mirror of
https://github.com/mpv-player/mpv
synced 2024-12-25 00:02:13 +00:00
a9ff7793e3
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31086 b3059339-0415-0410-9bf9-f77b7e298cf2
1978 lines
69 KiB
C
1978 lines
69 KiB
C
/*
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* common OpenGL routines
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*
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* copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
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* Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
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* gave me lots of good ideas.
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*
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* This file is part of MPlayer.
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*
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* MPlayer is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* MPlayer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with MPlayer; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/**
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* \file gl_common.c
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* \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <ctype.h>
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#include <math.h>
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#include "gl_common.h"
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#include "csputils.h"
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#include "aspect.h"
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void (GLAPIENTRY *mpglBegin)(GLenum);
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void (GLAPIENTRY *mpglEnd)(void);
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void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei);
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void (GLAPIENTRY *mpglMatrixMode)(GLenum);
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void (GLAPIENTRY *mpglLoadIdentity)(void);
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void (GLAPIENTRY *mpglTranslated)(double, double, double);
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void (GLAPIENTRY *mpglScaled)(double, double, double);
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void (GLAPIENTRY *mpglOrtho)(double, double, double, double, double, double);
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void (GLAPIENTRY *mpglFrustum)(double, double, double, double, double, double);
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void (GLAPIENTRY *mpglPushMatrix)(void);
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void (GLAPIENTRY *mpglPopMatrix)(void);
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void (GLAPIENTRY *mpglClear)(GLbitfield);
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GLuint (GLAPIENTRY *mpglGenLists)(GLsizei);
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void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei);
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void (GLAPIENTRY *mpglNewList)(GLuint, GLenum);
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void (GLAPIENTRY *mpglEndList)(void);
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void (GLAPIENTRY *mpglCallList)(GLuint);
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void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *);
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void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *);
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void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *);
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void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat);
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void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint);
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void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
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void (GLAPIENTRY *mpglColor3f)(GLfloat, GLfloat, GLfloat);
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void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat);
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void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
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void (GLAPIENTRY *mpglClearDepth)(GLclampd);
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void (GLAPIENTRY *mpglDepthFunc)(GLenum);
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void (GLAPIENTRY *mpglEnable)(GLenum);
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void (GLAPIENTRY *mpglDisable)(GLenum);
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const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum);
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void (GLAPIENTRY *mpglDrawBuffer)(GLenum);
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void (GLAPIENTRY *mpglDepthMask)(GLboolean);
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void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum);
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void (GLAPIENTRY *mpglFlush)(void);
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void (GLAPIENTRY *mpglFinish)(void);
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void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint);
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void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
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void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
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void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
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void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint);
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void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat);
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void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *);
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void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat);
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void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat);
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void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat);
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void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat);
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void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *);
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void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum);
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void (GLAPIENTRY *mpglShadeModel)(GLenum);
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void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *);
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/**
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* \defgroup glextfunctions OpenGL extension functions
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*
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* the pointers to these functions are acquired when the OpenGL
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* context is created
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* \{
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*/
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void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *);
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void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *);
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void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint);
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GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum);
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GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum);
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void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
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void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *);
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void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint);
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void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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GLenum);
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void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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GLenum, GLenum, GLboolean, GLboolean,
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GLboolean);
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void (GLAPIENTRY *mpglBeginFragmentShader)(void);
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void (GLAPIENTRY *mpglEndFragmentShader)(void);
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void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum);
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void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
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GLuint, GLuint, GLuint, GLuint, GLuint);
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void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
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GLuint, GLuint, GLuint, GLuint, GLuint,
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GLuint, GLuint, GLuint);
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void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *);
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void (GLAPIENTRY *mpglActiveTexture)(GLenum);
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void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint);
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void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat);
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void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *);
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void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *);
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void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint);
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void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
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void (GLAPIENTRY *mpglGetProgramiv)(GLenum, GLenum, GLint *);
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void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
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GLfloat, GLfloat);
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int (GLAPIENTRY *mpglSwapInterval)(int);
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void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei,
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GLint, GLenum, GLenum, const GLvoid *);
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void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float);
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void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *);
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/** \} */ // end of glextfunctions group
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//! \defgroup glgeneral OpenGL general helper functions
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//! \defgroup glcontext OpenGL context management helper functions
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//! \defgroup gltexture OpenGL texture handling helper functions
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//! \defgroup glconversion OpenGL conversion helper functions
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static GLint hqtexfmt;
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/**
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* \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride.
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* \param stride number of bytes per line for which alignment should fit.
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* \ingroup glgeneral
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*/
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void glAdjustAlignment(int stride) {
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GLint gl_alignment;
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if (stride % 8 == 0)
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gl_alignment=8;
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else if (stride % 4 == 0)
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gl_alignment=4;
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else if (stride % 2 == 0)
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gl_alignment=2;
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else
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gl_alignment=1;
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mpglPixelStorei(GL_UNPACK_ALIGNMENT, gl_alignment);
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}
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struct gl_name_map_struct {
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GLint value;
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const char *name;
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};
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#undef MAP
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#define MAP(a) {a, #a}
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//! mapping table for the glValName function
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static const struct gl_name_map_struct gl_name_map[] = {
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// internal format
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MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8),
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MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2),
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MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2),
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MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8),
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// format
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MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE),
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MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA),
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MAP(GL_COLOR_INDEX),
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// rest 1.2 only
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MAP(GL_BGR), MAP(GL_BGRA),
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//type
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MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT),
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MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE),
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MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES),
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// rest 1.2 only
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MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV),
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MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV),
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MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV),
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MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV),
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MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV),
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MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV),
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{0, 0}
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};
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#undef MAP
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/**
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* \brief return the name of an OpenGL constant
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* \param value the constant
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* \return name of the constant or "Unknown format!"
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* \ingroup glgeneral
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*/
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const char *glValName(GLint value)
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{
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int i = 0;
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while (gl_name_map[i].name) {
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if (gl_name_map[i].value == value)
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return gl_name_map[i].name;
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i++;
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}
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return "Unknown format!";
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}
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//! always return this format as internal texture format in glFindFormat
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#define TEXTUREFORMAT_ALWAYS GL_RGB8
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#undef TEXTUREFORMAT_ALWAYS
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/**
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* \brief find the OpenGL settings coresponding to format.
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*
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* All parameters may be NULL.
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* \param fmt MPlayer format to analyze.
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* \param bpp [OUT] bits per pixel of that format.
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* \param gl_texfmt [OUT] internal texture format that fits the
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* image format, not necessarily the best for performance.
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* \param gl_format [OUT] OpenGL format for this image format.
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* \param gl_type [OUT] OpenGL type for this image format.
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* \return 1 if format is supported by OpenGL, 0 if not.
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* \ingroup gltexture
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*/
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int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt,
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GLenum *gl_format, GLenum *gl_type)
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{
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int supported = 1;
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int dummy1;
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GLenum dummy2;
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GLint dummy3;
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if (!bpp) bpp = &dummy1;
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if (!gl_texfmt) gl_texfmt = &dummy3;
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if (!gl_format) gl_format = &dummy2;
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if (!gl_type) gl_type = &dummy2;
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if (mp_get_chroma_shift(fmt, NULL, NULL)) {
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// reduce the possible cases a bit
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if (IMGFMT_IS_YUVP16_LE(fmt))
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fmt = IMGFMT_420P16_LE;
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else if (IMGFMT_IS_YUVP16_BE(fmt))
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fmt = IMGFMT_420P16_BE;
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else
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fmt = IMGFMT_YV12;
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}
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*bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt);
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*gl_texfmt = 3;
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switch (fmt) {
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case IMGFMT_RGB48NE:
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*gl_format = GL_RGB;
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*gl_type = GL_UNSIGNED_SHORT;
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break;
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case IMGFMT_RGB24:
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*gl_format = GL_RGB;
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*gl_type = GL_UNSIGNED_BYTE;
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break;
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case IMGFMT_RGBA:
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*gl_texfmt = 4;
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*gl_format = GL_RGBA;
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*gl_type = GL_UNSIGNED_BYTE;
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break;
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case IMGFMT_420P16:
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supported = 0; // no native YUV support
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*gl_texfmt = 1;
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*bpp = 16;
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*gl_format = GL_LUMINANCE;
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*gl_type = GL_UNSIGNED_SHORT;
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break;
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case IMGFMT_YV12:
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supported = 0; // no native YV12 support
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case IMGFMT_Y800:
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case IMGFMT_Y8:
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*gl_texfmt = 1;
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*bpp = 8;
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*gl_format = GL_LUMINANCE;
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*gl_type = GL_UNSIGNED_BYTE;
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break;
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case IMGFMT_UYVY:
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case IMGFMT_YUY2:
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*gl_texfmt = GL_YCBCR_MESA;
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*bpp = 16;
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*gl_format = GL_YCBCR_MESA;
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*gl_type = fmt == IMGFMT_UYVY ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV;
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break;
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#if 0
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// we do not support palettized formats, although the format the
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// swscale produces works
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case IMGFMT_RGB8:
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gl_format = GL_RGB;
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gl_type = GL_UNSIGNED_BYTE_2_3_3_REV;
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break;
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#endif
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case IMGFMT_RGB15:
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*gl_format = GL_RGBA;
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*gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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break;
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case IMGFMT_RGB16:
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*gl_format = GL_RGB;
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*gl_type = GL_UNSIGNED_SHORT_5_6_5_REV;
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break;
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#if 0
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case IMGFMT_BGR8:
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// special case as red and blue have a differen number of bits.
