_DECVIDEO 13
#define MSGT_SEEK 14 // seeking code
#define MSGT_WIN32 15 // win32 dll stuff
#define MSGT_OPEN 16 // open.c (stream opening)
#define MSGT_DVD 17 // open.c (DVD init/read/seek)
#define MSGT_PARSEES 18 // parse_es.c (mpeg stream parser)
#define MSGT_LIRC 19 // lirc_mp.c and input lirc driver
#define MSGT_STREAM 20 // stream.c
#define MSGT_CACHE 21 // cache2.c
#define MSGT_ENCODE 22 // now encode_lavc.c
#define MSGT_XACODEC 23 // XAnim codecs
#define MSGT_TV 24 // TV input subsystem
#define MSGT_OSDEP 25 // OS-dependent parts
#define MSGT_SPUDEC 26 // spudec.c
#define MSGT_PLAYTREE 27 // Playtree handeling (playtree.c, playtreeparser.c)
#define MSGT_INPUT 28
#define MSGT_VFILTER 29
#define MSGT_OSD 30
#define MSGT_NETWORK 31
#define MSGT_CPUDETECT 32
#define MSGT_CODECCFG 33
#define MSGT_SWS 34
#define MSGT_VOBSUB 35
#define MSGT_SUBREADER 36
#define MSGT_AFILTER 37 // Audio filter messages
#define MSGT_NETST 38 // Netstream
#define MSGT_MUXER 39 // muxer layer
#define MSGT_IDENTIFY 41 // -identify output
#define MSGT_RADIO 42
#define MSGT_ASS 43 // libass messages
#define MSGT_LOADER 44 // dll loader messages
#define MSGT_STATUSLINE 45 // playback/encoding status line
#define MSGT_TELETEXT 46 // Teletext decoder
#define MSGT_MAX 47
#endif /* MPLAYER_MP_MSG_H */