mpv/test
Philip Langdale f221666ade f_hwtransfer: mp_image_pool: support HW -> HW mapping
Certain combinations of hardware formats require the use of hwmap to
transfer frames between the formats, rather than hwupload, which will
fail if attempted.

To keep the usage of vf_format for HW -> HW transfers as intuitive as
possible, we should detect these cases and do the map operation instead
of uploading.

For now, the relevant cases are moving between VAAPI and Vulkan, and
VAAPI and DRM Prime, in both directions. I have introduced the IMGFMT
entry for Vulkan here so that I can put in the complete mapping table.
It's actually not useless, as you can map to Vulkan, use a Vulkan
filter and then map back to VAAPI for display output.
2022-09-21 09:39:34 -07:00
..
ref f_hwtransfer: mp_image_pool: support HW -> HW mapping 2022-09-21 09:39:34 -07:00
chmap.c test/chmap: start adding AVChannelLayout unit tests 2022-06-15 21:19:10 +03:00
gl_video.c various: fix typos 2022-04-25 09:07:18 -04:00
img_format.c video: clean up pixel metadata stuff some more 2020-05-20 18:38:15 +02:00
input-gamepad.conf
json.c
linked_list.c
paths.c path: add mp_path_is_absolute() 2020-02-06 14:14:35 +01:00
repack.c test: update to new ffmpeg pixfmts 2020-06-17 19:43:09 +02:00
scale_sws.c
scale_test.c video: clean up some imgfmt related stuff 2020-05-18 01:54:59 +02:00
scale_test.h
scale_zimg.c zimg: add slice threading and use it by default 2020-07-15 22:59:17 +02:00
subtimes.js command: add secondary-sub-start and secondary-sub-end properties 2021-07-12 21:07:37 +00:00
tests.c command: extend subprocess command 2020-07-20 21:02:17 +02:00
tests.h video: separate repacking code from zimg and make it independent 2020-05-09 18:02:57 +02:00