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mpv/video/out/vo.h
wm4 0e09533c73 vo.c, vo.h, vo_null.c: change license to LGPL
Most contributors have agreed. vo.c requires a "driver" entry for each
video output - we assume that if someone who didn't agree to LGPL added
a line, it's fine for vo.c to be LGPL anyway. If the affected video
output is not disabled at compilation time, the resulting binary will be
GPL anyway.

One problem are the changes by Nick Kurshev (usually using "nick" as SVN
username). He could not be reached. I believe all changes to his files
are actually gone, but here is a detailed listing:

fa1d5742bc: nick introduces a new VO API. It was removed in 64bedd9683.
Some of this was replaced by VOCTRLs are introduced in 7c51652a1b,
obviously replacing at least some functionality by his API.

b587a3d642: nick adds a vo_tune_info_t struct. Removed in 64bedd9683
too.

9caad2c29a: nick adds some VOCTRLs, which were silently removed in
8cc5ba5ab8 (they became unused probably with the VIDIX removal).

340183b0e9: nick adds VO-based screenshots, which got removed in
2f4b840f62. Strangely the same name was introduced in 01cf896a2f again,
but this is a coincidence and worked differently (also it was removed
yet again in 2858232220).

104c125e6d: nick adds an option for "direct rendering". It was renamed
in 6403904ae9 and fully removed in e48b21dd87.

5ddd8e92a1: nick adds code to check the VO driver preinit arg to every
single VO driver. The argument itself and any possibly remaining code
associated with it was removed in 1f5ffe7d30.

f6878753fb: nick adds header inclusion guards. We assume this is not
relevant for copyright.

Some of nick's code was merely moved to other files, such as the
equalizer stuff added in 555c676683 and moved in 4db72f6a80 and
12579136ff, and don't affect copyright of these files anymore.

Other notes:

fef7b17c34: a patch by someone who wasn't asked for relicensing added a
symbol that was removed again in 1b09f4633.

4a8a46fafd: author probably didn't agree to LGPL, but the function
signature was changed later on anyway, and nothing of this is left.

7b25afd742: the same author adds a symbol to what is vo.h today, which
this relicensing commit removes, as it was unused. (It's not clear
whether the mere symbol is copyrightable, but no need to take a risk.)

3a406e94d7, 9dd8f241ac: slave mode things by someone who couldn't be
reached. This aspect of the old slave mode was completely removed.

bbeb54d80a: patch by someone who was not asked, but the added code was
completely removed again.
2017-05-10 15:06:20 +02:00

