mirror of
https://github.com/mpv-player/mpv
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41f2b26d11
We want to move the AO to its own thread. There's no technical reason for making the ao struct opaque to do this. But it helps us sleep at night, because we can control access to shared state better.
498 lines
16 KiB
C
498 lines
16 KiB
C
/*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <stddef.h>
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#include <stdbool.h>
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#include <inttypes.h>
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#include <math.h>
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#include <assert.h>
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#include "config.h"
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#include "talloc.h"
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#include "common/msg.h"
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#include "common/encode.h"
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#include "options/options.h"
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#include "common/common.h"
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#include "audio/mixer.h"
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#include "audio/audio.h"
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#include "audio/audio_buffer.h"
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#include "audio/decode/dec_audio.h"
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#include "audio/filter/af.h"
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#include "audio/out/ao.h"
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#include "demux/demux.h"
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#include "video/decode/dec_video.h"
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#include "core.h"
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#include "command.h"
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static int build_afilter_chain(struct MPContext *mpctx)
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{
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struct dec_audio *d_audio = mpctx->d_audio;
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struct MPOpts *opts = mpctx->opts;
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if (!d_audio)
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return 0;
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struct mp_audio in_format;
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mp_audio_buffer_get_format(d_audio->decode_buffer, &in_format);
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struct mp_audio out_format;
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ao_get_format(mpctx->ao, &out_format);
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int new_srate;
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if (af_control_any_rev(d_audio->afilter, AF_CONTROL_SET_PLAYBACK_SPEED,
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&opts->playback_speed))
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new_srate = in_format.rate;
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else {
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new_srate = in_format.rate * opts->playback_speed;
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if (new_srate != out_format.rate) {
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// limits are taken from libaf/af_resample.c
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if (new_srate < 8000)
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new_srate = 8000;
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if (new_srate > 192000)
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new_srate = 192000;
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opts->playback_speed = new_srate / (double)in_format.rate;
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}
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}
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return audio_init_filters(d_audio, new_srate,
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&out_format.rate, &out_format.channels, &out_format.format);
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}
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static int recreate_audio_filters(struct MPContext *mpctx)
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{
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assert(mpctx->d_audio);
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// init audio filters:
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if (!build_afilter_chain(mpctx)) {
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MP_ERR(mpctx, "Couldn't find matching filter/ao format!\n");
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return -1;
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}
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mixer_reinit_audio(mpctx->mixer, mpctx->ao, mpctx->d_audio->afilter);
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return 0;
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}
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int reinit_audio_filters(struct MPContext *mpctx)
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{
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struct dec_audio *d_audio = mpctx->d_audio;
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if (!d_audio)
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return -2;
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af_uninit(mpctx->d_audio->afilter);
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if (af_init(mpctx->d_audio->afilter) < 0)
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return -1;
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if (recreate_audio_filters(mpctx) < 0)
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return -1;
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return 0;
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}
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void reinit_audio_chain(struct MPContext *mpctx)
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{
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struct MPOpts *opts = mpctx->opts;
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struct track *track = mpctx->current_track[0][STREAM_AUDIO];
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struct sh_stream *sh = init_demux_stream(mpctx, track);
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if (!sh) {
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uninit_player(mpctx, INITIALIZED_AO);
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goto no_audio;
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}
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mp_notify(mpctx, MPV_EVENT_AUDIO_RECONFIG, NULL);
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if (!(mpctx->initialized_flags & INITIALIZED_ACODEC)) {
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mpctx->initialized_flags |= INITIALIZED_ACODEC;
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assert(!mpctx->d_audio);
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mpctx->d_audio = talloc_zero(NULL, struct dec_audio);
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mpctx->d_audio->log = mp_log_new(mpctx->d_audio, mpctx->log, "!ad");
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mpctx->d_audio->global = mpctx->global;
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mpctx->d_audio->opts = opts;
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mpctx->d_audio->header = sh;
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if (!audio_init_best_codec(mpctx->d_audio, opts->audio_decoders))
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goto init_error;
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}
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assert(mpctx->d_audio);
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struct mp_audio in_format;
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mp_audio_buffer_get_format(mpctx->d_audio->decode_buffer, &in_format);
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int ao_srate = opts->force_srate;
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int ao_format = opts->audio_output_format;
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struct mp_chmap ao_channels = {0};
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if (mpctx->initialized_flags & INITIALIZED_AO) {
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struct mp_audio out_format;
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ao_get_format(mpctx->ao, &out_format);
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ao_srate = out_format.rate;
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ao_format = out_format.format;
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ao_channels = out_format.channels;
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} else {
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// Automatic downmix
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if (mp_chmap_is_stereo(&opts->audio_output_channels) &&
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!mp_chmap_is_stereo(&in_format.channels))
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{
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mp_chmap_from_channels(&ao_channels, 2);
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}
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}
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// Determine what the filter chain outputs. build_afilter_chain() also
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// needs this for testing whether playback speed is changed by resampling
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// or using a special filter.