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// GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least
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// by nVidia drivers, and in addition would give more bits to
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// blue than to red, which isn't wanted
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gl_format = GL_RGB;
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gl_type = GL_UNSIGNED_BYTE_3_3_2;
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break;
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#endif
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case IMGFMT_BGR15:
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*gl_format = GL_BGRA;
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*gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
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break;
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case IMGFMT_BGR16:
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*gl_format = GL_RGB;
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*gl_type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case IMGFMT_BGR24:
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*gl_format = GL_BGR;
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*gl_type = GL_UNSIGNED_BYTE;
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break;
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case IMGFMT_BGRA:
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*gl_texfmt = 4;
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*gl_format = GL_BGRA;
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*gl_type = GL_UNSIGNED_BYTE;
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break;
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default:
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*gl_texfmt = 4;
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*gl_format = GL_RGBA;
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*gl_type = GL_UNSIGNED_BYTE;
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supported = 0;
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}
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#ifdef TEXTUREFORMAT_ALWAYS
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*gl_texfmt = TEXTUREFORMAT_ALWAYS;
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#endif
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return supported;
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}
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#ifdef HAVE_LIBDL
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#include <dlfcn.h>
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#endif
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/**
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* \brief find address of a linked function
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* \param s name of function to find
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* \return address of function or NULL if not found
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*/
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static void *getdladdr(const char *s) {
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void *ret = NULL;
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#ifdef HAVE_LIBDL
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void *handle = dlopen(NULL, RTLD_LAZY);
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if (!handle)
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return NULL;
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ret = dlsym(handle, s);
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dlclose(handle);
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#endif
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return ret;
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}
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typedef struct {
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void *funcptr;
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const char *extstr;
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const char *funcnames[7];
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void *fallback;
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} extfunc_desc_t;
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#define DEF_FUNC_DESC(name) {&mpgl##name, NULL, {"gl"#name, NULL}, gl ##name}
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static const extfunc_desc_t extfuncs[] = {
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// these aren't extension functions but we query them anyway to allow
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// different "backends" with one binary
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DEF_FUNC_DESC(Begin),
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DEF_FUNC_DESC(End),
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DEF_FUNC_DESC(Viewport),
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DEF_FUNC_DESC(MatrixMode),
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DEF_FUNC_DESC(LoadIdentity),
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DEF_FUNC_DESC(Translated),
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DEF_FUNC_DESC(Scaled),
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DEF_FUNC_DESC(Ortho),
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DEF_FUNC_DESC(Frustum),
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DEF_FUNC_DESC(PushMatrix),
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DEF_FUNC_DESC(PopMatrix),
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DEF_FUNC_DESC(Clear),
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DEF_FUNC_DESC(GenLists),
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DEF_FUNC_DESC(DeleteLists),
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DEF_FUNC_DESC(NewList),
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DEF_FUNC_DESC(EndList),
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DEF_FUNC_DESC(CallList),
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DEF_FUNC_DESC(CallLists),
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DEF_FUNC_DESC(GenTextures),
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DEF_FUNC_DESC(DeleteTextures),
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DEF_FUNC_DESC(TexEnvf),
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DEF_FUNC_DESC(TexEnvi),
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DEF_FUNC_DESC(Color4ub),
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DEF_FUNC_DESC(Color3f),
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DEF_FUNC_DESC(Color4f),
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DEF_FUNC_DESC(ClearColor),
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DEF_FUNC_DESC(ClearDepth),
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DEF_FUNC_DESC(DepthFunc),
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DEF_FUNC_DESC(Enable),
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DEF_FUNC_DESC(Disable),
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DEF_FUNC_DESC(DrawBuffer),
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DEF_FUNC_DESC(DepthMask),
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DEF_FUNC_DESC(BlendFunc),
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DEF_FUNC_DESC(Flush),
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DEF_FUNC_DESC(Finish),
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DEF_FUNC_DESC(PixelStorei),
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DEF_FUNC_DESC(TexImage1D),
|
|
DEF_FUNC_DESC(TexImage2D),
|
|
DEF_FUNC_DESC(TexSubImage2D),
|
|
DEF_FUNC_DESC(TexParameteri),
|
|
DEF_FUNC_DESC(TexParameterf),
|
|
DEF_FUNC_DESC(TexParameterfv),
|
|
DEF_FUNC_DESC(TexCoord2f),
|
|
DEF_FUNC_DESC(Vertex2f),
|
|
DEF_FUNC_DESC(Vertex3f),
|
|
DEF_FUNC_DESC(Normal3f),
|
|
DEF_FUNC_DESC(Lightfv),
|
|
DEF_FUNC_DESC(ColorMaterial),
|
|
DEF_FUNC_DESC(ShadeModel),
|
|
DEF_FUNC_DESC(GetIntegerv),
|
|
|
|
// here start the real extensions
|
|
{&mpglGenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}},
|
|
{&mpglDeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}},
|
|
{&mpglBindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}},
|
|
{&mpglMapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}},
|
|
{&mpglUnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}},
|
|
{&mpglBufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}},
|
|
{&mpglCombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}},
|
|
{&mpglCombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}},
|
|
{&mpglCombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}},
|
|
{&mpglCombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}},
|
|
{&mpglBeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}},
|
|
{&mpglEndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}},
|
|
{&mpglSampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}},
|
|
{&mpglColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}},
|
|
{&mpglColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}},
|
|
{&mpglSetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}},
|
|
{&mpglActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}},
|
|
{&mpglBindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}},
|
|
{&mpglMultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}},
|
|
{&mpglGenPrograms, "_program", {"glGenProgramsARB", NULL}},
|
|
{&mpglDeletePrograms, "_program", {"glDeleteProgramsARB", NULL}},
|
|
{&mpglBindProgram, "_program", {"glBindProgramARB", NULL}},
|
|
{&mpglProgramString, "_program", {"glProgramStringARB", NULL}},
|
|
{&mpglGetProgramiv, "_program", {"glGetProgramivARB", NULL}},
|
|
{&mpglProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}},
|
|
{&mpglSwapInterval, "_swap_control", {"glXSwapIntervalSGI", "glXSwapInterval", "wglSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", NULL}},
|
|
{&mpglTexImage3D, NULL, {"glTexImage3D", NULL}},
|
|
{&mpglAllocateMemoryMESA, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL}},
|
|
{&mpglFreeMemoryMESA, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL}},
|
|
{NULL}
|
|
};
|
|
|
|
/**
|
|
* \brief find the function pointers of some useful OpenGL extensions
|
|
* \param getProcAddress function to resolve function names, may be NULL
|
|
* \param ext2 an extra extension string
|
|
*/
|
|
static void getFunctions(void *(*getProcAddress)(const GLubyte *),
|
|
const char *ext2) {
|
|
const extfunc_desc_t *dsc;
|
|
const char *extensions;
|
|
char *allexts;
|
|
|
|
if (!getProcAddress)
|
|
getProcAddress = (void *)getdladdr;
|
|
|
|
// special case, we need glGetString before starting to find the other functions
|
|
mpglGetString = getProcAddress("glGetString");
|
|
if (!mpglGetString)
|
|
mpglGetString = glGetString;
|
|
|
|
extensions = (const char *)mpglGetString(GL_EXTENSIONS);
|
|
if (!extensions) extensions = "";
|
|
if (!ext2) ext2 = "";
|
|
allexts = malloc(strlen(extensions) + strlen(ext2) + 2);
|
|
strcpy(allexts, extensions);
|
|
strcat(allexts, " ");
|
|
strcat(allexts, ext2);
|
|
mp_msg(MSGT_VO, MSGL_DBG2, "OpenGL extensions string:\n%s\n", allexts);
|
|
for (dsc = extfuncs; dsc->funcptr; dsc++) {
|
|
void *ptr = NULL;
|
|
int i;
|
|
if (!dsc->extstr || strstr(allexts, dsc->extstr)) {
|
|
for (i = 0; !ptr && dsc->funcnames[i]; i++)
|
|
ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]);
|
|
}
|
|
if (!ptr)
|
|
ptr = dsc->fallback;
|
|
*(void **)dsc->funcptr = ptr;
|
|
}
|
|
if (strstr(allexts, "_texture_float"))
|
|
hqtexfmt = GL_RGB32F;
|
|
else if (strstr(allexts, "NV_float_buffer"))
|
|
hqtexfmt = GL_FLOAT_RGB32_NV;
|
|
else
|
|
hqtexfmt = GL_RGB16;
|
|
free(allexts);
|
|
}
|
|
|
|
/**
|
|
* \brief create a texture and set some defaults
|
|
* \param target texture taget, usually GL_TEXTURE_2D
|
|
* \param fmt internal texture format
|
|
* \param format texture host data format
|
|
* \param type texture host data type
|
|
* \param filter filter used for scaling, e.g. GL_LINEAR
|
|
* \param w texture width
|
|
* \param h texture height
|
|
* \param val luminance value to fill texture with
|
|
* \ingroup gltexture
|
|
*/
|
|
void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter,
|
|
int w, int h, unsigned char val) {
|
|
GLfloat fval = (GLfloat)val / 255.0;
|
|
GLfloat border[4] = {fval, fval, fval, fval};
|
|
int stride = w * glFmt2bpp(format, type);
|
|
char *init;
|
|
if (!stride) return;
|
|
init = malloc(stride * h);
|
|
memset(init, val, stride * h);
|
|
glAdjustAlignment(stride);
|
|
mpglPixelStorei(GL_UNPACK_ROW_LENGTH, w);
|
|
mpglTexImage2D(target, 0, fmt, w, h, 0, format, type, init);
|
|
mpglTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0);
|
|
mpglTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
|
|
mpglTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
|
|
mpglTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
mpglTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
// Border texels should not be used with CLAMP_TO_EDGE
|
|
// We set a sane default anyway.
