mpv/video/out/gpu
James Ross-Gowan 41dff03f8d vo_gpu: add namespace query mechanism
Backported from @haasn's change to libplacebo. More flexible than the
previous "shared || non-shared" distinction. The extra flexibility is
needed for Direct3D 11, but it also doesn't hurt code-wise.
2017-11-07 20:27:13 +11:00
..
context.c vo_gpu: semi-fix --gpu-context/--gpu-api options and help output 2017-10-16 10:57:51 +02:00
context.h vo_gpu: vulkan: generalize SPIR-V compiler 2017-09-26 17:25:35 +02:00
hwdec.c vo_gpu: remove a redundant ifdef 2017-10-30 18:35:33 +01:00
hwdec.h
lcms.c
lcms.h
osd.c vo_gpu: osd: simplify some code 2017-10-27 14:19:57 +02:00
osd.h vo_gpu: simplify structs / names 2017-09-22 16:58:55 +02:00
ra.c vo_opengl: refactor into vo_gpu 2017-09-21 15:00:55 +02:00
ra.h vo_gpu: add namespace query mechanism 2017-11-07 20:27:13 +11:00
shader_cache.c vo_gpu: add namespace query mechanism 2017-11-07 20:27:13 +11:00
shader_cache.h vo_gpu: make the vertex attribs dynamic 2017-09-28 01:54:38 +02:00
spirv.c vo_gpu: fix memleak in spirv.c 2017-09-26 17:32:36 +02:00
spirv.h vo_gpu: vulkan: generalize SPIR-V compiler 2017-09-26 17:25:35 +02:00
spirv_shaderc.c vo_gpu: shaderc: include debug info when --gpu-debug is set 2017-10-11 12:22:21 +11:00
user_shaders.c
user_shaders.h vo_gpu: make the vertex attribs dynamic 2017-09-28 01:54:38 +02:00
utils.c vo_gpu: fix ra_tex_upload_pbo for 2D textures 2017-10-27 16:56:23 +02:00
utils.h vo_gpu: simplify structs / names 2017-09-22 16:58:55 +02:00
video.c vo_gpu: don't re-render hwdec frames when repeating frames 2017-11-03 15:11:56 +01:00
video.h vo_gpu: fix video sometimes not being rerendered on equalizer change 2017-10-17 09:07:35 +02:00
video_shaders.c vo_gpu: fix mobius tone mapping compatibility to GLSL 120 2017-11-03 11:53:17 +01:00
video_shaders.h