mpv/DOCS/man
wm4 58a7d81dc5 gl_video: improve dithering
Use a different algorithm to generate the dithering matrix. This
looks much better than the previous ordered dither matrix with its
cross-hatch artifacts.

The matrix generation algorithm as well as its implementation was
contributed by Wessel Dankers aka Fruit. The code in dither.c is
his implementation, reformatted and with static global variables
removed by me.

The new matrix is uploaded as float texture - before this commit, it
was a normal integer fixed point matrix. This means dithering will
be disabled on systems without float textures.

The size of the dithering matrix can be configured, as the matrix is
generated at runtime. The generation of the matrix can take rather
long, and is already unacceptable with size 8. The default is at 6,
which takes about 100 ms on a Core2 Duo system with dither.c compiled
at -O2, which I consider just about acceptable.

The old ordered dithering is still available and can be selected by
putting the dither=ordered sub-option. The ordered dither matrix
generation code was moved to dither.c. This function was originally
written by Uoti Urpala.
2013-05-26 16:44:20 +02:00
..
en gl_video: improve dithering 2013-05-26 16:44:20 +02:00