mirror of
https://github.com/mpv-player/mpv
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0bbc7905c9
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@15854 b3059339-0415-0410-9bf9-f77b7e298cf2
420 lines
12 KiB
C
420 lines
12 KiB
C
/*
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*
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* ao_macosx.c
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*
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* Original Copyright (C) Timothy J. Wood - Aug 2000
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*
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* This file is part of libao, a cross-platform library. See
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* README for a history of this source code.
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*
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* libao is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* libao is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* The MacOS X CoreAudio framework doesn't mesh as simply as some
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* simpler frameworks do. This is due to the fact that CoreAudio pulls
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* audio samples rather than having them pushed at it (which is nice
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* when you are wanting to do good buffering of audio).
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*/
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/* Change log:
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*
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* 14/5-2003: Ported to MPlayer libao2 by Dan Christiansen
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*
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* AC-3 and MPEG audio passthrough is possible, but I don't have
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* access to a sound card that supports it.
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*/
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#include <CoreServices/CoreServices.h>
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#include <AudioUnit/AudioUnit.h>
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#include <AudioToolbox/AudioToolbox.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <inttypes.h>
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#include <pthread.h>
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#include "config.h"
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#include "mp_msg.h"
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#include "audio_out.h"
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#include "audio_out_internal.h"
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#include "libaf/af_format.h"
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static ao_info_t info =
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{
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"Darwin/Mac OS X native audio output",
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"macosx",
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"Timothy J. Wood & Dan Christiansen & Chris Roccati",
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""
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};
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LIBAO_EXTERN(macosx)
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/* Prefix for all mp_msg() calls */
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#define ao_msg(a, b, c...) mp_msg(a, b, "AO: [macosx] " c)
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/* This is large, but best (maybe it should be even larger).
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* CoreAudio supposedly has an internal latency in the order of 2ms */
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#define NUM_BUFS 32
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typedef struct ao_macosx_s
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{
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/* AudioUnit */
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AudioUnit theOutputUnit;
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int packetSize;
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/* Ring-buffer */
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/* does not need explicit synchronization, but needs to allocate
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* (num_chunks + 1) * chunk_size memory to store num_chunks * chunk_size
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* data */
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unsigned char *buffer;
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unsigned int buffer_len; ///< must always be (num_chunks + 1) * chunk_size
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unsigned int num_chunks;
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unsigned int chunk_size;
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unsigned int buf_read_pos;
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unsigned int buf_write_pos;
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} ao_macosx_t;
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static ao_macosx_t *ao = NULL;
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/**
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* \brief return number of free bytes in the buffer
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* may only be called by mplayer's thread
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* \return minimum number of free bytes in buffer, value may change between
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* two immediately following calls, and the real number of free bytes
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* might actually be larger!
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*/
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static int buf_free() {
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int free = ao->buf_read_pos - ao->buf_write_pos - ao->chunk_size;
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if (free < 0) free += ao->buffer_len;
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return free;
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}
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/**
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* \brief return number of buffered bytes
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* may only be called by playback thread
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* \return minimum number of buffered bytes, value may change between
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* two immediately following calls, and the real number of buffered bytes
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* might actually be larger!
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*/
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static int buf_used() {
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int used = ao->buf_write_pos - ao->buf_read_pos;
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if (used < 0) used += ao->buffer_len;
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return used;
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}
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/**
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* \brief add data to ringbuffer
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*/
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static int write_buffer(unsigned char* data, int len){
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int first_len = ao->buffer_len - ao->buf_write_pos;
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int free = buf_free();
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if (len > free) len = free;
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if (first_len > len) first_len = len;
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// till end of buffer
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memcpy (&ao->buffer[ao->buf_write_pos], data, first_len);
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if (len > first_len) { // we have to wrap around
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// remaining part from beginning of buffer
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memcpy (ao->buffer, &data[first_len], len - first_len);
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}
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ao->buf_write_pos = (ao->buf_write_pos + len) % ao->buffer_len;
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return len;
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}
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/**
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* \brief remove data from ringbuffer
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*/
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static int read_buffer(unsigned char* data,int len){
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int first_len = ao->buffer_len - ao->buf_read_pos;
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int buffered = buf_used();
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if (len > buffered) len = buffered;
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if (first_len > len) first_len = len;
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// till end of buffer
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memcpy (data, &ao->buffer[ao->buf_read_pos], first_len);
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if (len > first_len) { // we have to wrap around
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// remaining part from beginning of buffer
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memcpy (&data[first_len], ao->buffer, len - first_len);
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}
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ao->buf_read_pos = (ao->buf_read_pos + len) % ao->buffer_len;
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return len;
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}
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OSStatus theRenderProc(void *inRefCon, AudioUnitRenderActionFlags *inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumFrames, AudioBufferList *ioData)
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{
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int amt=buf_used();
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int req=(inNumFrames)*ao->packetSize;
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if(amt>req)
