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mpv/libmpv/mpv.def
wm4 e4fb23ed7d command: add a way to abort asynchronous commands
Many asynchronous commands are potentially long running operations, such
as loading something from network or running a foreign process.
Obviously it shouldn't just be possible for them to freeze the player if
they don't terminate as expected. Also, there will be situations where
you want to explicitly stop some of those operations explicitly. So add
an infrastructure for this.

Commands have to support this explicitly. The next commit uses this to
actually add support to a command.
2018-05-24 19:56:34 +02:00

59 lines
1.2 KiB
Modula-2

mpv_abort_async_command
mpv_client_api_version
mpv_client_name
mpv_command
mpv_command_async
mpv_command_node
mpv_command_node_async
mpv_command_string
mpv_create
mpv_create_client
mpv_create_weak_client
mpv_destroy
mpv_detach_destroy
mpv_error_string
mpv_event_name
mpv_free
mpv_free_node_contents
mpv_get_property
mpv_get_property_async
mpv_get_property_osd_string
mpv_get_property_string
mpv_get_sub_api
mpv_get_time_us
mpv_get_wakeup_pipe
mpv_hook_add
mpv_hook_continue
mpv_initialize
mpv_load_config_file
mpv_observe_property
mpv_opengl_cb_draw
mpv_opengl_cb_init_gl
mpv_opengl_cb_report_flip
mpv_opengl_cb_render
mpv_opengl_cb_set_update_callback
mpv_opengl_cb_uninit_gl
mpv_render_context_create
mpv_render_context_free
mpv_render_context_get_info
mpv_render_context_render
mpv_render_context_report_swap
mpv_render_context_set_parameter
mpv_render_context_set_update_callback
mpv_render_context_update
mpv_request_event
mpv_request_log_messages
mpv_resume
mpv_set_option
mpv_set_option_string
mpv_set_property
mpv_set_property_async
mpv_set_property_string
mpv_set_wakeup_callback
mpv_stream_cb_add_ro
mpv_suspend
mpv_terminate_destroy
mpv_unobserve_property
mpv_wait_async_requests
mpv_wait_event
mpv_wakeup