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mpv/audio/out/pull.c
wm4 5aeec9aa70 audio: wake up the core when audio buffer is running low (2)
Same change as in e2184fcb, but this time for pull based AOs. This is
slightly controversial, because it will make a fast syscall from e.g.
ao_jack. And according to JackAudio developers, syscalls are evil and
will destroy realtime operation. But I don't think this is an issue at
all.

Still avoid locking a mutex. I'm not sure what jackaudio does in the
worst case - but if they set the jackaudio thread (and only this thread)
to realtime, we might run into deadlock situations due to priority
inversion and such. I'm not quite sure whether this can happen, but I'll
readily follow the cargo cult if it makes hack happy.
2014-04-15 22:50:16 +02:00

227 lines
6.7 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <inttypes.h>
#include <assert.h>
#include "ao.h"
#include "internal.h"
#include "audio/format.h"
#include "common/msg.h"
#include "common/common.h"
#include "input/input.h"
#include "osdep/timer.h"
#include "osdep/threads.h"
#include "compat/atomics.h"
#include "misc/ring.h"
enum {
AO_STATE_NONE, // idle (e.g. before playback started, or after playback
// finished, but device is open)
AO_STATE_PLAY, // play the buffer
AO_STATE_PAUSE, // pause playback
};
struct ao_pull_state {
// Be very careful with the order when accessing planes.
struct mp_ring *buffers[MP_NUM_CHANNELS];
// AO_STATE_*
int state;
// Whether buffers[] can be accessed.
int ready;
// Device delay of the last written sample, in realtime.
int64_t end_time_us;
};
static int get_space(struct ao *ao)
{
struct ao_pull_state *p = ao->api_priv;
// Since the reader will read the last plane last, its free space is the
// minimum free space across all planes.
return mp_ring_available(p->buffers[ao->num_planes - 1]) / ao->sstride;
}
static int play(struct ao *ao, void **data, int samples, int flags)
{
struct ao_pull_state *p = ao->api_priv;
int write_samples = get_space(ao);
write_samples = MPMIN(write_samples, samples);
// Write starting from the last plane - this way, the first plane will
// always contain the minimum amount of data readable across all planes
// (assumes the reader starts with the first plane).
int write_bytes = write_samples * ao->sstride;
for (int n = ao->num_planes - 1; n >= 0; n--) {
int r = mp_ring_write(p->buffers[n], data[n], write_bytes);
assert(r == write_bytes);
}
if (p->state != AO_STATE_PLAY) {
p->end_time_us = 0;
p->state = AO_STATE_PLAY;
mp_memory_barrier();
if (ao->driver->resume)
ao->driver->resume(ao);
}
return write_samples;
}
// Read the given amount of samples in the user-provided data buffer. Returns
// the number of samples copied. If there is not enough data (buffer underrun
// or EOF), return the number of samples that could be copied, and fill the
// rest of the user-provided buffer with silence.
// This basically assumes that the audio device doesn't care about underruns.
// If this is called in paused mode, it will always return 0.
// The caller should set out_time_us to the expected delay the last sample
// reaches the speakers, in microseconds, using mp_time_us() as reference.
int ao_read_data(struct ao *ao, void **data, int samples, int64_t out_time_us)
{
assert(ao->api == &ao_api_pull);
struct ao_pull_state *p = ao->api_priv;
int full_bytes = samples * ao->sstride;
mp_memory_barrier();
if (!p->ready) {
for (int n = 0; n < ao->num_planes; n++)
af_fill_silence(data[n], full_bytes, ao->format);
return 0;
}
// Since the writer will write the first plane last, its buffered amount
// of data is the minimum amount across all planes.
int buffered_bytes = mp_ring_buffered(p->buffers[0]);
int bytes = MPMIN(buffered_bytes, full_bytes);
if (bytes > 0)
p->end_time_us = out_time_us;
mp_memory_barrier();
if (p->state == AO_STATE_PAUSE)
bytes = 0;
for (int n = 0; n < ao->num_planes; n++) {
int r = mp_ring_read(p->buffers[n], data[n], bytes);
assert(r == bytes);
// pad with silence (underflow/paused/eof)
int silence = full_bytes - bytes;
if (silence)
af_fill_silence((char *)data[n] + bytes, silence, ao->format);
}
// Half of the buffer played -> request more.
if (buffered_bytes - bytes <= mp_ring_size(p->buffers[0]) / 2)
mp_input_wakeup_nolock(ao->input_ctx);
return bytes / ao->sstride;
}
static int control(struct ao *ao, enum aocontrol cmd, void *arg)
{
if (ao->driver->control)
return ao->driver->control(ao, cmd, arg);
return CONTROL_UNKNOWN;
}
// Return size of the buffered data in seconds. Can include the device latency.
// Basically, this returns how much data there is still to play, and how long
// it takes until the last sample in the buffer reaches the speakers. This is
// used for audio/video synchronization, so it's very important to implement
// this correctly.
static float get_delay(struct ao *ao)
{
struct ao_pull_state *p = ao->api_priv;
mp_memory_barrier();
int64_t end = p->end_time_us;
int64_t now = mp_time_us();
double driver_delay = MPMAX(0, (end - now) / (1000.0 * 1000.0));
return mp_ring_buffered(p->buffers[0]) / (double)ao->bps + driver_delay;
}
static void reset(struct ao *ao)
{
struct ao_pull_state *p = ao->api_priv;
if (ao->driver->reset)
ao->driver->reset(ao);
// Not like this is race-condition free. It will work if ->reset
// stops the audio callback, though.
p->ready = 0;
p->state = AO_STATE_NONE;
mp_memory_barrier();
for (int n = 0; n < ao->num_planes; n++)
mp_ring_reset(p->buffers[n]);
p->end_time_us = 0;
mp_memory_barrier();
p->ready = 1;
mp_memory_barrier();
}
static void pause(struct ao *ao)
{
struct ao_pull_state *p = ao->api_priv;
if (ao->driver->pause)
ao->driver->pause(ao);
p->state = AO_STATE_PAUSE;
mp_memory_barrier();
}
static void resume(struct ao *ao)
{
struct ao_pull_state *p = ao->api_priv;
p->state = AO_STATE_PLAY;
mp_memory_barrier();
if (ao->driver->resume)
ao->driver->resume(ao);
}
static void uninit(struct ao *ao)
{
ao->driver->uninit(ao);
}
static int init(struct ao *ao)
{
struct ao_pull_state *p = ao->api_priv;
for (int n = 0; n < ao->num_planes; n++)
p->buffers[n] = mp_ring_new(ao, ao->buffer * ao->sstride);
p->ready = 1;
mp_memory_barrier();
return 0;
}
const struct ao_driver ao_api_pull = {
.init = init,
.control = control,
.uninit = uninit,
.reset = reset,
.get_space = get_space,
.play = play,
.get_delay = get_delay,
.pause = pause,
.resume = resume,
.priv_size = sizeof(struct ao_pull_state),
};