1
0
mirror of https://github.com/mpv-player/mpv synced 2024-12-19 21:31:52 +00:00
mpv/etc/builtin.conf
Niklas Haas 65979986a9 vo_opengl: refactor into vo_gpu
This is done in several steps:

1. refactor MPGLContext -> struct ra_ctx
2. move GL-specific stuff in vo_opengl into opengl/context.c
3. generalize context creation to support other APIs, and add --gpu-api
4. rename all of the --opengl- options that are no longer opengl-specific
5. move all of the stuff from opengl/* that isn't GL-specific into gpu/
   (note: opengl/gl_utils.h became opengl/utils.h)
6. rename vo_opengl to vo_gpu
7. to handle window screenshots, the short-term approach was to just add
   it to ra_swchain_fns. Long term (and for vulkan) this has to be moved to
   ra itself (and vo_gpu altered to compensate), but this was a stop-gap
   measure to prevent this commit from getting too big
8. move ra->fns->flush to ra_gl_ctx instead
9. some other minor changes that I've probably already forgotten

Note: This is one half of a major refactor, the other half of which is
provided by rossy's following commit. This commit enables support for
all linux platforms, while his version enables support for all non-linux
platforms.

Note 2: vo_opengl_cb.c also re-uses ra_gl_ctx so it benefits from the
--opengl- options like --opengl-early-flush, --opengl-finish etc. Should
be a strict superset of the old functionality.

Disclaimer: Since I have no way of compiling mpv on all platforms, some
of these ports were done blindly. Specifically, the blind ports included
context_mali_fbdev.c and context_rpi.c. Since they're both based on
egl_helpers, the port should have gone smoothly without any major
changes required. But if somebody complains about a compile error on
those platforms (assuming anybody actually uses them), you know where to
complain.
2017-09-21 15:00:55 +02:00

51 lines
888 B
Plaintext

# This file is baked into the mpv binary at compile time, and automatically
# loaded at early initialization time. Some of the profiles are automatically
# applied at later stages during loading.
[pseudo-gui]
player-operation-mode=pseudo-gui
[builtin-pseudo-gui]
terminal=no
force-window=yes
idle=once
screenshot-directory=~~desktop/
[libmpv]
config=no
idle=yes
terminal=no
input-terminal=no
osc=no
ytdl=no
input-default-bindings=no
input-vo-keyboard=no
stop-playback-on-init-failure=yes
# OSX/Cocoa global input hooks
input-appleremote=no
input-media-keys=no
[encoding]
vo=lavc
ao=lavc
keep-open=no
force-window=no
gapless-audio=yes
resume-playback=no
load-scripts=no
osc=no
framedrop=no
[gpu-hq]
scale=spline36
cscale=spline36
dscale=mitchell
dither-depth=auto
correct-downscaling=yes
sigmoid-upscaling=yes
deband=yes
# Compatibility alias (deprecated)
[opengl-hq]
profile=gpu-hq