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if (!audio_init_filters(mpctx->d_audio, // preliminary init
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// input:
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in_format.rate,
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// output:
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&ao_srate, &ao_channels, &ao_format)) {
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MP_ERR(mpctx, "Error at audio filter chain pre-init!\n");
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goto init_error;
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}
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if (!(mpctx->initialized_flags & INITIALIZED_AO)) {
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mpctx->initialized_flags |= INITIALIZED_AO;
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mp_chmap_remove_useless_channels(&ao_channels,
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&opts->audio_output_channels);
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mpctx->ao = ao_init_best(mpctx->global, mpctx->input,
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mpctx->encode_lavc_ctx, ao_srate, ao_format,
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ao_channels);
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struct ao *ao = mpctx->ao;
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if (!ao) {
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MP_ERR(mpctx, "Could not open/initialize audio device -> no sound.\n");
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goto init_error;
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}
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struct mp_audio fmt;
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ao_get_format(ao, &fmt);
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mpctx->ao_buffer = mp_audio_buffer_create(ao);
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mp_audio_buffer_reinit(mpctx->ao_buffer, &fmt);
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char *s = mp_audio_config_to_str(&fmt);
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MP_INFO(mpctx, "AO: [%s] %s\n", ao_get_name(ao), s);
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talloc_free(s);
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MP_VERBOSE(mpctx, "AO: Description: %s\n", ao_get_description(ao));
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update_window_title(mpctx, true);
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}
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if (recreate_audio_filters(mpctx) < 0)
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goto init_error;
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mpctx->syncing_audio = true;
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return;
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init_error:
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uninit_player(mpctx, INITIALIZED_ACODEC | INITIALIZED_AO);
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no_audio:
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mp_deselect_track(mpctx, track);
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MP_INFO(mpctx, "Audio: no audio\n");
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}
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// Return pts value corresponding to the end point of audio written to the
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// ao so far.
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double written_audio_pts(struct MPContext *mpctx)
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{
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struct dec_audio *d_audio = mpctx->d_audio;
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if (!d_audio)
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return MP_NOPTS_VALUE;
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struct mp_audio in_format;
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mp_audio_buffer_get_format(d_audio->decode_buffer, &in_format);
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// first calculate the end pts of audio that has been output by decoder
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double a_pts = d_audio->pts;
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if (a_pts == MP_NOPTS_VALUE)
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return MP_NOPTS_VALUE;
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// d_audio->pts is the timestamp of the latest input packet with
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// known pts that the decoder has decoded. d_audio->pts_bytes is
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// the amount of bytes the decoder has written after that timestamp.
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a_pts += d_audio->pts_offset / (double)in_format.rate;
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// Now a_pts hopefully holds the pts for end of audio from decoder.
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// Subtract data in buffers between decoder and audio out.
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// Decoded but not filtered
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a_pts -= mp_audio_buffer_seconds(d_audio->decode_buffer);
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// Data buffered in audio filters, measured in seconds of "missing" output
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double buffered_output = af_calc_delay(d_audio->afilter);
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// Data that was ready for ao but was buffered because ao didn't fully
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// accept everything to internal buffers yet
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buffered_output += mp_audio_buffer_seconds(mpctx->ao_buffer);
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// Filters divide audio length by playback_speed, so multiply by it
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// to get the length in original units without speedup or slowdown
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a_pts -= buffered_output * mpctx->opts->playback_speed;
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return a_pts + mpctx->video_offset;
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}
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// Return pts value corresponding to currently playing audio.
