mirror of https://github.com/mpv-player/mpv
39f515cb6a
The player tries to avoid splitting frames with spdif (sample alignment stuff). This can in certain corner cases with certain drivers lead to the situation that ao_get_space() returns a number higher than 0 and lower than the audio frame size. The playloop will round this down to 0 bytes and do nothing, leading to a missed wakeup. This can lead to underruns or playback completely getting stuck. It can be reproduced by playing AC3 passthrough with no video and: --ao=null --ao-null-buffer=0.256 --ao-null-outburst=6100 This commit attempts to fix it by allowing the playloop to write some additional data (to get a complete frame), that will be buffered within the AO ringbuffer even if the audio device doesn't want it. |
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.. | ||
decode | ||
filter | ||
out | ||
audio.c | ||
audio.h | ||
audio_buffer.c | ||
audio_buffer.h | ||
chmap.c | ||
chmap.h | ||
chmap_sel.c | ||
chmap_sel.h | ||
fmt-conversion.c | ||
fmt-conversion.h | ||
format.c | ||
format.h |