412 lines
14 KiB
C

/*
* Copyright (C) Aaron Holtzman - Aug 1999
*
* Strongly modified, most parts rewritten: A'rpi/ESP-team - 2000-2001
* (C) MPlayer developers
*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MPLAYER_VIDEO_OUT_H
#define MPLAYER_VIDEO_OUT_H
#include <inttypes.h>
#include <stdbool.h>
#include "video/img_format.h"
#include "common/common.h"
#include "options/options.h"
enum {
// VO needs to redraw
VO_EVENT_EXPOSE = 1 << 0,
// VO needs to update state to a new window size
VO_EVENT_RESIZE = 1 << 1,
// The ICC profile needs to be reloaded
VO_EVENT_ICC_PROFILE_CHANGED = 1 << 2,
// Some other window state changed (position, window state, fps)
VO_EVENT_WIN_STATE = 1 << 3,
// The ambient light conditions changed and need to be reloaded
VO_EVENT_AMBIENT_LIGHTING_CHANGED = 1 << 4,
// Special mechanism for making resizing with Cocoa react faster
VO_EVENT_LIVE_RESIZING = 1 << 5,
// Window fullscreen state changed via external influence.
VO_EVENT_FULLSCREEN_STATE = 1 << 6,
// Set of events the player core may be interested in.
VO_EVENTS_USER = VO_EVENT_RESIZE | VO_EVENT_WIN_STATE |
VO_EVENT_FULLSCREEN_STATE,
};
enum mp_voctrl {
/* signal a device reset seek */
VOCTRL_RESET = 1,
/* Handle input and redraw events, called by vo_check_events() */
VOCTRL_CHECK_EVENTS,
/* signal a device pause */
VOCTRL_PAUSE,
/* start/resume playback */
VOCTRL_RESUME,
VOCTRL_SET_PANSCAN,
VOCTRL_SET_EQUALIZER, // struct voctrl_set_equalizer_args*
VOCTRL_GET_EQUALIZER, // struct voctrl_get_equalizer_args*
/* private to vo_opengl */
VOCTRL_LOAD_HWDEC_API,
// Redraw the image previously passed to draw_image() (basically, repeat
// the previous draw_image call). If this is handled, the OSD should also
// be updated and redrawn. Optional; emulated if not available.
VOCTRL_REDRAW_FRAME,
VOCTRL_FULLSCREEN,
VOCTRL_ONTOP,
VOCTRL_BORDER,
VOCTRL_ALL_WORKSPACES,
VOCTRL_GET_FULLSCREEN,
VOCTRL_UPDATE_WINDOW_TITLE, // char*
VOCTRL_UPDATE_PLAYBACK_STATE, // struct voctrl_playback_state*
VOCTRL_PERFORMANCE_DATA, // struct voctrl_performance_data*
VOCTRL_SET_CURSOR_VISIBILITY, // bool*
VOCTRL_KILL_SCREENSAVER,
VOCTRL_RESTORE_SCREENSAVER,
// Return or set window size (not-fullscreen mode only - if fullscreened,
// these must access the not-fullscreened window size only).
VOCTRL_GET_UNFS_WINDOW_SIZE, // int[2] (w/h)
VOCTRL_SET_UNFS_WINDOW_SIZE, // int[2] (w/h)
VOCTRL_GET_WIN_STATE, // int* (VO_WIN_STATE_* flags)
// char *** (NULL terminated array compatible with CONF_TYPE_STRING_LIST)
// names for displays the window is on
VOCTRL_GET_DISPLAY_NAMES,
// Retrieve window contents. (Normal screenshots use vo_get_current_frame().)
VOCTRL_SCREENSHOT_WIN, // struct mp_image**
VOCTRL_UPDATE_RENDER_OPTS,
VOCTRL_GET_ICC_PROFILE, // bstr*
VOCTRL_GET_AMBIENT_LUX, // int*
VOCTRL_GET_DISPLAY_FPS, // double*
VOCTRL_GET_PREF_DEINT, // int*
};
// VOCTRL_SET_EQUALIZER
struct voctrl_set_equalizer_args {
const char *name;
int value;
};
// VOCTRL_GET_EQUALIZER
struct voctrl_get_equalizer_args {
const char *name;
int *valueptr;
};
// VOCTRL_GET_WIN_STATE
#define VO_WIN_STATE_MINIMIZED 1
#define VO_TRUE true
#define VO_FALSE false
#define VO_ERROR -1
#define VO_NOTAVAIL -2
#define VO_NOTIMPL -3
// VOCTRL_UPDATE_PLAYBACK_STATE
struct voctrl_playback_state {
bool taskbar_progress;
bool playing;
bool paused;
int percent_pos;
};
// VOCTRL_PERFORMANCE_DATA
struct voctrl_performance_entry {
// Times are in microseconds
uint64_t last, avg, peak;
};
struct voctrl_performance_data {
struct voctrl_performance_entry upload, render, present;
};
enum {
// VO does handle mp_image_params.rotate in 90 degree steps
VO_CAP_ROTATE90 = 1 << 0,
// VO does framedrop itself (vo_vdpau). Untimed/encoding VOs never drop.
VO_CAP_FRAMEDROP = 1 << 1,
};
#define VO_MAX_REQ_FRAMES 10
struct vo;
struct osd_state;
struct mp_image;
struct mp_image_params;
struct vo_extra {
struct input_ctx *input_ctx;
struct osd_state *osd;
struct encode_lavc_context *encode_lavc_ctx;
struct mpv_opengl_cb_context *opengl_cb_context;
void (*wakeup_cb)(void *ctx);
void *wakeup_ctx;
};
struct vo_frame {
// If > 0, realtime when frame should be shown, in mp_time_us() units.
