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This might seem counter intuitive at first, but we want to change the sound in total as little as possible, not only the middle part of the overlap. This also removes the loop unrolling from the integer path to keep it as close to the float path as possible. The difference in performance is fairly small and if such an optimization is deemed desirable in the future it should be implemented for both float and integer |
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af_drop.c | ||
af_format.c | ||
af_lavcac3enc.c | ||
af_rubberband.c | ||
af_scaletempo2_internals.c | ||
af_scaletempo2_internals.h | ||
af_scaletempo2.c | ||
af_scaletempo.c |