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amt=req;
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if(amt)
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read_buffer((unsigned char *)ioData->mBuffers[0].mData, amt);
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else audio_pause();
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ioData->mBuffers[0].mDataByteSize = amt;
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return noErr;
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}
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static int control(int cmd,void *arg){
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switch (cmd) {
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case AOCONTROL_SET_DEVICE:
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case AOCONTROL_GET_DEVICE:
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case AOCONTROL_GET_VOLUME:
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case AOCONTROL_SET_VOLUME:
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/* Everything is currently unimplemented */
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return CONTROL_FALSE;
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default:
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return CONTROL_FALSE;
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}
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}
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static void print_format(const char* str,AudioStreamBasicDescription *f){
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uint32_t flags=(uint32_t) f->mFormatFlags;
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ao_msg(MSGT_AO,MSGL_V, "%s %7.1fHz %dbit [%c%c%c%c] %s %s %s%s%s%s\n",
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str, f->mSampleRate, f->mBitsPerChannel,
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(int)(f->mFormatID & 0xff000000) >> 24,
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(int)(f->mFormatID & 0x00ff0000) >> 16,
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(int)(f->mFormatID & 0x0000ff00) >> 8,
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(int)(f->mFormatID & 0x000000ff) >> 0,
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(flags&kAudioFormatFlagIsFloat) ? "float" : "int",
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(flags&kAudioFormatFlagIsBigEndian) ? "BE" : "LE",
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(flags&kAudioFormatFlagIsSignedInteger) ? "S" : "U",
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(flags&kAudioFormatFlagIsPacked) ? " packed" : "",
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(flags&kAudioFormatFlagIsAlignedHigh) ? " aligned" : "",
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(flags&kAudioFormatFlagIsNonInterleaved) ? " ni" : "" );
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ao_msg(MSGT_AO,MSGL_DBG2, "%5d mBytesPerPacket\n",
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(int)f->mBytesPerPacket);
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ao_msg(MSGT_AO,MSGL_DBG2, "%5d mFramesPerPacket\n",
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(int)f->mFramesPerPacket);
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ao_msg(MSGT_AO,MSGL_DBG2, "%5d mBytesPerFrame\n",
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(int)f->mBytesPerFrame);
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ao_msg(MSGT_AO,MSGL_DBG2, "%5d mChannelsPerFrame\n",
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(int)f->mChannelsPerFrame);
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}
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static int init(int rate,int channels,int format,int flags)
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{
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AudioStreamBasicDescription inDesc, outDesc;
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ComponentDescription desc;
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Component comp;
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AURenderCallbackStruct renderCallback;
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OSStatus err;
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UInt32 size, maxFrames;
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int aoIsCreated = ao != NULL;
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if (!aoIsCreated) ao = (ao_macosx_t *)malloc(sizeof(ao_macosx_t));
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// Build Description for the input format
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memset(&inDesc, 0, sizeof(AudioStreamBasicDescription));
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inDesc.mSampleRate=rate;
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inDesc.mFormatID=kAudioFormatLinearPCM;
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inDesc.mChannelsPerFrame=channels;
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switch(format&AF_FORMAT_BITS_MASK){
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case AF_FORMAT_8BIT:
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inDesc.mBitsPerChannel=8;
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break;
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case AF_FORMAT_16BIT:
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inDesc.mBitsPerChannel=16;
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break;
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case AF_FORMAT_24BIT:
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inDesc.mBitsPerChannel=24;
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break;
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case AF_FORMAT_32BIT:
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inDesc.mBitsPerChannel=32;
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break;
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default:
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ao_msg(MSGT_AO, MSGL_WARN, "Unsupported format (0x%08x)\n", format);
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return CONTROL_FALSE;
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break;
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}
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if((format&AF_FORMAT_POINT_MASK)==AF_FORMAT_F) {
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// float
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inDesc.mFormatFlags = kAudioFormatFlagIsFloat|kAudioFormatFlagIsPacked;
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}
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else if((format&AF_FORMAT_SIGN_MASK)==AF_FORMAT_SI) {
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// signed int
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inDesc.mFormatFlags = kAudioFormatFlagIsSignedInteger|kAudioFormatFlagIsPacked;
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}
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else {
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// unsigned int
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inDesc.mFormatFlags = kAudioFormatFlagIsPacked;
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}
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if((format&AF_FORMAT_END_MASK)==AF_FORMAT_BE)
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inDesc.mFormatFlags |= kAudioFormatFlagIsBigEndian;
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inDesc.mFramesPerPacket = 1;
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ao->packetSize = inDesc.mBytesPerPacket = inDesc.mBytesPerFrame = inDesc.mFramesPerPacket*channels*(inDesc.mBitsPerChannel/8);
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print_format("source: ",&inDesc);
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if (!aoIsCreated) {
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desc.componentType = kAudioUnitType_Output;
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desc.componentSubType = kAudioUnitSubType_DefaultOutput;
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desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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desc.componentFlags = 0;
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desc.componentFlagsMask = 0;
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comp = FindNextComponent(NULL, &desc); //Finds an component that meets the desc spec's
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if (comp == NULL) {
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ao_msg(MSGT_AO, MSGL_WARN, "Unable to find Output Unit component\n");
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return CONTROL_FALSE;
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}
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err = OpenAComponent(comp, &(ao->theOutputUnit)); //gains access to the services provided by the component
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if (err) {
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ao_msg(MSGT_AO, MSGL_WARN, "Unable to open Output Unit component (err=%d)\n", err);
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return CONTROL_FALSE;
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}
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// Initialize AudioUnit
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err = AudioUnitInitialize(ao->theOutputUnit);
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if (err) {
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ao_msg(MSGT_AO, MSGL_WARN, "Unable to initialize Output Unit component (err=%d)\n", err);
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return CONTROL_FALSE;
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}
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}
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size = sizeof(AudioStreamBasicDescription);
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err = AudioUnitSetProperty(ao->theOutputUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &inDesc, size);
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if (err) {
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ao_msg(MSGT_AO, MSGL_WARN, "Unable to set the input format (err=%d)\n", err);
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return CONTROL_FALSE;
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}
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size=sizeof(UInt32);
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maxFrames=8192; // This was calculated empirically. On MY system almost everything works more or less the same...