// If 0, present immediately.
int64_t pts;
// Approximate frame duration, in us.
int duration;
// Realtime of estimated distance between 2 vsync events.
double vsync_interval;
// "ideal" display time within the vsync
double vsync_offset;
// "ideal" frame duration (can be different from num_vsyncs*vsync_interval
// up to a vsync) - valid for the entire frame, i.e. not changed for repeats
double ideal_frame_duration;
// how often the frame will be repeated (does not include OSD redraws)
int num_vsyncs;
// Set if the current frame is repeated from the previous. It's guaranteed
// that the current is the same as the previous one, even if the image
// pointer is different.
// The repeat flag is set if exactly the same frame should be rendered
// again (and the OSD does not need to be redrawn).
// A repeat frame can be redrawn, in which case repeat==redraw==true, and
// OSD should be updated.
bool redraw, repeat;
// The frame is not in movement - e.g. redrawing while paused.
bool still;
// Frames are output as fast as possible, with implied vsync blocking.
bool display_synced;
// The current frame to be drawn.
// Warning: When OSD should be redrawn in --force-window --idle mode, this
// can be NULL. The VO should draw a black background, OSD on top.
struct mp_image *current;
// List of future images, starting with the current one. This does not
// care about repeated frames - it simply contains the next real frames.
// vo_set_queue_params() sets how many future frames this should include.
// The actual number of frames delivered to the VO can be lower.
// frames[0] is current, frames[1] is the next frame.
// Note that some future frames may never be sent as current frame to the
// VO if frames are dropped.
int num_frames;
struct mp_image *frames[VO_MAX_REQ_FRAMES];
// ID for frames[0] (== current). If current==NULL, the number is
// meaningless. Otherwise, it's an unique ID for the frame. The ID for
// a frame is guaranteed not to change (instant redraws will use the same
// ID). frames[n] has the ID frame_id+n, with the guarantee that frame
// drops or reconfigs will keep the guarantee.
// The ID is never 0 (unless num_frames==0). IDs are strictly monotonous.
uint64_t frame_id;
};
struct vo_driver {
// Encoding functionality, which can be invoked via --o only.
bool encode;
// VO_CAP_* bits
int caps;
// Disable video timing, push frames as quickly as possible, never redraw.
bool untimed;
const char *name;
const char *description;
/*
* returns: zero on successful initialization, non-zero on error.
*/
int (*preinit)(struct vo *vo);
/*
* Whether the given image format is supported and config() will succeed.
* format: one of IMGFMT_*
* returns: 0 on not supported, otherwise 1
*/
int (*query_format)(struct vo *vo, int format);
/*
* Initialize or reconfigure the display driver.
* params: video parameters, like pixel format and frame size
* returns: < 0 on error, >= 0 on success
*/
int (*reconfig)(struct vo *vo, struct mp_image_params *params);
/*
* Control interface
*/
int (*control)(struct vo *vo, uint32_t request, void *data);
/*
* Render the given frame to the VO's backbuffer. This operation will be
* followed by a draw_osd and a flip_page[_timed] call.
* mpi belongs to the VO; the VO must free it eventually.
*
* This also should draw the OSD.
*
* Deprecated for draw_frame. A VO should have only either callback set.
*/
void (*draw_image)(struct vo *vo, struct mp_image *mpi);
/* Render the given frame. Note that this is also called when repeating
* or redrawing frames.
*/
void (*draw_frame)(struct vo *vo, struct vo_frame *frame);
/*
* Blit/Flip buffer to the screen. Must be called after each frame!
*/
void (*flip_page)(struct vo *vo);
/* These optional callbacks can be provided if the GUI framework used by
* the VO requires entering a message loop for receiving events and does
* not call vo_wakeup() from a separate thread when there are new events.
*
* wait_events() will wait for new events, until the timeout expires, or the
* function is interrupted. wakeup() is used to possibly interrupt the
* event loop (wakeup() itself must be thread-safe, and not call any other
