sd_ass relies on there being a zero byte after packet data. However
the packet allocation routines special-cased data length 0 and left
the data pointer as NULL in that case. This could cause a crash in
sd_ass if there was an empty subtitle packet. Change the allocation
routines to stop special-casing empty data and always allocate
padding. Empty packets are not so common that special casing them
would be a worthwhile optimization.
Also fix resize_demux_packet() to use MP_INPUT_BUFFER_PADDING SIZE as
the padding size, instead of a hardcoded value of 8.
Compiling with full features requires development files for several
external libraries. Below is a list of some important requirements. For
more information see the output of './configure --help' for a list of options,
or look at the list of enabled and disabled features printed after running
'./configure'. If you think you have support for some feature installed
but configure fails to detect it, the file config.log may contain information
about the reasons for the failure.
Libraries specific to particular video output methods
(you'll want at least one of VDPAU, GL or Xv):
- libvdpau (for VDPAU output, best choice for NVIDIA cards)
- libGL (OpenGL output)
- libXv (XVideo output)
general:
- libasound (ALSA audio output)
- various general X development libraries
- libfreetype
- libfontconfig
- libass
- FFmpeg libraries (libavutil libavcodec libavformat libswscale libpostproc)
Most of the above libraries are available in suitable versions on normal
Linux distributions. However FFmpeg is an exception (distro versions may be
too old to work at all or work well). For that reason you may want to use
the separately available build wrapper that first compiles FFmpeg libraries
and libass, and then compiles the player statically linked against those.