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mpv/sub/osd.h
wm4 14a24f35bf osd: customizable subtitle and OSD position
You can set in which "corner" the OSD and subtitles are shown. I'd
prefer it a bit more general (so you could set the alignment using
a factor), but the libass API does not provide this.
2015-02-16 20:04:02 +01:00

236 lines
6.7 KiB
C

/*
* This file is part of MPlayer.
*
* MPlayer is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* MPlayer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with MPlayer; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPLAYER_SUB_H
#define MPLAYER_SUB_H
#include <stddef.h>
#include <stdbool.h>
#include <stdint.h>
#include "options/m_option.h"
// NOTE: VOs must support at least SUBBITMAP_RGBA.
enum sub_bitmap_format {
SUBBITMAP_EMPTY = 0,// no bitmaps; always has num_parts==0
SUBBITMAP_LIBASS, // A8, with a per-surface blend color (libass.color)
SUBBITMAP_RGBA, // B8G8R8A8 (MSB=A, LSB=B), scaled, premultiplied alpha
SUBBITMAP_INDEXED, // scaled, bitmap points to osd_bmp_indexed
SUBBITMAP_COUNT
};
// For SUBBITMAP_INDEXED
struct osd_bmp_indexed {
uint8_t *bitmap;
// Each entry is like a pixel in SUBBITMAP_RGBA format, but using straight
// alpha.
uint32_t palette[256];
};
struct sub_bitmap {
void *bitmap;
int stride;
// Note: not clipped, going outside the screen area is allowed
// (except for SUBBITMAP_LIBASS, which is always clipped)
int w, h;
int x, y;
int dw, dh;
struct {
uint32_t color;
} libass;
};
struct sub_bitmaps {
// For VO cache state (limited by MAX_OSD_PARTS)
int render_index;
enum sub_bitmap_format format;
// If false, dw==w && dh==h.
// SUBBITMAP_LIBASS is never scaled.
bool scaled;
struct sub_bitmap *parts;
int num_parts;
// Incremented on each change
int bitmap_id, bitmap_pos_id;
};
struct mp_osd_res {
int w, h; // screen dimensions, including black borders
int mt, mb, ml, mr; // borders (top, bottom, left, right)
double display_par;
};
enum mp_osdtype {
OSDTYPE_SUB,
OSDTYPE_SUB2,
OSDTYPE_NAV_HIGHLIGHT, // dvdnav fake highlights
OSDTYPE_PROGBAR,
OSDTYPE_OSD,
OSDTYPE_EXTERNAL,
OSDTYPE_EXTERNAL2,
MAX_OSD_PARTS
};
// Start of OSD symbols in osd_font.pfb
#define OSD_CODEPOINTS 0xE000
// OSD symbols. osd_font.pfb has them starting from codepoint OSD_CODEPOINTS.
// Symbols with a value >= 32 are normal unicode codepoints.
enum mp_osd_font_codepoints {
OSD_PLAY = 0x01,
OSD_PAUSE = 0x02,
OSD_STOP = 0x03,
OSD_REW = 0x04,
OSD_FFW = 0x05,
OSD_CLOCK = 0x06,
OSD_CONTRAST = 0x07,
OSD_SATURATION = 0x08,
OSD_VOLUME = 0x09,
OSD_BRIGHTNESS = 0x0A,
OSD_HUE = 0x0B,
OSD_BALANCE = 0x0C,
OSD_PANSCAN = 0x50,
OSD_PB_START = 0x10,
OSD_PB_0 = 0x11,
OSD_PB_END = 0x12,
OSD_PB_1 = 0x13,
};
struct osd_style_opts {
char *font;
float font_size;
struct m_color color;
struct m_color border_color;
struct m_color shadow_color;
struct m_color back_color;
float border_size;
float shadow_offset;
float spacing;
int margin_x;
int margin_y;
int align_x;
int align_y;
float blur;
};
extern const struct m_sub_options osd_style_conf;
extern const struct m_sub_options sub_style_conf;
struct osd_state;
struct osd_object;
struct mpv_global;
struct osd_state *osd_create(struct mpv_global *global);
void osd_changed(struct osd_state *osd, int new_value);
void osd_changed_all(struct osd_state *osd);
void osd_free(struct osd_state *osd);
bool osd_query_and_reset_want_redraw(struct osd_state *osd);
void osd_set_text(struct osd_state *osd, int obj, const char *text);
struct osd_sub_state {
struct dec_sub *dec_sub;
double video_offset;
bool render_bitmap_subs;
};
void osd_set_sub(struct osd_state *osd, int obj, struct osd_sub_state *substate);
bool osd_get_render_subs_in_filter(struct osd_state *osd);
void osd_set_render_subs_in_filter(struct osd_state *osd, bool s);
struct osd_progbar_state {
int type; // <0: disabled, 1-255: symbol, else: no symbol
float value; // range 0.0-1.0
float *stops; // used for chapter indicators (0.0-1.0 each)
int num_stops;
};
void osd_set_progbar(struct osd_state *osd, struct osd_progbar_state *s);
void osd_set_external(struct osd_state *osd, int res_x, int res_y, char *text);
void osd_set_external2(struct osd_state *osd, struct sub_bitmaps *imgs);
void osd_set_nav_highlight(struct osd_state *osd, void *priv);
enum mp_osd_draw_flags {
OSD_DRAW_SUB_FILTER = (1 << 0),
OSD_DRAW_SUB_ONLY = (1 << 1),
};
void osd_draw(struct osd_state *osd, struct mp_osd_res res,
double video_pts, int draw_flags,
const bool formats[SUBBITMAP_COUNT],
void (*cb)(void *ctx, struct sub_bitmaps *imgs), void *cb_ctx);
struct mp_image;
bool osd_draw_on_image(struct osd_state *osd, struct mp_osd_res res,
double video_pts, int draw_flags, struct mp_image *dest);
struct mp_image_pool;
void osd_draw_on_image_p(struct osd_state *osd, struct mp_osd_res res,
double video_pts, int draw_flags,
struct mp_image_pool *pool, struct mp_image *dest);
struct mp_image_params;
struct mp_osd_res osd_res_from_image_params(const struct mp_image_params *p);
void osd_object_get_scale_factor(struct osd_state *osd, int obj,
double *sw, double *sh);
void osd_coords_to_video(struct osd_state *osd, int frame_w, int frame_h,
int *x, int *y);
struct mp_osd_res osd_get_vo_res(struct osd_state *osd, int obj);
void osd_rescale_bitmaps(struct sub_bitmaps *imgs, int frame_w, int frame_h,
struct mp_osd_res res, double compensate_par);
// defined in osd_libass.c and osd_dummy.c
// internal use only
void osd_object_get_bitmaps(struct osd_state *osd, struct osd_object *obj,
struct sub_bitmaps *out_imgs);
void osd_init_backend(struct osd_state *osd);
void osd_destroy_backend(struct osd_state *osd);
// doesn't need locking
void osd_get_function_sym(char *buffer, size_t buffer_size, int osd_function);
extern const char *const osd_ass_0;
extern const char *const osd_ass_1;
// defined in backend, but locks if required
void osd_object_get_resolution(struct osd_state *osd, int obj,
int *out_w, int *out_h);
// defined in player
void mp_nav_get_highlight(void *priv, struct mp_osd_res res,
struct sub_bitmaps *out_imgs);
#endif /* MPLAYER_SUB_H */