|
|
mpglTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border);
|
|
free(init);
|
|
}
|
|
|
|
/**
|
|
* \brief skips whitespace and comments
|
|
* \param f file to read from
|
|
*/
|
|
static void ppm_skip(FILE *f) {
|
|
int c, comment = 0;
|
|
do {
|
|
c = fgetc(f);
|
|
if (c == '#')
|
|
comment = 1;
|
|
if (c == '\n')
|
|
comment = 0;
|
|
} while (c != EOF && (isspace(c) || comment));
|
|
if (c != EOF)
|
|
ungetc(c, f);
|
|
}
|
|
|
|
#define MAXDIM (16 * 1024)
|
|
|
|
/**
|
|
* \brief creates a texture from a PPM file
|
|
* \param target texture taget, usually GL_TEXTURE_2D
|
|
* \param fmt internal texture format, 0 for default
|
|
* \param filter filter used for scaling, e.g. GL_LINEAR
|
|
* \param f file to read PPM from
|
|
* \param width [out] width of texture
|
|
* \param height [out] height of texture
|
|
* \param maxval [out] maxval value from PPM file
|
|
* \return 0 on error, 1 otherwise
|
|
* \ingroup gltexture
|
|
*/
|
|
int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
|
|
FILE *f, int *width, int *height, int *maxval) {
|
|
unsigned w, h, m, val, bpp;
|
|
char *data;
|
|
GLenum type;
|
|
ppm_skip(f);
|
|
if (fgetc(f) != 'P' || fgetc(f) != '6')
|
|
return 0;
|
|
ppm_skip(f);
|
|
if (fscanf(f, "%u", &w) != 1)
|
|
return 0;
|
|
ppm_skip(f);
|
|
if (fscanf(f, "%u", &h) != 1)
|
|
return 0;
|
|
ppm_skip(f);
|
|
if (fscanf(f, "%u", &m) != 1)
|
|
return 0;
|
|
val = fgetc(f);
|
|
if (!isspace(val))
|
|
return 0;
|
|
if (w > MAXDIM || h > MAXDIM)
|
|
return 0;
|
|
bpp = (m > 255) ? 6 : 3;
|
|
data = malloc(w * h * bpp);
|
|
if (fread(data, w * bpp, h, f) != h)
|
|
return 0;
|
|
if (!fmt) {
|
|
fmt = (m > 255) ? hqtexfmt : 3;
|
|
if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE)
|
|
fmt = GL_RGB16;
|
|
}
|
|
type = m > 255 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
|
|
glCreateClearTex(target, fmt, GL_RGB, type, filter, w, h, 0);
|
|
glUploadTex(target, GL_RGB, type,
|
|
data, w * bpp, 0, 0, w, h, 0);
|
|
free(data);
|
|
if (width) *width = w;
|
|
if (height) *height = h;
|
|
if (maxval) *maxval = m;
|
|
return 1;
|
|
}
|
|
|
|
/**
|
|
* \brief return the number of bytes per pixel for the given format
|
|
* \param format OpenGL format
|
|
* \param type OpenGL type
|
|
* \return bytes per pixel
|
|
* \ingroup glgeneral
|
|
*
|
|
* Does not handle all possible variants, just those used by MPlayer
|
|
*/
|
|
int glFmt2bpp(GLenum format, GLenum type) {
|
|
int component_size = 0;
|
|
switch (type) {
|
|
case GL_UNSIGNED_BYTE_3_3_2:
|
|
case GL_UNSIGNED_BYTE_2_3_3_REV:
|
|
return 1;
|
|
case GL_UNSIGNED_SHORT_5_5_5_1:
|
|
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
|
|
case GL_UNSIGNED_SHORT_5_6_5:
|
|
case GL_UNSIGNED_SHORT_5_6_5_REV:
|
|
return 2;
|
|
case GL_UNSIGNED_BYTE:
|
|
component_size = 1;
|
|
break;
|
|
case GL_UNSIGNED_SHORT:
|
|
component_size = 2;
|
|
break;
|
|
}
|
|
switch (format) {
|
|
case GL_LUMINANCE:
|
|
case GL_ALPHA:
|
|
return component_size;
|
|
case GL_YCBCR_MESA:
|
|
return 2;
|
|
case GL_RGB:
|
|
case GL_BGR:
|
|
return 3 * component_size;
|
|
case GL_RGBA:
|
|
case GL_BGRA:
|
|
return 4 * component_size;
|
|
}
|
|
return 0; // unknown
|
|
}
|
|
|
|
/**
|
|
* \brief upload a texture, handling things like stride and slices
|
|
* \param target texture target, usually GL_TEXTURE_2D
|
|
* \param format OpenGL format of data
|
|
* \param type OpenGL type of data
|
|
* \param dataptr data to upload
|
|
* \param stride data stride
|
|
* \param x x offset in texture
|
|
* \param y y offset in texture
|
|
* \param w width of the texture part to upload
|
|
* \param h height of the texture part to upload
|
|
* \param slice height of an upload slice, 0 for all at once
|
|
* \ingroup gltexture
|
|
*/
|
|
void glUploadTex(GLenum target, GLenum format, GLenum type,
|
|
const void *dataptr, int stride,
|
|
int x, int y, int w, int h, int slice) {
|
|
const uint8_t *data = dataptr;
|
|
int y_max = y + h;
|
|
if (w <= 0 || h <= 0) return;
|
|
if (slice <= 0)
|
|
slice = h;
|
|
if (stride < 0) {
|
|
data += (h - 1) * stride;
|
|
stride = -stride;
|
|
}
|
|
// this is not always correct, but should work for MPlayer
|
|
glAdjustAlignment(stride);
|
|
mpglPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type));
|
|
for (; y + slice <= y_max; y += slice) {
|
|
mpglTexSubImage2D(target, 0, x, y, w, slice, format, type, data);
|
|
data += stride * slice;
|
|
}
|
|
if (y < y_max)
|
|
mpglTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data);
|
|
}
|
|
|
|
static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef,
|
|
float uvcos, float uvsin) {
|
|
int i;
|
|
ucoef[0] = 0 * uvcos + 1.403 * uvsin;
|
|
vcoef[0] = 0 * uvsin + 1.403 * uvcos;
|
|
ucoef[1] = -0.344 * uvcos + -0.714 * uvsin;
|
|
vcoef[1] = -0.344 * uvsin + -0.714 * uvcos;
|
|
ucoef[2] = 1.770 * uvcos + 0 * uvsin;
|
|
vcoef[2] = 1.770 * uvsin + 0 * uvcos;
|
|
ucoef[3] = 0;
|
|
vcoef[3] = 0;
|
|
// Coefficients (probably) must be in [0, 1] range, whereas they originally
|
|
// are in [-2, 2] range, so here comes the trick:
|
|
// First put them in the [-0.5, 0.5] range, then add 0.5.
|
|
// This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments
|
|
// for CombinerInput and CombinerOutput (or the respective ATI variants)
|
|
for (i = 0; i < 4; i++) {
|
|
ucoef[i] = ucoef[i] * 0.25 + 0.5;
|
|
vcoef[i] = vcoef[i] * 0.25 + 0.5;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* \brief Setup register combiners for YUV to RGB conversion.
|
|
* \param uvcos used for saturation and hue adjustment
|
|
* \param uvsin used for saturation and hue adjustment
|
|
*/
|
|
static void glSetupYUVCombiners(float uvcos, float uvsin) {
|
|
GLfloat ucoef[4];
|
|
GLfloat vcoef[4];
|
|
GLint i;
|
|
if (!mpglCombinerInput || !mpglCombinerOutput ||
|
|
!mpglCombinerParameterfv || !mpglCombinerParameteri) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n");
|
|
return;
|
|
}
|
|
mpglGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i);
|
|
if (i < 2)
|
|
mp_msg(MSGT_VO, MSGL_ERR,
|
|
"[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i);
|
|
mpglGetIntegerv(GL_MAX_TEXTURE_UNITS, &i);
|
|
if (i < 3)
|
|
mp_msg(MSGT_VO, MSGL_ERR,
|
|
"[gl] 3 texture units needed for YUV combiner support (found %i)\n", i);
|
|
fillUVcoeff(ucoef, vcoef, uvcos, uvsin);
|
|
mpglCombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef);
|
|
mpglCombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef);
|
|
|
|
// UV first, like this green component cannot overflow
|
|
mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV,
|
|
GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
|
|
mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV,
|
|
GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
|
|
mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV,
|
|
GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
|
|
mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV,
|
|
GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
|
|
mpglCombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV,
|
|
GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE,
|
|
GL_FALSE, GL_FALSE);
|
|
|
|
// stage 2
|
|
mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV,
|
|
GL_SIGNED_IDENTITY_NV, GL_RGB);
|
|
mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO,
|
|
GL_UNSIGNED_INVERT_NV, GL_RGB);
|
|
mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV,
|
|
GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB);
|
|
mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO,
|
|
GL_UNSIGNED_INVERT_NV, GL_RGB);
|
|
mpglCombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV,
|
|
GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE,
|
|
GL_FALSE, GL_FALSE);
|
|
|
|
// leave final combiner stage in default mode
|
|
mpglCombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2);
|
|
}
|
|
|
|
/**
|
|
* \brief Setup ATI version of register combiners for YUV to RGB conversion.
|
|
* \param csp_params parameters used for colorspace conversion
|
|
* \param text if set use the GL_ATI_text_fragment_shader API as
|
|
* used on OS X.
