mirror of
https://github.com/mpv-player/mpv
synced 2025-01-13 02:16:40 +00:00
41f2b26d11
We want to move the AO to its own thread. There's no technical reason for making the ao struct opaque to do this. But it helps us sleep at night, because we can control access to shared state better.
422 lines
10 KiB
C
422 lines
10 KiB
C
/*
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* JACK audio output driver for MPlayer
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*
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* Copyleft 2001 by Felix Bünemann (atmosfear@users.sf.net)
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* and Reimar Döffinger (Reimar.Doeffinger@stud.uni-karlsruhe.de)
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*
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* Copyleft 2013 by William Light <wrl@illest.net> for the mpv project
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*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* along with MPlayer; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include "config.h"
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#include "common/msg.h"
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#include "ao.h"
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#include "internal.h"
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#include "audio/format.h"
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#include "osdep/timer.h"
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#include "options/m_option.h"
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#include "misc/ring.h"
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#include <jack/jack.h>
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//! size of one chunk, if this is too small MPlayer will start to "stutter"
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//! after a short time of playback
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#define CHUNK_SIZE (8 * 1024)
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//! number of "virtual" chunks the buffer consists of
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#define NUM_CHUNKS 8
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struct port_ring {
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jack_port_t *port;
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struct mp_ring *ring;
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};
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struct priv {
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jack_client_t *client;
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float jack_latency;
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char *cfg_port;
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char *cfg_client_name;
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int estimate;
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int connect;
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int autostart;
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int stdlayout;
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int last_chunk;
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volatile int paused;
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volatile int underrun;
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volatile float callback_interval;
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volatile float callback_time;
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volatile float last_ok_time; // last time real audio was played
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int num_ports;
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struct port_ring ports[MP_NUM_CHANNELS];
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};
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/**
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* \brief fill the buffers with silence
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* \param bufs num_bufs float buffers, each will contain the data of one channel
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* \param cnt number of samples in each buffer
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* \param num_bufs number of buffers
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*/
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static void
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silence(float *buf, jack_nframes_t nframes)
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{
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memset(buf, 0, nframes * sizeof(*buf));
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}
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static int
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process_port(struct ao *ao, struct port_ring *pr, jack_nframes_t nframes)
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{
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struct priv *p = ao->priv;
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int buffered;
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float *buf;
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buf = jack_port_get_buffer(pr->port, nframes);
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if (p->paused || p->underrun) {
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silence(buf, nframes);
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return 0;
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}
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buffered = mp_ring_buffered(pr->ring) / sizeof(float);
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if (buffered < nframes) {
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mp_ring_read(pr->ring, (void *) buf, buffered * sizeof(float));
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silence(&buf[buffered], nframes - buffered);
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return 1;
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}
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mp_ring_read(pr->ring, (void *) buf, nframes * sizeof(float));
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return 0;
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}
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/**
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* \brief JACK Callback function
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* \param nframes number of frames to fill into buffers
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* \param arg unused
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* \return currently always 0
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*
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* Write silence into buffers if paused or an underrun occured
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*/
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static int
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process(jack_nframes_t nframes, void *arg)
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{
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struct ao *ao = arg;
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struct priv *p = ao->priv;
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int i, underrun;
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underrun = 0;
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for (i = 0; i < p->num_ports; i++) {
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if (process_port(ao, &p->ports[i], nframes))
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underrun = 1;
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}
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float now = mp_time_us() / 1000000.0;
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if (underrun)
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p->underrun = 1;
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if (!p->underrun)
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p->last_ok_time = now;
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if (p->estimate) {
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float diff = p->callback_time + p->callback_interval - now;
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if ((diff > -0.002) && (diff < 0.002))
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p->callback_time += p->callback_interval;
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else
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p->callback_time = now;
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p->callback_interval = (float)nframes / (float)ao->samplerate;
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}
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return 0;
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}
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static int
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connect_to_outports(struct ao *ao)
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{
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struct priv *p = ao->priv;
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char *port_name = (p->cfg_port && p->cfg_port[0]) ? p->cfg_port : NULL;
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const char **matching_ports = NULL;
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int port_flags = JackPortIsInput;
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int i;
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if (!port_name)
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port_flags |= JackPortIsPhysical;
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matching_ports = jack_get_ports(p->client, port_name, NULL, port_flags);
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if (!matching_ports || !matching_ports[0]) {
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MP_FATAL(ao, "no ports to connect to\n");
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goto err_get_ports;
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}
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for (i = 0; i < p->num_ports && matching_ports[i]; i++) {
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if (jack_connect(p->client, jack_port_name(p->ports[i].port),
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matching_ports[i])) {
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MP_FATAL(ao, "connecting failed\n");
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goto err_connect;
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}
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}
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free(matching_ports);
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return 0;
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err_connect:
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free(matching_ports);
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err_get_ports:
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return -1;
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}
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static int
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create_ports(struct ao *ao, int nports)
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{
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struct priv *p = ao->priv;
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struct port_ring *pr;
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char pname[30];
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int i;
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for (i = 0; i < nports; i++) {
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pr = &p->ports[i];
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snprintf(pname, sizeof(pname), "out_%d", i);
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pr->port = jack_port_register(p->client, pname, JACK_DEFAULT_AUDIO_TYPE,
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JackPortIsOutput, 0);
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if (!pr->port) {
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MP_FATAL(ao, "not enough ports available\n");
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goto err_port_register;
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}
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pr->ring = mp_ring_new(p, NUM_CHUNKS * CHUNK_SIZE);
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}
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p->num_ports = nports;
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return 0;
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err_port_register:
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return -1;
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}
