mirror of
https://github.com/mpv-player/mpv
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26f4f18c06
Change all OPT_* macros such that they don't define the entire m_option initializer, and instead expand only to a part of it, which sets certain fields. This requires changing almost every option declaration, because they all use these macros. A declaration now always starts with {"name", ... followed by designated initializers only (possibly wrapped in macros). The OPT_* macros now initialize the .offset and .type fields only, sometimes also .priv and others. I think this change makes the option macros less tricky. The old code had to stuff everything into macro arguments (and attempted to allow setting arbitrary fields by letting the user pass designated initializers in the vararg parts). Some of this was made messy due to C99 and C11 not allowing 0-sized varargs with ',' removal. It's also possible that this change is pointless, other than cosmetic preferences. Not too happy about some things. For example, the OPT_CHOICE() indentation I applied looks a bit ugly. Much of this change was done with regex search&replace, but some places required manual editing. In particular, code in "obscure" areas (which I didn't include in compilation) might be broken now. In wayland_common.c the author of some option declarations confused the flags parameter with the default value (though the default value was also properly set below). I fixed this with this change.
253 lines
6.7 KiB
C
253 lines
6.7 KiB
C
/*
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* null audio output driver
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*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Note: this does much more than just ignoring audio output. It simulates
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* (to some degree) an ideal AO.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "mpv_talloc.h"
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#include "config.h"
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#include "osdep/timer.h"
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#include "options/m_option.h"
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#include "common/common.h"
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#include "common/msg.h"
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#include "audio/format.h"
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#include "ao.h"
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#include "internal.h"
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struct priv {
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bool paused;
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double last_time;
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bool playing_final;
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float buffered; // samples
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int buffersize; // samples
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int untimed;
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float bufferlen; // seconds
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float speed; // multiplier
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float latency_sec; // seconds
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float latency; // samples
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int broken_eof;
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int broken_delay;
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// Minimal unit of audio samples that can be written at once. If play() is
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// called with sizes not aligned to this, a rounded size will be returned.
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// (This is not needed by the AO API, but many AOs behave this way.)
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int outburst; // samples
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struct m_channels channel_layouts;
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int format;
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};
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static void drain(struct ao *ao)
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{
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struct priv *priv = ao->priv;
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if (ao->untimed) {
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priv->buffered = 0;
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return;
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}
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if (priv->paused)
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return;
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double now = mp_time_sec();
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if (priv->buffered > 0) {
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priv->buffered -= (now - priv->last_time) * ao->samplerate * priv->speed;
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if (priv->buffered < 0) {
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if (!priv->playing_final)
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MP_ERR(ao, "buffer underrun\n");
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priv->buffered = 0;
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}
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}
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priv->last_time = now;
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}
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static int init(struct ao *ao)
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{
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struct priv *priv = ao->priv;
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if (priv->format)
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ao->format = priv->format;
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ao->untimed = priv->untimed;
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struct mp_chmap_sel sel = {.tmp = ao};
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if (priv->channel_layouts.num_chmaps) {
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for (int n = 0; n < priv->channel_layouts.num_chmaps; n++)
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mp_chmap_sel_add_map(&sel, &priv->channel_layouts.chmaps[n]);
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} else {
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mp_chmap_sel_add_any(&sel);
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}
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if (!ao_chmap_sel_adjust(ao, &sel, &ao->channels))
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mp_chmap_from_channels(&ao->channels, 2);
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priv->latency = priv->latency_sec * ao->samplerate;
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// A "buffer" for this many seconds of audio
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int bursts = (int)(ao->samplerate * priv->bufferlen + 1) / priv->outburst;
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priv->buffersize = priv->outburst * bursts + priv->latency;
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priv->last_time = mp_time_sec();
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ao->period_size = priv->outburst;
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return 0;
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}
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// close audio device
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static void uninit(struct ao *ao)
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{
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}
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static void wait_drain(struct ao *ao)
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{
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struct priv *priv = ao->priv;
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drain(ao);
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if (!priv->paused)
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mp_sleep_us(1000000.0 * priv->buffered / ao->samplerate / priv->speed);