|
|
*/
|
|
static void glSetupYUVFragmentATI(struct mp_csp_params *csp_params,
|
|
int text) {
|
|
GLint i;
|
|
float yuv2rgb[3][4];
|
|
|
|
mpglGetIntegerv (GL_MAX_TEXTURE_UNITS, &i);
|
|
if (i < 3)
|
|
mp_msg(MSGT_VO, MSGL_ERR,
|
|
"[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i);
|
|
|
|
mp_get_yuv2rgb_coeffs(csp_params, yuv2rgb);
|
|
for (i = 0; i < 3; i++) {
|
|
int j;
|
|
yuv2rgb[i][3] -= -0.5 * (yuv2rgb[i][1] + yuv2rgb[i][2]);
|
|
for (j = 0; j < 4; j++) {
|
|
yuv2rgb[i][j] *= 0.125;
|
|
yuv2rgb[i][j] += 0.5;
|
|
if (yuv2rgb[i][j] > 1)
|
|
yuv2rgb[i][j] = 1;
|
|
if (yuv2rgb[i][j] < 0)
|
|
yuv2rgb[i][j] = 0;
|
|
}
|
|
}
|
|
if (text == 0) {
|
|
GLfloat c0[4] = {yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0]};
|
|
GLfloat c1[4] = {yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1]};
|
|
GLfloat c2[4] = {yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2]};
|
|
GLfloat c3[4] = {yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]};
|
|
if (!mpglBeginFragmentShader || !mpglEndFragmentShader ||
|
|
!mpglSetFragmentShaderConstant || !mpglSampleMap ||
|
|
!mpglColorFragmentOp2 || !mpglColorFragmentOp3) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n");
|
|
return;
|
|
}
|
|
mpglGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i);
|
|
if (i < 3)
|
|
mp_msg(MSGT_VO, MSGL_ERR,
|
|
"[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i);
|
|
mpglBeginFragmentShader();
|
|
mpglSetFragmentShaderConstant(GL_CON_0_ATI, c0);
|
|
mpglSetFragmentShaderConstant(GL_CON_1_ATI, c1);
|
|
mpglSetFragmentShaderConstant(GL_CON_2_ATI, c2);
|
|
mpglSetFragmentShaderConstant(GL_CON_3_ATI, c3);
|
|
mpglSampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI);
|
|
mpglSampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI);
|
|
mpglSampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI);
|
|
mpglColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE,
|
|
GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI,
|
|
GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI);
|
|
mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_NONE,
|
|
GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI,
|
|
GL_CON_2_ATI, GL_NONE, GL_BIAS_BIT_ATI,
|
|
GL_REG_1_ATI, GL_NONE, GL_NONE);
|
|
mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
|
|
GL_REG_0_ATI, GL_NONE, GL_NONE,
|
|
GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI,
|
|
GL_REG_2_ATI, GL_NONE, GL_NONE);
|
|
mpglColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_8X_BIT_ATI,
|
|
GL_REG_0_ATI, GL_NONE, GL_NONE,
|
|
GL_CON_3_ATI, GL_NONE, GL_BIAS_BIT_ATI);
|
|
mpglEndFragmentShader();
|
|
} else {
|
|
static const char template[] =
|
|
"!!ATIfs1.0\n"
|
|
"StartConstants;\n"
|
|
" CONSTANT c0 = {%e, %e, %e};\n"
|
|
" CONSTANT c1 = {%e, %e, %e};\n"
|
|
" CONSTANT c2 = {%e, %e, %e};\n"
|
|
" CONSTANT c3 = {%e, %e, %e};\n"
|
|
"EndConstants;\n"
|
|
"StartOutputPass;\n"
|
|
" SampleMap r0, t0.str;\n"
|
|
" SampleMap r1, t1.str;\n"
|
|
" SampleMap r2, t2.str;\n"
|
|
" MUL r1.rgb, r1.bias, c1.bias;\n"
|
|
" MAD r2.rgb, r2.bias, c2.bias, r1;\n"
|
|
" MAD r0.rgb, r0, c0.bias, r2;\n"
|
|
" ADD r0.rgb.8x, r0, c3.bias;\n"
|
|
"EndPass;\n";
|
|
char buffer[512];
|
|
snprintf(buffer, sizeof(buffer), template,
|
|
yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0],
|
|
yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1],
|
|
yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2],
|
|
yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]);
|
|
mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", buffer);
|
|
loadGPUProgram(GL_TEXT_FRAGMENT_SHADER_ATI, buffer);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* \brief helper function for gen_spline_lookup_tex
|
|
* \param x subpixel-position ((0,1) range) to calculate weights for
|
|
* \param dst where to store transformed weights, must provide space for 4 GLfloats
|
|
*
|
|
* calculates the weights and stores them after appropriate transformation
|
|
* for the scaler fragment program.
|
|
*/
|
|
static void store_weights(float x, GLfloat *dst) {
|
|
float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6;
|
|
float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6;
|
|
float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6;
|
|
float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6;
|
|
*dst++ = 1 + x - w1 / (w0 + w1);
|
|
*dst++ = 1 - x + w3 / (w2 + w3);
|
|
*dst++ = w0 + w1;
|
|
*dst++ = 0;
|
|
}
|
|
|
|
//! to avoid artefacts this should be rather large
|
|
#define LOOKUP_BSPLINE_RES (2 * 1024)
|
|
/**
|
|
* \brief creates the 1D lookup texture needed for fast higher-order filtering
|
|
* \param unit texture unit to attach texture to
|
|
*/
|
|
static void gen_spline_lookup_tex(GLenum unit) {
|
|
GLfloat *tex = calloc(4 * LOOKUP_BSPLINE_RES, sizeof(*tex));
|
|
GLfloat *tp = tex;
|
|
int i;
|
|
for (i = 0; i < LOOKUP_BSPLINE_RES; i++) {
|
|
float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES;
|
|
store_weights(x, tp);
|
|
tp += 4;
|
|
}
|
|
store_weights(0, tex);
|
|
store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]);
|
|
mpglActiveTexture(unit);
|
|
mpglTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex);
|
|
mpglTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0);
|
|
mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
mpglActiveTexture(GL_TEXTURE0);
|
|
free(tex);
|
|
}
|
|
|
|
static const char *bilin_filt_template =
|
|
"TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;\n";
|
|
|
|
#define BICUB_FILT_MAIN(textype) \
|
|
/* first y-interpolation */ \
|
|
"ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;\n" \
|
|
"ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;\n" \
|
|
"TEX a.r, coord.xyxy, texture[%c], "textype";\n" \
|
|
"TEX a.g, coord.zwzw, texture[%c], "textype";\n" \
|
|
/* second y-interpolation */ \
|
|
"TEX b.r, coord2.xyxy, texture[%c], "textype";\n" \
|
|
"TEX b.g, coord2.zwzw, texture[%c], "textype";\n" \
|
|
"LRP a.b, parmy.b, a.rrrr, a.gggg;\n" \
|
|
"LRP a.a, parmy.b, b.rrrr, b.gggg;\n" \
|
|
/* x-interpolation */ \
|
|
"LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;\n"
|
|
|
|
static const char *bicub_filt_template_2D =
|
|
"MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n"
|
|
"TEX parmx, coord.x, texture[%c], 1D;\n"
|
|
"MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n"
|
|
"TEX parmy, coord.y, texture[%c], 1D;\n"
|
|
"MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n"
|
|
BICUB_FILT_MAIN("2D");
|
|
|
|
static const char *bicub_filt_template_RECT =
|
|
"ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n"
|
|
"TEX parmx, coord.x, texture[%c], 1D;\n"
|
|
"MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n"
|
|
"TEX parmy, coord.y, texture[%c], 1D;\n"
|
|
"MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n"
|
|
BICUB_FILT_MAIN("RECT");
|
|
|
|
#define CALCWEIGHTS(t, s) \
|
|
"MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};\n" \
|
|
"MAD "t", "t", "s", {0, 0, -0.5, 0.5};\n" \
|
|
"MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};\n" \
|
|
"RCP a.x, "t".z;\n" \
|
|
"RCP a.y, "t".w;\n" \
|
|
"MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};\n" \
|
|
"ADD "t".x, "t".xxxx, "s";\n" \
|
|
"SUB "t".y, "t".yyyy, "s";\n"
|
|
|
|
static const char *bicub_notex_filt_template_2D =
|
|
"MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n"
|
|
"FRC coord.xy, coord.xyxy;\n"
|
|
CALCWEIGHTS("parmx", "coord.xxxx")
|
|
"MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n"
|
|
CALCWEIGHTS("parmy", "coord.yyyy")
|
|
"MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n"
|
|
BICUB_FILT_MAIN("2D");
|
|
|
|
static const char *bicub_notex_filt_template_RECT =
|
|
"ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n"
|
|
"FRC coord.xy, coord.xyxy;\n"
|
|
CALCWEIGHTS("parmx", "coord.xxxx")
|
|
"MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n"
|
|
CALCWEIGHTS("parmy", "coord.yyyy")
|
|
"MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n"
|
|
BICUB_FILT_MAIN("RECT");
|
|
|
|
#define BICUB_X_FILT_MAIN(textype) \
|
|
"ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;\n" \
|
|
"ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;\n" \
|
|
"TEX a.r, coord, texture[%c], "textype";\n" \
|
|
"TEX b.r, coord2, texture[%c], "textype";\n" \
|
|
/* x-interpolation */ \
|
|
"LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;\n"
|
|
|
|
static const char *bicub_x_filt_template_2D =
|
|
"MAD coord.x, fragment.texcoord[%c], {%e}, {0.5};\n"
|
|
"TEX parmx, coord, texture[%c], 1D;\n"
|
|
"MUL cdelta.xyz, parmx.rrgg, {-%e, 0, %e};\n"
|
|
BICUB_X_FILT_MAIN("2D");
|
|
|
|
static const char *bicub_x_filt_template_RECT =
|
|
"ADD coord.x, fragment.texcoord[%c], {0.5};\n"
|
|
"TEX parmx, coord, texture[%c], 1D;\n"
|
|
"MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};\n"
|
|
BICUB_X_FILT_MAIN("RECT");
|
|
|
|
static const char *unsharp_filt_template =
|
|
"PARAM dcoord%c = {%e, %e, %e, %e};\n"
|
|
"ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n"
|
|
"SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n"
|
|
"TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n"
|
|
"TEX b.r, coord.xyxy, texture[%c], %s;\n"
|
|
"TEX b.g, coord.zwzw, texture[%c], %s;\n"
|
|
"ADD b.r, b.r, b.g;\n"
|
|
"TEX b.b, coord2.xyxy, texture[%c], %s;\n"
|
|
"TEX b.g, coord2.zwzw, texture[%c], %s;\n"
|
|
"DP3 b, b, {0.25, 0.25, 0.25};\n"
|
|
"SUB b.r, a.r, b.r;\n"
|
|
"MAD yuv.%c, b.r, {%e}, a.r;\n";
|
|
|
|
static const char *unsharp_filt_template2 =
|
|
"PARAM dcoord%c = {%e, %e, %e, %e};\n"
|
|
"PARAM dcoord2%c = {%e, 0, 0, %e};\n"
|
|
"ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n"
|
|
"SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n"
|
|
"TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n"
|
|
"TEX b.r, coord.xyxy, texture[%c], %s;\n"
|
|
"TEX b.g, coord.zwzw, texture[%c], %s;\n"
|
|
"ADD b.r, b.r, b.g;\n"
|
|
"TEX b.b, coord2.xyxy, texture[%c], %s;\n"
|
|
"TEX b.g, coord2.zwzw, texture[%c], %s;\n"
|
|
"ADD b.r, b.r, b.b;\n"
|
|
"ADD b.a, b.r, b.g;\n"
|
|
"ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;\n"
|
|
"SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;\n"
|
|
"TEX b.r, coord.xyxy, texture[%c], %s;\n"
|
|
"TEX b.g, coord.zwzw, texture[%c], %s;\n"
|
|
"ADD b.r, b.r, b.g;\n"
|
|
