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https://github.com/mpv-player/mpv
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Due to the plethora of historical baggage from different eras getting confusing, I decided to simplify and unify the struct organization and naming scheme. Structs that got renamed: 1. fbodst -> ra_fbo (and moved to gpu/context.h) 2. fbotex -> removed (redundant after 2af2fa7a) 3. fbosurface -> surface 4. img_tex -> image In addition to these structs being renamed, all of the names have been made consistent. The new scheme is as follows: struct image img; struct ra_tex *tex; struct ra_fbo fbo; This also affects derived names, e.g. indirect_fbo -> indirect_tex. Notably also, finish_pass_fbo -> finish_pass_tex and finish_pass_direct -> finish_pass_fbo. The new equivalent of fbotex_change() is called ra_tex_resize(). This commit (should) contain no logic changes, just renaming a bunch of crap.
26 lines
920 B
C
26 lines
920 B
C
#ifndef MPLAYER_GL_OSD_H
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#define MPLAYER_GL_OSD_H
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#include <stdbool.h>
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#include <inttypes.h>
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#include "utils.h"
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#include "shader_cache.h"
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#include "sub/osd.h"
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struct mpgl_osd *mpgl_osd_init(struct ra *ra, struct mp_log *log,
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struct osd_state *osd);
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void mpgl_osd_destroy(struct mpgl_osd *ctx);
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void mpgl_osd_generate(struct mpgl_osd *ctx, struct mp_osd_res res, double pts,
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int stereo_mode, int draw_flags);
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void mpgl_osd_resize(struct mpgl_osd *ctx, struct mp_osd_res res, int stereo_mode);
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bool mpgl_osd_draw_prepare(struct mpgl_osd *ctx, int index,
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struct gl_shader_cache *sc);
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void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int index,
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struct gl_shader_cache *sc, struct ra_fbo fbo);
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bool mpgl_osd_check_change(struct mpgl_osd *ctx, struct mp_osd_res *res,
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double pts);
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#endif
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