* VO functions; it's the only vo_driver function with this requirement).
* wakeup() should behave like a binary semaphore; if wait_events() is not
* being called while wakeup() is, the next wait_events() call should exit
* immediately.
*/
void (*wakeup)(struct vo *vo);
void (*wait_events)(struct vo *vo, int64_t until_time_us);
/*
* Closes driver. Should restore the original state of the system.
*/
void (*uninit)(struct vo *vo);
// Size of private struct for automatic allocation (0 doesn't allocate)
int priv_size;
// If not NULL, it's copied into the newly allocated private struct.
const void *priv_defaults;
// List of options to parse into priv struct (requires priv_size to be set)
// This will register them as global options (with options_prefix), and
// copy the current value at VO creation time to the priv struct.
const struct m_option *options;
// All options in the above array are prefixed with this string. (It's just
// for convenience and makes no difference in semantics.)
const char *options_prefix;
// Registers global options that go to a separate options struct.
const struct m_sub_options *global_opts;
};
struct vo {
const struct vo_driver *driver;
struct mp_log *log; // Using e.g. "[vo/vdpau]" as prefix
void *priv;
struct mpv_global *global;
struct vo_x11_state *x11;
struct vo_w32_state *w32;
struct vo_cocoa_state *cocoa;
struct vo_wayland_state *wayland;
struct mp_hwdec_devices *hwdec_devs;
struct input_ctx *input_ctx;
struct osd_state *osd;
struct encode_lavc_context *encode_lavc_ctx;
struct vo_internal *in;
struct vo_extra extra;
// --- The following fields are generally only changed during initialization.
bool probing;
// --- The following fields are only changed with vo_reconfig(), and can
// be accessed unsynchronized (read-only).
int config_ok; // Last config call was successful?
struct mp_image_params *params; // Configured parameters (as in vo_reconfig)
// --- The following fields can be accessed only by the VO thread, or from
// anywhere _if_ the VO thread is suspended (use vo->dispatch).
struct m_config_cache *opts_cache; // cache for ->opts
struct mp_vo_opts *opts;
bool want_redraw; // redraw as soon as possible
// current window state
int dwidth;
int dheight;
float monitor_par;
};
struct mpv_global;
struct vo *init_best_video_out(struct mpv_global *global, struct vo_extra *ex);
int vo_reconfig(struct vo *vo, struct mp_image_params *p);
int vo_control(struct vo *vo, int request, void *data);
void vo_control_async(struct vo *vo, int request, void *data);
bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts);
void vo_queue_frame(struct vo *vo, struct vo_frame *frame);
void vo_wait_frame(struct vo *vo);
bool vo_still_displaying(struct vo *vo);
bool vo_has_frame(struct vo *vo);
void vo_redraw(struct vo *vo);
bool vo_want_redraw(struct vo *vo);
void vo_seek_reset(struct vo *vo);
void vo_destroy(struct vo *vo);
void vo_set_paused(struct vo *vo, bool paused);
int64_t vo_get_drop_count(struct vo *vo);
void vo_increment_drop_count(struct vo *vo, int64_t n);
int64_t vo_get_delayed_count(struct vo *vo);
void vo_query_formats(struct vo *vo, uint8_t *list);
void vo_event(struct vo *vo, int event);
int vo_query_and_reset_events(struct vo *vo, int events);
struct mp_image *vo_get_current_frame(struct vo *vo);
void vo_set_queue_params(struct vo *vo, int64_t offset_us, int num_req_frames);
int vo_get_num_req_frames(struct vo *vo);
int64_t vo_get_vsync_interval(struct vo *vo);
double vo_get_estimated_vsync_interval(struct vo *vo);
double vo_get_estimated_vsync_jitter(struct vo *vo);
double vo_get_display_fps(struct vo *vo);
double vo_get_delay(struct vo *vo);
void vo_discard_timing_info(struct vo *vo);
void vo_wakeup(struct vo *vo);
void vo_wait_default(struct vo *vo, int64_t until_time);
struct mp_keymap {
int from;
int to;
};
int lookup_keymap_table(const struct mp_keymap *map, int key);
struct mp_osd_res;
void vo_get_src_dst_rects(struct vo *vo, struct mp_rect *out_src,
struct mp_rect *out_dst, struct mp_osd_res *out_osd);
struct vo_frame *vo_frame_ref(struct vo_frame *frame);
#endif /* MPLAYER_VIDEO_OUT_H */