"TEX b.b, coord2.xyxy, texture[%c], %s;\n"
|
|
"TEX b.g, coord2.zwzw, texture[%c], %s;\n"
|
|
"DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};\n"
|
|
"MAD b.r, a.r, {0.859375}, b.r;\n"
|
|
"MAD yuv.%c, b.r, {%e}, a.r;\n";
|
|
|
|
static const char *yuv_prog_template =
|
|
"PARAM ycoef = {%e, %e, %e};\n"
|
|
"PARAM ucoef = {%e, %e, %e};\n"
|
|
"PARAM vcoef = {%e, %e, %e};\n"
|
|
"PARAM offsets = {%e, %e, %e};\n"
|
|
"TEMP res;\n"
|
|
"MAD res.rgb, yuv.rrrr, ycoef, offsets;\n"
|
|
"MAD res.rgb, yuv.gggg, ucoef, res;\n"
|
|
"MAD result.color.rgb, yuv.bbbb, vcoef, res;\n"
|
|
"END";
|
|
|
|
static const char *yuv_pow_prog_template =
|
|
"PARAM ycoef = {%e, %e, %e};\n"
|
|
"PARAM ucoef = {%e, %e, %e};\n"
|
|
"PARAM vcoef = {%e, %e, %e};\n"
|
|
"PARAM offsets = {%e, %e, %e};\n"
|
|
"PARAM gamma = {%e, %e, %e};\n"
|
|
"TEMP res;\n"
|
|
"MAD res.rgb, yuv.rrrr, ycoef, offsets;\n"
|
|
"MAD res.rgb, yuv.gggg, ucoef, res;\n"
|
|
"MAD_SAT res.rgb, yuv.bbbb, vcoef, res;\n"
|
|
"POW result.color.r, res.r, gamma.r;\n"
|
|
"POW result.color.g, res.g, gamma.g;\n"
|
|
"POW result.color.b, res.b, gamma.b;\n"
|
|
"END";
|
|
|
|
static const char *yuv_lookup_prog_template =
|
|
"PARAM ycoef = {%e, %e, %e, 0};\n"
|
|
"PARAM ucoef = {%e, %e, %e, 0};\n"
|
|
"PARAM vcoef = {%e, %e, %e, 0};\n"
|
|
"PARAM offsets = {%e, %e, %e, 0.125};\n"
|
|
"TEMP res;\n"
|
|
"MAD res, yuv.rrrr, ycoef, offsets;\n"
|
|
"MAD res.rgb, yuv.gggg, ucoef, res;\n"
|
|
"MAD res.rgb, yuv.bbbb, vcoef, res;\n"
|
|
"TEX result.color.r, res.raaa, texture[%c], 2D;\n"
|
|
"ADD res.a, res.a, 0.25;\n"
|
|
"TEX result.color.g, res.gaaa, texture[%c], 2D;\n"
|
|
"ADD res.a, res.a, 0.25;\n"
|
|
"TEX result.color.b, res.baaa, texture[%c], 2D;\n"
|
|
"END";
|
|
|
|
static const char *yuv_lookup3d_prog_template =
|
|
"TEX result.color, yuv, texture[%c], 3D;\n"
|
|
"END";
|
|
|
|
/**
|
|
* \brief creates and initializes helper textures needed for scaling texture read
|
|
* \param scaler scaler type to create texture for
|
|
* \param texu contains next free texture unit number
|
|
* \param texs texture unit ids for the scaler are stored in this array
|
|
*/
|
|
static void create_scaler_textures(int scaler, int *texu, char *texs) {
|
|
switch (scaler) {
|
|
case YUV_SCALER_BILIN:
|
|
case YUV_SCALER_BICUB_NOTEX:
|
|
case YUV_SCALER_UNSHARP:
|
|
case YUV_SCALER_UNSHARP2:
|
|
break;
|
|
case YUV_SCALER_BICUB:
|
|
case YUV_SCALER_BICUB_X:
|
|
texs[0] = (*texu)++;
|
|
gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]);
|
|
texs[0] += '0';
|
|
break;
|
|
default:
|
|
mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler);
|
|
}
|
|
}
|
|
|
|
//! resolution of texture for gamma lookup table
|
|
#define LOOKUP_RES 512
|
|
//! resolution for 3D yuv->rgb conversion lookup table
|
|
#define LOOKUP_3DRES 32
|
|
/**
|
|
* \brief creates and initializes helper textures needed for yuv conversion
|
|
* \param params struct containing parameters like brightness, gamma, ...
|
|
* \param texu contains next free texture unit number
|
|
* \param texs texture unit ids for the conversion are stored in this array
|
|
*/
|
|
static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) {
|
|
unsigned char *lookup_data = NULL;
|
|
int conv = YUV_CONVERSION(params->type);
|
|
switch (conv) {
|
|
case YUV_CONVERSION_FRAGMENT:
|
|
case YUV_CONVERSION_FRAGMENT_POW:
|
|
break;
|
|
case YUV_CONVERSION_FRAGMENT_LOOKUP:
|
|
texs[0] = (*texu)++;
|
|
mpglActiveTexture(GL_TEXTURE0 + texs[0]);
|
|
lookup_data = malloc(4 * LOOKUP_RES);
|
|
mp_gen_gamma_map(lookup_data, LOOKUP_RES, params->csp_params.rgamma);
|
|
mp_gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->csp_params.ggamma);
|
|
mp_gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->csp_params.bgamma);
|
|
glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR,
|
|
LOOKUP_RES, 4, 0);
|
|
glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data,
|
|
LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0);
|
|
mpglActiveTexture(GL_TEXTURE0);
|
|
texs[0] += '0';
|
|
break;
|
|
case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
|
|
{
|
|
int sz = LOOKUP_3DRES + 2; // texture size including borders
|
|
if (!mpglTexImage3D) {
|
|
mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n");
|
|
break;
|
|
}
|
|
texs[0] = (*texu)++;
|
|
mpglActiveTexture(GL_TEXTURE0 + texs[0]);
|
|
lookup_data = malloc(3 * sz * sz * sz);
|
|
mp_gen_yuv2rgb_map(¶ms->csp_params, lookup_data, LOOKUP_3DRES);
|
|
glAdjustAlignment(sz);
|
|
mpglPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
mpglTexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1,
|
|
GL_RGB, GL_UNSIGNED_BYTE, lookup_data);
|
|
mpglTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0);
|
|
mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP);
|
|
mpglActiveTexture(GL_TEXTURE0);
|
|
texs[0] += '0';
|
|
}
|
|
break;
|
|
default:
|
|
mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv);
|
|
}
|
|
if (lookup_data)
|
|
free(lookup_data);
|
|
}
|
|
|
|
/**
|
|
* \brief adds a scaling texture read at the current fragment program position
|
|
* \param scaler type of scaler to insert
|
|
* \param prog_pos current position in fragment program
|
|
* \param remain how many bytes remain in the buffer given by prog_pos
|
|
* \param texs array containing the texture unit identifiers for this scaler
|
|
* \param in_tex texture unit the scaler should read from
|
|
* \param out_comp component of the yuv variable the scaler stores the result in
|
|
* \param rect if rectangular (pixel) adressing should be used for in_tex
|
|
* \param texw width of the in_tex texture
|
|
* \param texh height of the in_tex texture
|
|
* \param strength strength of filter effect if the scaler does some kind of filtering
|
|
*/
|
|
static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs,
|
|
char in_tex, char out_comp, int rect, int texw, int texh,
|
|
double strength) {
|
|
const char *ttype = rect ? "RECT" : "2D";
|
|
const float ptw = rect ? 1.0 : 1.0 / texw;
|
|
const float pth = rect ? 1.0 : 1.0 / texh;
|
|
switch (scaler) {
|
|
case YUV_SCALER_BILIN:
|
|
snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex,
|
|
in_tex, ttype);
|
|
break;
|
|
case YUV_SCALER_BICUB:
|
|
if (rect)
|
|
snprintf(*prog_pos, *remain, bicub_filt_template_RECT,
|
|
in_tex, texs[0], texs[0],
|
|
in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
|
|
else
|
|
snprintf(*prog_pos, *remain, bicub_filt_template_2D,
|
|
in_tex, (float)texw, (float)texh,
|
|
texs[0], ptw, ptw, texs[0], pth, pth,
|
|
in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
|
|
break;
|
|
case YUV_SCALER_BICUB_X:
|
|
if (rect)
|
|
snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT,
|
|
in_tex, texs[0],
|
|
in_tex, in_tex, in_tex, in_tex, out_comp);
|
|
else
|
|
snprintf(*prog_pos, *remain, bicub_x_filt_template_2D,
|
|
in_tex, (float)texw,
|
|
texs[0], ptw, ptw,
|
|
in_tex, in_tex, in_tex, in_tex, out_comp);
|
|
break;
|
|
case YUV_SCALER_BICUB_NOTEX:
|
|
if (rect)
|
|
snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT,
|
|
in_tex,
|
|
in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
|
|
else
|
|
snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D,
|
|
in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth,
|
|
in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
|
|
break;
|
|
case YUV_SCALER_UNSHARP:
|
|
snprintf(*prog_pos, *remain, unsharp_filt_template,
|
|
out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth,
|
|
in_tex, out_comp, in_tex, out_comp, in_tex,
|
|
in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype,
|
|
in_tex, ttype, out_comp, strength);
|
|
break;
|
|
case YUV_SCALER_UNSHARP2:
|
|
snprintf(*prog_pos, *remain, unsharp_filt_template2,
|
|
out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth,
|
|
out_comp, 1.5 * ptw, 1.5 * pth,
|
|
in_tex, out_comp, in_tex, out_comp, in_tex,
|
|
in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype,
|
|
in_tex, ttype, in_tex, out_comp, in_tex, out_comp,
|
|
in_tex, ttype, in_tex, ttype, in_tex, ttype,
|
|
in_tex, ttype, out_comp, strength);
|
|
break;
|
|
}
|
|
*remain -= strlen(*prog_pos);
|
|
*prog_pos += strlen(*prog_pos);
|
|
}
|
|
|
|
static const struct {
|
|
const char *name;
|
|
GLenum cur;
|
|
GLenum max;
|
|
} progstats[] = {
|
|
{"instructions", 0x88A0, 0x88A1},
|
|
{"native instructions", 0x88A2, 0x88A3},
|
|
{"temporaries", 0x88A4, 0x88A5},
|
|
{"native temporaries", 0x88A6, 0x88A7},
|
|
{"parameters", 0x88A8, 0x88A9},
|
|
{"native parameters", 0x88AA, 0x88AB},
|
|
{"attribs", 0x88AC, 0x88AD},
|
|
{"native attribs", 0x88AE, 0x88AF},
|
|
{"ALU instructions", 0x8805, 0x880B},
|
|
{"TEX instructions", 0x8806, 0x880C},
|
|
{"TEX indirections", 0x8807, 0x880D},
|
|
{"native ALU instructions", 0x8808, 0x880E},
|
|
{"native TEX instructions", 0x8809, 0x880F},
|
|
{"native TEX indirections", 0x880A, 0x8810},
|
|
{NULL, 0, 0}
|
|
};
|
|
|
|
/**
|
|
* \brief load the specified GPU Program
|
|
* \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested
|
|
* \param prog program string
|
|
* \return 1 on success, 0 otherwise
|
|
*/
|
|
int loadGPUProgram(GLenum target, char *prog) {
|
|
int i;
|
|
GLint cur = 0, max = 0, err = 0;
|
|
if (!mpglProgramString) {
|
|
mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n");
|
|
return 0;
|
|
}
|
|
mpglProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog);
|
|
mpglGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err);
|
|
if (err != -1) {
|
|
mp_msg(MSGT_VO, MSGL_ERR,
|
|
"[gl] Error compiling fragment program, make sure your card supports\n"
|
|
"[gl] GL_ARB_fragment_program (use glxinfo to check).\n"
|
|
"[gl] Error message:\n %s at %.10s\n",
|
|
mpglGetString(GL_PROGRAM_ERROR_STRING), &prog[err]);
|
|
return 0;
|
|
}
|
|
if (!mpglGetProgramiv || !mp_msg_test(MSGT_VO, MSGL_DBG2))
|
|
return 1;
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n");
|
|
for (i = 0; progstats[i].name; i++) {
|
|
mpglGetProgramiv(target, progstats[i].cur, &cur);
|
|
mpglGetProgramiv(target, progstats[i].max, &max);
|
|
mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
#define MAX_PROGSZ (1024*1024)
|
|
|
|
/**
|
|
* \brief setup a fragment program that will do YUV->RGB conversion
|
|
* \param parms struct containing parameters like conversion and scaler type,
|
|
* brightness, ...
