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mpv/libmpv/opengl_cb.h
wm4 561416597e client API, dxva2: add a workaround for OpenGL fullscreen issues
This is basically a hack for drivers which prevent the mpv DXVA2 decoder
glue from working if OpenGL is in fullscreen mode.

Since it doesn't add any "hard" new API to the client API, some of the
code would be required for a true zero-copy hw decoding pipeline, and
sine it isn't too much code after all, this is probably acceptable.
2015-07-03 16:38:12 +02:00

263 lines
12 KiB
C

/* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*
* Note: the client API is licensed under ISC (see above) to ease
* interoperability with other licenses. But keep in mind that the
* mpv core is still mostly GPLv2+. It's up to lawyers to decide
* whether applications using this API are affected by the GPL.
* One argument against this is that proprietary applications
* using mplayer in slave mode is apparently tolerated, and this
* API is basically equivalent to slave mode.
*/
#ifndef MPV_CLIENT_API_OPENGL_CB_H_
#define MPV_CLIENT_API_OPENGL_CB_H_
#include "client.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* Warning: this API is not stable yet.
*
* Overview
* --------
*
* This API can be used to make mpv render into a foreign OpenGL context. It
* can be used to handle video display. Be aware that using this API is not
* required: you can embed the mpv window by setting the mpv "wid" option to
* a native window handle (see "Embedding the video window" section in the
* client.h header). In general, using the "wid" option is recommended over
* the OpenGL API, because it's simpler and more flexible on the mpv side.
*
* The renderer needs to be explicitly initialized with mpv_opengl_cb_init_gl(),
* and then video can be drawn with mpv_opengl_cb_draw(). The user thread can
* be notified by new frames with mpv_opengl_cb_set_update_callback().
*
* OpenGL interop
* --------------
*
* This assumes the OpenGL context lives on a certain thread controlled by the
* API user. The following functions require access to the OpenGL context:
* mpv_opengl_cb_init_gl
* mpv_opengl_cb_draw
* mpv_opengl_cb_uninit_gl
*
* The OpenGL context is indirectly accessed through the OpenGL function
* pointers returned by the get_proc_address callback in mpv_opengl_cb_init_gl.
* Generally, mpv will not load the system OpenGL library when using this API.
*
* Only "desktop" OpenGL version 2.1 or later is supported. With OpenGL 2.1,
* the GL_ARB_texture_rg is required. The renderer was written against
* OpenGL 3.x core profile, with additional support for OpenGL 2.1.
*
* Note that some hardware decoding interop API (as set with the "hwdec" option)
* may actually access
*
* OpenGL state
* ------------
*
* OpenGL has a large amount of implicit state. All the mpv functions mentioned
* above expect that the OpenGL state is reasonably set to OpenGL standard
* defaults. Likewise, mpv will attempt to leave the OpenGL context with
* standard defaults. The following state is excluded from this:
*
* - the current viewport (can have/is set to an arbitrary value)
*
* Messing with the state could be avoided by creating shared OpenGL contexts,
* but this is avoided for the sake of compatibility and interoperability.
*
* On OpenGL 2.1, mpv will strictly call functions like glGenTextures() to
* create OpenGL objects. You will have to do the same. This ensures that
* objects created by mpv and the API users don't clash.
*
* Threading
* ---------
*
* The mpv_opengl_cb_* functions can be called from any thread, under the
* following conditions:
* - only one of the mpv_opengl_cb_* functions can be called at the same time
* (unless they belong to different mpv_handles)
* - for functions which need an OpenGL context (see above) the OpenGL context
* must be "current" in the current thread, and it must be the same context
* as used with mpv_opengl_cb_init_gl()
* - never can be called from within the callbacks set with
* mpv_set_wakeup_callback() or mpv_opengl_cb_set_update_callback()
*
* Context and handle lifecycle
* ----------------------------
*
* Video initialization will fail if the OpenGL context was not initialized yet
* (with mpv_opengl_cb_init_gl()). Likewise, mpv_opengl_cb_uninit_gl() will
* disable video.
*
* When the mpv core is destroyed (e.g. via mpv_terminate_destroy()), the OpenGL
* context must have been uninitialized. If this doesn't happen, undefined
* behavior will result.
*
* Special D3D interop considerations
* ----------------------------------
*
* If OpenGL switches to fullscreen, most players give it access GPU access,
* which means DXVA2 hardware decoding in mpv won't work. This can be worked
* around by giving mpv access to Direct3D device, which it will then use to
* create a decoder. The device can be either the real device used for display,
* or a "blank" device created before switching to fullscreen.
*
* You can do this by adding "GL_MP_D3D_interfaces" to the additional extension
* string when calling mpv_opengl_cb_init_gl(). The get_proc_address callback
* should resolve a function named "glMPGetD3DInterface", which has the
* signature: "void* __stdcall glMPGetD3DInterface(const char* name)". If
* name is "IDirect3DDevice9", it should return a IDirect3DDevice9 pointer
* (or NULL if not available). libmpv will release this interface when it is
* done with it (usually when mpv_opengl_cb_uninit_gl() is called). New