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double playing_audio_pts(struct MPContext *mpctx)
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{
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double pts = written_audio_pts(mpctx);
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if (pts == MP_NOPTS_VALUE)
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return pts;
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return pts - mpctx->opts->playback_speed * ao_get_delay(mpctx->ao);
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}
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static int write_to_ao(struct MPContext *mpctx, struct mp_audio *data, int flags,
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double pts)
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{
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if (mpctx->paused)
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return 0;
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struct ao *ao = mpctx->ao;
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struct mp_audio out_format;
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ao_get_format(ao, &out_format);
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mpctx->ao_pts = pts;
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#if HAVE_ENCODING
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encode_lavc_set_audio_pts(mpctx->encode_lavc_ctx, mpctx->ao_pts);
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#endif
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double real_samplerate = out_format.rate / mpctx->opts->playback_speed;
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int played = ao_play(mpctx->ao, data->planes, data->samples, flags);
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assert(played <= data->samples);
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if (played > 0) {
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mpctx->shown_aframes += played;
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mpctx->delay += played / real_samplerate;
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// Keep correct pts for remaining data - could be used to flush
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// remaining buffer when closing ao.
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mpctx->ao_pts += played / real_samplerate;
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return played;
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}
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return 0;
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}
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static int write_silence_to_ao(struct MPContext *mpctx, int samples, int flags,
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double pts)
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{
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struct mp_audio tmp = {0};
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mp_audio_buffer_get_format(mpctx->ao_buffer, &tmp);
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tmp.samples = samples;
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char *p = talloc_size(NULL, tmp.samples * tmp.sstride);
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for (int n = 0; n < tmp.num_planes; n++)
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tmp.planes[n] = p;
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mp_audio_fill_silence(&tmp, 0, tmp.samples);
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int r = write_to_ao(mpctx, &tmp, 0, pts);
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talloc_free(p);
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return r;
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}
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#define ASYNC_PLAY_DONE -3
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static int audio_start_sync(struct MPContext *mpctx, int playsize)
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{
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struct ao *ao = mpctx->ao;
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struct MPOpts *opts = mpctx->opts;
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struct dec_audio *d_audio = mpctx->d_audio;
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int res;
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assert(d_audio);
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struct mp_audio out_format;
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ao_get_format(ao, &out_format);
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// Timing info may not be set without
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res = audio_decode(d_audio, mpctx->ao_buffer, 1);
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if (res < 0)
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return res;
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int samples;
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bool did_retry = false;
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double written_pts;
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double real_samplerate = out_format.rate / opts->playback_speed;
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bool hrseek = mpctx->hrseek_active; // audio only hrseek
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mpctx->hrseek_active = false;
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while (1) {
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written_pts = written_audio_pts(mpctx);
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double ptsdiff;
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if (hrseek)
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ptsdiff = written_pts - mpctx->hrseek_pts;
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else
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ptsdiff = written_pts - mpctx->video_next_pts - mpctx->delay
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+ mpctx->audio_delay;
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samples = ptsdiff * real_samplerate;
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// ogg demuxers give packets without timing
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if (written_pts <= 1 && d_audio->pts == MP_NOPTS_VALUE) {
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if (!did_retry) {
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// Try to read more data to see packets that have pts
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res = audio_decode(d_audio, mpctx->ao_buffer, out_format.rate);
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if (res < 0)
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return res;
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did_retry = true;
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continue;
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}
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samples = 0;
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}
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if (fabs(ptsdiff) > 300 || isnan(ptsdiff)) // pts reset or just broken?
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samples = 0;
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if (samples > 0)
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break;
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mpctx->syncing_audio = false;
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int skip_samples = -samples;
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int a = MPMIN(skip_samples, MPMAX(playsize, 2500));
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res = audio_decode(d_audio, mpctx->ao_buffer, a);
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if (skip_samples <= mp_audio_buffer_samples(mpctx->ao_buffer)) {
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mp_audio_buffer_skip(mpctx->ao_buffer, skip_samples);
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mpctx->ao_buffer_playable_samples = 0;
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if (res < 0)
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return res;
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return audio_decode(d_audio, mpctx->ao_buffer, playsize);
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}
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mp_audio_buffer_clear(mpctx->ao_buffer);
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mpctx->ao_buffer_playable_samples = 0;
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if (res < 0)
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return res;
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}
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if (hrseek)
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// Don't add silence in audio-only case even if position is too late
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return 0;
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if (samples >= playsize) {
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/* This case could fall back to the one below with
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* samples = playsize, but then silence would keep accumulating
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* in ao_buffer if the AO accepts less data than it asks for
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* in playsize. */
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write_silence_to_ao(mpctx, playsize, 0,
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written_pts - samples / real_samplerate);
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return ASYNC_PLAY_DONE;
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}
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mpctx->syncing_audio = false;
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mp_audio_buffer_prepend_silence(mpctx->ao_buffer, samples);
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return audio_decode(d_audio, mpctx->ao_buffer, playsize);
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}
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int fill_audio_out_buffers(struct MPContext *mpctx, double endpts)
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{
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struct MPOpts *opts = mpctx->opts;
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struct ao *ao = mpctx->ao;
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int playsize;
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int playflags = 0;
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bool audio_eof = false;
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bool signal_eof = false;
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bool partial_fill = false;
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struct dec_audio *d_audio = mpctx->d_audio;
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struct mp_audio out_format;
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ao_get_format(ao, &out_format);
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// Can't adjust the start of audio with spdif pass-through.