|
|
*/
|
|
static void glSetupYUVFragprog(gl_conversion_params_t *params) {
|
|
int type = params->type;
|
|
int texw = params->texw;
|
|
int texh = params->texh;
|
|
int rect = params->target == GL_TEXTURE_RECTANGLE;
|
|
static const char prog_hdr[] =
|
|
"!!ARBfp1.0\n"
|
|
"OPTION ARB_precision_hint_fastest;\n"
|
|
// all scaler variables must go here so they aren't defined
|
|
// multiple times when the same scaler is used more than once
|
|
"TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;\n";
|
|
int prog_remain;
|
|
char *yuv_prog, *prog_pos;
|
|
int cur_texu = 3;
|
|
char lum_scale_texs[1];
|
|
char chrom_scale_texs[1];
|
|
char conv_texs[1];
|
|
GLint i;
|
|
// this is the conversion matrix, with y, u, v factors
|
|
// for red, green, blue and the constant offsets
|
|
float yuv2rgb[3][4];
|
|
create_conv_textures(params, &cur_texu, conv_texs);
|
|
create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs);
|
|
if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type))
|
|
memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs));
|
|
else
|
|
create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs);
|
|
mpglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &i);
|
|
if (i < cur_texu)
|
|
mp_msg(MSGT_VO, MSGL_ERR,
|
|
"[gl] %i texture units needed for this type of YUV fragment support (found %i)\n",
|
|
cur_texu, i);
|
|
if (!mpglProgramString) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n");
|
|
return;
|
|
}
|
|
yuv_prog = malloc(MAX_PROGSZ);
|
|
strcpy(yuv_prog, prog_hdr);
|
|
prog_pos = yuv_prog + sizeof(prog_hdr) - 1;
|
|
prog_remain = MAX_PROGSZ - sizeof(prog_hdr);
|
|
add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs,
|
|
'0', 'r', rect, texw, texh, params->filter_strength);
|
|
add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs,
|
|
'1', 'g', rect, params->chrom_texw, params->chrom_texh, params->filter_strength);
|
|
add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs,
|
|
'2', 'b', rect, params->chrom_texw, params->chrom_texh, params->filter_strength);
|
|
mp_get_yuv2rgb_coeffs(¶ms->csp_params, yuv2rgb);
|
|
switch (YUV_CONVERSION(type)) {
|
|
case YUV_CONVERSION_FRAGMENT:
|
|
snprintf(prog_pos, prog_remain, yuv_prog_template,
|
|
yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y],
|
|
yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U],
|
|
yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V],
|
|
yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C]);
|
|
break;
|
|
case YUV_CONVERSION_FRAGMENT_POW:
|
|
snprintf(prog_pos, prog_remain, yuv_pow_prog_template,
|
|
yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y],
|
|
yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U],
|
|
yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V],
|
|
yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C],
|
|
(float)1.0 / params->csp_params.rgamma, (float)1.0 / params->csp_params.bgamma, (float)1.0 / params->csp_params.bgamma);
|
|
break;
|
|
case YUV_CONVERSION_FRAGMENT_LOOKUP:
|
|
snprintf(prog_pos, prog_remain, yuv_lookup_prog_template,
|
|
yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y],
|
|
yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U],
|
|
yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V],
|
|
yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C],
|
|
conv_texs[0], conv_texs[0], conv_texs[0]);
|
|
break;
|
|
case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
|
|
snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]);
|
|
break;
|
|
default:
|
|
mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type));
|
|
break;
|
|
}
|
|
mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", yuv_prog);
|
|
loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog);
|
|
free(yuv_prog);
|
|
}
|
|
|
|
/**
|
|
* \brief detect the best YUV->RGB conversion method available
|
|
*/
|
|
int glAutodetectYUVConversion(void) {
|
|
const char *extensions = mpglGetString(GL_EXTENSIONS);
|
|
if (!extensions || !mpglMultiTexCoord2f)
|
|
return YUV_CONVERSION_NONE;
|
|
if (strstr(extensions, "GL_ARB_fragment_program"))
|
|
return YUV_CONVERSION_FRAGMENT;
|
|
if (strstr(extensions, "GL_ATI_text_fragment_shader"))
|
|
return YUV_CONVERSION_TEXT_FRAGMENT;
|
|
if (strstr(extensions, "GL_ATI_fragment_shader"))
|
|
return YUV_CONVERSION_COMBINERS_ATI;
|
|
return YUV_CONVERSION_NONE;
|
|
}
|
|
|
|
/**
|
|
* \brief setup YUV->RGB conversion
|
|
* \param parms struct containing parameters like conversion and scaler type,
|
|
* brightness, ...
|
|
* \ingroup glconversion
|
|
*/
|
|
void glSetupYUVConversion(gl_conversion_params_t *params) {
|
|
float uvcos = params->csp_params.saturation * cos(params->csp_params.hue);
|
|
float uvsin = params->csp_params.saturation * sin(params->csp_params.hue);
|
|
switch (YUV_CONVERSION(params->type)) {
|
|
case YUV_CONVERSION_COMBINERS:
|
|
glSetupYUVCombiners(uvcos, uvsin);
|
|
break;
|
|
case YUV_CONVERSION_COMBINERS_ATI:
|
|
glSetupYUVFragmentATI(¶ms->csp_params, 0);
|
|
break;
|
|
case YUV_CONVERSION_TEXT_FRAGMENT:
|
|
glSetupYUVFragmentATI(¶ms->csp_params, 1);
|
|
break;
|
|
case YUV_CONVERSION_FRAGMENT_LOOKUP:
|
|
case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
|
|
case YUV_CONVERSION_FRAGMENT:
|
|
case YUV_CONVERSION_FRAGMENT_POW:
|
|
glSetupYUVFragprog(params);
|
|
break;
|
|
case YUV_CONVERSION_NONE:
|
|
break;
|
|
default:
|
|
mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params->type));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* \brief enable the specified YUV conversion
|
|
* \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
|
|
* \param type type of YUV conversion
|
|
* \ingroup glconversion
|
|
*/
|
|
void glEnableYUVConversion(GLenum target, int type) {
|
|
switch (YUV_CONVERSION(type)) {
|
|
case YUV_CONVERSION_COMBINERS:
|
|
mpglActiveTexture(GL_TEXTURE1);
|
|
mpglEnable(target);
|
|
mpglActiveTexture(GL_TEXTURE2);
|
|
mpglEnable(target);
|
|
mpglActiveTexture(GL_TEXTURE0);
|
|
mpglEnable(GL_REGISTER_COMBINERS_NV);
|
|
break;
|
|
case YUV_CONVERSION_COMBINERS_ATI:
|
|
mpglActiveTexture(GL_TEXTURE1);
|
|
mpglEnable(target);
|
|
mpglActiveTexture(GL_TEXTURE2);
|
|
mpglEnable(target);
|
|
mpglActiveTexture(GL_TEXTURE0);
|
|
mpglEnable(GL_FRAGMENT_SHADER_ATI);
|
|
break;
|
|
case YUV_CONVERSION_TEXT_FRAGMENT:
|
|
mpglActiveTexture(GL_TEXTURE1);
|
|
mpglEnable(target);
|
|
mpglActiveTexture(GL_TEXTURE2);
|
|
mpglEnable(target);
|
|
mpglActiveTexture(GL_TEXTURE0);
|
|
mpglEnable(GL_TEXT_FRAGMENT_SHADER_ATI);
|
|
break;
|
|
case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
|
|
case YUV_CONVERSION_FRAGMENT_LOOKUP:
|
|
case YUV_CONVERSION_FRAGMENT_POW:
|
|
case YUV_CONVERSION_FRAGMENT:
|
|
case YUV_CONVERSION_NONE:
|
|
mpglEnable(GL_FRAGMENT_PROGRAM);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* \brief disable the specified YUV conversion
|
|
* \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
|
|
* \param type type of YUV conversion
|
|
* \ingroup glconversion
|
|
*/
|
|
void glDisableYUVConversion(GLenum target, int type) {
|
|
switch (YUV_CONVERSION(type)) {
|
|
case YUV_CONVERSION_COMBINERS:
|
|
mpglActiveTexture(GL_TEXTURE1);
|
|
mpglDisable(target);
|
|
mpglActiveTexture(GL_TEXTURE2);
|
|
mpglDisable(target);
|
|
mpglActiveTexture(GL_TEXTURE0);
|
|
mpglDisable(GL_REGISTER_COMBINERS_NV);
|
|
break;
|
|
case YUV_CONVERSION_COMBINERS_ATI:
|
|
mpglActiveTexture(GL_TEXTURE1);
|
|
mpglDisable(target);
|
|
mpglActiveTexture(GL_TEXTURE2);
|
|
mpglDisable(target);
|
|
mpglActiveTexture(GL_TEXTURE0);
|
|
mpglDisable(GL_FRAGMENT_SHADER_ATI);
|
|
break;
|
|
case YUV_CONVERSION_TEXT_FRAGMENT:
|
|
mpglDisable(GL_TEXT_FRAGMENT_SHADER_ATI);
|
|
// HACK: at least the Mac OS X 10.5 PPC Radeon drivers are broken and
|
|
// without this disable the texture units while the program is still
|
|
// running (10.4 PPC seems to work without this though).