* interface names can be added in the future.
*/
/**
* Opaque context, returned by mpv_get_sub_api(MPV_SUB_API_OPENGL_CB).
*
* A context is bound to the mpv_handle it was retrieved from. The context
* will always be the same (for the same mpv_handle), and is valid until the
* mpv_handle it belongs to is released.
*/
typedef struct mpv_opengl_cb_context mpv_opengl_cb_context;
typedef void (*mpv_opengl_cb_update_fn)(void *cb_ctx);
typedef void *(*mpv_opengl_cb_get_proc_address_fn)(void *fn_ctx, const char *name);
/**
* Set the callback that notifies you when a new video frame is available, or
* if the video display configuration somehow changed and requires a redraw.
* Similar to mpv_set_wakeup_callback(), you must not call any mpv API from
* the callback.
*
* @param callback callback(callback_ctx) is called if the frame should be
* redrawn
* @param callback_ctx opaque argument to the callback
*/
void mpv_opengl_cb_set_update_callback(mpv_opengl_cb_context *ctx,
mpv_opengl_cb_update_fn callback,
void *callback_ctx);
/**
* Initialize the mpv OpenGL state. This retrieves OpenGL function pointers via
* get_proc_address, and creates OpenGL objects needed by mpv internally. It
* will also call APIs needed for rendering hardware decoded video in OpenGL,
* according to the mpv "hwdec" option.
*
* You must free the associated state at some point by calling the
* mpv_opengl_cb_uninit_gl() function. Not doing so may result in memory leaks
* or worse.
*
* @param exts optional _additional_ extension string, can be NULL
* @param get_proc_address callback used to retrieve function pointers to OpenGL
* functions. This is used for both standard functions
* and extension functions. (The extension string is
* checked whether extensions are really available.)
* The callback will be called from this function only
* (it is not stored and never used later).
* Usually, GL context APIs do this for you (e.g. with
* glXGetProcAddressARB or wglGetProcAddress), but
* some APIs do not always return pointers for all
* standard functions (even if present); in this case
* you have to compensate by looking up these functions
* yourself.
* @param get_proc_address_ctx arbitrary opaque user context passed to the
* get_proc_address callback
* @return error code (same as normal mpv_* API), including but not limited to:
* MPV_ERROR_UNSUPPORTED: the OpenGL version is not supported
* (or required extensions are missing)
* MPV_ERROR_INVALID_PARAMETER: the OpenGL state was already initialized
*/
int mpv_opengl_cb_init_gl(mpv_opengl_cb_context *ctx, const char *exts,
mpv_opengl_cb_get_proc_address_fn get_proc_address,
void *get_proc_address_ctx);
/**
* Render video. Requires that the OpenGL state is initialized.
*
* The video will use the full provided framebuffer. Options like "panscan" are
* applied to determine which part of the video should be visible and how the
* video should be scaled. You can change these options at runtime by using the
* mpv property API.
*
* The renderer will reconfigure itself every time the output rectangle/size
* is changed. (If you want to do animations, it might be better to do the
* animation on a FBO instead.)
*
* This function implicitly pulls a video frame from the internal queue and
* renders it. If no new frame is available, the previous frame is redrawn.
* The update callback set with mpv_opengl_cb_set_update_callback() notifies
* you when a new frame was added.
*
* @param fbo The framebuffer object to render on. Because the renderer might
* manage multiple FBOs internally for the purpose of video
* postprocessing, it will always bind and unbind FBOs itself. If
* you want mpv to render on the main framebuffer, pass 0.
* @param w Width of the framebuffer. This is either the video size if the fbo
* parameter is 0, or the allocated size of the texture backing the
* fbo. The renderer will always use the full size of the fbo.
* @param h Height of the framebuffer. Same as with the w parameter, except
* that this parameter can be negative. In this case, the video
* frame will be rendered flipped.
* @return the number of left frames in the internal queue to be rendered
*/
int mpv_opengl_cb_draw(mpv_opengl_cb_context *ctx, int fbo, int w, int h);
/**
* Deprecated. Use mpv_opengl_cb_draw(). This function is equivalent to:
*
* int mpv_opengl_cb_render(mpv_opengl_cb_context *ctx, int fbo, int vp[4])
* { return mpv_opengl_cb_draw(ctx, fbo, vp[2], vp[3]); }
*
* vp[0] and vp[1] used to have a meaning, but are ignored in newer versions.
*
* This function will be removed in the future without version bump (this API
* was never marked as stable).
*/
int mpv_opengl_cb_render(mpv_opengl_cb_context *ctx, int fbo, int vp[4]);
/**
* Tell the renderer that a frame was flipped at the given time. This is
* optional, but can help the player to achieve better timing.
*
* If this is called while no video or no OpenGL is initialized, it is ignored.
*
* @param time The mpv time (using mpv_get_time_us()) at which the flip call
* returned. If 0 is passed, mpv_get_time_us() is used instead.
* @return error code
*/
int mpv_opengl_cb_report_flip(mpv_opengl_cb_context *ctx, int64_t time);
/**
* Destroy the mpv OpenGL state.
*
* If video is still active (e.g. a file playing), video will be disabled
* forcefully.
*
* Calling this multiple times is ok.
*
* @return error code
*/
int mpv_opengl_cb_uninit_gl(mpv_opengl_cb_context *ctx);
#ifdef __cplusplus
}
#endif
#endif