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static int init(struct ao *ao)
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{
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struct priv *p = ao->priv;
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struct mp_chmap_sel sel = {0};
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jack_options_t open_options;
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ao->format = AF_FORMAT_FLOATP;
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switch (p->stdlayout) {
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case 0:
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mp_chmap_sel_add_waveext(&sel);
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break;
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case 1:
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mp_chmap_sel_add_alsa_def(&sel);
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break;
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default:
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mp_chmap_sel_add_any(&sel);
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}
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if (!ao_chmap_sel_adjust(ao, &sel, &ao->channels))
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goto err_chmap;
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open_options = JackNullOption;
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if (!p->autostart)
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open_options |= JackNoStartServer;
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p->client = jack_client_open(p->cfg_client_name, open_options, NULL);
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if (!p->client) {
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MP_FATAL(ao, "cannot open server\n");
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goto err_client_open;
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}
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if (create_ports(ao, ao->channels.num))
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goto err_create_ports;
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jack_set_process_callback(p->client, process, ao);
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if (jack_activate(p->client)) {
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MP_FATAL(ao, "activate failed\n");
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goto err_activate;
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}
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ao->samplerate = jack_get_sample_rate(p->client);
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if (p->connect)
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if (connect_to_outports(ao))
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goto err_connect;
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jack_latency_range_t jack_latency_range;
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jack_port_get_latency_range(p->ports[0].port, JackPlaybackLatency,
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&jack_latency_range);
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p->jack_latency = (float)(jack_latency_range.max + jack_get_buffer_size(p->client))
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/ (float)ao->samplerate;
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p->callback_interval = 0;
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if (!ao_chmap_sel_get_def(ao, &sel, &ao->channels, p->num_ports))
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goto err_chmap_sel_get_def;
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return 0;
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err_chmap_sel_get_def:
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err_connect:
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jack_deactivate(p->client);
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err_activate:
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err_create_ports:
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jack_client_close(p->client);
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err_client_open:
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err_chmap:
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return -1;
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}
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static float get_delay(struct ao *ao)
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{
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struct priv *p = ao->priv;
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int buffered = mp_ring_buffered(p->ports[0].ring); // could be less
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float in_jack = p->jack_latency;
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float now = mp_time_us() / 1000000.0;
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if (p->estimate && p->callback_interval > 0) {
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float elapsed = mp_time_us() / 1000000.0 - p->callback_time;
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in_jack += p->callback_interval - elapsed;
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}
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if (p->underrun && !buffered && p->last_chunk) {
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// Report correct buffer drainage, when our buffer is empty, but jack
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// and/or the audio device still have some audio to play.
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// Assumes audio clock goes at about the same speed as the system time.
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in_jack += p->last_ok_time - now;
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}
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if (in_jack < 0)
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in_jack = 0;
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return (float)buffered / (float)ao->bps + in_jack;
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}
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/**
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* \brief stop playing and empty buffers (for seeking/pause)
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*/
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static void reset(struct ao *ao)
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{
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struct priv *p = ao->priv;
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int i;
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p->paused = 1;
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for (i = 0; i < p->num_ports; i++)
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mp_ring_reset(p->ports[i].ring);
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p->paused = 0;
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}
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// close audio device
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static void uninit(struct ao *ao, bool immed)
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{
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struct priv *p = ao->priv;
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if (!immed)
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mp_sleep_us(get_delay(ao) * 1000 * 1000);
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mp_sleep_us(100 * 1000);
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jack_client_close(p->client);
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}
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/**
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* \brief stop playing, keep buffers (for pause)
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*/
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static void audio_pause(struct ao *ao)
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{
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struct priv *p = ao->priv;
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p->paused = 1;
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}
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/**
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* \brief resume playing, after audio_pause()
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*/
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static void audio_resume(struct ao *ao)
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{
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struct priv *p = ao->priv;
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p->paused = 0;
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}
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static int get_space(struct ao *ao)
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{
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struct priv *p = ao->priv;
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return mp_ring_available(p->ports[0].ring) / ao->sstride;
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}
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/**
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* \brief write data into buffer and reset underrun flag
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*/
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static int play(struct ao *ao, void **data, int samples, int flags)
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{
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struct priv *p = ao->priv;
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struct port_ring *pr;
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int i, len, ret;
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len = samples * ao->sstride;
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ret = 0;
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for (i = 0; i < p->num_ports; i++) {
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pr = &p->ports[i];
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ret = mp_ring_write(pr->ring, data[i], len);
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}
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p->underrun = 0;
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p->last_chunk = flags & AOPLAY_FINAL_CHUNK;
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return ret / ao->sstride;
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}
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#define OPT_BASE_STRUCT struct priv
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const struct ao_driver audio_out_jack = {
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.description = "JACK audio output",
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.name = "jack",
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.init = init,
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.uninit = uninit,
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.get_space = get_space,
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.play = play,
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.get_delay = get_delay,
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.pause = audio_pause,
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.resume = audio_resume,
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.reset = reset,
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.priv_size = sizeof(struct priv),
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.priv_defaults = &(const struct priv) {
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.cfg_client_name = "mpv",
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.estimate = 1,
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.connect = 1,
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},
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.options = (const struct m_option[]) {
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OPT_STRING("port", cfg_port, 0),
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OPT_STRING("name", cfg_client_name, 0),
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OPT_FLAG("estimate", estimate, 0),
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OPT_FLAG("autostart", autostart, 0),
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OPT_FLAG("connect", connect, 0),
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OPT_CHOICE("std-channel-layout", stdlayout, 0,
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({"waveext", 0}, {"alsa", 1}, {"any", 2})),
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{0}
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},
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};
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