|
|
mpglFlush();
|
|
mpglActiveTexture(GL_TEXTURE1);
|
|
mpglDisable(target);
|
|
mpglActiveTexture(GL_TEXTURE2);
|
|
mpglDisable(target);
|
|
mpglActiveTexture(GL_TEXTURE0);
|
|
break;
|
|
case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
|
|
case YUV_CONVERSION_FRAGMENT_LOOKUP:
|
|
case YUV_CONVERSION_FRAGMENT_POW:
|
|
case YUV_CONVERSION_FRAGMENT:
|
|
case YUV_CONVERSION_NONE:
|
|
mpglDisable(GL_FRAGMENT_PROGRAM);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* \brief draw a texture part at given 2D coordinates
|
|
* \param x screen top coordinate
|
|
* \param y screen left coordinate
|
|
* \param w screen width coordinate
|
|
* \param h screen height coordinate
|
|
* \param tx texture top coordinate in pixels
|
|
* \param ty texture left coordinate in pixels
|
|
* \param tw texture part width in pixels
|
|
* \param th texture part height in pixels
|
|
* \param sx width of texture in pixels
|
|
* \param sy height of texture in pixels
|
|
* \param rect_tex whether this texture uses texture_rectangle extension
|
|
* \param is_yv12 if != 0, also draw the textures from units 1 and 2,
|
|
* bits 8 - 15 and 16 - 23 specify the x and y scaling of those textures
|
|
* \param flip flip the texture upside down
|
|
* \ingroup gltexture
|
|
*/
|
|
void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
|
|
GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
|
|
int sx, int sy, int rect_tex, int is_yv12, int flip) {
|
|
int chroma_x_shift = (is_yv12 >> 8) & 31;
|
|
int chroma_y_shift = (is_yv12 >> 16) & 31;
|
|
GLfloat xscale = 1 << chroma_x_shift;
|
|
GLfloat yscale = 1 << chroma_y_shift;
|
|
GLfloat tx2 = tx / xscale, ty2 = ty / yscale, tw2 = tw / xscale, th2 = th / yscale;
|
|
if (!rect_tex) {
|
|
tx /= sx; ty /= sy; tw /= sx; th /= sy;
|
|
tx2 = tx, ty2 = ty, tw2 = tw, th2 = th;
|
|
}
|
|
if (flip) {
|
|
y += h;
|
|
h = -h;
|
|
}
|
|
mpglBegin(GL_QUADS);
|
|
mpglTexCoord2f(tx, ty);
|
|
if (is_yv12) {
|
|
mpglMultiTexCoord2f(GL_TEXTURE1, tx2, ty2);
|
|
mpglMultiTexCoord2f(GL_TEXTURE2, tx2, ty2);
|
|
}
|
|
mpglVertex2f(x, y);
|
|
mpglTexCoord2f(tx, ty + th);
|
|
if (is_yv12) {
|
|
mpglMultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2);
|
|
mpglMultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2);
|
|
}
|
|
mpglVertex2f(x, y + h);
|
|
mpglTexCoord2f(tx + tw, ty + th);
|
|
if (is_yv12) {
|
|
mpglMultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2);
|
|
mpglMultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2);
|
|
}
|
|
mpglVertex2f(x + w, y + h);
|
|
mpglTexCoord2f(tx + tw, ty);
|
|
if (is_yv12) {
|
|
mpglMultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2);
|
|
mpglMultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2);
|
|
}
|
|
mpglVertex2f(x + w, y);
|
|
mpglEnd();
|
|
}
|
|
|
|
#ifdef CONFIG_GL_WIN32
|
|
#include "w32_common.h"
|
|
/**
|
|
* \brief little helper since wglGetProcAddress definition does not fit our
|
|
* getProcAddress
|
|
* \param procName name of function to look up
|
|
* \return function pointer returned by wglGetProcAddress
|
|
*/
|
|
static void *w32gpa(const GLubyte *procName) {
|
|
HMODULE oglmod;
|
|
void *res = wglGetProcAddress(procName);
|
|
if (res) return res;
|
|
oglmod = GetModuleHandle("opengl32.dll");
|
|
return GetProcAddress(oglmod, procName);
|
|
}
|
|
|
|
static int setGlWindow_w32(MPGLContext *ctx)
|
|
{
|
|
HWND win = vo_w32_window;
|
|
int *vinfo = &ctx->vinfo.w32;
|
|
HGLRC *context = &ctx->context.w32;
|
|
int new_vinfo;
|
|
HDC windc = vo_w32_get_dc(win);
|
|
HGLRC new_context = 0;
|
|
int keep_context = 0;
|
|
int res = SET_WINDOW_FAILED;
|
|
|
|
// should only be needed when keeping context, but not doing glFinish
|
|
// can cause flickering even when we do not keep it.
|
|
if (*context)
|
|
mpglFinish();
|
|
new_vinfo = GetPixelFormat(windc);
|
|
if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) {
|
|
// we can keep the wglContext
|
|
new_context = *context;
|
|
keep_context = 1;
|
|
} else {
|
|
// create a context
|
|
new_context = wglCreateContext(windc);
|
|
if (!new_context) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n");
|
|
goto out;
|
|
}
|
|
}
|
|
|
|
// set context
|
|
if (!wglMakeCurrent(windc, new_context)) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n");
|
|
if (!keep_context) {
|
|
wglDeleteContext(new_context);
|
|
}
|
|
goto out;
|
|
}
|
|
|
|
// set new values
|
|
vo_w32_window = win;
|
|
{
|
|
RECT rect;
|
|
GetClientRect(win, &rect);
|
|
vo_dwidth = rect.right;
|
|
vo_dheight = rect.bottom;
|
|
}
|
|
if (!keep_context) {
|
|
if (*context)
|
|
wglDeleteContext(*context);
|
|
*context = new_context;
|
|
*vinfo = new_vinfo;
|
|
getFunctions(w32gpa, NULL);
|
|
|
|
// and inform that reinit is neccessary
|
|
res = SET_WINDOW_REINIT;
|
|
} else
|
|
res = SET_WINDOW_OK;
|
|
|
|
out:
|
|
vo_w32_release_dc(win, windc);
|
|
return res;
|
|
}
|
|
|
|
static void releaseGlContext_w32(MPGLContext *ctx) {
|
|
int *vinfo = &ctx->vinfo.w32;
|
|
HGLRC *context = &ctx->context.w32;
|
|
*vinfo = 0;
|
|
if (*context) {
|
|
wglMakeCurrent(0, 0);
|
|
wglDeleteContext(*context);
|
|
}
|
|
*context = 0;
|
|
}
|
|
|
|
static void swapGlBuffers_w32(MPGLContext *ctx) {
|
|
HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
|
|
SwapBuffers(vo_hdc);
|
|
vo_w32_release_dc(vo_w32_window, vo_hdc);
|
|
}
|
|
#endif
|
|
#ifdef CONFIG_GL_X11
|
|
#include "x11_common.h"
|
|
|
|
/**
|
|
* \brief Returns the XVisualInfo associated with Window win.
|
|
* \param win Window whose XVisualInfo is returne.
|
|
* \return XVisualInfo of the window. Caller must use XFree to free it.
|
|
*/
|
|
static XVisualInfo *getWindowVisualInfo(Window win) {
|
|
XWindowAttributes xw_attr;
|
|
XVisualInfo vinfo_template;
|
|
int tmp;
|
|
XGetWindowAttributes(mDisplay, win, &xw_attr);
|
|
vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual);
|
|
return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp);
|
|
}
|
|
|
|
static void appendstr(char **dst, const char *str)
|
|
{
|
|
int newsize;
|
|
char *newstr;
|
|
if (!str)
|
|
return;
|
|
newsize = strlen(*dst) + 1 + strlen(str) + 1;
|
|
newstr = realloc(*dst, newsize);
|
|
if (!newstr)
|
|
return;
|
|
*dst = newstr;
|
|
strcat(*dst, " ");
|
|
strcat(*dst, str);
|
|
}
|
|
|
|
/**
|
|
* \brief Changes the window in which video is displayed.
|
|
* If possible only transfers the context to the new window, otherwise
|
|
* creates a new one, which must be initialized by the caller.
|
|
* \param vinfo Currently used visual.