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}
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// stop playing and empty buffers (for seeking/pause)
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static void reset(struct ao *ao)
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{
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struct priv *priv = ao->priv;
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priv->buffered = 0;
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priv->playing_final = false;
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}
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// stop playing, keep buffers (for pause)
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static void pause(struct ao *ao)
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{
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struct priv *priv = ao->priv;
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drain(ao);
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priv->paused = true;
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}
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// resume playing, after pause()
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static void resume(struct ao *ao)
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{
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struct priv *priv = ao->priv;
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drain(ao);
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priv->paused = false;
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priv->last_time = mp_time_sec();
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}
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static int get_space(struct ao *ao)
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{
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struct priv *priv = ao->priv;
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drain(ao);
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int samples = priv->buffersize - priv->latency - priv->buffered;
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return samples / priv->outburst * priv->outburst;
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}
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static int play(struct ao *ao, void **data, int samples, int flags)
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{
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struct priv *priv = ao->priv;
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int accepted;
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resume(ao);
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if (priv->buffered <= 0)
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priv->buffered = priv->latency; // emulate fixed latency
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priv->playing_final = flags & AOPLAY_FINAL_CHUNK;
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if (priv->playing_final) {
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// Last audio chunk - don't round to outburst.
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accepted = MPMIN(priv->buffersize - priv->buffered, samples);
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} else {
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int maxbursts = (priv->buffersize - priv->buffered) / priv->outburst;
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int playbursts = samples / priv->outburst;
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int bursts = playbursts > maxbursts ? maxbursts : playbursts;
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accepted = bursts * priv->outburst;
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}
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priv->buffered += accepted;
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return accepted;
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}
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static double get_delay(struct ao *ao)
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{
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struct priv *priv = ao->priv;
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drain(ao);
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// Note how get_delay returns the delay in audio device time (instead of
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// adjusting for speed), since most AOs seem to also do that.
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double delay = priv->buffered;
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// Drivers with broken EOF handling usually always report the same device-
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// level delay that is additional to the buffer time.
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if (priv->broken_eof && priv->buffered < priv->latency)
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delay = priv->latency;
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delay /= ao->samplerate;
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if (priv->broken_delay) { // Report only multiples of outburst
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double q = priv->outburst / (double)ao->samplerate;
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if (delay > 0)
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delay = (int)(delay / q) * q;
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}
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return delay;
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}
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#define OPT_BASE_STRUCT struct priv
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const struct ao_driver audio_out_null = {
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.description = "Null audio output",
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.name = "null",
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.init = init,
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.uninit = uninit,
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.reset = reset,
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.get_space = get_space,
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.play = play,
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.get_delay = get_delay,
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.pause = pause,
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.resume = resume,
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.drain = wait_drain,
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.priv_size = sizeof(struct priv),
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.priv_defaults = &(const struct priv) {
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.bufferlen = 0.2,
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.outburst = 256,
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.speed = 1,
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},
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.options = (const struct m_option[]) {
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{"untimed", OPT_FLAG(untimed)},
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{"buffer", OPT_FLOAT(bufferlen), M_RANGE(0, 100)},
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{"outburst", OPT_INT(outburst), M_RANGE(1, 100000)},
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{"speed", OPT_FLOAT(speed), M_RANGE(0, 10000)},
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{"latency", OPT_FLOAT(latency_sec), M_RANGE(0, 100)},
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{"broken-eof", OPT_FLAG(broken_eof)},
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{"broken-delay", OPT_FLAG(broken_delay)},
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{"channel-layouts", OPT_CHANNELS(channel_layouts)},
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{"format", OPT_AUDIOFORMAT(format)},
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{0}
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},
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.options_prefix = "ao-null",
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};
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