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err = AudioUnitSetProperty(ao->theOutputUnit, kAudioUnitProperty_MaximumFramesPerSlice, kAudioUnitScope_Input, 0, &maxFrames, size);
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if(err) {
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ao_msg(MSGT_AO, MSGL_WARN, "Unable to set the maximum number of frames per slice!! (err=%d)\n", err);
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return CONTROL_FALSE;
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}
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ao_msg(MSGT_AO, MSGL_DBG2, "Maximum number of frames per request %d (that is %d bytes)", err, maxFrames, maxFrames*inDesc.mBytesPerFrame);
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ao->chunk_size = maxFrames*inDesc.mBytesPerFrame;
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ao->num_chunks = NUM_BUFS;
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ao->buffer_len = (ao->num_chunks + 1) * ao->chunk_size;
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ao->buffer = aoIsCreated ? (unsigned char *)realloc(ao->buffer,(ao->num_chunks + 1)*ao->chunk_size)
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: (unsigned char *)calloc(ao->num_chunks + 1, ao->chunk_size);
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ao_data.samplerate = inDesc.mSampleRate;
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ao_data.channels = inDesc.mChannelsPerFrame;
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ao_data.outburst = ao_data.buffersize = ao->chunk_size;
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ao_data.bps = ao_data.samplerate * inDesc.mBytesPerFrame;
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memset(&renderCallback, 0, sizeof(AURenderCallbackStruct));
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renderCallback.inputProc = theRenderProc;
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renderCallback.inputProcRefCon = 0;
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err = AudioUnitSetProperty(ao->theOutputUnit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, 0, &renderCallback, sizeof(AURenderCallbackStruct));
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if (err) {
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ao_msg(MSGT_AO, MSGL_WARN, "Unable to set the render callback (err=%d)\n", err);
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return CONTROL_FALSE;
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}
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audio_pause();
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ao->buf_read_pos=0;
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ao->buf_write_pos=0;
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return CONTROL_OK;
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}
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static int play(void* output_samples,int num_bytes,int flags)
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{
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audio_resume();
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return write_buffer(output_samples, num_bytes);
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}
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/* set variables and buffer to initial state */
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static void reset()
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{
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audio_pause();
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/* reset ring-buffer state */
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ao->buf_read_pos=0;
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ao->buf_write_pos=0;
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audio_resume();
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return;
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}
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/* return available space */
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static int get_space()
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{
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return buf_free();
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}
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/* return delay until audio is played */
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static float get_delay()
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{
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int buffered = ao->buffer_len - ao->chunk_size - buf_free(); // could be less
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// inaccurate, should also contain the data buffered e.g. by the OS
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return (float)(buffered)/(float)ao_data.bps;
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}
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/* unload plugin and deregister from coreaudio */
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static void uninit(int immed)
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{
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int i;
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OSErr status;
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reset();
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AudioOutputUnitStop(ao->theOutputUnit);
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AudioUnitUninitialize(ao->theOutputUnit);
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CloseComponent(ao->theOutputUnit);
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free(ao->buffer);
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free(ao);
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ao = NULL;
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}
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/* stop playing, keep buffers (for pause) */
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static void audio_pause()
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{
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OSErr status=noErr;
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/* stop callback */
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status=AudioOutputUnitStop(ao->theOutputUnit);
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if (status)
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ao_msg(MSGT_AO,MSGL_WARN, "AudioOutputUnitStop returned %d\n",
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(int)status);
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}
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/* resume playing, after audio_pause() */
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static void audio_resume()
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{
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OSErr status=noErr;
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status=AudioOutputUnitStart(ao->theOutputUnit);
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if (status)
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ao_msg(MSGT_AO,MSGL_WARN, "AudioOutputUnitStart returned %d\n",
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(int)status);
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}
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