|
|
* \param context Currently used context.
|
|
* \param win window that should be used for drawing.
|
|
* \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT.
|
|
* In case of SET_WINDOW_REINIT the context could not be transfered
|
|
* and the caller must initialize it correctly.
|
|
* \ingroup glcontext
|
|
*/
|
|
static int setGlWindow_x11(MPGLContext *ctx)
|
|
{
|
|
XVisualInfo **vinfo = &ctx->vinfo.x11;
|
|
GLXContext *context = &ctx->context.x11;
|
|
Window win = vo_window;
|
|
XVisualInfo *new_vinfo;
|
|
GLXContext new_context = NULL;
|
|
int keep_context = 0;
|
|
|
|
// should only be needed when keeping context, but not doing glFinish
|
|
// can cause flickering even when we do not keep it.
|
|
if (*context)
|
|
mpglFinish();
|
|
new_vinfo = getWindowVisualInfo(win);
|
|
if (*context && *vinfo && new_vinfo &&
|
|
(*vinfo)->visualid == new_vinfo->visualid) {
|
|
// we can keep the GLXContext
|
|
new_context = *context;
|
|
XFree(new_vinfo);
|
|
new_vinfo = *vinfo;
|
|
keep_context = 1;
|
|
} else {
|
|
// create a context
|
|
new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True);
|
|
if (!new_context) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
|
|
XFree(new_vinfo);
|
|
return SET_WINDOW_FAILED;
|
|
}
|
|
}
|
|
|
|
// set context
|
|
if (!glXMakeCurrent(mDisplay, vo_window, new_context)) {
|
|
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
|
|
if (!keep_context) {
|
|
glXDestroyContext(mDisplay, new_context);
|
|
XFree(new_vinfo);
|
|
}
|
|
return SET_WINDOW_FAILED;
|
|
}
|
|
|
|
// set new values
|
|
vo_window = win;
|
|
vo_x11_update_geometry();
|
|
if (!keep_context) {
|
|
void *(*getProcAddress)(const GLubyte *);
|
|
const char *(*glXExtStr)(Display *, int);
|
|
char *glxstr = strdup("");
|
|
if (*context)
|
|
glXDestroyContext(mDisplay, *context);
|
|
*context = new_context;
|
|
if (*vinfo)
|
|
XFree(*vinfo);
|
|
*vinfo = new_vinfo;
|
|
getProcAddress = getdladdr("glXGetProcAddress");
|
|
if (!getProcAddress)
|
|
getProcAddress = getdladdr("glXGetProcAddressARB");
|
|
glXExtStr = getdladdr("glXQueryExtensionsString");
|
|
if (glXExtStr)
|
|
appendstr(&glxstr, glXExtStr(mDisplay, DefaultScreen(mDisplay)));
|
|
glXExtStr = getdladdr("glXGetClientString");
|
|
if (glXExtStr)
|
|
appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS));
|
|
glXExtStr = getdladdr("glXGetServerString");
|
|
if (glXExtStr)
|
|
appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS));
|
|
|
|
getFunctions(getProcAddress, glxstr);
|
|
if (!mpglGenPrograms && mpglGetString &&
|
|
getProcAddress &&
|
|
strstr(mpglGetString(GL_EXTENSIONS), "GL_ARB_vertex_program")) {
|
|
mp_msg(MSGT_VO, MSGL_WARN, "Broken glXGetProcAddress detected, trying workaround\n");
|
|
getFunctions(NULL, glxstr);
|
|
}
|
|
free(glxstr);
|
|
|
|
// and inform that reinit is neccessary
|
|
return SET_WINDOW_REINIT;
|
|
}
|
|
return SET_WINDOW_OK;
|
|
}
|
|
|
|
/**
|
|
* \brief free the VisualInfo and GLXContext of an OpenGL context.
|
|
* \ingroup glcontext
|
|
*/
|
|
static void releaseGlContext_x11(MPGLContext *ctx) {
|
|
XVisualInfo **vinfo = &ctx->vinfo.x11;
|
|
GLXContext *context = &ctx->context.x11;
|
|
if (*vinfo)
|
|
XFree(*vinfo);
|
|
*vinfo = NULL;
|
|
if (*context)
|
|
{
|
|
mpglFinish();
|
|
glXMakeCurrent(mDisplay, None, NULL);
|
|
glXDestroyContext(mDisplay, *context);
|
|
}
|
|
*context = 0;
|
|
}
|
|
|
|
static void swapGlBuffers_x11(MPGLContext *ctx) {
|
|
glXSwapBuffers(mDisplay, vo_window);
|
|
}
|
|
|
|
static int x11_check_events(void) {
|
|
return vo_x11_check_events(mDisplay);
|
|
}
|
|
#endif
|
|
|
|
#ifdef CONFIG_GL_SDL
|
|
#include "sdl_common.h"
|
|
|
|
static void swapGlBuffers_sdl(MPGLContext *ctx) {
|
|
SDL_GL_SwapBuffers();
|
|
}
|
|
|
|
static void *sdlgpa(const GLubyte *name) {
|
|
return SDL_GL_GetProcAddress(name);
|
|
}
|
|
|
|
static int setGlWindow_sdl(MPGLContext *ctx) {
|
|
if (sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE) < 0)
|
|
return SET_WINDOW_FAILED;
|
|
SDL_GL_LoadLibrary(NULL);
|
|
getFunctions(sdlgpa, NULL);
|
|
return SET_WINDOW_OK;
|
|
}
|
|
|
|
static int sdl_check_events(void) {
|
|
int res = 0;
|
|
SDL_Event event;
|
|
while (SDL_PollEvent(&event)) {
|
|
res |= sdl_default_handle_event(&event);
|
|
}
|
|
// poll "events" from within MPlayer code
|
|
res |= sdl_default_handle_event(NULL);
|
|
if (res & VO_EVENT_RESIZE)
|
|
sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE);
|
|
return res;
|
|
}
|
|
|
|
#endif
|
|
|
|
static int setGlWindow_dummy(MPGLContext *ctx) {
|
|
getFunctions(NULL, NULL);
|
|
return SET_WINDOW_OK;
|
|
}
|
|
|
|
static void releaseGlContext_dummy(MPGLContext *ctx) {
|
|
}
|
|
|
|
static int dummy_check_events(void) {
|
|
return 0;
|
|
}
|
|
|
|
static void dummy_update_xinerama_info(void) {
|
|
if (vo_screenwidth <= 0 || vo_screenheight <= 0) {
|
|
mp_msg(MSGT_VO, MSGL_ERR, "You must specify the screen dimensions "
|
|
"with -screenw and -screenh\n");
|
|
vo_screenwidth = 1280;
|
|
vo_screenheight = 768;
|
|
}
|
|
aspect_save_screenres(vo_screenwidth, vo_screenheight);
|
|
}
|
|
|
|
int init_mpglcontext(MPGLContext *ctx, enum MPGLType type) {
|
|
if (type == GLTYPE_AUTO) {
|
|
int res = init_mpglcontext(ctx, GLTYPE_W32);
|
|
if (res) return res;
|
|
res = init_mpglcontext(ctx, GLTYPE_X11);
|
|
if (res) return res;
|
|
res = init_mpglcontext(ctx, GLTYPE_SDL);
|
|
return res;
|
|
}
|
|
memset(ctx, 0, sizeof(*ctx));
|
|
ctx->setGlWindow = setGlWindow_dummy;
|
|
ctx->releaseGlContext = releaseGlContext_dummy;
|
|
ctx->update_xinerama_info = dummy_update_xinerama_info;
|
|
ctx->check_events = dummy_check_events;
|
|
ctx->type = type;
|
|
switch (ctx->type) {
|
|
#ifdef CONFIG_GL_WIN32
|
|
case GLTYPE_W32:
|
|
ctx->setGlWindow = setGlWindow_w32;
|
|
ctx->releaseGlContext = releaseGlContext_w32;
|
|
ctx->swapGlBuffers = swapGlBuffers_w32;
|
|
ctx->update_xinerama_info = w32_update_xinerama_info;
|
|
ctx->border = vo_w32_border;
|
|
ctx->check_events = vo_w32_check_events;
|
|
ctx->fullscreen = vo_w32_fullscreen;
|
|
ctx->ontop = vo_w32_ontop;
|
|
return vo_w32_init();
|
|
#endif
|
|
#ifdef CONFIG_GL_X11
|
|
case GLTYPE_X11:
|
|
ctx->setGlWindow = setGlWindow_x11;
|
|
ctx->releaseGlContext = releaseGlContext_x11;
|
|
ctx->swapGlBuffers = swapGlBuffers_x11;
|
|
ctx->update_xinerama_info = update_xinerama_info;
|
|
ctx->border = vo_x11_border;
|
|
ctx->check_events = x11_check_events;
|
|
ctx->fullscreen = vo_x11_fullscreen;
|
|
ctx->ontop = vo_x11_ontop;
|
|
return vo_init();
|
|
#endif
|
|
#ifdef CONFIG_GL_SDL
|
|
case GLTYPE_SDL:
|
|
SDL_Init(SDL_INIT_VIDEO);
|
|
ctx->setGlWindow = setGlWindow_sdl;
|
|
ctx->swapGlBuffers = swapGlBuffers_sdl;
|
|
ctx->check_events = sdl_check_events;
|
|
ctx->fullscreen = vo_sdl_fullscreen;
|
|
return vo_sdl_init();
|
|
#endif
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void uninit_mpglcontext(MPGLContext *ctx) {
|
|
ctx->releaseGlContext(ctx);
|
|
switch (ctx->type) {
|
|
#ifdef CONFIG_GL_WIN32
|
|
case GLTYPE_W32:
|
|
vo_w32_uninit();
|
|
break;
|
|
#endif
|
|
#ifdef CONFIG_GL_X11
|
|
case GLTYPE_X11:
|
|
vo_x11_uninit();
|
|
break;
|
|
#endif
|
|
#ifdef CONFIG_GL_SDL
|
|
case GLTYPE_SDL:
|
|
vo_sdl_uninit();
|
|
break;
|
|
#endif
|
|
}
|
|
memset(ctx, 0, sizeof(*ctx));
|
|
}
|