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bool modifiable_audio_format = !(out_format.format & AF_FORMAT_SPECIAL_MASK);
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assert(d_audio);
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if (mpctx->paused)
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playsize = 1; // just initialize things (audio pts at least)
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else
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playsize = ao_get_space(ao);
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// Coming here with hrseek_active still set means audio-only
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if (!mpctx->d_video || !mpctx->sync_audio_to_video)
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mpctx->syncing_audio = false;
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if (!opts->initial_audio_sync || !modifiable_audio_format) {
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mpctx->syncing_audio = false;
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mpctx->hrseek_active = false;
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}
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int res;
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if (mpctx->syncing_audio || mpctx->hrseek_active)
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res = audio_start_sync(mpctx, playsize);
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else
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res = audio_decode(d_audio, mpctx->ao_buffer, playsize);
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if (res < 0) { // EOF, error or format change
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if (res == -2) {
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/* The format change isn't handled too gracefully. A more precise
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* implementation would require draining buffered old-format audio
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* while displaying video, then doing the output format switch.
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*/
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if (!mpctx->opts->gapless_audio)
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uninit_player(mpctx, INITIALIZED_AO);
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reinit_audio_chain(mpctx);
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return -1;
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} else if (res == ASYNC_PLAY_DONE)
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return 0;
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else if (demux_stream_eof(d_audio->header))
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audio_eof = true;
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}
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if (endpts != MP_NOPTS_VALUE) {
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double samples = (endpts - written_audio_pts(mpctx) - mpctx->audio_delay)
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* out_format.rate / opts->playback_speed;
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if (playsize > samples) {
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playsize = MPMAX(samples, 0);
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audio_eof = true;
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partial_fill = true;
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}
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}
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if (playsize > mp_audio_buffer_samples(mpctx->ao_buffer)) {
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playsize = mp_audio_buffer_samples(mpctx->ao_buffer);
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partial_fill = true;
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}
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if (!playsize)
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return partial_fill && audio_eof ? -2 : -partial_fill;
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if (audio_eof && partial_fill) {
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if (opts->gapless_audio) {
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// With gapless audio, delay this to ao_uninit. There must be only
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// 1 final chunk, and that is handled when calling ao_uninit().
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signal_eof = true;
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} else {
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playflags |= AOPLAY_FINAL_CHUNK;
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}
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}
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assert(mpctx->ao_buffer_playable_samples <=
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mp_audio_buffer_samples(mpctx->ao_buffer));
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struct mp_audio data;
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mp_audio_buffer_peek(mpctx->ao_buffer, &data);
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data.samples = MPMIN(data.samples, playsize);
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int played = write_to_ao(mpctx, &data, playflags, written_audio_pts(mpctx));
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assert(played >= 0 && played <= data.samples);
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mpctx->ao_buffer_playable_samples = playsize - played;
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if (played > 0) {
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mp_audio_buffer_skip(mpctx->ao_buffer, played);
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} else if (!mpctx->paused && audio_eof && ao_get_delay(ao) < .04) {
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// Sanity check to avoid hanging in case current ao doesn't output
|
|
// partial chunks and doesn't check for AOPLAY_FINAL_CHUNK
|
|
signal_eof = true;
|
|
}
|
|
|
|
return signal_eof ? -2 : -partial_fill;
|
|
}
|
|
|
|
// Drop data queued for output, or which the AO is currently outputting.
|
|
void clear_audio_output_buffers(struct MPContext *mpctx)
|
|
{
|
|
if (mpctx->ao) {
|
|
ao_reset(mpctx->ao);
|
|
mp_audio_buffer_clear(mpctx->ao_buffer);
|
|
mpctx->ao_buffer_playable_samples = 0;
|
|
}
|
|
}
|
|
|
|
// Drop decoded data queued for filtering.
|
|
void clear_audio_decode_buffers(struct MPContext *mpctx)
|
|
{
|
|
if (mpctx->d_audio)
|
|
mp_audio_buffer_clear(mpctx->d_audio->decode_buffer);
|
|
}
|