mpv/video/out/vulkan
James Ross-Gowan 41dff03f8d vo_gpu: add namespace query mechanism
Backported from @haasn's change to libplacebo. More flexible than the
previous "shared || non-shared" distinction. The extra flexibility is
needed for Direct3D 11, but it also doesn't hurt code-wise.
2017-11-07 20:27:13 +11:00
..
common.h vo_gpu: vulkan: add support for Windows 2017-09-28 10:02:22 +10:00
context.c vo_gpu: vulkan: reword comment 2017-09-29 00:48:39 +02:00
context.h
context_wayland.c vo_gpu: semi-fix --gpu-context/--gpu-api options and help output 2017-10-16 10:57:51 +02:00
context_win.c vo_gpu: semi-fix --gpu-context/--gpu-api options and help output 2017-10-16 10:57:51 +02:00
context_xlib.c vo_gpu: semi-fix --gpu-context/--gpu-api options and help output 2017-10-16 10:57:51 +02:00
formats.c
formats.h
malloc.c vo_gpu: vulkan: normalize use of *Flags and *FlagBits 2017-09-27 00:25:18 +02:00
malloc.h vo_gpu: vulkan: normalize use of *Flags and *FlagBits 2017-09-27 00:25:18 +02:00
ra_vk.c vo_gpu: add namespace query mechanism 2017-11-07 20:27:13 +11:00
ra_vk.h
spirv_nvidia.c
utils.c vo_gpu: vulkan: indent queue family enumeration 2017-09-27 00:46:20 +02:00
utils.h vo_gpu: vulkan: normalize use of *Flags and *FlagBits 2017-09-27 00:25:18 +02:00